Import icculus.org release (2015-02-14)
This commit is contained in:
parent
22475d6d94
commit
0de664d0a8
24 changed files with 1874 additions and 1400 deletions
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@ -12,6 +12,8 @@ ENDIF(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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PROJECT(avp)
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# required dependencies
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INCLUDE(FindOpenGLES.cmake)
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INCLUDE(FindOpenGLES2.cmake)
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INCLUDE(FindSDL2.cmake)
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INCLUDE(FindSDL)
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INCLUDE(FindOpenGL)
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@ -27,6 +29,18 @@ IF(NOT SDL_TYPE STREQUAL "AUTO" AND NOT SDL_TYPE STREQUAL "SDL" AND NOT SDL_TYPE
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MESSAGE(FATAL_ERROR "Invalid SDL_TYPE setting ${SDL_TYPE}; must be one of AUTO SDL SDL2")
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ENDIF(NOT SDL_TYPE STREQUAL "AUTO" AND NOT SDL_TYPE STREQUAL "SDL" AND NOT SDL_TYPE STREQUAL "SDL2")
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IF(SDL_FOUND)
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IF(SDL_VERSION_STRING VERSION_LESS "1.2.0")
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MESSAGE(WARNING "SDL 1.2 was claimed to be found with version ${SDL_VERSION_STRING}, ignoring...")
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UNSET(SDL_FOUND)
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ENDIF(SDL_VERSION_STRING VERSION_LESS "1.2.0")
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IF(SDL_VERSION_STRING VERSION_GREATER "1.2.99")
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MESSAGE(WARNING "SDL 1.2 was claimed to be found with version ${SDL_VERSION_STRING}, ignoring...")
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UNSET(SDL_FOUND)
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ENDIF(SDL_VERSION_STRING VERSION_GREATER "1.2.99")
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ENDIF(SDL_FOUND)
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IF(SDL_TYPE STREQUAL "AUTO")
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IF(SDL_FOUND)
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MESSAGE(STATUS "SDL 1.2 found; using that.")
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@ -58,12 +72,49 @@ IF(SDL_TYPE STREQUAL "SDL2")
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MESSAGE(WARNING "SDL 2.0 support is EXPERIMENTAL and INCOMPLETE.")
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ENDIF(SDL_TYPE STREQUAL "SDL2")
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IF(NOT OPENGL_FOUND)
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MESSAGE(FATAL_ERROR "OpenGL is required but CMake couldn't find it")
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ENDIF(NOT OPENGL_FOUND)
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# Use Desktop OpenGL if it is available, else try OpenGL ES.
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IF(NOT OPENGL_TYPE)
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SET(OPENGL_TYPE AUTO CACHE STRING "OpenGL Version; one of: AUTO OPENGL OPENGLES")
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SET_PROPERTY(CACHE OPENGL_TYPE PROPERTY STRINGS "AUTO" "OPENGL" "OPENGLES")
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ENDIF(NOT OPENGL_TYPE)
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IF(NOT OPENGL_TYPE STREQUAL "AUTO" AND NOT OPENGL_TYPE STREQUAL "OPENGL" AND NOT OPENGL_TYPE STREQUAL "OPENGLES")
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MESSAGE(FATAL_ERROR "Invalid OPENGL_TYPE setting ${OPENGL_TYPE}; must be one of AUTO OPENGL OPENGLES")
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ENDIF(NOT OPENGL_TYPE STREQUAL "AUTO" AND NOT OPENGL_TYPE STREQUAL "OPENGL" AND NOT OPENGL_TYPE STREQUAL "OPENGLES")
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IF(OPENGL_TYPE STREQUAL "AUTO")
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IF(OPENGL_FOUND)
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MESSAGE(STATUS "OpenGL found; using that.")
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SET(OPENGL_TYPE "OPENGL")
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ENDIF(OPENGL_FOUND)
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ENDIF(OPENGL_TYPE STREQUAL "AUTO")
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IF(OPENGL_TYPE STREQUAL "AUTO")
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IF(OPENGLES_FOUND)
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MESSAGE(STATUS "OpenGL ES found; using that.")
