More warning cleanups.

Removed a few unused files.
This commit is contained in:
Steven Fuller 2001-08-07 02:38:43 +00:00 committed by Patryk Obara
parent 422e7c385b
commit 455f56573e
37 changed files with 94 additions and 912 deletions

View file

@ -10,7 +10,7 @@ LDLIBS += -L/usr/X11R6/lib -lX11 -lXext `sdl-config --libs`
AFLAGS = -g -Iinclude/ -w+macro-params -w+orphan-labels -w+number-overflow
ROOT = main.c math.asm stubs.c stubs2.cpp winapi.c afont.c frustum.c kshape.c map.c maths.c md5.c mem3dc.c mem3dcpp.cpp module.c morph.c mslhand.c object.c shpanim.c sphere.c tables.c vdb.c version.c
ROOT = main.c math.asm stubs.c stubs2.cpp winapi.c afont.c frustum.c kshape.c map.c maths.c md5.c mem3dc.c mem3dcpp.cpp module.c morph.c object.c shpanim.c sphere.c tables.c vdb.c version.c
AVP = ai_sight.c avpview.c bh_agun.c bh_ais.c bh_alien.c bh_binsw.c bh_cable.c bh_corpse.c bh_deathvol.c bh_debri.c bh_dummy.c bh_fan.c bh_far.c bh_fhug.c bh_gener.c bh_ldoor.c bh_lift.c bh_light.c bh_lnksw.c bh_ltfx.c bh_marin.c bh_mission.c bh_near.c bh_pargen.c bh_plachier.c bh_plift.c bh_pred.c bh_queen.c bh_rubberduck.c bh_selfdest.c bh_snds.c bh_spcl.c bh_swdor.c bh_track.c bh_types.c bh_videoscreen.c bh_waypt.c bh_weap.c bh_xeno.c bonusabilities.c cconvars.cpp cdtrackselection.cpp cheatmodes.c comp_map.c comp_shp.c consolelog.cpp davehook.cpp deaths.c decal.c detaillevels.c dynamics.c dynblock.c equipmnt.c equiputl.cpp extents.c game.c game_statistics.c gamecmds.cpp gameflow.c gamevars.cpp hmodel.c hud.c inventry.c language.c lighting.c load_shp.c los.c maps.c mempool.c messagehistory.c missions.cpp movement.c paintball.c particle.c pfarlocs.c pheromon.c player.c pmove.c psnd.c psndproj.c pvisible.c savegame.c scream.cpp secstats.c sfx.c stratdef.c targeting.c track.c triggers.c weapons.c
SHAPES = cube.c
SUPPORT = consbind.cpp consbtch.cpp coordstr.cpp daemon.cpp r2base.cpp r2pos666.cpp reflist.cpp refobj.cpp scstring.cpp strtab.cpp strutil.c trig666.cpp wrapstr.cpp

View file

@ -13,3 +13,5 @@ Env_List can be removed
SCREENDESCRIPTORBLOCK.SDB_DiagonalWidth is unused
========
movement.txt and genparam.txt code is unused
========
there is some unused junk in comp_shp.c

View file

@ -8,7 +8,6 @@ mem3dc.c
mem3dcpp.cpp
module.c
morph.c
mslhand.c
object.c
shpanim.c
sphere.c

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@ -17,7 +17,6 @@
#include "comp_shp.h"
#include "inventry.h"
#include "triggers.h"
#include "mslhand.h"
#define UseLocalAssert Yes
@ -1375,8 +1374,6 @@ void AGun_MaintainGun(STRATEGYBLOCK *sbPtr)
}
agunStatusPointer->roundsFired+=multiple;
multiple;
/* End of volley? */
if (agunStatusPointer->volleyFired==(AGUN_VOLLEYSIZE<<ONE_FIXED_SHIFT)) {
agunStatusPointer->volleyFired=0;

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@ -15,7 +15,6 @@
#include "comp_shp.h"
#include "inventry.h"
#include "triggers.h"
#include "mslhand.h"
#define UseLocalAssert Yes

View file

@ -10,7 +10,6 @@
#include "comp_shp.h"
#include "inventry.h"
#include "triggers.h"
#include "mslhand.h"
#include "dynblock.h"
#include "dynamics.h"

View file

@ -9,7 +9,6 @@
#include "comp_shp.h"
#include "inventry.h"
#include "triggers.h"
#include "mslhand.h"
#include "huddefs.h"
#include "dynblock.h"

View file

@ -8,7 +8,6 @@
#include "gamedef.h"
#include "bh_types.h"
#include "triggers.h"
#include "mslhand.h"
#include "dynblock.h"
#include "dynamics.h"
#include "showcmds.h"

View file

@ -8,7 +8,6 @@
#include "gamedef.h"
#include "bh_types.h"
#include "triggers.h"
#include "mslhand.h"
#include "psnd.h"
#define UseLocalAssert Yes

View file

@ -12,7 +12,6 @@
#include "comp_shp.h"
#include "inventry.h"
#include "triggers.h"
#include "mslhand.h"
#include "dynblock.h"
#include "dynamics.h"

View file

@ -5,8 +5,6 @@
#include "gamedef.h"
#include "comp_shp.h"
#include "mslhand.h"
#define UseLocalAssert Yes
#include "ourasert.h"
@ -68,48 +66,6 @@ SHAPEHEADER ** mainshapelist=0;
/* compiled in shapes that do not exist as yet*/
#if 0
SHAPEHEADER PULSE_header; /*Marine Weapons*/
SHAPEHEADER AASHOTGUN_header;
SHAPEHEADER CANNISTERGUN_header;
SHAPEHEADER FTHROWER_header;
SHAPEHEADER SMARTGUN_header;
SHAPEHEADER PIG_header;
SHAPEHEADER LATW_header;
SHAPEHEADER PARTICLE_header;
SHAPEHEADER ROCKET_header;
SHAPEHEADER* MarineCompiledShapes[] = {
&BOB_header,
&BOB_header,
&BOB_header, /*MarinePlayer*/
&BOB_header, /*PredatorPlayer*/
&BOB_header, /*AlienPlayer*/
&BOB_header, /* was &ALIEN_header, but the textures are no longer there. The old alien should be fully purged. << keywords: BUG FIXME OPTIMIZEME OPTIMISEME ERROR MISTAKE HACK >> */
&BOB_header,
&BOB_header,
&BOB_header,
&BOBCROUCH_header, /* player crouch shape */
&BOBLIE_header, /* player lying down shape */
&BOB_header, /* Flamethrower shot - frame 1 */
&BOB_header, /* Flamethrower shot - frame 2 */
&BOB_header,
&BOB_header, /*Marine Weapons*/
&AASHOTGUN_header,
&CANNISTERGUN_header,
&FTHROWER_header,
&SMARTGUN_header,
&PIG_header,
&LATW_header,
&PARTICLE_header,
&ROCKET_header,
&BOB_header, /* alien generator */
};
#else
// changed by John to get rid of all compiled in shapes
SHAPEHEADER* MarineCompiledShapes[] = {
&CUBE_header,
&CUBE_header,
@ -135,7 +91,6 @@ SHAPEHEADER* MarineCompiledShapes[] = {
&CUBE_header,
&CUBE_header, /* alien generator */
};
#endif
#define STARTOF_PRECOMPILEDSHAPES 0
@ -176,6 +131,4 @@ int load_precompiled_shapes(void)
done = 1;
return i;
}
}

