Moved LightIntensityAtPoint to a better location.
Silenced more stub messages.
This commit is contained in:
parent
783657fac7
commit
c69d422333
5 changed files with 82 additions and 95 deletions
4
Makefile
4
Makefile
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@ -20,7 +20,7 @@ LDLIBS = -L/usr/X11R6/lib -lX11 -lXext -lGL `sdl-config --libs` -lopenal
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AFLAGS = -g -w+macro-params -w+orphan-labels -w+number-overflow
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ROOT = main.c mathline.c math.asm render.c opengl.c net.c menus.c openal.c cdplayer.c winapi.c stubs.c frustum.c kshape.c map.c maths.c md5.c mem3dc.c mem3dcpp.cpp module.c morph.c object.c shpanim.c sphere.c tables.c vdb.c version.c
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ROOT = main.c mathline.c math.asm opengl.c net.c menus.c openal.c cdplayer.c winapi.c stubs.c frustum.c kshape.c map.c maths.c md5.c mem3dc.c mem3dcpp.cpp module.c morph.c object.c shpanim.c sphere.c tables.c vdb.c version.c
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AVP = ai_sight.c avpview.c bh_agun.c bh_ais.c bh_alien.c bh_binsw.c bh_cable.c bh_corpse.c bh_deathvol.c bh_debri.c bh_dummy.c bh_fan.c bh_far.c bh_fhug.c bh_gener.c bh_ldoor.c bh_lift.c bh_light.c bh_lnksw.c bh_ltfx.c bh_marin.c bh_mission.c bh_near.c bh_pargen.c bh_plachier.c bh_plift.c bh_pred.c bh_queen.c bh_rubberduck.c bh_selfdest.c bh_snds.c bh_spcl.c bh_swdor.c bh_track.c bh_types.c bh_videoscreen.c bh_waypt.c bh_weap.c bh_xeno.c bonusabilities.c cconvars.cpp cdtrackselection.cpp cheatmodes.c comp_map.c comp_shp.c consolelog.cpp davehook.cpp deaths.c decal.c detaillevels.c dynamics.c dynblock.c equipmnt.c equiputl.cpp extents.c game.c game_statistics.c gamecmds.cpp gamevars.cpp hmodel.c hud.c inventry.c language.c lighting.c load_shp.c los.c maps.c mempool.c messagehistory.c missions.cpp movement.c paintball.c particle.c pfarlocs.c pheromon.c player.c pmove.c psnd.c psndproj.c pvisible.c savegame.c scream.cpp secstats.c sfx.c stratdef.c targeting.c track.c triggers.c weapons.c
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SHAPES = cube.c
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SUPPORT = consbind.cpp consbtch.cpp coordstr.cpp daemon.cpp indexfnt.cpp r2base.cpp r2pos666.cpp reflist.cpp refobj.cpp rentrntq.cpp scstring.cpp strtab.cpp strutil.c trig666.cpp wrapstr.cpp
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@ -71,7 +71,7 @@ tester:
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echo $(OBJ)
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clean:
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-rm -rf depend $(OBJ) AvP
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-rm -rf depend depend.bak $(OBJ) AvP
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distclean: clean
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-rm -rf `find . -name "*~"`
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2
TODO
2
TODO
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@ -5,7 +5,7 @@
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[DONE] [12/05/01] Menus.
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[DONE] [12/05/01] Progress bar.
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[DONE] [12/06/01] Make vidmodes work.
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* Debug "pure virtual method called"
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[DONE] [12/08/01] Debug "pure virtual method called"
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* Command line options.
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* Proper file loading/saving (ignore case, search certain directories) and
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config handling (~/.avp/{ge, re, ad, md, pd}/?)
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@ -86,7 +86,7 @@ int *Global_EID_IPtr;
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extern float CameraZoomScale;
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extern int CameraZoomLevel;
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extern int AlienBiteAttackInProgress=0;
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int AlienBiteAttackInProgress;
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/* phase for cloaked objects */
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int CloakingPhase;
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@ -253,8 +253,42 @@ void LightSourcesInRangeOfObject(DISPLAYBLOCK *dptr)
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lightElementPtr++;
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}
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}
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}
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int LightIntensityAtPoint(VECTORCH *pointPtr)
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{
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int intensity = 0;
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int i, j;
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DISPLAYBLOCK **activeBlockListPtr = ActiveBlockList;
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for(i = NumActiveBlocks; i != 0; i--) {
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DISPLAYBLOCK *dispPtr = *activeBlockListPtr++;
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if (dispPtr->ObNumLights) {
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for(j = 0; j < dispPtr->ObNumLights; j++) {
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LIGHTBLOCK *lptr = dispPtr->ObLights[j];
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VECTORCH disp = lptr->LightWorld;
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int dist;
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disp.vx -= pointPtr->vx;
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disp.vy -= pointPtr->vy;
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disp.vz -= pointPtr->vz;
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dist = Approximate3dMagnitude(&disp);
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if (dist<lptr->LightRange) {
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intensity += WideMulNarrowDiv(lptr->LightBright,lptr->LightRange-dist,lptr->LightRange);
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}
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}
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}
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}
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if (intensity>ONE_FIXED) intensity=ONE_FIXED;
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else if (intensity<GlobalAmbience) intensity=GlobalAmbience;
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/* KJL 20:31:39 12/1/97 - limit how dark things can be so blood doesn't go green */
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if (intensity<10*256) intensity = 10*256;
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return intensity;
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}
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EULER HeadOrientation = {0,0,0};
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66
src/render.c
66
src/render.c
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@ -1,66 +0,0 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <SDL.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include "fixer.h"
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#include "3dc.h"
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#include "platform.h"
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#include "inline.h"
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#include "gamedef.h"
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#include "module.h"
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#include "stratdef.h"
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#include "projfont.h"
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#include "kshape.h"
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#include "prototyp.h"
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#include "d3d_hud.h"
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#include "bh_types.h"
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#include "equipmnt.h"
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#include "pldghost.h"
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#define UseLocalAssert Yes
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#include "ourasert.h"
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extern DISPLAYBLOCK *ActiveBlockList[];
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extern int NumActiveBlocks;
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extern int GlobalAmbience;
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int LightIntensityAtPoint(VECTORCH *pointPtr)
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{
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int intensity = 0;
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int i, j;
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DISPLAYBLOCK **activeBlockListPtr = ActiveBlockList;
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for(i = NumActiveBlocks; i != 0; i--) {
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DISPLAYBLOCK *dispPtr = *activeBlockListPtr++;
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if (dispPtr->ObNumLights) {
