Steven Fuller
d9a250e1df
removed nasm support.
2019-08-20 02:22:37 +02:00
Steven Fuller
d97c4252d6
OpenGL library is now loaded dynamically.
2019-08-20 02:22:37 +02:00
Steven Fuller
46e7680ea1
updated Makefile for TranslatePoint change...
2019-08-20 02:22:37 +02:00
Steven Fuller
e956318723
use g++ for linking
2019-08-20 02:22:37 +02:00
Steven Fuller
553fa56442
misc changes
2019-08-20 02:22:37 +02:00
Steven Fuller
e681d155d9
Disable Gold-only weapons for Regular edition (Tim Beckmann)
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fixed compiling with -DNDEBUG
2019-08-20 02:22:37 +02:00
Steven Fuller
6fc3502f4b
very minor SDL changes
2019-08-20 02:22:37 +02:00
Steven Fuller
080430b3bd
Redid the most of the file loading/saving. Now uses $HOME/.avp/ and
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$AVP_DIR to look for files.
2019-08-20 02:22:37 +02:00
Steven Fuller
c69d422333
Moved LightIntensityAtPoint to a better location.
...
Silenced more stub messages.
2019-08-20 02:22:37 +02:00
Steven Fuller
4508748944
CD Audio Support.
2019-08-20 02:22:36 +02:00
Steven Fuller
b4a55b2618
Added Screenshot code.
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Moved some net stuff around.
2019-08-20 02:22:36 +02:00
Steven Fuller
7e7423ec29
Fixed Makefile
2019-08-20 02:22:36 +02:00
Steven Fuller
ab1b808ef3
Debian SDL+NVIDIA workaround
2019-08-20 02:22:36 +02:00
Steven Fuller
442b6b52ea
Disable the menus for the Alien demo.
2019-08-20 02:22:36 +02:00
Steven Fuller
7ef81cbc6e
More work on menus.
2019-08-20 02:22:36 +02:00
Steven Fuller
0b37ed3309
Most of the menu code now builds.
2019-08-20 02:22:36 +02:00
Steven Fuller
7647c9d8af
Now build pldnet.c
2019-08-20 02:22:36 +02:00
Steven Fuller
abd1c68579
Removed some unused code.
...
Added some of the level drawing hacks (water, rain).
2019-08-20 02:22:36 +02:00
Steven Fuller
fe15141c2f
Removed the nasm include argument.
2019-08-20 02:22:36 +02:00
Steven Fuller
e49862a2d2
Fixed compilation with GCC 3.0.
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Fixed invalid cast (ushort * -> uint *) in openal.c.
2019-08-20 02:22:36 +02:00
Steven Fuller
d6cb06cd9e
Removed more unused code.
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Implemented console input.
2019-08-20 02:22:36 +02:00
Steven Fuller
681b48343d
Added a README.
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Added the HUD font drawing code. now stubs2.cpp is no longer needed.
2019-08-20 02:22:36 +02:00
Steven Fuller
0200ee9777
Checking in basic OpenAL support (Chuck Mason).
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Don't default to fullscreen for now.
2019-08-20 02:22:36 +02:00
Steven Fuller
f169c0479c
Moved psndplat stubs to a separate file.
2019-08-20 02:22:36 +02:00
Steven Fuller
3ec3df2e66
Added noise overlay (for marine image enhancer).
2019-08-20 02:22:36 +02:00
Steven Fuller
62bc91ebba
Added the windows gamma code.
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Fixed lighting problem with weapons.
2019-08-20 02:22:36 +02:00
Steven Fuller
d19a2069c6
Implemented keyboard input.
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Copied some functions from pldnet and d3d_render (now the player image shows
in the mirror).
2019-08-20 02:22:36 +02:00
Steven Fuller
ea2f8c4527
Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit)
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Game displays now.
2019-08-20 02:22:36 +02:00
Steven Fuller
a113617c02
Fixed major bug in TranslatePoint (was accidently loading a value to edx
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instead of edi).
Failed to get anything comprehendible on screen.
2019-08-20 02:22:36 +02:00
Steven Fuller
9e5b7f430d
Moved inline assembly to a separate file for debugging.
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Implemented GetTickCount/timeGetTime.
Added basic SDL/OpenGL support.
Draws something with no optimizations, but draws nothing with -O2. (What is
drawn looks like garbage.)
2019-08-20 02:22:36 +02:00
Steven Fuller
455f56573e
More warning cleanups.
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Removed a few unused files.
2019-08-20 02:22:36 +02:00
Steven Fuller
0770c95c17
Moved TranslatePoint into a separate file.
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Implemented most of the main loop in main.c.
Game now seems to run OK. Need to write texture code and then add OpenGL.
2019-08-20 02:22:36 +02:00
Steven Fuller
a5fdb9f7c8
Now in the Data loading phase.
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Converted many '\\' to '/'. Partially implemented win32 file routines.
Got texture code to work OK for now (still needs to be reimplemented).
Partially implemented the main loop.
2019-08-20 02:22:36 +02:00
Steven Fuller
f2c6ac7362
Forgot to ci yesterday.
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Now links.
2019-08-20 02:22:36 +02:00
Steven Fuller
29792b40ef
Fixed errors in inline.h.
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More compiling. 156 unique undefined references.
2019-08-20 02:22:36 +02:00
Steven Fuller
cfd7274022
More compiling.
2019-08-20 02:22:36 +02:00
Steven Fuller
f097dd9258
More compiling.
2019-08-20 02:22:36 +02:00
Steven Fuller
a9cf09aa34
More compiling.
2019-08-20 02:22:36 +02:00
Steven Fuller
4db15e7459
More compiling. Things are starting to get hacky (adding stubs, commenting
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out unimplemented windows stuff, and so on).
2019-08-20 02:22:36 +02:00
Steven Fuller
5c497c61a6
Implemented (most of) the inline assembly in inline.h
2019-08-20 02:22:36 +02:00
Steven Fuller
3b458d2583
More compiling. All 'easy-to-compile' files now do.
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Added the Rebellion license.
2019-08-20 02:22:36 +02:00
Steven Fuller
71fa444424
Removed headers that were accidently checked in.
...
Lots of compiling.
2019-08-20 02:22:36 +02:00
Steven Fuller
f759e35cd8
More compilation.
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Moved windows typedefs to a separate file.
Included public domain md5 routines (from dpkg).
2019-08-20 02:22:36 +02:00
Steven Fuller
6d5a3cec55
More compiling...
2019-08-20 02:22:36 +02:00
Steven Fuller
fd8ed25d23
Another file now compiles.
2019-08-20 02:22:36 +02:00
Steven Fuller
8b4a564235
Few more files compile.
2019-08-20 02:22:36 +02:00
Steven Fuller
936a5198e4
lots of small changes that didn't get checked in
2019-08-20 02:22:36 +02:00
Steven Fuller
190a6b306b
Added Makefile
2019-08-20 02:22:36 +02:00