|
c4409487fd
|
Const correct (most) strings
At least those cases that are reported by gcc and/or clang.
|
2020-05-30 02:32:30 +02:00 |
|
|
8ddbab1cc2
|
Include bink.h where needed
|
2020-05-30 02:32:30 +02:00 |
|
|
7830584796
|
Include the --debug option in help text
|
2020-04-23 18:52:43 +02:00 |
|
gaa-cifasis
|
310cf0da7c
|
merged support for playing bink cutscenes and added 1366x768 resolution
|
2019-08-20 03:56:27 +02:00 |
|
Steven Fuller
|
5673c1665a
|
Import icculus.org release (2017-05-05)
|
2019-08-20 03:51:51 +02:00 |
|
Steven Fuller
|
0de664d0a8
|
Import icculus.org release (2015-02-14)
|
2019-08-20 03:51:33 +02:00 |
|
Steven Fuller
|
22475d6d94
|
Import icculus.org release (2014-12-25)
|
2019-08-20 03:45:24 +02:00 |
|
Steven Fuller
|
e69698d11e
|
Added the missing support for static on the televisions.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
55ddb88c8e
|
Removed D3DOverlayColourControl.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
fc69f56b9a
|
Fixed input not working when coming out of a game.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
0cab37ee8b
|
Got the Windows WIP branch to build in Linux.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
e9788e390d
|
Windows WIP.
|
2019-08-20 02:22:37 +02:00 |
|
unknown
|
c51b91cfe7
|
Windows WIP.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
2f14808546
|
Removed debug quit message.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
0e484b73da
|
disabled some more assembly.
trying out passing NULL to SDL_GL_LoadLibrary by default.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
de29fd1d10
|
changed the default opengl library string to "libGL.so.1"
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
81b1a6509b
|
added xfree86 libgl name.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
d97c4252d6
|
OpenGL library is now loaded dynamically.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
c77756e6fe
|
changed FixFilename to only lowercase the game-supplied part of a filename.
added better game directory detection code. now each candidate directory
is checked for validity.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
03c87b518b
|
change pack alignment for opengl screenshot saving.
more useful error messages from ffread.cpp and language.c
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
e8789932e5
|
fix pov default
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
7c43155a90
|
basic joystick support
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
47d9cc1b2c
|
main.c: switched to using atexit instead of calling SDL_Quit directly.
npcsetup.cpp: removed old todo msg
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
8e87ff0f3e
|
Commented out secondary color stuff due to nvidia header lameness
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
6fc3502f4b
|
very minor SDL changes
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
053d51b61b
|
Fixed stupid fullscreen changing.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
080430b3bd
|
Redid the most of the file loading/saving. Now uses $HOME/.avp/ and
$AVP_DIR to look for files.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
95b8b49b76
|
More Warning cleanups (Tim Beckmann)
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
5e99463577
|
GL_EXT_secondary_color now spelled correctly (Tim Beckmann)
Progress Bar drawing hopefully fixed.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
7501334b9b
|
Redisable intro screen.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
adb11a6d73
|
Doc Updates.
Command line options.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
a2d3afb314
|
Better error checking in winapi.c. (Tim Beckmann)
Keep track of profile timestamps. (Tim Beckmann)
Implemented a few other missing bits.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
e196a237d4
|
Fixed the dark opengl screenshots and video mode not being initialized.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
790a20ef7c
|
Silenced most of the debug messages.
Vidmode changing should work now.
|
2019-08-20 02:22:37 +02:00 |
|
Steven Fuller
|
9a32158ae8
|
Screenshots in software mode (menus) implemented.
|
2019-08-20 02:22:36 +02:00 |
|
Steven Fuller
|
9f006f18fe
|
Many warnings cleaned up (Tim Beckmann)
Menus.
|
2019-08-20 02:22:36 +02:00 |
|
Steven Fuller
|
b4a55b2618
|
Added Screenshot code.
Moved some net stuff around.
|
2019-08-20 02:22:36 +02:00 |
|
Steven Fuller
|
219ab378d7
|
Fixed stupid fullscreen toggle error
|
2019-08-20 02:22:36 +02:00 |
|
Steven Fuller
|
949ffcfd44
|
Fixed the mistake causing new episodes to be gained for free.
|
2019-08-20 02:22:36 +02:00 |
|
Steven Fuller
|
f0647dd7c8
|
Added missing netcode from main.c -- now skirmish (including Jockey) works
correctly.
|
2019-08-20 02:22:36 +02:00 |
|
Steven Fuller
|
06371ecc45
|
Re-fixed the menus and enabled another font drawing function.
Fixed Profile Loading/Saving (had to disable debug mode).
|
2019-08-20 02:22:36 +02:00 |
|
Steven Fuller
|
442b6b52ea
|
Disable the menus for the Alien demo.
|
2019-08-20 02:22:36 +02:00 |
|
Steven Fuller
|
a1d0e0dc87
|
Small menu changes
|
2019-08-20 02:22:36 +02:00 |
|
Steven Fuller
|
7ef81cbc6e
|
More work on menus.
|
2019-08-20 02:22:36 +02:00 |
|
Steven Fuller
|
0b37ed3309
|
Most of the menu code now builds.
|
2019-08-20 02:22:36 +02:00 |
|
Steven Fuller
|
7647c9d8af
|
Now build pldnet.c
|
2019-08-20 02:22:36 +02:00 |
|
Steven Fuller
|
acbc8ea8b8
|
Removed more unused stuff.
Finally finished ingame OpenGL code (I hope).
Fixed another mistake in mathline.c.
|
2019-08-20 02:22:36 +02:00 |
|
Steven Fuller
|
abd1c68579
|
Removed some unused code.
Added some of the level drawing hacks (water, rain).
|
2019-08-20 02:22:36 +02:00 |
|
Steven Fuller
|
d6cb06cd9e
|
Removed more unused code.
Implemented console input.
|
2019-08-20 02:22:36 +02:00 |
|
Steven Fuller
|
96a5583f3b
|
Fixed texture filtering modes.
|
2019-08-20 02:22:36 +02:00 |
|