removed nasm support.
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ea1bc9bda9
commit
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3 changed files with 0 additions and 72 deletions
8
Makefile
8
Makefile
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@ -1,6 +1,5 @@
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CC = gcc
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CXX = g++
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NASM = nasm
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#CFLAGS = -g -Wall -pipe
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CFLAGS = -g -Wall -pipe -O2
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@ -14,8 +13,6 @@ CXXFLAGS = $(CFLAGS)
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LDLIBS = $(shell sdl-config --libs) -lopenal
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AFLAGS = -g -w+macro-params -w+orphan-labels -w+number-overflow
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ROOT = main.c files.c winapi.c stubs.c version.c mathline.c opengl.c oglfunc.c openal.c cdplayer.c menus.c net.c frustum.c kshape.c map.c maths.c md5.c mem3dc.c mem3dcpp.cpp module.c morph.c object.c shpanim.c sphere.c tables.c vdb.c
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AVP = ai_sight.c avpview.c bh_agun.c bh_ais.c bh_alien.c bh_binsw.c bh_cable.c bh_corpse.c bh_deathvol.c bh_debri.c bh_dummy.c bh_fan.c bh_far.c bh_fhug.c bh_gener.c bh_ldoor.c bh_lift.c bh_light.c bh_lnksw.c bh_ltfx.c bh_marin.c bh_mission.c bh_near.c bh_pargen.c bh_plachier.c bh_plift.c bh_pred.c bh_queen.c bh_rubberduck.c bh_selfdest.c bh_snds.c bh_spcl.c bh_swdor.c bh_track.c bh_types.c bh_videoscreen.c bh_waypt.c bh_weap.c bh_xeno.c bonusabilities.c cconvars.cpp cdtrackselection.cpp cheatmodes.c comp_map.c comp_shp.c consolelog.cpp davehook.cpp deaths.c decal.c detaillevels.c dynamics.c dynblock.c equipmnt.c equiputl.cpp extents.c game.c game_statistics.c gamecmds.cpp gamevars.cpp hmodel.c hud.c inventry.c language.c lighting.c load_shp.c los.c maps.c mempool.c messagehistory.c missions.cpp movement.c paintball.c particle.c pfarlocs.c pheromon.c player.c pmove.c psnd.c psndproj.c pvisible.c savegame.c scream.cpp secstats.c sfx.c stratdef.c targeting.c track.c triggers.c weapons.c
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SHAPES = cube.c
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@ -51,8 +48,6 @@ WIN95OBJ = $(call OBJNAMES,$(WIN95),win95)
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SRC = $(ROOTSRC) $(AVPSRC) $(SHAPESSRC) $(SUPPORTSRC) $(AVPWIN95SRC) $(FRONTENDSRC) $(GADGETSSRC) $(WIN95SRC)
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OBJ = $(ROOTOBJ) $(AVPOBJ) $(SHAPESOBJ) $(SUPPORTOBJ) $(AVPWIN95OBJ) $(FRONTENDOBJ) $(GADGETSOBJ) $(WIN95OBJ)
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.SUFFIXES: .asm
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all: AvP
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AvP: $(OBJ) # depend $(OBJ)
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@ -60,9 +55,6 @@ AvP: $(OBJ) # depend $(OBJ)
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compile: $(OBJ)
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.asm.o:
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$(NASM) $(AFLAGS) -f elf -o $@ $<
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clean:
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-rm -rf depend depend.bak $(OBJ) AvP
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51
src/math.asm
51
src/math.asm
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@ -1,51 +0,0 @@
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BITS 32
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SECTION .text
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GLOBAL TranslatePoint_Asm
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; float *source, float *dest, float *matrix
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; "S" (source), "b" (dest), "D" (matrix)
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TranslatePoint_Asm:
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fld dword [esi]
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fmul dword [edi]
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fld dword [esi+4]
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fmul dword [edi+4]
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fld dword [esi+8]
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fmul dword [edi+8]
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fxch st1
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faddp st2, st0
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fld dword [esi]
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fmul dword [edi+16]
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fxch st1
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faddp st2, st0
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fld dword [esi+4]
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fmul dword [edi+20]
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fld dword [esi+8]
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fmul dword [edi+24]
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fxch st1
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faddp st2, st0
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fld dword [esi]
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fmul dword [edi+32]
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fxch st1
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faddp st2, st0
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fld dword [esi+4]
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fmul dword [edi+36]
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fld dword [esi+8]
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fmul dword [edi+40]
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fxch st1
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faddp st2, st0
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fxch st3
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fadd dword [edi+12]
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fxch st1
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faddp st3, st0
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fxch st1
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fadd dword [edi+28]
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fxch st2
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fadd dword [edi+44]
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fxch st1
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fstp dword [ebx]
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fxch st1
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fstp dword [ebx+4]
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fstp dword [ebx+8]
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ret
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@ -627,16 +627,3 @@ __asm__ volatile
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fti_itmp = (int)fti_fptmp;
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#endif
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}
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#if 0 // SBF - converted to C in kshape.c
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void TranslatePoint(float *source, float *dest, float *matrix)
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{
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/* TODO - implement the inline assembly here? */
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/* Moved it to a separate file because I can't figure out the damn syntax! */
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/* This is currently not inlined for testing */
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__asm__("call TranslatePoint_Asm \n\t"
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:
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: "S" (source), "b" (dest), "D" (matrix)
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);
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}
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#endif
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