Forgot to ci yesterday.

Now links.
This commit is contained in:
Steven Fuller 2001-08-04 15:46:22 +00:00 committed by Patryk Obara
parent 29792b40ef
commit f2c6ac7362
9 changed files with 754 additions and 384 deletions

View file

@ -10,7 +10,7 @@ LDLIBS += -L/usr/X11R6/lib -lX11 -lXext `sdl-config --libs`
AFLAGS = -g -Iinclude/ -w+macro-params -w+orphan-labels -w+number-overflow
ROOT = main.c stubs.c afont.c frustum.c kshape.c map.c maths.c md5.c mem3dc.c mem3dcpp.cpp module.c morph.c mslhand.c object.c shpanim.c sphere.c tables.c vdb.c version.c
ROOT = main.c stubs.c stubs2.cpp afont.c frustum.c kshape.c map.c maths.c md5.c mem3dc.c mem3dcpp.cpp module.c morph.c mslhand.c object.c shpanim.c sphere.c tables.c vdb.c version.c
AVP = ai_sight.c avpview.c bh_agun.c bh_ais.c bh_alien.c bh_binsw.c bh_cable.c bh_corpse.c bh_deathvol.c bh_debri.c bh_dummy.c bh_fan.c bh_far.c bh_fhug.c bh_gener.c bh_ldoor.c bh_lift.c bh_light.c bh_lnksw.c bh_ltfx.c bh_marin.c bh_mission.c bh_near.c bh_pargen.c bh_plachier.c bh_plift.c bh_pred.c bh_queen.c bh_rubberduck.c bh_selfdest.c bh_snds.c bh_spcl.c bh_swdor.c bh_track.c bh_types.c bh_videoscreen.c bh_waypt.c bh_weap.c bh_xeno.c bonusabilities.c cconvars.cpp cdtrackselection.cpp cheatmodes.c comp_map.c comp_shp.c consolelog.cpp davehook.cpp deaths.c decal.c detaillevels.c dynamics.c dynblock.c equipmnt.c equiputl.cpp extents.c game.c game_statistics.c gamecmds.cpp gameflow.c gamevars.cpp hmodel.c hud.c inventry.c language.c lighting.c load_shp.c los.c maps.c mempool.c messagehistory.c missions.cpp movement.c paintball.c particle.c pfarlocs.c pheromon.c player.c pmove.c psnd.c psndproj.c pvisible.c savegame.c scream.cpp secstats.c sfx.c stratdef.c targeting.c track.c triggers.c weapons.c
SHAPES = cube.c
SUPPORT = consbind.cpp consbtch.cpp coordstr.cpp daemon.cpp r2base.cpp r2pos666.cpp reflist.cpp refobj.cpp scstring.cpp strtab.cpp strutil.c trig666.cpp wrapstr.cpp