View file

@ -1,20 +1,11 @@
#ifndef __AVP_COMP_SHP_H__
#define __AVP_COMP_SHP_H__
extern SHAPEHEADER** mainshapelist;
extern int start_of_loaded_shapes;
extern SHAPEHEADER CUBE_header;
extern SHAPEHEADER PRISM_header;
extern SHAPEHEADER BOB_header;
extern SHAPEHEADER ALIEN_header;
extern SHAPEHEADER BLOODSPLASH_header;
extern SHAPEHEADER BULLETRICOCHET_header;
extern SHAPEHEADER EXPLOSION_header;
extern SHAPEHEADER BOBCROUCH_header;
extern SHAPEHEADER BOBLIE_header;
extern SHAPEHEADER FLAME1_header;
extern SHAPEHEADER FLAME2_header;
extern SHAPEHEADER LGRENADE_header;
typedef enum marineshapesenum
{
@ -45,5 +36,6 @@ typedef enum marineshapesenum
} MARINE_SHAPES_ENUM;
extern int load_precompiled_shapes(void);
#endif

View file

@ -515,7 +515,6 @@ extern void ObjectDynamics(void)
DYNAMICSBLOCK *dynPtr = Player->ObStrategyBlock->DynPtr;
MODULE *newModule = (ModuleFromPosition(&(dynPtr->Position), playerPherModule));
extern unsigned char KeyboardInput[];
if (!newModule)
{
/* hmm, player isn't in a module */
@ -1305,11 +1304,6 @@ static void VectorHomingForSurfaceAlign(VECTORCH *currentPtr, VECTORCH *targetPt
return;
}
extern void DynamicallyRotateObject(DYNAMICSBLOCK *dynPtr)
{
extern int NormalFrameTime;
@ -1332,6 +1326,8 @@ extern void DynamicallyRotateObject(DYNAMICSBLOCK *dynPtr)
MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler);
}
static int InterferenceAt(int lambda, DYNAMICSBLOCK *dynPtr);
/* Move an object. At this stage, we have a list of the polygons in the
environment with which the object the may collide. */
static int MoveObject(STRATEGYBLOCK *sbPtr)
@ -3482,9 +3478,6 @@ static int AxisToIgnore(VECTORCH *normal)
}
}
static void TestForValidMovement(STRATEGYBLOCK *sbPtr)
{
#if 1
@ -5765,6 +5758,8 @@ static int RelocatedDueToFallout(DYNAMICSBLOCK *dynPtr)
#endif
#endif
static signed int DistanceMovedBeforeParticleHitsPolygon(PARTICLE *particlePtr, struct ColPolyTag *polyPtr, int distanceToMove);
#if 1
/*KJL****************
@ -6388,7 +6383,6 @@ VECTORCH *GetNearestModuleTeleportPoint(MODULE* thisModulePtr, VECTORCH* positio
{
VECTORCH p = *positionPtr;
int d;
char buffer[100];
p.vx -= thisModulePtr->m_aimodule->m_world.vx + epList->position.vx;
p.vy -= thisModulePtr->m_aimodule->m_world.vy + epList->position.vy;
@ -6415,30 +6409,3 @@ VECTORCH *GetNearestModuleTeleportPoint(MODULE* thisModulePtr, VECTORCH* positio
return &(thisEp->position);
}
}

View file

@ -1,225 +0,0 @@
/*------------------- Patrick 15/10/95 ----------------------
Special Move data file:
Data is hard-coded at the moment.
-----------------------------------------------------------*/
#include "3dc.h"
#include "module.h"
#include "stratdef.h"
#include "gamedef.h"
#include "bh_types.h"
#include "pmove.h"
/*------------------- Patrick 23/10/95 ----------------------
Special Move control data
-----------------------------------------------------------*/
/* this special move rolls thro 360 degrees to the left, while firing */
static SMV_CONTROLPOINT SpecialMoveControlData0[] =
{
{ /* control point 0 */
{-2000,0,0},
{0,0,0},
0,
SMv_Flag_FirePrimaryWeapon|SMv_Flag_HitTheDeck,
},
{ /* control point 1: rotated thro' 360 */
{0,0,0},
{0,0,(-4096*2)},
ONE_FIXED,
SMv_Flag_HitTheDeck,
},
};
/* this special move rolls thro 360 degrees to the right, while firing */
static SMV_CONTROLPOINT SpecialMoveControlData1[] =
{
{ /* control point 0 */
{2000,0,0},
{0,0,0},
0,
SMv_Flag_FirePrimaryWeapon|SMv_Flag_HitTheDeck,
},
{ /* control point 1: rotated thro' 360 */
{0,0,0},
{0,0,(4096*2)},
ONE_FIXED,
0,
},
};
/* this special move does the shoulder roll */
static SMV_CONTROLPOINT SpecialMoveControlData2[] =
{
{ /* control point 0 */
{0,0,3000},
{0,0,0},
0,
SMv_Flag_HitTheDeck,
},
{ /* control point 1 : fall forward*/
{0,0,0},
{0,-1024,1024},
ONE_FIXED/3,
SMv_Flag_HitTheDeck,
},
{ /* control point 2 : pause */
{0,0,0},
{0,-1024,1024},
(ONE_FIXED/3 + ONE_FIXED/6),
SMv_Flag_FirePrimaryWeapon,
},
{ /* control point 3 : whip round*/
{0,0,0},
{0,-2048,0},
(ONE_FIXED/3 + ONE_FIXED/6 + ONE_FIXED/3),
0,
},
};
/*------------------- Patrick 23/10/95 ----------------------
Special move headers
-----------------------------------------------------------*/
SMV_HEADER SpecialMoveHeader0 =
{
SMvType_Marine,
2,
&SpecialMoveControlData0[0],
};
SMV_HEADER SpecialMoveHeader1 =
{
SMvType_Marine,
2,
&SpecialMoveControlData1[0],
};
SMV_HEADER SpecialMoveHeader2 =
{
SMvType_Marine,
4,
&SpecialMoveControlData2[0],
};
/*------------------- Patrick 30/10/95 ----------------------
INPUT COMBINATION SEQUENCE DATA
The first 2 are for roll left + shoulder roll
(which start with same combo).
-----------------------------------------------------------*/
static INPUT_SEQUENCE_NODE InSeq_1G =
{
(INPUT_BITMASK_LEFT|INPUT_BITMASK_FIRE),
&SpecialMoveHeader0, /* roll left */
0,
0,
};
static INPUT_SEQUENCE_NODE InSeq_1F =
{
(INPUT_BITMASK_BACKWARD|INPUT_BITMASK_FIRE),
&SpecialMoveHeader2, /* shoulder roll */
0,
0,
};
static INPUT_SEQUENCE_NODE InSeq_1E =
{
(INPUT_BITMASK_LEFT|INPUT_BITMASK_FORWARD),
0,
&InSeq_1G,
0,
};
static INPUT_SEQUENCE_NODE InSeq_1D =
{
(INPUT_BITMASK_BACKWARD|INPUT_BITMASK_LEFT),
0,
&InSeq_1F,
0,
};
static INPUT_SEQUENCE_NODE InSeq_1C =
{
(INPUT_BITMASK_LEFT),
0,
&InSeq_1D,
0,
};
static INPUT_SEQUENCE_NODE InSeq_1B =
{
(INPUT_BITMASK_FORWARD),
0,
&InSeq_1E,
0,
};
static INPUT_SEQUENCE_NODE InSeq_1A =
{
(INPUT_BITMASK_FORWARD|INPUT_BITMASK_LEFT),
0,
&InSeq_1B,
&InSeq_1C,
};
/*------------------- Patrick 30/10/95 ----------------------
And the next set are for roll right
-----------------------------------------------------------*/
static INPUT_SEQUENCE_NODE InSeq_2D =
{
(INPUT_BITMASK_RIGHT|INPUT_BITMASK_FIRE),
&SpecialMoveHeader1, /* roll right */
0,
0,
};
static INPUT_SEQUENCE_NODE InSeq_2C =
{
(INPUT_BITMASK_FORWARD|INPUT_BITMASK_RIGHT),
0,
&InSeq_2D,
0,
};
static INPUT_SEQUENCE_NODE InSeq_2B =
{
(INPUT_BITMASK_FORWARD),
0,
&InSeq_2C,
0,
};
static INPUT_SEQUENCE_NODE InSeq_2A =
{
(INPUT_BITMASK_FORWARD|INPUT_BITMASK_RIGHT),
0,
&InSeq_2B,
0,
};
/*------------------- Patrick 23/10/95 ----------------------
And the global array of sequence starters
-----------------------------------------------------------*/
INPUT_SEQUENCE_NODE *MarineInputSequences[] =
{
&InSeq_1A,
&InSeq_2A,
0, /* terminate list */
};

