More compilation.

Moved windows typedefs to a separate file.

Included public domain md5 routines (from dpkg).
This commit is contained in:
Steven Fuller 2001-07-28 04:44:27 +00:00 committed by Patryk Obara
parent 6d5a3cec55
commit f759e35cd8
15 changed files with 414 additions and 93 deletions

View file

@ -10,11 +10,19 @@ LDLIBS += `sdl-config --libs`
AFLAGS = -g -Iinclude/ -w+macro-params -w+orphan-labels -w+number-overflow
ROOT = afont.c frustum.c kshape.c map.c maths.c mem3dc.c mem3dcpp.cpp module.c morph.c mslhand.c object.c shpanim.c sphere.c tables.c vdb.c version.c
AVP = ai_sight.c avpview.c bh_agun.c bh_ais.c bh_alien.c bh_binsw.c bh_cable.c bh_corpse.c bh_deathvol.c bh_debri.c bh_dummy.c bh_fan.c bh_far.c bh_fhug.c bh_gener.c bh_ldoor.c bh_lift.c bh_light.c bh_lnksw.c bh_ltfx.c bh_marin.c bh_mission.c bh_near.c bh_pargen.c bh_plachier.c bh_plift.c bh_pred.c bh_queen.c bh_rubberduck.c bh_selfdest.c bh_snds.c bh_spcl.c bh_swdor.c bh_track.c bh_types.c bh_videoscreen.c bh_waypt.c bh_weap.c bh_xeno.c bonusabilities.c cheatmodes.c comp_map.c comp_shp.c consolelog.cpp deaths.c decal.c detaillevels.c dynamics.c dynblock.c equipmnt.c equiputl.cpp extents.c game.c gameflow.c hmodel.c hud.c inventry.c language.c lighting.c load_shp.c los.c maps.c mempool.c messagehistory.c movement.c paintball.c particle.c pfarlocs.c pheromon.c pmove.c psndproj.c pvisible.c
ROOT = afont.c frustum.c kshape.c map.c maths.c md5.c mem3dc.c mem3dcpp.cpp module.c morph.c mslhand.c object.c shpanim.c sphere.c tables.c vdb.c version.c
AVP = ai_sight.c avpview.c bh_agun.c bh_ais.c bh_alien.c bh_binsw.c bh_cable.c bh_corpse.c bh_deathvol.c bh_debri.c bh_dummy.c bh_fan.c bh_far.c bh_fhug.c bh_gener.c bh_ldoor.c bh_lift.c bh_light.c bh_lnksw.c bh_ltfx.c bh_marin.c bh_mission.c bh_near.c bh_pargen.c bh_plachier.c bh_plift.c bh_pred.c bh_queen.c bh_rubberduck.c bh_selfdest.c bh_snds.c bh_spcl.c bh_swdor.c bh_track.c bh_types.c bh_videoscreen.c bh_waypt.c bh_weap.c bh_xeno.c bonusabilities.c cheatmodes.c comp_map.c comp_shp.c consolelog.cpp deaths.c decal.c detaillevels.c dynamics.c dynblock.c equipmnt.c equiputl.cpp extents.c game.c gameflow.c hmodel.c hud.c inventry.c language.c lighting.c load_shp.c los.c maps.c mempool.c messagehistory.c movement.c paintball.c particle.c pfarlocs.c pheromon.c pmove.c psndproj.c pvisible.c secstats.c sfx.c stratdef.c targeting.c track.c triggers.c weapons.c
SHAPES = cube.c
SUPPORT =
AVPWIN95 = avpchunk.cpp
FRONTEND =
GADGETS =
WIN95 = huffman.cpp string.cpp
# AVP:
# unused?: avpitems.cpp avppages.cpp
# not needed: mp_launch.c
# need fix: cconvars.cpp cdtrackselection.cpp davehook.cpp game_statistics.c gamecmds.cpp gamevars.cpp missions.cpp player.c psnd.c
# need fix: cconvars.cpp cdtrackselection.cpp davehook.cpp game_statistics.c gamecmds.cpp gamevars.cpp missions.cpp player.c psnd.c savegame.c scream.cpp
# the following should really be autogenerated...
@ -26,9 +34,15 @@ ROOTSRC = $(ROOT)
ROOTOBJ = $(call OBJNAMES1,$(ROOT))
AVPSRC = $(call SRCNAMES,$(AVP),avp)
AVPOBJ = $(call OBJNAMES,$(AVP),avp)
SHAPESSRC = $(call SRCNAMES,$(SHAPES),avp/shapes)
SHAPESOBJ = $(call OBJNAMES,$(SHAPES),avp/shapes)
AVPWIN95SRC = $(call SRCNAMES,$(AVPWIN95),avp/win95)
AVPWIN95OBJ = $(call OBJNAMES,$(AVPWIN95),avp/win95)
WIN95SRC = $(call SRCNAMES,$(WIN95),win95)
WIN95OBJ = $(call OBJNAMES,$(WIN95),win95)
SRC = $(ROOTSRC) $(AVPSRC)
OBJ = $(ROOTOBJ) $(AVPOBJ)
SRC = $(ROOTSRC) $(AVPSRC) $(SHAPESSRC) $(AVPWIN95SRC) $(WIN95SRC)
OBJ = $(ROOTOBJ) $(AVPOBJ) $(SHAPESOBJ) $(AVPWIN95OBJ) $(WIN95OBJ)
.SUFFIXES: .asm