Debian SDL+NVIDIA workaround

This commit is contained in:
Steven Fuller 2001-11-06 21:23:26 +00:00 committed by Patryk Obara
parent 949ffcfd44
commit ab1b808ef3
2 changed files with 9 additions and 2 deletions

View file

@ -8,10 +8,14 @@ NASM = nasm
CFLAGS = -g -Wall -pipe -O2 -Dengine=1 -I. -Iinclude -Iwin95 -Iavp -Iavp/win95 -Iavp/support -Iavp/win95/frontend -Iavp/win95/gadgets
#CFLAGS = -Wall -pipe -O6 -ffast-math -fomit-frame-pointer -march=pentiumpro -mcpu=pentiumpro -Dengine=1 -I. -Iinclude -Iwin95 -Iavp -Iavp/win95 -Iavp/support -Iavp/win95/frontend -Iavp/win95/gadgets
CXXFLAGS = $(CFLAGS)
LDLIBS = -lm
CFLAGS += `sdl-config --cflags`
LDLIBS += -L/usr/X11R6/lib -lX11 -lXext -lGL `sdl-config --libs` -lopenal -lm
LDLIBS = -L/usr/X11R6/lib -lX11 -lXext -lGL `sdl-config --libs` -lopenal
# Debian SDL+NVIDIA workaround (change /usr/lib to the real location of the files)
#LDLIBS = -L/usr/X11R6/lib -lX11 -lXext /usr/lib/libGL.so.1 `sdl-config` --libs -lopenal -lm
# required for gcc-3.0
#LDLIBS += -lstdc++
AFLAGS = -g -w+macro-params -w+orphan-labels -w+number-overflow

3
README
View file

@ -53,6 +53,9 @@ If you get "Aborted" after starting a new game the second time or so,
try recompiling with gcc-3.0.2. It seems to have fixed it for me, but I'll
try to find a workaround that works with gcc-2.95.
If you have Debian, the Debian SDL package, and an NVIDIA card, you will
have to uncomment a LDLIBS line in the Makefile.
relnev:~/avp/AvP Demo 3 - Alien$ ls
aenglish.txt alienavp_huds/ alienfastfile/ avp_rifs/ MPConfig/