View file

@ -87,8 +87,7 @@ public:
SimpleExportVariable
(
T& aT
) : theT(aT),
ExportVariable<T>()
) : ExportVariable<T>(), theT(aT)
{
}
@ -115,12 +114,8 @@ public:
T& aT,
T minVal_New,
T maxVal_New
) : theT(aT),
BoundedExportVariable<T>
(
minVal_New,
maxVal_New
)
) : BoundedExportVariable<T>(minVal_New, maxVal_New),
theT(aT)
{
}

View file

@ -693,9 +693,9 @@ namespace RebMenus
enum Direction theD,
enum Alignment theAlignment_New
) : Item(theOnOffApp_New),
NumItems(0),
theDir(theD),
theAlignment_Val(theAlignment_New),
NumItems(0)
theAlignment_Val(theAlignment_New)
{
// what value should SelectedItem have when there aren't any items?
}

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@ -267,5 +267,3 @@
#endif
#endif

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@ -81,9 +81,9 @@ FFileDesc::FFileDesc(char const * infoline, char const * path)
}
FFileDesc::FFileDesc(FFileDesc const & ffd)
: dir_name(0)
, file_name(0)
, dname_len(ffd.dname_len)
: dname_len(ffd.dname_len)
, dir_name(0)
, file_name(0)
{
if (ffd.dir_name)
{

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@ -342,13 +342,13 @@ ConsoleVariable :: ConsoleVariable
(
pProjCh_ToUse
),
MinVal(MinVal_New),
MaxVal(MaxVal_New),
pSCString_Description
(
new SCString( pProjCh_Description_ToUse )
// constructor for the SCString adds the required reference
),
MinVal(MinVal_New),
MaxVal(MaxVal_New)
)
{
/* PRECONDITION */
{
@ -487,15 +487,15 @@ ConsoleVariable_Simple_Int :: ConsoleVariable_Simple_Int
int MinVal_New,
int MaxVal_New,
OurBool Cheat
) : theValue( Value_ToUse ),
ConsoleVariable
) : ConsoleVariable
(
pProjCh_ToUse,
pProjCh_Description_ToUse,
MinVal_New,
MaxVal_New,
Cheat
)
),
theValue( Value_ToUse )
{
/* PRECONDITION */
{
@ -610,15 +610,15 @@ ConsoleVariable_Simple_FixP :: ConsoleVariable_Simple_FixP
int MinVal_New,
int MaxVal_New,
OurBool Cheat
) : theValue( Value_ToUse ),
ConsoleVariable
) : ConsoleVariable
(
pProjCh_ToUse,
pProjCh_Description_ToUse,
MinVal_New,
MaxVal_New,
Cheat
)
),
theValue( Value_ToUse )
{
/* PRECONDITION */
{

View file

@ -117,8 +117,8 @@ List<LoadedNPC> loaded_npcs;
LoadedNPC::LoadedNPC(RIF_Child_Chunk const * rcc)
: rifname(0)
, filename(0)
, npc_rif(INVALID_RIFFHANDLE)
, img_group(-1)
, npc_rif(INVALID_RIFFHANDLE)
{
if (rcc->filename && *rcc->filename)
{
@ -147,8 +147,8 @@ LoadedNPC::LoadedNPC(RIF_Child_Chunk const * rcc)
LoadedNPC::LoadedNPC(char const * name)
: rifname(0)
, filename(0)
, npc_rif(INVALID_RIFFHANDLE)
, img_group(-1)
, npc_rif(INVALID_RIFFHANDLE)
{
if (name && *name)
{
@ -170,16 +170,16 @@ LoadedNPC::LoadedNPC(char const * name)
LoadedNPC::LoadedNPC()
: rifname(0)
, filename(0)
, npc_rif(INVALID_RIFFHANDLE)
, img_group(-1)
, npc_rif(INVALID_RIFFHANDLE)
{
}
LoadedNPC::LoadedNPC(LoadedNPC const & npc2)
: rifname(npc2.rifname ? new char[strlen(npc2.rifname)+1] : 0)
, filename(npc2.filename ? new char[strlen(npc2.filename)+1] : 0)
, npc_rif(npc2.npc_rif)
, img_group(npc2.img_group)
, npc_rif(npc2.npc_rif)
{
if (rifname) strcpy(rifname,npc2.rifname);
if (filename) strcpy(filename,npc2.filename);