View file

@ -573,298 +573,3 @@ void TimeStampedMessage(char *stringPtr)
time = t;
#endif
}
#if 0
/* KJL 14:24:34 01/05/98 - Interesting floating point experiments
(UpdateGame is a useful point at which to test things) */
#define IEEE_MANT_BITS 23
#define IEEE_EXP_BITS 8
#define IEEE_SIGN_BITS 1
#define IEEE_EXP_BIAS 127
#define INVSQRT_TABLE_SEED_MANT_BITS 9
#define INVSQRT_TABLE_SEED_EXP_BITS 1
#define INVSQRT_TABLE_LENGTH_BITS (INVSQRT_TABLE_SEED_MANT_BITS + INVSQRT_TABLE_SEED_EXP_BITS)
#define INVSQRT_TABLE_NUM_ENTRIES (1 << INVSQRT_TABLE_LENGTH_BITS)
#define INVSQRT_TABLE_ENTRY_BITS 10
#define EXP_OF(x) (*(DWORD *)&(x) & 0x7f800000)
typedef struct _tab_in
{
unsigned int mpad: ((IEEE_MANT_BITS + 1) - INVSQRT_TABLE_LENGTH_BITS);
unsigned int lookup: INVSQRT_TABLE_LENGTH_BITS;
unsigned int epad: 7;
unsigned int spad: 1;
} tab_in;
typedef struct _tab_out
{
unsigned int mpad: (IEEE_MANT_BITS - INVSQRT_TABLE_ENTRY_BITS);
unsigned int lookup: INVSQRT_TABLE_ENTRY_BITS;
unsigned int epad: 8;
unsigned int spad: 1;
} tab_out;
union myfp
{
float fp;
// used to build the lookup table
tab_in tab_in_;
tab_out tab_out_;
};
unsigned int InvSqrtTab[INVSQRT_TABLE_NUM_ENTRIES];
void
BuildInvSqrtTable()
{
static int done = FALSE;
int i;
if (done) return;
done = TRUE;
for (i = 0; i < INVSQRT_TABLE_NUM_ENTRIES; i++)
{
union myfp fin, fout;
fin.fp = 1.0F;
fin.tab_in_.lookup = i;
// calculate the real value
fout.fp = 1.0F / (float)sqrt((double)fin.fp);
// Add the value to the table. 1.0 is special.
if (fout.fp == 1.0F)
InvSqrtTab[i] = 0x3FF << (IEEE_MANT_BITS - INVSQRT_TABLE_ENTRY_BITS);
else
InvSqrtTab[i] = fout.tab_out_.lookup << (IEEE_MANT_BITS -
INVSQRT_TABLE_ENTRY_BITS);
}
} // BuildInvSqrtTable()
float __stdcall
InverseSquareRoot(float x)
{
unsigned int index;
float r;
DWORD *dptr = (DWORD *)&r;
*(DWORD *)&r = ((((3 * IEEE_EXP_BIAS - 1) << IEEE_MANT_BITS) - EXP_OF(x)) >>
1) & 0x7f800000;
index = ((*(DWORD *)&x) >> (IEEE_MANT_BITS - INVSQRT_TABLE_ENTRY_BITS + 1))
& (INVSQRT_TABLE_NUM_ENTRIES - 1);
*dptr |= InvSqrtTab[index];
return r;
} // InverseSquareRoot()
void NormaliseTest(void)
{
int i;
float d;
int outside;
#if 0
i = 10000;
outside = 0;
ProfileStart();
while(i--)
{
VECTORCH v;
v.vx = (FastRandom()&65535)+1;
v.vy = (FastRandom()&65535)+1;
v.vz = (FastRandom()&65535)+1;
Normalise(&v);
{
int m = Magnitude(&v);
if (m<65530 || m>65540)
outside++;
}
}
ProfileStop("OLD NORM");
textprint("Outside Range: %d\n",outside);
i = 10000;
outside = 0;
ProfileStart();
while(i--)
{
VECTORCH v;
v.vx = (FastRandom()&65535)+1;
v.vy = (FastRandom()&65535)+1;
v.vz = (FastRandom()&65535)+1;
NewNormalise(&v);
{
int m = Magnitude(&v);
if (m<65536-50|| m>65536+50)
outside++;
}
}
ProfileStop("NEW NORM");
textprint("Outside Range: %d\n",outside);
#endif
i = 10000;
d=0;
while(--i)
{
int m;
VECTORCH v;
v.vx = FastRandom()&65535;
v.vy = FastRandom()&65535;
v.vz = FastRandom()&65535;
m = InverseMagnitude(&v);
d+=m;
}
#if 0
textprint("%f\n",d);
i = 10000;
d=0;
ProfileStart();
while(--i)
{
float m = sqrt((float)i);
d+=m;
}
ProfileStop("FSQRT");
#endif
textprint("%f\n",d);
}
static float fptmp;
static int itmp;
void IntToFloat(void);
# pragma aux IntToFloat = \
"fild itmp" \
"fstp fptmp";
/*
This macro makes usage of the above function easier and more elegant
*/
#define i2f(a, b) { \
itmp = (a); \
IntToFloat(); \
b = fptmp;}
int InverseMagnitude(VECTORCH *v)
{
int answer;
float m;
float mag;
{
float x,y,z;
x = v->vx;
y = v->vy;
z = v->vz;
mag = x*x+y*y+z*z;
}
{
unsigned int index;
float r;
DWORD *dptr = (DWORD *)&r;
*(DWORD *)&r = ((((3 * IEEE_EXP_BIAS - 1) << IEEE_MANT_BITS) - EXP_OF(mag)) >>
1) & 0x7f800000;
index = ((*(DWORD *)&mag) >> (IEEE_MANT_BITS - INVSQRT_TABLE_ENTRY_BITS + 1))
& (INVSQRT_TABLE_NUM_ENTRIES - 1);
*dptr |= InvSqrtTab[index];
m = 65536.0*r;
}
f2i(answer,m);
return answer;
}
void CurrentQNormalise(QUAT *q)
{
/* Normalise */
double oos = 1.0/(65536.0*65536.0);
double wsq = (double)q->quatw * (double)q->quatw * oos;
double xsq = (double)q->quatx * (double)q->quatx * oos;
double ysq = (double)q->quaty * (double)q->quaty * oos;
double zsq = (double)q->quatz * (double)q->quatz * oos;
double m = sqrt(wsq + xsq + ysq + zsq);
if(m == 0.0) m = 1.0; /* Just in case */
m = 1.0 / m;
q->quatw = (int) ((double)q->quatw * m);
q->quatx = (int) ((double)q->quatx * m);
q->quaty = (int) ((double)q->quaty * m);
q->quatz = (int) ((double)q->quatz * m);
}
void NewQNormalise(QUAT *q)
{
float nw = q->quatw;
float nx = q->quatx;
float ny = q->quaty;
float nz = q->quatz;
float m = sqrt(nw*nw+nx*nx+ny*ny+nz*nz);
if (!m) return;
m = 65536.0/m;
f2i(q->quatw,nw * m);
f2i(q->quatx,nx * m);
f2i(q->quaty,ny * m);
f2i(q->quatz,nz * m);
}
void QNormaliseTest(void)
{
QUAT q,q2;
int i;
for (i=0; i<10000; i++)
{
q.quatw = FastRandom()&65535;
q.quatx = FastRandom()&65535;
q.quaty = FastRandom()&65535;
q.quatz = FastRandom()&65535;
q2=q;
NewQNormalise(&q);
CurrentQNormalise(&q2);
if (q.quatw!=q2.quatw)
textprint("w%d ",q.quatw-q2.quatw);
if (q.quatx!=q2.quatx)
textprint("x%d ",q.quatx-q2.quatx);
if (q.quaty!=q2.quaty)
textprint("y%d ",q.quaty-q2.quaty);
if (q.quatz!=q2.quatz)
textprint("z%d ",q.quatz-q2.quatz);
}
}
#endif

View file

@ -1308,29 +1308,3 @@ void IndexedFont_HUD :: RenderChar_Unclipped
}
/* Internal function definitions ***********************************/

