Steven Fuller
c12ec5ff7e
Removed/disabled some unused code.
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Readded second pass specular drawing.
Fixed particle drawing (lights had mysteriously stopped showing up for a
while).
2019-08-20 02:22:36 +02:00
Steven Fuller
c7f0dd737a
Small changes in order to get the demos to work. Alien demo runs. Marine
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and Predator demos used a different HUD font.
Changes that need to be made for demo versions:
1. avp/langenum.h needs to be rebuilt for each demo (easy)
2. Marine and Predator demos need to use a different HUD font
3. There may be other minor differences with enums, etc.
2019-08-20 02:22:36 +02:00
Steven Fuller
681b48343d
Added a README.
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Added the HUD font drawing code. now stubs2.cpp is no longer needed.
2019-08-20 02:22:36 +02:00
Steven Fuller
48c6088c27
Fixed common sound loading. Still debugging OpenAL code.
2019-08-20 02:22:36 +02:00
Steven Fuller
c7d772650f
More OpenAL changes (Chuck Mason).
2019-08-20 02:22:36 +02:00
Steven Fuller
0200ee9777
Checking in basic OpenAL support (Chuck Mason).
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Don't default to fullscreen for now.
2019-08-20 02:22:36 +02:00
Steven Fuller
7460e9acd0
Implemented sky drawing and a few other routines (cloaked polygon,
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rectangle, etc).
Worked around a V5 DRI issue(?) by breaking up some drawing into triangles.
2019-08-20 02:22:36 +02:00
Steven Fuller
8f5bcd6c79
Adjusted the mouse grab code: When in windowed mode and mouse not grabbed,
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ignore mouse events and show the cursor.
2019-08-20 02:22:36 +02:00
Steven Fuller
1e2e9e4280
Added code to handle mouse buttons 4/5 (mousewheel).
2019-08-20 02:22:36 +02:00
Steven Fuller
9bc5ea655b
Added ctrl+g mouse grab toggle and alt+enter fullscreen toggle.
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Mouse now works during game.
Escape currently exits game (since there is no menu).
2019-08-20 02:22:36 +02:00
Steven Fuller
3ec3df2e66
Added noise overlay (for marine image enhancer).
2019-08-20 02:22:36 +02:00
Steven Fuller
24847bd284
Turned texture repeating back on. (some levels seem to need it to look
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'properly').
Implemented some special vision mode drawing (for Predator).
2019-08-20 02:22:36 +02:00
Steven Fuller
de3fda828d
Fixed particle colors for real this time.
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Worked around a crash (DIV_FIXED by zero) that happens when the Alien level
FERARCO starts.
2019-08-20 02:22:36 +02:00
Steven Fuller
56982d4e9b
Fixed perspective texture drawing.
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Implemented a few simple opengl state optimizations.
2019-08-20 02:22:36 +02:00
Steven Fuller
ba13de4472
Added texture drawing for particles (drawing not yet correct due to black
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borders around the images).
2019-08-20 02:22:36 +02:00
Steven Fuller
9dadcb8024
Threw in texture loading/drawing.
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Blending modes (color/texture) are problematic and texture coordinates
aren't yet perfect.
2019-08-20 02:22:36 +02:00
Steven Fuller
da46de9018
Added Particle drawing.
2019-08-20 02:22:36 +02:00
Steven Fuller
62bc91ebba
Added the windows gamma code.
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Fixed lighting problem with weapons.
2019-08-20 02:22:36 +02:00
Steven Fuller
d19a2069c6
Implemented keyboard input.
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Copied some functions from pldnet and d3d_render (now the player image shows
in the mirror).
2019-08-20 02:22:36 +02:00
Steven Fuller
ea2f8c4527
Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit)
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Game displays now.
2019-08-20 02:22:36 +02:00
Steven Fuller
45cf2eb3a1
Added simple key event processing.
2019-08-20 02:22:36 +02:00
Steven Fuller
a113617c02
Fixed major bug in TranslatePoint (was accidently loading a value to edx
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instead of edi).
Failed to get anything comprehendible on screen.
2019-08-20 02:22:36 +02:00
Steven Fuller
9e5b7f430d
Moved inline assembly to a separate file for debugging.
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Implemented GetTickCount/timeGetTime.
Added basic SDL/OpenGL support.
Draws something with no optimizations, but draws nothing with -O2. (What is
drawn looks like garbage.)
2019-08-20 02:22:36 +02:00
Steven Fuller
0770c95c17
Moved TranslatePoint into a separate file.
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Implemented most of the main loop in main.c.
Game now seems to run OK. Need to write texture code and then add OpenGL.
2019-08-20 02:22:36 +02:00
Steven Fuller
12c6a39177
'Undid' stubbing of IndexedFont::IndexedFont and IndexedFont::GetFont().
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Initialized ScreenDescriptorBlock to some default values.
Now AvP runs and exits with no errors with current main()
2019-08-20 02:22:36 +02:00
Steven Fuller
a5fdb9f7c8
Now in the Data loading phase.
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Converted many '\\' to '/'. Partially implemented win32 file routines.
Got texture code to work OK for now (still needs to be reimplemented).
Partially implemented the main loop.
2019-08-20 02:22:36 +02:00
Steven Fuller
f2c6ac7362
Forgot to ci yesterday.
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Now links.
2019-08-20 02:22:36 +02:00
Steven Fuller
29792b40ef
Fixed errors in inline.h.
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More compiling. 156 unique undefined references.
2019-08-20 02:22:36 +02:00
Steven Fuller
cfd7274022
More compiling.
2019-08-20 02:22:36 +02:00
Steven Fuller
4db15e7459
More compiling. Things are starting to get hacky (adding stubs, commenting
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out unimplemented windows stuff, and so on).
2019-08-20 02:22:36 +02:00