View file

@ -30,7 +30,6 @@ typedef struct
/* fog component */
unsigned char Fog;
} RENDERVERTEX;
@ -87,7 +86,6 @@ enum LIGHTING_MODEL_ID
};
extern void InitialiseLightIntensityStamps(void);
extern int FindHeatSourcesInHModel(DISPLAYBLOCK *dispPtr);
@ -100,7 +98,6 @@ extern void TranslatePointIntoViewspace(VECTORCH *pointPtr);
extern void CheckRenderStatesForModule(MODULE *modulePtr);
extern void RenderDecal(DECAL *decalPtr);
extern void RenderParticle(PARTICLE *particlePtr);
@ -125,4 +122,4 @@ extern int MirroringActive;
extern int MirroringAxis;
#endif
#endif
#endif

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@ -3,39 +3,24 @@
#define UseTimsPinp Yes
#define trip_debugger No
#if trip_debugger
int testa = 0;
int testb = 100;
int testc = 0;
#endif
/*
externs for commonly used global variables and arrays
*/
#if platform_pc
extern int sine[];
extern int cosine[];
#endif
extern int sine[];
extern int cosine[];
extern short ArcCosTable[];
extern short ArcSineTable[];
extern short ArcTanTable[];
extern short ArcCosTable[];
extern short ArcSineTable[];
extern short ArcTanTable[];
extern LONGLONGCH ll_zero;
extern LONGLONGCH ll_zero;
extern int NormalFrameTime;
extern int NormalFrameTime;
#if PSX
extern unsigned long *scratchp;
#endif
/*
Globals
@ -60,36 +45,6 @@ extern unsigned long *scratchp;
#if PSX
inline void ch2psx(MATRIXCH *chm, MATRIX *psxm)
{
psxm->m[0][0] = chm->mat11 >> 4;
psxm->m[0][1] = chm->mat21 >> 4;
psxm->m[0][2] = chm->mat31 >> 4;
psxm->m[1][0] = chm->mat12 >> 4;
psxm->m[1][1] = chm->mat22 >> 4;
psxm->m[1][2] = chm->mat32 >> 4;
psxm->m[2][0] = chm->mat13 >> 4;
psxm->m[2][1] = chm->mat23 >> 4;
psxm->m[2][2] = chm->mat33 >> 4;
}
inline void psx2ch(MATRIX *psxm, MATRIXCH *chm)
{
chm->mat11 = psxm->m[0][0] << 4;
chm->mat21 = psxm->m[0][1] << 4;
chm->mat31 = psxm->m[0][2] << 4;
chm->mat12 = psxm->m[1][0] << 4;
chm->mat22 = psxm->m[1][1] << 4;
chm->mat32 = psxm->m[1][2] << 4;
chm->mat13 = psxm->m[2][0] << 4;
chm->mat23 = psxm->m[2][1] << 4;
chm->mat33 = psxm->m[2][2] << 4;
}
#endif
/* One over sin functions - CDF 4/2/98 */
extern int oneoversin[4096];
@ -302,12 +257,6 @@ int FindShift32(int value, int limit)
while(value > limit) {
#if trip_debugger
if(shift > 32) {
testa = testb / testc;
}
#endif
shift++;
value >>= 1;

View file

@ -99,8 +99,8 @@ namespace AwTl
if (!pUnknown) return 0;
pUnknown->AddRef();
return static_cast<unsigned>(pUnknown->Release());
#endif
return 0;
#endif
}
#endif

View file

@ -8,25 +8,6 @@
#define DB_COMMA ,
#endif
// Nasty hack to touch the classes so MSVC++ doesn't discards them.
#ifdef _MSC_VER
extern class AwTlRegisterLoaderClass_AwBmpLoader_187 rlcAwBmpLoader_187;
extern class AwTlRegisterLoaderClass_AwIffLoader_428 rlcAwIffLoader_428;
extern class AwTlRegisterLoaderClass_AwIffLoader_429 rlcAwIffLoader_429;
extern class AwTlRegisterLoaderClass_AwIffLoader_430 rlcAwIffLoader_430;
extern class AwTlRegisterLoaderClass_AwPpmLoader_229 rlcAwPpmLoader_229;
extern class AwTlRegisterLoaderClass_AwPgmLoader_230 rlcAwPgmLoader_230;
extern class AwTlRegisterLoaderClass_AwPbmLoader_231 rlcAwPbmLoader_231;
extern class RegisterChunkClassIlbmBmhdChunk_4 rccIlbmBmhdChunk_4;
extern class RegisterChunkClassIlbmCmapChunk_5 rccIlbmCmapChunk_5;
extern class RegisterChunkClassIlbmBodyChunk_6 rccIlbmBodyChunk_6;
extern class RegisterChunkClassIlbmGrabChunk_7 rccIlbmGrabChunk_7;
#endif
namespace AwTl {
#define CANT_HAPPEN db_msgf1(("AwCreateTexture(): (Line %u) CAN'T HAPPEN!",__LINE__));
@ -208,11 +189,6 @@ namespace AwTl {
static void Do (PtrUnion _dstRowP, unsigned _dstWidth, SRCTYPE const * _srcRowP, unsigned _srcWidth, Colour const * _paletteP = NULL db_code1(DB_COMMA unsigned _paletteSize = 0));
};
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable: 4701)
#endif
template<class CONVERT, class SRCTYPE>
void GenericConvertRow<CONVERT, SRCTYPE>::Do (PtrUnion _dstRowP, unsigned _dstWidth, SRCTYPE const * _srcRowP, unsigned _srcWidth, Colour const * _paletteP db_code1(DB_COMMA unsigned _paletteSize))
{
@ -300,10 +276,6 @@ namespace AwTl {
}
}
#ifdef _MSC_VER
#pragma warning(pop)
#endif
// reference counting support
class RefCntObj
{

View file

@ -95,9 +95,9 @@ struct _RifHandle : Project_RifHandle
_RifHandle()
: fc(0)
, envd(0)
, palparent(0)
, max_index(0)
, tex_index_nos(0)
, palparent(0)
{}
};

View file

@ -105,8 +105,8 @@ public:
, reserved1(0)
, reserved2(0)
, startpos(0)
, pixel_data(0)
, name(0)
, pixel_data(0)
{}
// copy constructor
@ -754,8 +754,8 @@ class RIF_Child_Chunk;
class BMP_Flags
{
public:
BMP_Flags(void) : filename(0), enum_id(0), version_num(0), flags((BMPN_Flags)0){}
BMP_Flags(const char * const fname) : enum_id(0), version_num(0), flags((BMPN_Flags)0), filename(0)
BMP_Flags(void) : filename(0), flags((BMPN_Flags)0), version_num(0), enum_id(0) {}
BMP_Flags(const char * const fname) : filename(0), flags((BMPN_Flags)0), version_num(0), enum_id(0)
{
if (fname)
{