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SET(OPENGL_TYPE "OPENGLES")
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ENDIF(OPENGLES_FOUND)
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ENDIF(OPENGL_TYPE STREQUAL "AUTO")
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IF(OPENGL_TYPE STREQUAL "AUTO")
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MESSAGE(FATAL_ERROR "OpenGL is required but CMake couldn't find it.")
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ENDIF(OPENGL_TYPE STREQUAL "AUTO")
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IF(OPENGL_TYPE STREQUAL "OPENGL")
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IF(NOT OPENGL_FOUND)
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MESAGE(FATAL_ERROR "OpenGL was requested but CMake couldn't find it.")
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ENDIF(NOT OPENGL_FOUND)
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ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
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IF(OPENGL_TYPE STREQUAL "OPENGLES")
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IF(NOT OPENGLES_FOUND)
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MESSAGE(FATAL_ERROR "OpenGL ES was requested but CMake couldn't find it.")
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ENDIF(NOT OPENGLES_FOUND)
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ENDIF(OPENGL_TYPE STREQUAL "OPENGLES")
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# OpenAL
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IF(NOT OPENAL_FOUND)
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MESSAGE(FATAL_ERROR "OpenAL is required but CMake couldn't find it")
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MESSAGE(FATAL_ERROR "OpenAL is required but CMake couldn't find it.")
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ENDIF(NOT OPENAL_FOUND)
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# required source files
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@ -307,7 +358,7 @@ ENDIF(SDL_TYPE STREQUAL "SDL2")
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# auto-include directories with source files
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FOREACH(sourcefile IN LISTS source)
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GET_FILENAME_COMPONENT(includedir ${sourcefile} DIRECTORY)
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GET_FILENAME_COMPONENT(includedir ${sourcefile} PATH) # newer CMake uses DIRECTORY
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LIST(APPEND include ${includedir})
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ENDFOREACH(sourcefile)
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INCLUDE_DIRECTORIES(${include})
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@ -326,7 +377,16 @@ IF(SDL_TYPE STREQUAL "SDL2")
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INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
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ENDIF(SDL_TYPE STREQUAL "SDL2")
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INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
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IF(OPENGL_TYPE STREQUAL "OPENGL")
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INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
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ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
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IF(OPENGL_TYPE STREQUAL "OPENGLES")
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ADD_DEFINITIONS(-DUSE_OPENGL_ES=1)
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INCLUDE_DIRECTORIES(${OPENGLES_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${EGL_INCLUDE_DIR})
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ENDIF(OPENGL_TYPE STREQUAL "OPENGLES")
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INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR})
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IF(SDL_TYPE STREQUAL "SDL")
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@ -337,5 +397,13 @@ IF(SDL_TYPE STREQUAL "SDL2")
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TARGET_LINK_LIBRARIES(avp ${SDL2_LIBRARY})
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ENDIF(SDL_TYPE STREQUAL "SDL2")
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TARGET_LINK_LIBRARIES(avp ${OPENGL_gl_LIBRARY})
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IF(OPENGL_TYPE STREQUAL "OPENGL")
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TARGET_LINK_LIBRARIES(avp ${OPENGL_gl_LIBRARY})
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ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
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IF(OPENGL_TYPE STREQUAL "OPENGLES")
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TARGET_LINK_LIBRARIES(avp ${OPENGLES_gl_LIBRARY})
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TARGET_LINK_LIBRARIES(avp ${EGL_LIBRARIES})
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ENDIF(OPENGL_TYPE STREQUAL "OPENGLES")
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TARGET_LINK_LIBRARIES(avp ${OPENAL_LIBRARY})
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94
FindOpenGLES.cmake
Normal file
94
FindOpenGLES.cmake
Normal file
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@ -0,0 +1,94 @@
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#-------------------------------------------------------------------
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# This file is part of the CMake build system for OGRE
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# (Object-oriented Graphics Rendering Engine)
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# For the latest info, see http://www.ogre3d.org/
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#
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# The contents of this file are placed in the public domain. Feel
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# free to make use of it in any way you like.