View file

@ -44,7 +44,11 @@
{
public:
static IndexedFont* GetFont( FontIndex I_Font_ToGet );
// can return NULL if no font loaded in that slot
// static IndexedFont* GetFont( FontIndex I_Font_ToGet )
// {
// return pIndexedFont[ I_Font_ToGet ];
// }
// can return NULL if no font loaded in that slot
static void UnloadFont( FontIndex I_Font_ToGet );
// there must be a font loaded in that slot
@ -160,11 +164,13 @@
static IndexedFont* pIndexedFont[ IndexedFonts_MAX_NUMBER_OF_FONTS ];
};
#if 0 /* moved elsewhere because of GCC! */
// Inline methods:
inline/*static*/ IndexedFont* IndexedFont::GetFont( FontIndex I_Font_ToGet )
/*inline*/ /* static */ IndexedFont* IndexedFont::GetFont( FontIndex I_Font_ToGet )
{
return pIndexedFont[ I_Font_ToGet ];
}
#endif
#if 0
class IndexedFont_FixedSpace : public IndexedFont
@ -250,15 +256,16 @@
) const;
// protected:
IndexedFont_HUD
(
FontIndex I_Font_New
) : IndexedFont
IndexedFont_HUD(FontIndex I_Font_New);
#if 0
: IndexedFont
(
I_Font_New
)
) ;
{
}
#endif
};
inline r2size IndexedFont_HUD::CalcSize
(

View file

@ -9,19 +9,12 @@
*******************************************************************/
/* Includes ********************************************************/
#include "3dc.h"
#include "scstring.hpp"
#if SupportHHStuff
#include "hhfonts.h"
#include "hhfile.h"
#include "ifmisc.h"
#include "holder.hpp"
#include "mcstring.hpp"
#else
#include "strutil.h"
#include "indexfnt.hpp"
#endif
#include "strutil.h"
#include "indexfnt.hpp"
#if TrackReferenceCounted
#include "dcontext.hpp"
@ -29,13 +22,7 @@
#define UseLocalAssert Yes
#include "ourasert.h"
#ifdef __WATCOMC__
#pragma warning 139 5
#pragma message("Disabled Warning W139")
#endif
/* Version settings ************************************************/
#define LogStringTables No
@ -67,6 +54,7 @@
#endif
#include "teletype.hpp"
/* Exported globals ************************************************/
/*static*/ SCString* SCString :: pFirst = NULL;

View file

@ -1,12 +1,11 @@
#include "langenum.h"
extern void D3D_HUD_Setup(void);
extern void D3D_HUDQuad_Output(int imageNumber,struct VertexTag *quadVerticesPtr,unsigned int colour);
#ifndef __AVP_WIN95_D3D_HUD_H__
#define __AVP_WIN95_D3D_HUD_H__
#include "langenum.h"
extern int TransparencyLevelOfHUD;
/* takes values of 0 (not drawn) to 255 (opaque) */
struct VertexTag
{
int X;
@ -51,7 +50,8 @@ typedef struct
} HUDCharDesc;
extern void D3D_HUD_Setup(void);
extern void D3D_HUDQuad_Output(int imageNumber,struct VertexTag *quadVerticesPtr,unsigned int colour);
extern void D3D_DrawHUDFontCharacter(HUDCharDesc *charDescPtr);
extern void D3D_DrawHUDDigit(HUDCharDesc *charDescPtr);
@ -64,3 +64,5 @@ extern void D3D_BlitWhiteChar(int x, int y, unsigned char c);
/* KJL 17:55:48 18/04/98 - called by HUD.c */
extern void Render_HealthAndArmour(unsigned int health, unsigned int armour);
extern void Render_MarineAmmo(enum TEXTSTRING_ID ammoText, enum TEXTSTRING_ID magazinesText, unsigned int magazines, enum TEXTSTRING_ID roundsText, unsigned int rounds, int primaryAmmo);
#endif

View file

@ -4401,6 +4401,7 @@ extern void TranslationSetup(void)
}
#if 0
#ifndef _MSC_VER
void TranslatePoint(int *source, int *dest, int *matrix);
#pragma aux TranslatePoint = \
@ -4500,20 +4501,29 @@ void TranslatePoint(int *source, int *dest, int *matrix)
}
#endif
#endif
/* TODO */
static void TranslatePoint(float *source, float *dest, float *matrix)
{
fprintf(stderr, "TranslatePoint(%f, %f, %f)\n");
}
void TranslatePointIntoViewspace(VECTORCH *pointPtr)
{
Source[0] = pointPtr->vx;
Source[1] = pointPtr->vy;
Source[2] = pointPtr->vz;
TranslatePoint((int*)&Source,(int*)&Dest,(int*)&ViewMatrix);
// TranslatePoint((int*)&Source,(int*)&Dest,(int*)&ViewMatrix);
TranslatePoint(Source, Dest, ViewMatrix);
f2i(pointPtr->vx,Dest[0]);
f2i(pointPtr->vy,Dest[1]);
f2i(pointPtr->vz,Dest[2]);
}
void SquishPoints(SHAPEINSTR *shapeinstrptr)
{
int **shapeitemarrayptr = shapeinstrptr->sh_instr_data;
@ -4541,7 +4551,8 @@ void SquishPoints(SHAPEINSTR *shapeinstrptr)
Source[1] = point.vy;
Source[2] = point.vz;
TranslatePoint((int*)&Source,(int*)&Dest,(int*)&ViewMatrix);
// TranslatePoint((int*)&Source,(int*)&Dest,(int*)&ViewMatrix);
TranslatePoint(Source, Dest, ViewMatrix);
f2i(RotatedPts[i].vx,Dest[0]);
f2i(RotatedPts[i].vy,Dest[1]);
@ -4626,8 +4637,9 @@ void MorphPoints(SHAPEINSTR *shapeinstrptr)
Source[1] = srcPtr->vy+Global_ODB_Ptr->ObWorld.vy;
Source[2] = srcPtr->vz+Global_ODB_Ptr->ObWorld.vz;
TranslatePoint((int*)&Source,(int*)&Dest,(int*)&ViewMatrix);
// TranslatePoint((int*)&Source,(int*)&Dest,(int*)&ViewMatrix);
TranslatePoint(Source, Dest, ViewMatrix);
f2i(destPtr->vx,Dest[0]);
f2i(destPtr->vy,Dest[1]);
f2i(destPtr->vz,Dest[2]);
@ -4683,9 +4695,11 @@ void TranslateShapeVertices(SHAPEINSTR *shapeinstrptr)
Source[1] = srcPtr->vy;
Source[2] = srcPtr->vz;
TranslatePoint((int*)&Source,(int*)&Dest,(int*)&ObjectViewMatrix);
TranslatePoint((int*)&Dest,(int*)&Source,(int*)&ViewMatrix);
// TranslatePoint((int*)&Source,(int*)&Dest,(int*)&ObjectViewMatrix);
// TranslatePoint((int*)&Dest,(int*)&Source,(int*)&ViewMatrix);
TranslatePoint(Source, Dest, ObjectViewMatrix);
TranslatePoint(Dest, Source, ViewMatrix);
f2i(destPtr->vx,Source[0]);
f2i(destPtr->vy,Source[1]);
f2i(destPtr->vz,Source[2]);
@ -6392,7 +6406,7 @@ void DrawWaterFallPoly(VECTORCH *v)
RenderPolygon.TranslucencyMode = TRANSLUCENCY_NORMAL;
}
{
static wv=0;
static int wv=0;
unsigned int a;
for (a=0; a<4; a++)
{