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for(j = 0; j < dispPtr->ObNumLights; j++) {
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LIGHTBLOCK *lptr = dispPtr->ObLights[j];
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VECTORCH disp = lptr->LightWorld;
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int dist;
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disp.vx -= pointPtr->vx;
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disp.vy -= pointPtr->vy;
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disp.vz -= pointPtr->vz;
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dist = Approximate3dMagnitude(&disp);
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if (dist<lptr->LightRange) {
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intensity += WideMulNarrowDiv(lptr->LightBright,lptr->LightRange-dist,lptr->LightRange);
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}
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}
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}
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}
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if (intensity>ONE_FIXED) intensity=ONE_FIXED;
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else if (intensity<GlobalAmbience) intensity=GlobalAmbience;
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/* KJL 20:31:39 12/1/97 - limit how dark things can be so blood doesn't go green */
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if (intensity<10*256) intensity = 10*256;
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return intensity;
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}
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69
src/stubs.c
69
src/stubs.c
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@ -145,7 +145,34 @@ int GetTextureHandle(IMAGEHEADER *imageHeaderPtr)
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return 1;
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}
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/* d3d_render.cpp -- some of these got mixed in with d3_func.cpp! */
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void ReleaseDirect3DNotDDOrImages()
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{
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/*
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fprintf(stderr, "ReleaseDirect3DNotDDOrImages()\n");
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*/
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}
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void ReleaseDirect3DNotDD()
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{
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/*
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fprintf(stderr, "ReleaseDirect3DNotDD()\n");
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*/
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}
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void ReleaseDirect3D()
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{
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/*
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fprintf(stderr, "ReleaseDirect3D()\n");
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*/
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}
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void ReloadImageIntoD3DImmediateSurface(IMAGEHEADER* iheader)
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{
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fprintf(stderr, "ReloadImageIntoD3DImmediateSurface(%p)\n", iheader);
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}
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/* d3d_render.cpp */
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int NumberOfLandscapePolygons;
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int FMVParticleColour;
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int WireFrameMode;
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@ -153,12 +180,13 @@ int WaterFallBase;
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void InitDrawTest()
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{
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/*
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fprintf(stderr, "InitDrawTest()\n");
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*/
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}
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void CheckWireFrameMode(int shouldBeOn)
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{
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// fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn);
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if (shouldBeOn)
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fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn);
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}
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return FALSE;
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}
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void ReloadImageIntoD3DImmediateSurface(IMAGEHEADER* iheader)
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{
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fprintf(stderr, "ReloadImageIntoD3DImmediateSurface(%p)\n", iheader);
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}
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void ReleaseDirect3DNotDDOrImages()
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{
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fprintf(stderr, "ReleaseDirect3DNotDDOrImages()\n");
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}
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void ReleaseDirect3DNotDD()
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{
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fprintf(stderr, "ReleaseDirect3DNotDD()\n");
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}
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void ReleaseDirect3D()
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{
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fprintf(stderr, "ReleaseDirect3D()\n");
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}
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BOOL ExecuteBuffer()
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{
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// fprintf(stderr, "ExecuteBuffer()\n");
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fprintf(stderr, "ExecuteBuffer()\n");
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return FALSE;
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}
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return FALSE;
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}
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/* ddplat.cpp */
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void MinimizeAllDDGraphics()
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{
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/*
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fprintf(stderr, "MinimizeAllDDGraphics()\n");
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*/
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}
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void finiObjectsExceptDD()
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{
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/*
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fprintf(stderr, "finiObjectsExceptDD()\n");
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*/
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}
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void finiObjects()
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{
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/*
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fprintf(stderr, "finiObjects()\n");
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*/
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}
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void UnlockSurface()
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BOOL ChangeDirectDrawObject()
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{
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/*
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fprintf(stderr, "ChangeDirectDrawObject()\n");
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*/
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return FALSE;
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}
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int SelectDirectDrawObject(void *pGUID)
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{
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/*
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fprintf(stderr, "SelectDirectDrawObject(%p)\n", pGUID);
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*/
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return 0;
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}
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void GenerateDirectDrawSurface()
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{
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/*
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fprintf(stderr, "GenerateDirectDrawSurface()\n");
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*/
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}
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