changed FixFilename to only lowercase the game-supplied part of a filename.

added better game directory detection code.  now each candidate directory
is checked for validity.
This commit is contained in:
Steven Fuller 2003-10-15 02:56:47 +00:00 committed by Patryk Obara
parent 9811f0824c
commit c77756e6fe
2 changed files with 138 additions and 14 deletions

View file

@ -44,15 +44,19 @@ static char *FixFilename(const char *filename, const char *prefix, int force)
{
char *f, *ptr;
int flen;
int plen;
flen = strlen(filename) + strlen(prefix) + 2;
plen = strlen(prefix) + 1;
flen = strlen(filename) + plen + 1;
f = (char *)malloc(flen);
strcpy(f, prefix);
strcat(f, DIR_SEPARATOR);
strcat(f, filename);
ptr = f;
/* only the filename part needs to be modified */
ptr = &f[plen+1];
while (*ptr) {
if ((*ptr == '/') || (*ptr == '\\') || (*ptr == ':')) {
*ptr = DIR_SEPARATOR[0];
@ -60,8 +64,9 @@ static char *FixFilename(const char *filename, const char *prefix, int force)
*ptr = 0;
break;
} else {
if (force)
if (force) {
*ptr = tolower(*ptr);
}
}
ptr++;
}

View file

@ -2,6 +2,8 @@
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <unistd.h>
#include <assert.h>
#include "SDL.h"
#include <GL/gl.h>
@ -1080,19 +1082,63 @@ void FlipBuffers()
char *AvpCDPath = 0;
static int try_game_directory(char *dir, char *file)
{
char tmppath[PATH_MAX];
strncpy(tmppath, dir, PATH_MAX-32);
tmppath[PATH_MAX-32] = 0;
strcat(tmppath, file);
return access(tmppath, R_OK) == 0;
}
static int check_game_directory(char *dir)
{
if (!dir || !*dir) {
return 0;
}
if (!try_game_directory(dir, "/avp_huds")) {
return 0;
}
if (!try_game_directory(dir, "/avp_huds/alien.rif")) {
return 0;
}
if (!try_game_directory(dir, "/avp_rifs")) {
return 0;
}
if (!try_game_directory(dir, "/avp_rifs/temple.rif")) {
return 0;
}
if (!try_game_directory(dir, "/fastfile")) {
return 0;
}
if (!try_game_directory(dir, "/fastfile/ffinfo.txt")) {
return 0;
}
return 1;
}
void InitGameDirectories(char *argv0)
{
extern char *SecondTex_Directory;
extern char *SecondSoundDir;
char tmppath[PATH_MAX];
char *homedir, *gamedir, *localdir, *tmp;
char *path;
size_t len, copylen;
SecondTex_Directory = "graphics/";
SecondSoundDir = "sound/";
/*
printf("argv[0] = %s\n", argv0);
printf("$HOME = %s\n", getenv("HOME"));
printf("$AVP_DATA = %s\n", getenv("AVP_DATA"));
*/
homedir = getenv("HOME");
if (homedir == NULL)
homedir = ".";
@ -1103,26 +1149,99 @@ void InitGameDirectories(char *argv0)
tmp = NULL;
/* TODO: for each step, check existance of avp_rifs directory? */
/*
1. $AVP_DATA overrides all
2. executable path from argv[0]
3. realpath of executable path from argv[0]
4. $PATH
5. current directory
*/
/* 1. $AVP_DATA */
gamedir = getenv("AVP_DATA");
/* $AVP_DATA overrides all, so no check */
if (gamedir == NULL) {
/* 2. executable path from argv[0] */
tmp = strdup(argv0);
if (tmp == NULL) {
/* ... */
fprintf(stderr, "InitGameDirectories failure\n");
exit(EXIT_FAILURE);
}
gamedir = strrchr(tmp, '/');
if (gamedir == NULL) {
gamedir = ".";
} else {
if (gamedir) {
*gamedir = 0;
gamedir = tmp;
if (!check_game_directory(gamedir)) {
gamedir = NULL;
}
}
}
if (gamedir == NULL) {
/* 3. realpath of executable path from argv[0] */
assert(tmp != NULL);
gamedir = realpath(tmp, tmppath);
if (!check_game_directory(gamedir)) {
gamedir = NULL;
}
}
if (gamedir == NULL) {
/* 4. $PATH */
path = getenv("PATH");
if (path) {
while (*path) {
len = strcspn(path, ":");
copylen = min(len, PATH_MAX-1);
strncpy(tmppath, path, copylen);
tmppath[copylen] = 0;
if (check_game_directory(tmppath)) {
gamedir = tmppath;
break;
}
path += len;
path += strspn(path, ":");
}
}
}
if (gamedir == NULL) {
/* 5. current directory */
gamedir = ".";
}
assert(gamedir != NULL);
/* last chance sanity check */
if (!check_game_directory(gamedir)) {
fprintf(stderr, "Unable to find the AvP gamedata.\n");
fprintf(stderr, "The directory last examined was: %s\n", gamedir);
fprintf(stderr, "Has the game been installed and\n");
fprintf(stderr, "are all game files lowercase?\n");
exit(EXIT_FAILURE);
}
SetGameDirectories(localdir, gamedir);
free(localdir);
if (tmp)
if (tmp) {
free(tmp);
}
/* delete some log files */
DeleteGameFile("dx_error.log");
}