Fixed input not working when coming out of a game.

This commit is contained in:
Steven Fuller 2008-06-08 23:44:02 -07:00 committed by Patryk Obara
parent 6efffab0c5
commit fc69f56b9a

View file

@ -493,6 +493,14 @@ int SetSoftVideoMode(int Width, int Height, int Depth)
isgrab = SDL_GRAB_OFF;
}
// reset input
memset((void*) KeyboardInput, 0, MAX_NUMBER_OF_INPUT_KEYS);
GotAnyKey = 0;
// force restart the video system
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_InitSubSystem(SDL_INIT_VIDEO);
if ((surface = SDL_SetVideoMode(Width, Height, Depth, flags)) == NULL) {
fprintf(stderr, "(Software) SDL SetVideoMode failed: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
@ -551,6 +559,14 @@ int SetOGLVideoMode(int Width, int Height)
isgrab = SDL_GRAB_OFF;
}
// reset input
memset((void*) KeyboardInput, 0, MAX_NUMBER_OF_INPUT_KEYS);
GotAnyKey = 0;
// force restart the video system
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_InitSubSystem(SDL_INIT_VIDEO);
load_opengl_library(opengl_library);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);