View file

@ -2,10 +2,11 @@
#include <stdlib.h>
#include <string.h>
#include "3dc.h"
#include "fixer.h"
#include "3dc.h"
#include "cdtrackselection.h"
PROCESSORTYPES ReadProcessorType()
{
return PType_PentiumMMX;
@ -23,5 +24,7 @@ int ExitWindowsSystem()
int main(int argc, char *argv[])
{
LoadCDTrackList();
return 0;
}

View file

@ -7,11 +7,108 @@
#include "3dc.h"
#include "platform.h"
#include "psndplat.h"
#include "module.h"
#include "stratdef.h"
#include "avp_userprofile.h"
#include "projfont.h"
#include "savegame.h"
#include "pldnet.h"
#include "krender.h"
#include "kshape.h"
#include "d3d_hud.h"
/* winmain.c */
BOOL KeepMainRifFile = FALSE;
char LevelName[] = {"predbit6\0QuiteALongNameActually"};
int HWAccel = 0;
/* win_func.cpp */
void CheckForWindowsMessages()
{
fprintf(stderr, "CheckForWindowsMessages()\n");
}
/* krender.c -- thought this file was unused */
void KDraw_Item_2dTexturePolygon(int *itemptr)
{
fprintf(stderr, "KDraw_Item_2dTexturePolygon(%p)\n", itemptr);
}
/* item.c -- thought this file was unused */
void Draw_Item_2dTexturePolygon(int *itemptr)
{
extern int ScanDrawMode;
if (ScanDrawMode == ScanDrawDirectDraw) {
KDraw_Item_2dTexturePolygon(itemptr);
}
}
/* gammacontrol.cpp */
int RequestedGammaSetting;
/* indexfnt.cpp */
void INDEXFNT_PFLoadHook(FontIndex I_Font_New, PFFONT *pffont_New)
{
fprintf(stderr, "INDEXFNT_PFLoadHook(%d, %p)\n", I_Font_New, pffont_New);
}
/* avp_mp_config.cpp */
char* GetCustomMultiplayerLevelName(int index, int gameType)
{
fprintf(stderr, "GetCustomMultiplayerLevelName(%d, %d)\n", index, gameType);
return NULL;
}
BOOL BuildLoadIPAddressMenu()
{
fprintf(stderr, "BuildLoadIPAddressMenu()\n");
return FALSE;
}
/* avp_intro.cpp */
void DrawMainMenusBackdrop()
{
fprintf(stderr, "DrawMainMenusBackdrop()\n");
}
/* cd_player.cpp */
int CDPlayerVolume;
void CheckCDVolume()
{
fprintf(stderr, "CheckCDVolume()\n");
}
/* progress_bar.cpp */
void Start_Progress_Bar()
{
fprintf(stderr, "Start_Progress_Bar()\n");
}
void Set_Progress_Bar_Position()
{
fprintf(stderr, "Set_Progress_Bar_Position()\n");
}
/* smacker.c */
int FmvColorRed;
int FmvColorGreen;
int FmvColourRed;
int FmvColourGreen;
int FmvColourBlue;
int IntroOutroMoviesAreActive = 1;
int MoviesAreActive;
void GetFMVInformation(int *messageNumberPtr, int *frameNumberPtr)
{
@ -39,12 +136,6 @@ void UpdateAllFMVTextures()
}
/* win_func.cpp */
void CheckForWindowsMessages()
{
fprintf(stderr, "CheckForWindowsMessages()\n");
}
/* psndplat.cpp */
ACTIVESOUNDSAMPLE ActiveSounds[SOUND_MAXACTIVE];
@ -181,21 +272,103 @@ void ATRemoveTexture(void * pTexture)
fprintf(stderr, "ATRemoveTexture(%p)\n", pTexture);
}
/* avp_menugfx.cpp */
char AAFontWidths[256];
AVPMENUGFX AvPMenuGfxStorage[MAX_NO_OF_AVPMENUGFXS]; /* TODO: this is initialized in avp_menugfx.cpp */
void FadedScreen(int alpha)
{
fprintf(stderr, "FadedScreen(%d)\n", alpha);
}
void ClearScreenToBlack()
{
fprintf(stderr, "ClearScreenToBlack()\n");
}
/* winmain.c */
BOOL KeepMainRifFile = FALSE;
void DrawAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, int alpha,enum AVPMENUFORMAT_ID format)
{
fprintf(stderr, "DrawAvPMenuGfx(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format);
}
void DrawAvPMenuGfx_CrossFade(enum AVPMENUGFX_ID menuGfxID,enum AVPMENUGFX_ID menuGfxID2,int alpha)
{
fprintf(stderr, "DrawAvPMenuGfx_CrossFade(%d, %d, %d)\n", menuGfxID, menuGfxID2, alpha);
}
void DrawAvPMenuGfx_Faded(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, int alpha,enum AVPMENUFORMAT_ID format)
{
fprintf(stderr, "DrawAvPMenuGfx_Faded(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format);
}
int RenderMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
{
fprintf(stderr, "RenderMenuText(%s, %d, %d, %d, %d)\n", textPtr, x, y, alpha, format);
