Another file now compiles.
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3 changed files with 11 additions and 6 deletions
6
Makefile
6
Makefile
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@ -1,7 +1,7 @@
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CC = gcc
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NASM = nasm
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CFLAGS = -g -Wall -Iinclude -Iwin95 -Iavp -Iavp/win95 -Iavp/support -Iavp/win95/frontend
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CFLAGS = -g -Wall -I. -Iinclude -Iwin95 -Iavp -Iavp/win95 -Iavp/support -Iavp/win95/frontend
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CXXFLAGS = $(CFLAGS)
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LDLIBS = -lm # /home/relnev/ElectricFence-2.2.2/libefence.a
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@ -11,8 +11,8 @@ LDLIBS += `sdl-config --libs`
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AFLAGS = -g -Iinclude/ -w+macro-params -w+orphan-labels -w+number-overflow
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ROOT = afont.c frustum.c kshape.c map.c maths.c mem3dc.c mem3dcpp.cpp module.c morph.c mslhand.c object.c shpanim.c sphere.c tables.c vdb.c version.c
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AVP = ai_sight.c
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# avpitems.cpp
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AVP = ai_sight.c avpview.c
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# avpitems.cpp avppages.cpp
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# the following should really be autogenerated...
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@ -10,13 +10,12 @@
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#include "kshape.h"
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#include "kzsort.h"
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#include "frustrum.h"
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#include "frustum.h"
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#include "krender.h"
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#include "vision.h"
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#include "lighting.h"
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#include "weapons.h"
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#include "sfx.h"
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#include "smacker.h"
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/* character extents data so you know where the player's eyes are */
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#include "extents.h"
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#include "avp_userprofile.h"
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@ -43,7 +42,8 @@ extern int ScanDrawMode;
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extern int DrawMode;
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extern int ZBufferMode;
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extern DPID MultiplayerObservedPlayer;
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//extern DPID MultiplayerObservedPlayer;
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extern int MultiplayerObservedPlayer;
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#if SupportMorphing
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MORPHDISPLAY MorphDisplay;
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@ -33,8 +33,13 @@ extern "C" {
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#endif
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#define stricmp strcasecmp
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/* Types */
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typedef int GUID;
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typedef int DPID;
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typedef int BOOL;
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typedef struct RECT
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