change pack alignment for opengl screenshot saving.
more useful error messages from ffread.cpp and language.c
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parent
e8789932e5
commit
03c87b518b
3 changed files with 33 additions and 11 deletions
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@ -34,6 +34,7 @@ static char *TextBufferPtr;
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void InitTextStrings(void)
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{
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char *filename;
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char *textPtr;
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int i;
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@ -42,17 +43,27 @@ void InitTextStrings(void)
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GLOBALASSERT(AvP.Language<I_MAX_NO_OF_LANGUAGES);
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#if MARINE_DEMO
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TextBufferPtr = LoadTextFile("menglish.txt");
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filename = "menglish.txt";
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#elif ALIEN_DEMO
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TextBufferPtr = LoadTextFile("aenglish.txt");
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filename = "aenglish.txt";
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#elif USE_LANGUAGE_TXT
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TextBufferPtr = LoadTextFile("language.txt");
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filename = "language.txt";
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#else
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TextBufferPtr = LoadTextFile(LanguageFilename[AvP.Language]);
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filename = LanguageFilename[AvP.Language];
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#endif
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TextBufferPtr = LoadTextFile(filename);
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if (TextBufferPtr == NULL) {
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/* NOTE:
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if this load fails, then most likely the game is not
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installed correctly.
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SBF
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*/
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fprintf(stderr, "ERROR: unable to load %s language text file\n",
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filename);
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exit(1);
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}
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LOCALASSERT(TextBufferPtr);
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if (!strncmp (TextBufferPtr, "REBCRIF1", 8))
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{
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textPtr = (char*)HuffmanDecompress((HuffmanPackage*)(TextBufferPtr));
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@ -1,7 +1,12 @@
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#ifdef WIN32
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#include <windows.h>
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#else
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#include <errno.h>
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#endif
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#include <string.h>
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#include <stdlib.h>
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#include <ctype.h>
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//#include <windows.h>
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#include <stdio.h>
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#include "ffread.hpp"
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@ -28,7 +33,7 @@ void ReportError(char const * mesg1, char const * mesg2)
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}
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else
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{
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#if 0
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#ifdef WIN32
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char * lpMsgBuf;
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err = GetLastError();
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@ -51,10 +56,15 @@ void ReportError(char const * mesg1, char const * mesg2)
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// Free the buffer.
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LocalFree( lpMsgBuf );
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#endif
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mesg = new char [strlen(mesg1)+32];
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#else
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mesg2 = strerror(errno);
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mesg = new char [strlen(mesg1)+32+strlen(mesg2)+1];
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strcpy(mesg, mesg1);
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strcat(mesg, "\n\nReportError: I have no clue!\n");
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strcat(mesg, "\n\nReportError: ");
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strcat(mesg, mesg2);
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strcat(mesg, "\n");
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#endif
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}
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// Display the string.
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@ -182,6 +182,7 @@ unsigned char *GetScreenShot24(int *width, int *height)
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buf = (unsigned char *)malloc(surface->w * surface->h * 3);
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if (surface->flags & SDL_OPENGL) {
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glReadPixels(0, 0, surface->w, surface->h, GL_RGB, GL_UNSIGNED_BYTE, buf);
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} else {
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