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#-------------------------------------------------------------------
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# - Try to find OpenGLES
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# Once done this will define
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#
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# OPENGLES_FOUND - system has OpenGLES
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# OPENGLES_INCLUDE_DIR - the GL include directory
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# OPENGLES_LIBRARIES - Link these to use OpenGLES
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IF (WIN32)
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IF (CYGWIN)
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FIND_PATH(OPENGLES_INCLUDE_DIR GLES/gl.h )
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FIND_LIBRARY(OPENGLES_gl_LIBRARY libgles_cm )
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ELSE (CYGWIN)
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IF(BORLAND)
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SET (OPENGLES_gl_LIBRARY import32 CACHE STRING "OpenGL ES 1.x library for win32")
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ELSE(BORLAND)
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#MS compiler - todo - fix the following line:
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SET (OPENGLES_gl_LIBRARY ${OGRE_SOURCE_DIR}/Dependencies/lib/release/libgles_cm.lib CACHE STRING "OpenGL ES 1.x library for win32")
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ENDIF(BORLAND)
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ENDIF (CYGWIN)
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ELSE (WIN32)
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IF (APPLE)
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#create_search_paths(/Developer/Platforms)
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#findpkg_framework(OpenGLES)
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#set(OPENGLES_gl_LIBRARY "-framework OpenGLES")
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ELSE(APPLE)
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FIND_PATH(OPENGLES_INCLUDE_DIR GLES/gl.h
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/opt/vc/include
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/opt/graphics/OpenGL/include
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/usr/openwin/share/include
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/usr/X11R6/include
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/usr/include
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)
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FIND_LIBRARY(OPENGLES_gl_LIBRARY
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NAMES GLES_CM GLESv1_CM
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PATHS /opt/vc/lib
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/opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/shlib /usr/X11R6/lib
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/usr/lib
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)
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# On Unix OpenGL most certainly always requires X11.
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# Feel free to tighten up these conditions if you don't
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# think this is always true.
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#IF (OPENGLES_gl_LIBRARY)
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# IF(NOT X11_FOUND)
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# INCLUDE(FindX11)
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# ENDIF(NOT X11_FOUND)
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# IF (X11_FOUND)
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# SET (OPENGLES_LIBRARIES ${X11_LIBRARIES})
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# ENDIF (X11_FOUND)
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#ENDIF (OPENGLES_gl_LIBRARY)
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ENDIF(APPLE)
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ENDIF (WIN32)
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SET( OPENGLES_FOUND "NO" )
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IF(OPENGLES_gl_LIBRARY)
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SET( OPENGLES_LIBRARIES ${OPENGLES_gl_LIBRARY} ${OPENGLES_LIBRARIES})
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SET( OPENGLES_FOUND "YES" )
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ENDIF(OPENGLES_gl_LIBRARY)
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MARK_AS_ADVANCED(
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OPENGLES_INCLUDE_DIR
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OPENGLES_gl_LIBRARY
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)
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENGLES REQUIRED_VARS OPENGLES_LIBRARIES OPENGLES_INCLUDE_DIR)
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170
FindOpenGLES2.cmake
Normal file
170
FindOpenGLES2.cmake
Normal file
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@ -0,0 +1,170 @@
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#-------------------------------------------------------------------
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# This file is part of the CMake build system for OGRE
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# (Object-oriented Graphics Rendering Engine)
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# For the latest info, see http://www.ogre3d.org/
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#
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# The contents of this file are placed in the public domain. Feel
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# free to make use of it in any way you like.
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#-------------------------------------------------------------------
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# - Try to find OpenGLES and EGL
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# If using ARM Mali emulation you can specify the parent directory that contains the bin and include directories by
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# setting the MALI_SDK_ROOT variable in the environment.