return 0;
}
void LoadAllSplashScreenGfx()
{
fprintf(stderr, "LoadAllSplashScreenGfx()\n");
}
void LoadAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID)
{
fprintf(stderr, "LoadAvPMenuGfx(%d)\n", menuGfxID);
}
/* avp_menus.cpp */
AVP_USER_PROFILE *UserProfilePtr;
CONTROL_METHODS PlayerControlMethods;
int NumberOfSessionsFound;
JOYSTICK_CONTROL_METHODS PlayerJoystickControlMethods;
SESSION_DESC SessionData[MAX_NO_OF_SESSIONS];
SAVE_SLOT_HEADER SaveGameSlot[NUMBER_OF_SAVE_SLOTS];
void GetFilenameForSaveSlot(int i, unsigned char *filenamePtr)
{
fprintf(stderr, "GetFilenameForSaveSlot(%d, %p)\n", i, filenamePtr);
}
void RenderBriefingText(int centreY, int brightness)
{
fprintf(stderr, "RenderBriefingText(%d, %d)\n", centreY, brightness);
}
void LoadLevelHeader(SAVE_BLOCK_HEADER* header)
{
fprintf(stderr, "LoadLevelHeader(%p)\n", header);
}
void AvP_TriggerInGameMenus()
{
fprintf(stderr, "AvP_TriggerInGameMenus()\n");
}
void ScanSaveSlots()
{
fprintf(stderr, "ScanSaveSlots()\n");
}
void SaveLevelHeader()
{
fprintf(stderr, "SaveLevelHeader()\n");
}
int InGameMenusAreRunning()
{
fprintf(stderr, "InGameMenusAreRunning()\n");
return 0;
}
/* avpreg.cpp */
char* AvpCDPath = 0;
char *AvpCDPath = 0;
void GetPathFromRegistry()
{
extern char * SecondTex_Directory;
@ -208,9 +381,21 @@ extern char * SecondSoundDir;
}
/* d3d_render.cpp */
/* avp_userprofile.c */
int SmackerSoundVolume;
int NumberOfUserProfiles()
{
fprintf(stderr, "NumberOfUserProfiles()\n");
return 0;
}
/* d3d_render.cpp -- some of these got mixed in with d3_func.cpp! */
int NumberOfLandscapePolygons;
int FMVParticleColour;
int WireFrameMode;
int WaterFallBase;
void InitDrawTest()
{
@ -222,13 +407,230 @@ void InitForceField()
fprintf(stderr, "InitForceField()\n");
}
void DrawNoiseOverlay(int t)
{
fprintf(stderr, "DrawNoiseOverlay(%d)\n", t);
}
/* avp_userprofile.c */
int SmackerSoundVolume;
void DrawScanlinesOverlay(float level)
{
fprintf(stderr, "DrawScanlinesOverlay(%f)\n", level);
}
int LightIntensityAtPoint(VECTORCH *pointPtr)
{
fprintf(stderr, "LightIntensityAtPoint(%p)\n", pointPtr);
return 0;
}
void RenderString(char *stringPtr, int x, int y, int colour)
{
fprintf(stderr, "RenderString(%s, %d, %d, %d)\n", stringPtr, x, y, colour);
}
void RenderStringCentred(char *stringPtr, int centreX, int y, int colour)
{
fprintf(stderr, "RenderStringCentred(%s, %d, %d, %d)\n", stringPtr, centreX, y, colour);
}
void PostLandscapeRendering()
{
fprintf(stderr, "PostLandscapeRendering()\n");
}
void SetFogDistance(int fogDistance)
{
fprintf(stderr, "SetFontDistance(%d)\n", fogDistance);
}
void CheckWireFrameMode(int shouldBeOn)
{
fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn);
}
void WriteEndCodeToExecuteBuffer()
{
fprintf(stderr, "WriteEndCodeToExecuteBuffer()\n");
}
BOOL UnlockExecuteBufferAndPrepareForUse()
{
fprintf(stderr, "UnlockExecuteBufferAndPrepareForUse()\n");
return FALSE;
}
void ThisFramesRenderingHasBegun()
{
fprintf(stderr, "ThisFramesRenderingHasBegun()\n");
}
void SecondFlushD3DZBuffer()
{
fprintf(stderr, "SecondFlushD3DZBuffer()\n");
}
void ReloadImageIntoD3DImmediateSurface(IMAGEHEADER* iheader)
{
fprintf(stderr, "ReloadImageIntoD3DImmediateSurface(%p)\n", iheader);
}
void ReleaseDirect3DNotDDOrImages()
{
fprintf(stderr, "ReleaseDirect3DNotDDOrImages()\n");
}
void ReleaseDirect3DNotDD()
{
fprintf(stderr, "ReleaseDirect3DNotDD()\n");
}
void ReleaseDirect3D()
{
fprintf(stderr, "ReleaseDirect3D()\n");
}
void ReleaseD3DTexture(void* D3DTexture)
{
fprintf(stderr, "ReleaseD3DTexture(%p)\n", D3DTexture);
}
int GetTextureHandle(IMAGEHEADER *imageHeaderPtr)
{
fprintf(stderr, "GetTextureHandle(%p)\n", imageHeaderPtr);
return 0;
}
void FlushD3DZBuffer()
{
fprintf(stderr, "FlushD3DZBuffer()\n");
