Debian SDL+NVIDIA workaround
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2 changed files with 9 additions and 2 deletions
8
Makefile
8
Makefile
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@ -8,10 +8,14 @@ NASM = nasm
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CFLAGS = -g -Wall -pipe -O2 -Dengine=1 -I. -Iinclude -Iwin95 -Iavp -Iavp/win95 -Iavp/support -Iavp/win95/frontend -Iavp/win95/gadgets
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#CFLAGS = -Wall -pipe -O6 -ffast-math -fomit-frame-pointer -march=pentiumpro -mcpu=pentiumpro -Dengine=1 -I. -Iinclude -Iwin95 -Iavp -Iavp/win95 -Iavp/support -Iavp/win95/frontend -Iavp/win95/gadgets
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CXXFLAGS = $(CFLAGS)
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LDLIBS = -lm
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CFLAGS += `sdl-config --cflags`
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LDLIBS += -L/usr/X11R6/lib -lX11 -lXext -lGL `sdl-config --libs` -lopenal -lm
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LDLIBS = -L/usr/X11R6/lib -lX11 -lXext -lGL `sdl-config --libs` -lopenal
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# Debian SDL+NVIDIA workaround (change /usr/lib to the real location of the files)
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#LDLIBS = -L/usr/X11R6/lib -lX11 -lXext /usr/lib/libGL.so.1 `sdl-config` --libs -lopenal -lm
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# required for gcc-3.0
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#LDLIBS += -lstdc++
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AFLAGS = -g -w+macro-params -w+orphan-labels -w+number-overflow
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3
README
3
README
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@ -53,6 +53,9 @@ If you get "Aborted" after starting a new game the second time or so,
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try recompiling with gcc-3.0.2. It seems to have fixed it for me, but I'll
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try to find a workaround that works with gcc-2.95.
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If you have Debian, the Debian SDL package, and an NVIDIA card, you will
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have to uncomment a LDLIBS line in the Makefile.
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relnev:~/avp/AvP Demo 3 - Alien$ ls
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aenglish.txt alienavp_huds/ alienfastfile/ avp_rifs/ MPConfig/
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