View file

@ -1,316 +0,0 @@
/***************************************************************************/
/* Loading a PPM file into a surface */
/***************************************************************************/
/*
* LoadSurface
* Loads a ppm file into a texture map DD surface of the given format. The
* memory flag specifies DDSCAPS_SYSTEMMEMORY or DDSCAPS_VIDEOMEMORY.
*/
LPDIRECTDRAWSURFACE
D3DAppILoadSurface(LPDIRECTDRAW lpDD, LPCSTR lpName,
LPDDSURFACEDESC lpFormat, DWORD memoryflag)
{
LPDIRECTDRAWSURFACE lpDDS;
DDSURFACEDESC ddsd, format;
D3DCOLOR colors[256];
D3DCOLOR c;
DWORD dwWidth, dwHeight;
int i, j;
FILE *fp;
char *lpC;
CHAR buf[100];
LPDIRECTDRAWPALETTE lpDDPal;
PALETTEENTRY ppe[256];
int psize;
DWORD pcaps;
int color_count;
BOOL bQuant = FALSE;
HRESULT ddrval;
/*
* Find the image file and open it
*/
fp = D3DAppIFindFile(lpName, "rb");
if (fp == NULL) {
D3DAppISetErrorString("Cannot find %s.\n", lpName);
return NULL;
}
/*
* Is it a PPM file?
*/
fgets(buf, sizeof buf, fp);
if (lstrcmp(buf, "P6\n")) {
fclose(fp);
D3DAppISetErrorString("%s is not a PPM file.\n", lpName);
return NULL;
}
/*
* Skip any comments
*/
do {
fgets(buf, sizeof buf, fp);
} while (buf[0] == '#');
/*
* Read the width and height
*/
sscanf(buf, "%d %d\n", &dwWidth, &dwHeight);
fgets(buf, sizeof buf, fp); /* skip next line */
/*
* Create a surface of the given format using the dimensions of the PPM
* file.
*/
memcpy(&format, lpFormat, sizeof(DDSURFACEDESC));
if (format.ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
bQuant = TRUE;
psize = 256;
pcaps = DDPCAPS_8BIT | DDPCAPS_ALLOW256;
} else if (format.ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED4) {
bQuant = TRUE;
psize = 16;
pcaps = DDPCAPS_4BIT;
}
memcpy(&ddsd, &format, sizeof(DDSURFACEDESC));
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | memoryflag;
ddsd.dwHeight = dwHeight;
ddsd.dwWidth = dwWidth;
ddrval = lpDD->lpVtbl->CreateSurface(lpDD, &ddsd, &lpDDS, NULL);
if (ddrval != DD_OK) {
D3DAppISetErrorString("CreateSurface for texture failed (loadtex).\n%s",
D3DAppErrorToString(ddrval));
return NULL;
}
/*
* Lock the surface so it can be filled with the PPM file
*/
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddrval = lpDDS->lpVtbl->Lock(lpDDS, NULL, &ddsd, 0, NULL);
if (ddrval != DD_OK) {
lpDDS->lpVtbl->Release(lpDDS);
D3DAppISetErrorString("Lock failed while loading surface (loadtex).\n%s",
D3DAppErrorToString(ddrval));
return NULL;
}
/*
* The method of loading depends on the pixel format of the dest surface
*/
if (!bQuant) {
/*
* The texture surface is not palettized
*/
unsigned long* lpLP;
unsigned short* lpSP;
unsigned char* lpCP;
unsigned long m;
int s;
int red_shift, red_scale;
int green_shift, green_scale;
int blue_shift, blue_scale;
/*
* Determine the red, green and blue masks' shift and scale.
*/
for (s = 0, m = format.ddpfPixelFormat.dwRBitMask; !(m & 1);
s++, m >>= 1);
red_shift = s;
red_scale = 255 / (format.ddpfPixelFormat.dwRBitMask >> s);
for (s = 0, m = format.ddpfPixelFormat.dwGBitMask; !(m & 1);
s++, m >>= 1);
green_shift = s;
green_scale = 255 / (format.ddpfPixelFormat.dwGBitMask >> s);
for (s = 0, m = format.ddpfPixelFormat.dwBBitMask; !(m & 1);
s++, m >>= 1);
blue_shift = s;
blue_scale = 255 / (format.ddpfPixelFormat.dwBBitMask >> s);
/*
* Each RGB bit count requires different pointers
*/
switch (format.ddpfPixelFormat.dwRGBBitCount) {
case 32 :
for (j = 0; j < (int)dwHeight; j++) {
/*
* Point to next row in texture surface
*/
lpLP = (unsigned long*)(((char*)ddsd.lpSurface) +
ddsd.lPitch * j);
for (i = 0; i < (int)dwWidth; i++) {
int r, g, b;
/*
* Read each value, scale it and shift it into position
*/
r = getc(fp) / red_scale;
g = getc(fp) / green_scale;
b = getc(fp) / blue_scale;
*lpLP = (r << red_shift) | (g << green_shift) |
(b << blue_shift);
lpLP++;
}
}
break;
case 16 :
for (j = 0; j < (int)dwHeight; j++) {
lpSP = (unsigned short*)(((char*)ddsd.lpSurface) +
ddsd.lPitch * j);
for (i = 0; i < (int)dwWidth; i++) {
int r, g, b;
r = getc(fp) / red_scale;
g = getc(fp) / green_scale;
b = getc(fp) / blue_scale;
*lpSP = (r << red_shift) | (g << green_shift) |
(b << blue_shift);
lpSP++;
}
}
break;
case 8:
for (j = 0; j < (int)dwHeight; j++) {
lpCP = (unsigned char*)(((char*)ddsd.lpSurface) +
ddsd.lPitch * j);
for (i = 0; i < (int)dwWidth; i++) {
int r, g, b;
r = getc(fp) / red_scale;
g = getc(fp) / green_scale;
b = getc(fp) / blue_scale;
*lpCP = (r << red_shift) | (g << green_shift) |
(b << blue_shift);
lpCP++;
}
}
break;
default:
/*
* This wasn't a format I recognize
*/
lpDDS->lpVtbl->Unlock(lpDDS, NULL);
fclose(fp);
lpDDS->lpVtbl->Release(lpDDS);
D3DAppISetErrorString("Unknown pixel format (loadtex).");
return NULL;
}
/*
* Unlock the texture and return the surface pointer
*/
lpDDS->lpVtbl->Unlock(lpDDS, NULL);
fclose(fp);
return (lpDDS);
}
/*
* We assume the 8-bit palettized case
*/
color_count = 0; /* number of colors in the texture */
for (j = 0; j < (int)dwHeight; j++) {
/*
* Point to next row in surface
*/
lpC = ((char*)ddsd.lpSurface) + ddsd.lPitch * j;
for (i = 0; i < (int)dwWidth; i++) {
int r, g, b, k;
/*
* Get the next red, green and blue values and turn them into a
* D3DCOLOR
*/
r = getc(fp);
g = getc(fp);
b = getc(fp);
c = RGB_MAKE(r, g, b);
/*
* Search for this color in a table of colors in this texture
*/
for (k = 0; k < color_count; k++)
if (c == colors[k]) break;
if (k == color_count) {
/*
* This is a new color, so add it to the list
*/
color_count++;
/*
* More than 256 and we fail (8-bit)
*/
if (color_count > psize) {
color_count--;
k = color_count - 1;
//goto burst_colors;
}
colors[k] = c;
}
/*
* Set the "pixel" value on the surface to be the index into the
* color table
*/
if (psize == 16) {
if ((i & 1) == 0)
*lpC = k & 0xf;
else {
*lpC |= (k & 0xf) << 4;
lpC++;
}
} else {
*lpC = (char)k;
lpC++;
}
}
}
/*
* Close the file and unlock the surface
*/
fclose(fp);
lpDDS->lpVtbl->Unlock(lpDDS, NULL);
//burst_colors:
if (color_count > psize) {
/*
* If there are more than 256 colors, we overran our palette
*/
lpDDS->lpVtbl->Unlock(lpDDS, NULL);
lpDDS->lpVtbl->Release(lpDDS);
D3DAppISetErrorString("Palette burst. (loadtex).\n");
return (NULL);
}
/*
* Create a palette with the colors in our color table
*/
memset(ppe, 0, sizeof(PALETTEENTRY) * 256);
for (i = 0; i < color_count; i++) {
ppe[i].peRed = (unsigned char)RGB_GETRED(colors[i]);
ppe[i].peGreen = (unsigned char)RGB_GETGREEN(colors[i]);
ppe[i].peBlue = (unsigned char)RGB_GETBLUE(colors[i]);
}
/*
* Set all remaining entry flags to D3DPAL_RESERVED, which are ignored by
* the renderer.
*/
for (; i < 256; i++)
ppe[i].peFlags = D3DPAL_RESERVED;
/*
* Create the palette with the DDPCAPS_ALLOW256 flag because we want to
* have access to all entries.
*/
ddrval = lpDD->lpVtbl->CreatePalette(lpDD,
DDPCAPS_INITIALIZE | pcaps,
ppe, &lpDDPal, NULL);
if (ddrval != DD_OK) {
lpDDS->lpVtbl->Release(lpDDS);
D3DAppISetErrorString("Create palette failed while loading surface (loadtex).\n%s",
D3DAppErrorToString(ddrval));
return (NULL);
}
/*
* Finally, bind the palette to the surface
*/
ddrval = lpDDS->lpVtbl->SetPalette(lpDDS, lpDDPal);
if (ddrval != DD_OK) {
lpDDS->lpVtbl->Release(lpDDS);
lpDDPal->lpVtbl->Release(lpDDPal);
D3DAppISetErrorString("SetPalette failed while loading surface (loadtex).\n%s",
D3DAppErrorToString(ddrval));
return (NULL);
}
lpDDPal->lpVtbl->Release(lpDDPal);
return lpDDS;
}