}
BOOL ExecuteBuffer()
{
fprintf(stderr, "ExecuteBuffer()\n");
return FALSE;
}
BOOL EndD3DScene()
{
fprintf(stderr, "EndD3DScene()\n");
return FALSE;
}
void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr)
{
fprintf(stderr, "D3D_ZBufferedGouraudTexturedPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
}
void D3D_ZBufferedGouraudPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
{
fprintf(stderr, "D3D_ZBufferedGouraudPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
}
void D3D_ZBufferedCloakedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
{
fprintf(stderr, "D3D_ZBufferedCloakedPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
}
void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
{
fprintf(stderr, "D3D_SkyPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
}
void D3D_ScreenInversionOverlay()
{
fprintf(stderr, "D3D_ScreenInversionOverlay()\n");
}
void D3D_PredatorThermalVisionPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
{
fprintf(stderr, "D3D_PredatorThermalVisionPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
}
void D3D_PredatorScreenInversionOverlay()
{
fprintf(stderr, "D3D_PredatorScreenInversionOverlay()\n");
}
void D3D_PlayerOnFireOverlay()
{
fprintf(stderr, "D3D_PlayerOnFireOverlay()\n");
}
void D3D_PlayerDamagedOverlay(int intensity)
{
fprintf(stderr, "D3D_PlayerDamagedOverlay(%d)\n", intensity);
}
void D3D_Particle_Output(PARTICLE *particlePtr,RENDERVERTEX *renderVerticesPtr)
{
fprintf(stderr, "D3D_Particle_Output(%p, %p)\n", particlePtr, renderVerticesPtr);
}
void D3D_HUD_Setup()
{
fprintf(stderr, "D3D_HUD_Setup()\n");
}
void D3D_HUDQuad_Output(int imageNumber,struct VertexTag *quadVerticesPtr, unsigned int colour)
{
fprintf(stderr, "D3D_HUDQuad_Output(%d, %p, %d)\n", imageNumber, quadVerticesPtr, colour);
}
void D3D_FadeDownScreen(int brightness, int colour)
{
fprintf(stderr, "D3D_FadeDownScreen(%d, %d)\n", brightness, colour);
}
void D3D_DrawWaterTest(MODULE *testModulePtr)
{
fprintf(stderr, "D3D_DrawWaterTest(%p)\n", testModulePtr);
}
void D3D_DrawParticle_Rain(PARTICLE *particlePtr,VECTORCH *prevPositionPtr)
{
fprintf(stderr, "D3D_DrawParticle_Rain(%p, %p)\n", particlePtr, prevPositionPtr);
}
void D3D_DrawCable(VECTORCH *centrePtr, MATRIXCH *orientationPtr)
{
fprintf(stderr, "D3D_DrawCable(%p, %p)\n", centrePtr, orientationPtr);
}
void D3D_DrawBackdrop()
{
fprintf(stderr, "D3D_DrawBackdrop()\n");
}
void D3D_Decal_Output(DECAL *decalPtr,RENDERVERTEX *renderVerticesPtr)
{
fprintf(stderr, "D3D_Decal_Output(%p, %p)\n", decalPtr, renderVerticesPtr);
}
void D3D_DecalSystem_Setup()
{
fprintf(stderr, "D3D_DecalSystem_Setup()\n");
}
void D3D_DecalSystem_End()
{
fprintf(stderr, "D3D_DecalSystem_End()\n");
}
void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
{
fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
}
/* dd_func.cpp */
long BackBufferPitch;
int VideoModeColourDepth;
void FlipBuffers()
{
@ -242,6 +644,48 @@ int ChangePalette (unsigned char* NewPalette)
return 0;
}
void BlitWin95Char(int x, int y, unsigned char toprint)
{
fprintf(stderr, "BlitWin95Char(%d, %d, %d)\n", x, y, toprint);
}
void ColourFillBackBuffer(int FillColour)
{
fprintf(stderr, "ColourFillBackBuffer(%d)\n", FillColour);
}
void LockSurfaceAndGetBufferPointer()
{
fprintf(stderr, "LockSurfaceAndGetBufferPointer()\n");
}
void finiObjectsExceptDD()
{
fprintf(stderr, "finiObjectsExceptDD()\n");
}
void finiObjects()
{
fprintf(stderr, "finiObjects()\n");
}
void UnlockSurface()
{
fprintf(stderr, "UnlockSurface()\n");
}
void ReleaseDDSurface(void* DDSurface)
{
fprintf(stderr, "ReleaseDDSurface(%p)\n", DDSurface);
}
BOOL ChangeDirectDrawObject()
{
fprintf(stderr, "ChangeDirectDrawObject()\n");
return FALSE;
}
