Moved inline assembly to a separate file for debugging.

Implemented GetTickCount/timeGetTime.

Added basic SDL/OpenGL support.

Draws something with no optimizations, but draws nothing with -O2. (What is
drawn looks like garbage.)
This commit is contained in:
Steven Fuller 2001-08-08 06:14:20 +00:00 committed by Patryk Obara
parent 665f33b0f9
commit 9e5b7f430d
10 changed files with 947 additions and 65 deletions

View file

@ -6,11 +6,11 @@ CXXFLAGS = $(CFLAGS)
LDLIBS = -lm # /home/relnev/ElectricFence-2.2.2/libefence.a
CFLAGS += `sdl-config --cflags`
LDLIBS += -L/usr/X11R6/lib -lX11 -lXext `sdl-config --libs`
LDLIBS += -L/usr/X11R6/lib -lX11 -lXext -lGL `sdl-config --libs`
AFLAGS = -g -Iinclude/ -w+macro-params -w+orphan-labels -w+number-overflow
ROOT = main.c math.asm stubs.c stubs2.cpp winapi.c afont.c frustum.c kshape.c map.c maths.c md5.c mem3dc.c mem3dcpp.cpp module.c morph.c object.c shpanim.c sphere.c tables.c vdb.c version.c
ROOT = main.c math.asm mathline.c opengl.c stubs.c stubs2.cpp winapi.c afont.c frustum.c kshape.c map.c maths.c md5.c mem3dc.c mem3dcpp.cpp module.c morph.c object.c shpanim.c sphere.c tables.c vdb.c version.c
AVP = ai_sight.c avpview.c bh_agun.c bh_ais.c bh_alien.c bh_binsw.c bh_cable.c bh_corpse.c bh_deathvol.c bh_debri.c bh_dummy.c bh_fan.c bh_far.c bh_fhug.c bh_gener.c bh_ldoor.c bh_lift.c bh_light.c bh_lnksw.c bh_ltfx.c bh_marin.c bh_mission.c bh_near.c bh_pargen.c bh_plachier.c bh_plift.c bh_pred.c bh_queen.c bh_rubberduck.c bh_selfdest.c bh_snds.c bh_spcl.c bh_swdor.c bh_track.c bh_types.c bh_videoscreen.c bh_waypt.c bh_weap.c bh_xeno.c bonusabilities.c cconvars.cpp cdtrackselection.cpp cheatmodes.c comp_map.c comp_shp.c consolelog.cpp davehook.cpp deaths.c decal.c detaillevels.c dynamics.c dynblock.c equipmnt.c equiputl.cpp extents.c game.c game_statistics.c gamecmds.cpp gameflow.c gamevars.cpp hmodel.c hud.c inventry.c language.c lighting.c load_shp.c los.c maps.c mempool.c messagehistory.c missions.cpp movement.c paintball.c particle.c pfarlocs.c pheromon.c player.c pmove.c psnd.c psndproj.c pvisible.c savegame.c scream.cpp secstats.c sfx.c stratdef.c targeting.c track.c triggers.c weapons.c
SHAPES = cube.c
SUPPORT = consbind.cpp consbtch.cpp coordstr.cpp daemon.cpp r2base.cpp r2pos666.cpp reflist.cpp refobj.cpp scstring.cpp strtab.cpp strutil.c trig666.cpp wrapstr.cpp