View file

@ -243,7 +243,7 @@ namespace IFF
{
public:
virtual ~SerialData();
SerialData() : m_pPrev(NULL), m_pData(new DataBlock) {};
SerialData() : m_pData(new DataBlock), m_pPrev(NULL) {};
void Clear();

View file

@ -161,7 +161,7 @@ class Placed_Object_Light_Chunk : public Chunk
{
public :
Placed_Object_Light_Chunk (Chunk_With_Children * parent, Placed_Object_Light_Data & new_light)
: Chunk (parent, "PLOBJLIT"), light (new_light),num_extra_data(0),extra_data(0) {}
: Chunk (parent, "PLOBJLIT"), light(new_light), extra_data(0), num_extra_data(0) {}
Placed_Object_Light_Chunk (Chunk_With_Children * parent, const char *, size_t const);

View file

@ -81,7 +81,7 @@ void const * MediaWinFileMedium::GetReadBuffer(unsigned * pSize, unsigned nDesir
DWORD nBytesRead = 0;
if (!ReadFile(m_hFile, m_pBuffer, nDesiredSize, &nBytesRead, NULL))
if (!ReadFile(m_hFile, m_pBuffer, nDesiredSize, &nBytesRead, 0))
m_fError |= MME_IOERROR;
else if (!nBytesRead)
m_fError |= MME_EOFMET;
@ -102,7 +102,7 @@ void MediaWinFileMedium::CloseWriteBuffer(unsigned nPosOffset)
DWORD nBytesWritten = 0;
if (!WriteFile(m_hFile, m_pBuffer, nPosOffset, &nBytesWritten, NULL))
if (!WriteFile(m_hFile, m_pBuffer, nPosOffset, &nBytesWritten, 0))
m_fError |= MME_IOERROR;
else if (nBytesWritten < nPosOffset)
m_fError |= MME_EOFMET;
@ -119,7 +119,7 @@ void MediaWinFileMedium::CloseReadBuffer(unsigned nPosOffset)
return;
}
if (nPosOffset != m_nReadBufLen && 0xffffffff == SetFilePointer(m_hFile,nPosOffset - m_nReadBufLen,NULL,FILE_CURRENT))
if (nPosOffset != m_nReadBufLen && 0xffffffff == SetFilePointer(m_hFile,nPosOffset - m_nReadBufLen,0,FILE_CURRENT))
m_fError |= MME_UNAVAIL;
m_nReadBufLen = 0;
@ -137,7 +137,7 @@ void MediaWinFileMedium::DoWriteBlock(void const * pData, unsigned nSize)
DWORD nBytesWritten = 0;
if (!WriteFile(m_hFile, pData, nSize, &nBytesWritten, NULL))
if (!WriteFile(m_hFile, pData, nSize, &nBytesWritten, 0))
m_fError |= MME_IOERROR;
else if (nBytesWritten < nSize)
m_fError |= MME_EOFMET;
@ -153,7 +153,7 @@ void MediaWinFileMedium::DoReadBlock(void * pData, unsigned nSize)
DWORD nBytesRead = 0;
if (!ReadFile(m_hFile, pData, nSize, &nBytesRead, NULL))
if (!ReadFile(m_hFile, pData, nSize, &nBytesRead, 0))
m_fError |= MME_IOERROR;
else if (nBytesRead < nSize)
m_fError |= MME_EOFMET;
@ -161,7 +161,7 @@ void MediaWinFileMedium::DoReadBlock(void * pData, unsigned nSize)
unsigned MediaWinFileMedium::DoGetPos()
{
unsigned nFilePos = SetFilePointer(m_hFile,0,NULL,FILE_CURRENT);
unsigned nFilePos = SetFilePointer(m_hFile,0,0,FILE_CURRENT);
if (0xffffffff == nFilePos)
{
@ -174,7 +174,7 @@ unsigned MediaWinFileMedium::DoGetPos()
void MediaWinFileMedium::DoSetPos(unsigned nPos)
{
if (0xffffffff == SetFilePointer(m_hFile,nPos,NULL,FILE_BEGIN))
if (0xffffffff == SetFilePointer(m_hFile,nPos,0,FILE_BEGIN))
m_fError |= MME_UNAVAIL;
}