/* di_func.cpp */
unsigned char DebouncedGotAnyKey;
@ -320,9 +764,6 @@ void CDDA_SwitchOn()
}
/* winmain.c */
int HWAccel = 0;
/* dxlog.c */
void dx_str_log(char const * str, int line, char const * file)
{
@ -335,6 +776,7 @@ void dx_strf_log(char const * fmt, ... )
va_start(ap, fmt);
fprintf(stderr, "dx_strf_log: ");
vfprintf(stderr,fmt,ap);
fprintf(stderr, "\n");
va_end(ap);
}
@ -343,13 +785,248 @@ void dx_line_log(int line, char const * file)
fprintf(stderr, "dx_line_log: %s/%d\n", file, line);
}
#if 0
/* pldnet.c */
#include "pldnet.h"
MULTIPLAYER_START* marineStartPositions=0;
#endif
MULTIPLAYER_START* predatorStartPositions=0;
MULTIPLAYER_START* alienStartPositions=0;
int numMarineStartPos=0;
int numPredatorStartPos=0;
int numAlienStartPos=0;
NETGAME_GAMEDATA netGameData; /* TODO: this constant is initialized in pldnet.c */
DPID myIgniterId = 0;
DPID myNetworkKillerId = 0;
int ShowMultiplayerScoreTimer=0;
int MyHitBodyPartId=-1;
DPID MultiplayerObservedPlayer=0;
DPID AVPDPNetID;
BOOL AreThereAnyLivesLeft()
{
fprintf(stderr, "AreThereAnyLivesLeft()\n");
return FALSE;
}
void TurnOffMultiplayerObserveMode()
{
fprintf(stderr, "TurnOffMultiplayerObserveMode()\n");
}
void TransmitPlayerLeavingNetMsg()
{
fprintf(stderr, "TransmitPlayerLeavingNetMsg()\n");
}
void TransmitEndOfGameNetMsg()
{
fprintf(stderr, "TransmitEndOfGameNetMsg()\n");
}
void TeleportNetPlayerToAStartingPosition(STRATEGYBLOCK *playerSbPtr, int startOfGame)
{
fprintf(stderr, "TeleportNetPlayerToAStartingPosition(%p, %d)\n", playerSbPtr, startOfGame);
}
void SpeciesTag_DetermineMyNextCharacterType()
{
fprintf(stderr, "SpeciesTag_DetermineMyNextCharacterType()\n");
}
void ShowNearestPlayersName()
{
fprintf(stderr, "ShowNearestPlayersName()\n");
}
void RestartNetworkGame(int seed)
{
fprintf(stderr, "RestartNetworkGame(%d)\n", seed);
}
int PlayerIdInPlayerList(DPID Id)
{
fprintf(stderr, "PlayerIdInPlayerList(%d)\n", Id);
return 0;
}
void NetSendMessages()
{
fprintf(stderr, "NetSendMessages()\n");
}
void NetCollectMessages()
{
fprintf(stderr, "NetCollectMessages()\n");
}
void GetNextMultiplayerObservedPlayer()
{
fprintf(stderr, "GetNextMultiplayerObservedPlayer()\n");
}
void DoMultiplayerSpecificHud()
{
fprintf(stderr, "DoMultiplayerSpecificHud()\n");
}
BOOL Current_Level_Requires_Mirror_Image()
{
fprintf(stderr, "Current_Level_Requires_Mirror_Image()\n");
return FALSE;
}
void CreatePlayersImageInMirror()
{
fprintf(stderr, "CreatePlayersImageInMirror()\n");
}
void RenderPlayersImageInMirror()
{
fprintf(stderr, "RenderPlayersImageInMirror()\n");
}
void AddNetMsg_AlienAIKilled(STRATEGYBLOCK *sbPtr,int death_code,int death_time, int GibbFactor,DAMAGE_PROFILE* damage)
{
fprintf(stderr, "AddNetMsg_AlienAIKilled(%p, %d, %d, %d, %p)\n", sbPtr, death_code, death_time, GibbFactor, damage);
}
void AddNetMsg_AlienAISeqChange(STRATEGYBLOCK *sbPtr,int sequence_type,int sub_sequence,int sequence_length,int tweening_time)
{
fprintf(stderr, "AddNetMsg_AlienAISeqChange(%p, %d, %d, %d, %d)\n", sbPtr, sequence_type, sub_sequence, sequence_length, tweening_time);
}
void AddNetMsg_ChatBroadcast(char *string,BOOL same_species_only)
{
fprintf(stderr, "AddNetMsg_ChatBroadcast(%s, %d)\n", string, same_species_only);
}
void AddNetMsg_CreateWeapon(char* objectName,int type,VECTORCH* location)
{
fprintf(stderr, "AddNetMsg_CreateWeapon(%s, %d, %p)\n", objectName, type, location);
}
void AddNetMsg_FarAlienPosition(STRATEGYBLOCK* sbPtr,int targetModuleIndex,int index,BOOL indexIsModuleIndex)
{
fprintf(stderr, "AddNetMsg_FarAlienPosition(%p, %d, %d, %d)\n", sbPtr, targetModuleIndex, index, indexIsModuleIndex);
}
void AddNetMsg_GhostHierarchyDamaged(STRATEGYBLOCK *sbPtr, DAMAGE_PROFILE *damage, int multiple, int sectionID,VECTORCH* incoming)