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#
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# For AMD emulation use the AMD_SDK_ROOT variable
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#
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# Once done this will define
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#
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# OPENGLES2_FOUND - system has OpenGLES
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# OPENGLES2_INCLUDE_DIR - the GL include directory
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# OPENGLES2_LIBRARIES - Link these to use OpenGLES
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#
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# EGL_FOUND - system has EGL
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# EGL_INCLUDE_DIR - the EGL include directory
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# EGL_LIBRARIES - Link these to use EGL
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#include(FindPkgMacros)
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IF (WIN32)
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IF (CYGWIN)
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FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h )
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FIND_LIBRARY(OPENGLES2_gl_LIBRARY libGLESv2 )
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ELSE (CYGWIN)
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IF(BORLAND)
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SET (OPENGLES2_gl_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for win32")
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ELSE(BORLAND)
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#getenv_path(AMD_SDK_ROOT)
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#getenv_path(MALI_SDK_ROOT)
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SET(POWERVR_SDK_PATH "C:/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds")
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FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
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${ENV_AMD_SDK_ROOT}/include
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${ENV_MALI_SDK_ROOT}/include
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${POWERVR_SDK_PATH}/Include
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"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/Include"
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)
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FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
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${ENV_AMD_SDK_ROOT}/include
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${ENV_MALI_SDK_ROOT}/include
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${POWERVR_SDK_PATH}/Include
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"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/Include"
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)
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FIND_LIBRARY(OPENGLES2_gl_LIBRARY
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NAMES libGLESv2
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PATHS ${ENV_AMD_SDK_ROOT}/x86
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${ENV_MALI_SDK_ROOT}/bin
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${POWERVR_SDK_PATH}/Windows/x86_32/Lib
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"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/WindowsX86/Lib"
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)
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FIND_LIBRARY(EGL_egl_LIBRARY
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NAMES libEGL
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PATHS ${ENV_AMD_SDK_ROOT}/x86
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${ENV_MALI_SDK_ROOT}/bin
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${POWERVR_SDK_PATH}/Windows/x86_32/Lib
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"C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/WindowsX86/Lib"
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)
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ENDIF(BORLAND)
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ENDIF (CYGWIN)
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ELSE (WIN32)
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IF (APPLE)
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#create_search_paths(/Developer/Platforms)
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#findpkg_framework(OpenGLES2)
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#set(OPENGLES2_gl_LIBRARY "-framework OpenGLES")
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ELSE(APPLE)
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#getenv_path(AMD_SDK_ROOT)
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#getenv_path(MALI_SDK_ROOT)
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FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
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${ENV_AMD_SDK_ROOT}/include
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${ENV_MALI_SDK_ROOT}/include
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/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Include
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/opt/vc/include
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/usr/openwin/share/include
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/opt/graphics/OpenGL/include /usr/X11R6/include
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/usr/include
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)
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FIND_LIBRARY(OPENGLES2_gl_LIBRARY
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NAMES GLESv2
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PATHS ${ENV_AMD_SDK_ROOT}/x86
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${ENV_MALI_SDK_ROOT}/bin
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/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Linux/x86_32/Lib
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/opt/vc/lib
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/opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/shlib /usr/X11R6/lib
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/usr/lib
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)
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FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
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${ENV_AMD_SDK_ROOT}/include
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${ENV_MALI_SDK_ROOT}/include
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/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Include
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/opt/vc/include
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/usr/openwin/share/include
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/opt/graphics/OpenGL/include /usr/X11R6/include
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/usr/include
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)
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FIND_LIBRARY(EGL_egl_LIBRARY
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NAMES EGL
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PATHS ${ENV_AMD_SDK_ROOT}/x86
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${ENV_MALI_SDK_ROOT}/bin
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/opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Linux/x86_32/Lib
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/opt/vc/lib
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/opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/shlib /usr/X11R6/lib
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||||
/usr/lib
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)
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# On Unix OpenGL most certainly always requires X11.
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# Feel free to tighten up these conditions if you don't
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# think this is always true.