View file

@ -37,11 +37,17 @@ class MediaMedium
{
protected:
// standard constructor
MediaMedium() : m_nRefCnt(1),
m_fError(0), m_nDefBufSize(1024),
m_nWriteBufPos(0), m_nReadBufPos(0),
m_nBufLenUsed(0), m_nBufSize(0),
m_pReadBuffer(NULL), m_pWriteBuffer(NULL) {}
MediaMedium() :
m_fError(0),
m_nDefBufSize(1024),
m_pWriteBuffer(NULL),
m_pReadBuffer(NULL),
m_nReadBufPos(0),
m_nWriteBufPos(0),
m_nBufSize(0),
m_nBufLenUsed(0),
m_nRefCnt(1)
{}
virtual ~MediaMedium() {}
@ -413,10 +419,10 @@ class MediaWinFileMedium : public MediaMedium
pszFileName,
dwDesiredAccess,
dwShareMode,
NULL,
0,
dwCreationDistribution,
FILE_ATTRIBUTE_NORMAL,
NULL
0
);
if (INVALID_HANDLE_VALUE == m_hFile)
m_fError |= MME_OPENFAIL;

View file

@ -388,7 +388,7 @@ File_Chunk::File_Chunk(const char * file_name)
return;
}
file_size = GetFileSize (rif_file, NULL);
file_size = GetFileSize (rif_file, 0);
if (!ReadFile(rif_file, id_buffer, 8, &bytes_read, 0)) {
@ -1482,7 +1482,7 @@ void File_Chunk::list_objects(List<Object_Chunk *> * pList)
if (children)
while (child_ptr != NULL) {
if (strncmp ("RBOBJECT", child_ptr->identifier, 8) == NULL)
if (strncmp ("RBOBJECT", child_ptr->identifier, 8) == 0)
{
assert (!child_ptr->r_u_miscellaneous());
pList->add_entry((Object_Chunk *)child_ptr);
@ -1501,7 +1501,7 @@ void File_Chunk::list_shapes(List<Shape_Chunk *> * pList)
if (children)
while (child_ptr != NULL) {
if (strncmp ("REBSHAPE", child_ptr->identifier, 8) == NULL)
if (strncmp ("REBSHAPE", child_ptr->identifier, 8) == 0)
{
assert (!child_ptr->r_u_miscellaneous());
pList->add_entry((Shape_Chunk *)child_ptr);
@ -1519,7 +1519,7 @@ void File_Chunk::list_dummy_objects(List<Dummy_Object_Chunk *> * pList){
if (children)
while (child_ptr != NULL) {
if (strncmp ("DUMMYOBJ", child_ptr->identifier, 8) == NULL)
if (strncmp ("DUMMYOBJ", child_ptr->identifier, 8) == 0)
{
assert (!child_ptr->r_u_miscellaneous());
pList->add_entry((Dummy_Object_Chunk *)child_ptr);
@ -1536,7 +1536,7 @@ Environment_Data_Chunk * File_Chunk::get_env_data()
if (children)
while (child_ptr != NULL) {
if (strncmp ("REBENVDT", child_ptr->identifier, 8) == NULL)
if (strncmp ("REBENVDT", child_ptr->identifier, 8) == 0)
{
assert (!child_ptr->r_u_miscellaneous());
e_list.add_entry((Environment_Data_Chunk *)child_ptr);
@ -1776,7 +1776,7 @@ RIF_File_Chunk::RIF_File_Chunk (Chunk_With_Children * parent, const char * file_
return;
}
file_size = GetFileSize (rif_file, NULL);
file_size = GetFileSize (rif_file, 0);
if (!ReadFile(rif_file, id_buffer, 8, &bytes_read, 0)) {
error_code = CHUNK_FAILED_ON_LOAD;
@ -1943,7 +1943,7 @@ void RIF_File_Chunk::list_objects(List<Object_Chunk *> * pList)
if (children)
while (child_ptr != NULL) {
if (strncmp ("RBOBJECT", child_ptr->identifier, 8) == NULL)
if (strncmp ("RBOBJECT", child_ptr->identifier, 8) == 0)
{
assert (!child_ptr->r_u_miscellaneous());
pList->add_entry((Object_Chunk *)child_ptr);
@ -1961,7 +1961,7 @@ void RIF_File_Chunk::list_shapes(List<Shape_Chunk *> * pList)
if (children)
while (child_ptr != NULL) {
if (strncmp ("REBSHAPE", child_ptr->identifier, 8) == NULL)
if (strncmp ("REBSHAPE", child_ptr->identifier, 8) == 0)
{
assert (!child_ptr->r_u_miscellaneous());
pList->add_entry((Shape_Chunk *)child_ptr);
@ -1978,7 +1978,7 @@ Environment_Data_Chunk * RIF_File_Chunk::get_env_data()
if (children)
while (child_ptr != NULL) {
if (strncmp ("REBENVDT", child_ptr->identifier, 8) == NULL)
if (strncmp ("REBENVDT", child_ptr->identifier, 8) == 0)
{
assert (!child_ptr->r_u_miscellaneous());
e_list.add_entry((Environment_Data_Chunk *)child_ptr);

View file

@ -39,8 +39,9 @@ public:
Lockable_Chunk_With_Children (Chunk_With_Children * parent, const char * identifier)
: Chunk_With_Children (parent, identifier),
updated (FALSE),updated_outside (FALSE),local_lock (FALSE),external_lock(FALSE),
output_chunk_for_process (FALSE), deleted (FALSE)
output_chunk_for_process(FALSE),
updated(FALSE), updated_outside(FALSE), local_lock(FALSE),
external_lock(FALSE), deleted(FALSE)
{}