{
fprintf(stderr, "AddNetMsg_GhostHierarchyDamaged(%p, %p, %d, %d, %p)\n", sbPtr, damage, multiple, sectionID, incoming);
}
void AddNetMsg_Gibbing(STRATEGYBLOCK *sbPtr,int gibbFactor,int seed)
{
fprintf(stderr, "AddNetMsg_Gibbing(%p, %d, %d)\n", sbPtr, gibbFactor, seed);
}
void AddNetMsg_InanimateObjectDamaged(STRATEGYBLOCK *sbPtr, DAMAGE_PROFILE *damage, int multiple)
{
fprintf(stderr, "AddNetMsg_InanimateObjectDamaged(%p, %p, %d)\n", sbPtr, damage, multiple);
}
void AddNetMsg_InanimateObjectDestroyed(STRATEGYBLOCK *sbPtr)
{
fprintf(stderr, "AddNetMsg_InanimateObjectDestroyed(%p)\n", sbPtr);
}
void AddNetMsg_LOSRequestBinarySwitch(STRATEGYBLOCK *sbPtr)
{
fprintf(stderr, "AddNetMsg_LOSRequestBinarySwitch(%p)\n", sbPtr);
}
void AddNetMsg_LocalObjectDamaged(STRATEGYBLOCK *sbPtr, DAMAGE_PROFILE *damage,int multiple, int sectionID,int delta_seq,int delta_sub_seq,VECTORCH* incoming)
{
fprintf(stderr, "AddNetMsg_LocalObjectDamaged(%p, %p, %d, %d, %d, %d, %p)\n", sbPtr, damage, multiple, sectionID, delta_seq, delta_sub_seq, incoming);
}
void AddNetMsg_LocalObjectDestroyed(STRATEGYBLOCK *sbPtr)
{
fprintf(stderr, "AddNetMsg_LocalObjectDestroyed(%p)\n", sbPtr);
}
void AddNetMsg_LocalObjectDestroyed_Request(STRATEGYBLOCK *sbPtr)
{
fprintf(stderr, "AddNetMsg_LocalObjectDestroyed_Request(%p)\n", sbPtr);
}
void AddNetMsg_LocalObjectOnFire(STRATEGYBLOCK *sbPtr)
{
fprintf(stderr, "AddNetMsg_LocalObjectOnFire(%p)\n", sbPtr);
}
void AddNetMsg_LocalObjectState(STRATEGYBLOCK *sbPtr)
{
fprintf(stderr, "AddNetMsg_LocalObjectState(%p)\n", sbPtr);
}
void AddNetMsg_MakeDecal(enum DECAL_ID decalID, VECTORCH *normalPtr, VECTORCH *positionPtr, int moduleIndex)
{
fprintf(stderr, "AddNetMsg_MakeDecal(%d, %p, %p, %d)\n", decalID, normalPtr, positionPtr, moduleIndex);
}
void AddNetMsg_MakeExplosion(VECTORCH *positionPtr, enum EXPLOSION_ID explosionID)
{
fprintf(stderr, "AddNetMsg_MakeExplosion(%p, %d)\n", positionPtr, explosionID);
}
void AddNetMsg_MakeFlechetteExplosion(VECTORCH *positionPtr, int seed)
{
fprintf(stderr, "AddNetMsg_MakeFlechetteExplosion(%p, %d)\n", positionPtr, seed);
}
void AddNetMsg_MakePlasmaExplosion(VECTORCH *positionPtr, VECTORCH *fromPositionPtr, enum EXPLOSION_ID explosionID)
{
fprintf(stderr, "AddNetMsg_MakePlasmaExplosion(%p, %p, %d)\n", positionPtr, fromPositionPtr, explosionID);
}
void AddNetMsg_ObjectPickedUp(char* objectName)
{
fprintf(stderr, "AddNetMsg_ObjectPickedUp(%s)\n", objectName);
}
void AddNetMsg_PlatformLiftState(STRATEGYBLOCK *sbPtr)
{
fprintf(stderr, "AddNetMsg_PlatformLiftState(%p)\n", sbPtr);
}
void AddNetMsg_PlayerDeathAnim(int deathId,int objectId)
{
fprintf(stderr, "AddNetMsg_PlayerDeathAnim(%d, %d)\n", deathId, objectId);
}
void AddNetMsg_PlayerKilled(int objectId,DAMAGE_PROFILE* damage)
{
fprintf(stderr, "AddNetMsg_PlayerKilled(%d, %p)\n", objectId, damage);
}
void AddNetMsg_PredatorLaserSights(VECTORCH *positionPtr, VECTORCH *normalPtr, DISPLAYBLOCK *dispPtr)
{
fprintf(stderr, "AddNetMsg_PredatorLaserSights(%p, %p, %p)\n", positionPtr, normalPtr, dispPtr);
}
void AddNetMsg_RequestPlatformLiftActivate(STRATEGYBLOCK *sbPtr)
{
fprintf(stderr, "AddNetMsg_RequestPlatformLiftActivate(%p)\n", sbPtr);
}
void AddNetMsg_RestartNetworkGame(int seed)
{
fprintf(stderr, "AddNetMsg_RestartNetworkGame(%d)\n", seed);
}
void AddNetMsg_SpotAlienSound(int soundCategory,int alienType,int pitch,VECTORCH *position)
{
fprintf(stderr, "AddNetMsg_SpotAlienSound(%d, %d, %d, %p)\n", soundCategory, alienType, pitch, position);
}
void AddNetMsg_SpotOtherSound(enum soundindex SoundIndex,VECTORCH *position,int explosion)
{
fprintf(stderr, "AddNetMsg_SpotOtherSound(%d, %p, %d)\n", SoundIndex, position, explosion);
}
/* win32 api */
size_t _mbclen(const unsigned char *s)