View file

@ -9,11 +9,11 @@
// shape flags
#define SHAPE_FLAG_PALETTISED 0x0000100
#define SHAPE_FLAG_USEZSP 0x0000200
#define SHAPE_FLAG_USEAUGZS 0x0000400
#define SHAPE_FLAG_USEZSP 0x0000200
#define SHAPE_FLAG_USEAUGZS 0x0000400
#define SHAPE_FLAG_USEAUGZSL 0x0000800
#define SHAPE_FLAG_EXTERNALFILE 0x0001000
#define SHAPE_FLAG_RECENTRED 0x0002000
#define SHAPE_FLAG_EXTERNALFILE 0x0001000
#define SHAPE_FLAG_RECENTRED 0x0002000
#define SHAPE_FLAG_UNSTABLEBOUND_ZPOS 0x00004000
@ -23,7 +23,6 @@
#define SHAPE_FLAG_UNSTABLEBOUND_XPOS 0x00040000
#define SHAPE_FLAG_UNSTABLEBOUND_XNEG 0x00080000
#define SHAPE_FLAG_PSX_SUBDIVIDE 0x80000000
//flags that need to be removed before being copied into the shapeheaders
#define ChunkInternalItemFlags 0x00000000
@ -34,11 +33,6 @@ class Anim_Shape_Frame_Chunk;
class Console_Shape_Chunk;
// flags structure
struct shape_flags
{
unsigned int locked : 1;
// add more flags here as they are needed
};
enum Console_Type
{
@ -224,8 +218,8 @@ private:
// constructor from data
Shape_Sub_Shape_Header_Chunk (Shape_Sub_Shape_Chunk * parent)
: Chunk (parent, "SUBSHPHD"),
shape_data (parent->shape_data_store),
flags (0), file_id_num (-1)
shape_data(parent->shape_data_store),
file_id_num(-1), flags(0)
{}
};
@ -621,8 +615,8 @@ private:
// constructor from data
Shape_Header_Chunk (Shape_Chunk * parent)
: Chunk (parent, "SHPHEAD1"),
shape_data (parent->shape_data_store),
flags (0), file_id_num (-1), version_no (0)
shape_data(parent->shape_data_store),
flags(0), version_no(0), file_id_num(-1)
{}
};
@ -887,8 +881,9 @@ public:
// constructor from wherever
Shape_Morphing_Frame_Data_Chunk (Shape_Morphing_Data_Chunk * parent)
: Chunk (parent, "FRMMORPH"), frame_store (0), num_frames(0)
: Chunk (parent, "FRMMORPH"), num_frames(0), frame_store(0)
{}
// constructor from buffer
Shape_Morphing_Frame_Data_Chunk (Shape_Morphing_Data_Chunk * parent,const char *, size_t);
@ -925,7 +920,7 @@ class Shape_Poly_Change_Info_Chunk : public Chunk
public:
Shape_Poly_Change_Info_Chunk (Shape_Chunk * parent, List<poly_change_info> & pci, int orig_num_v)
: Chunk (parent, "SHPPCINF"), change_list (pci), original_num_verts (orig_num_v)
: Chunk (parent, "SHPPCINF"), original_num_verts (orig_num_v), change_list (pci)
{}
int original_num_verts;

View file

@ -204,7 +204,7 @@ Sprite_Header_Chunk::Sprite_Header_Chunk(const char * file_name, Chunk_With_Chil
return;
}
file_size = GetFileSize (rif_file, NULL);
file_size = GetFileSize (rif_file, 0);
if (!ReadFile(rif_file, id_buffer, 8, &bytes_read, 0)) {

View file

@ -1,91 +0,0 @@
/***************************************************************************/
/* Creation of Z-Buffer */
/***************************************************************************/
/*
* D3DAppICreateZBuffer
* Create a Z-Buffer of the appropriate depth and attach it to the back
* buffer.
*/
BOOL
D3DAppICreateZBuffer(int w, int h, int driver)
{
DDSURFACEDESC ddsd;
DWORD devDepth;
/*
* Release any Z-Buffer that might be around just in case.
*/
RELEASE(d3dappi.lpZBuffer);
/*
* If this driver does not do z-buffering, don't create a z-buffer
*/
if (!d3dappi.Driver[driver].bDoesZBuffer)
return TRUE;
memset(&ddsd, 0 ,sizeof(DDSURFACEDESC));
ddsd.dwSize = sizeof( ddsd );
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS |
DDSD_ZBUFFERBITDEPTH;
ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
ddsd.dwHeight = h;
ddsd.dwWidth = w;
/*
* If this is a hardware D3D driver, the Z-Buffer MUST end up in video
* memory. Otherwise, it MUST end up in system memory.
*/
if (d3dappi.Driver[driver].bIsHardware)
ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
else
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
/*
* Get the Z buffer bit depth from this driver's D3D device description
*/
devDepth = d3dappi.Driver[driver].Desc.dwDeviceZBufferBitDepth;
if (devDepth & DDBD_32)
ddsd.dwZBufferBitDepth = 32;
else if (devDepth & DDBD_24)
ddsd.dwZBufferBitDepth = 24;
else if (devDepth & DDBD_16)
ddsd.dwZBufferBitDepth = 16;
else if (devDepth & DDBD_8)
ddsd.dwZBufferBitDepth = 8;
else {
D3DAppISetErrorString("Unsupported Z-buffer depth requested by device.\n");
return FALSE;
}
LastError = d3dappi.lpDD->lpVtbl->CreateSurface(d3dappi.lpDD, &ddsd,
&d3dappi.lpZBuffer,
NULL);
if(LastError != DD_OK) {
D3DAppISetErrorString("CreateSurface for Z-buffer failed.\n%s",
D3DAppErrorToString(LastError));
goto exit_with_error;
}
/*
* Attach the Z-buffer to the back buffer so D3D will find it
*/
LastError =
d3dappi.lpBackBuffer->lpVtbl->AddAttachedSurface(d3dappi.lpBackBuffer,
d3dappi.lpZBuffer);
if(LastError != DD_OK) {
D3DAppISetErrorString("AddAttachedBuffer failed for Z-Buffer.\n%s",
D3DAppErrorToString(LastError));
goto exit_with_error;
}
/*
* Find out if it ended up in video memory (FYI).
*/
LastError = D3DAppIGetSurfDesc(&ddsd, d3dappi.lpZBuffer);
if (LastError != DD_OK) {
D3DAppISetErrorString("Failed to get surface description of Z buffer.\n%s",
D3DAppErrorToString(LastError));
goto exit_with_error;
}
d3dappi.bZBufferInVideo =
(ddsd.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY) ? TRUE : FALSE;
return TRUE;
exit_with_error:
RELEASE(d3dappi.lpZBuffer);
return FALSE;
}

View file

@ -1,3 +1,5 @@
mslhand.c
mslhand.h
avp/avpitems.cpp
avp/avppages.cpp
avp/bh_paq.c
@ -11,11 +13,6 @@ avp/support/rebmenus.cpp
avp/win95/menuplat.cpp
avp/win95/multmenu.c
avp/win95/pcpause.c
include/3dc.h
include/mem3dc.h
include/module.h
include/prototyp.h
include/shape.h
win95/chnkimag.cpp
win95/chnkimag.hpp
win95/cl_init.cpp