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# It's not true on OSX.
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||||
#IF (OPENGLES2_gl_LIBRARY)
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# IF(NOT X11_FOUND)
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# INCLUDE(FindX11)
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# ENDIF(NOT X11_FOUND)
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# IF (X11_FOUND)
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# IF (NOT APPLE)
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# SET (OPENGLES2_LIBRARIES ${X11_LIBRARIES})
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# ENDIF (NOT APPLE)
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# ENDIF (X11_FOUND)
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||||
#ENDIF (OPENGLES2_gl_LIBRARY)
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||||
ENDIF(APPLE)
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||||
ENDIF (WIN32)
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||||
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||||
SET( OPENGLES2_FOUND "YES" )
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||||
IF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
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||||
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||||
SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
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||||
SET( EGL_LIBRARIES ${EGL_egl_LIBRARY} ${EGL_LIBRARIES})
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||||
SET( OPENGLES2_FOUND "YES" )
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||||
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||||
ENDIF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
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||||
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||||
MARK_AS_ADVANCED(
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||||
OPENGLES2_INCLUDE_DIR
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||||
OPENGLES2_gl_LIBRARY
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||||
EGL_INCLUDE_DIR
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||||
EGL_egl_LIBRARY
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||||
)
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||||
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||||
INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENGLES2 REQUIRED_VARS OPENGLES2_LIBRARIES OPENGLES2_INCLUDE_DIR)
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17
README
17
README
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@ -7,7 +7,8 @@ Table of Contents:
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|||
3. Compilation
|
||||
4. Installation
|
||||
5. Credits
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||||
a. Gold edition MD5s
|
||||
a. Change History
|
||||
b. Gold edition MD5s
|
||||
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||||
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||||
Part 1: Introduction
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||||
|
@ -71,8 +72,20 @@ Chuck Mason, initial OpenAL implementation
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|||
|
||||
For everything else, there's http://community.ioquake.org/c/avp
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||||
|
||||
Appendix A: Change History
|
||||
--------------------------
|
||||
|
||||
Appendix A: Gold edition MD5s
|
||||
20150214:
|
||||
OpenGL ES 1.1 compatibility
|
||||
SDL2 support progress
|
||||
|
||||
20141225:
|
||||
CMake build system
|
||||
x86_64 support
|
||||
Beginnings of SDL2 support
|
||||
|
||||
|
||||
Appendix B: Gold edition MD5s
|
||||
-----------------------------
|
||||
|
||||
A proper install of the Gold edition should look similar to this:
|
||||
|
|
|
@ -130,6 +130,7 @@ void LoadCDTrackList()
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|||
//copy the file contents into a buffer
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||||
buffer=new char[file_size+1];
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||||
fread(buffer, 1, file_size, file);
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||||
buffer[file_size]='\0';
|
||||
fclose(file);
|
||||
|
||||
char* bufferptr=buffer;
|
||||
|
|
|
@ -2121,12 +2121,7 @@ int Fast3dMagnitude(VECTORCH *v)
|
|||
}
|
||||
}
|
||||
|
||||
#define ZOOM_SCALE_0 1.0f
|
||||
#define ZOOM_SCALE_1 0.4f
|
||||
#define ZOOM_SCALE_2 0.1f
|
||||
#define ZOOM_SCALE_3 0.02f
|
||||
|
||||
static float ZoomLevels[] = {1.0f,0.4f,0.1f,0.02f};
|
||||
static const float ZoomLevels[] = {1.0f,0.4f,0.1f,0.02f};
|
||||
|
||||
void MaintainZoomingLevel(void)
|
||||
{
|
||||
|
@ -2173,18 +2168,3 @@ void MaintainZoomingLevel(void)
|
|||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1362,7 +1362,15 @@ enum TEXTSTRING_ID
|
|||
TEXTSTRING_CUSTOM_LEVEL,
|
||||
TEXTSTRING_MULTIPLAYER_OPERATETORESPAWN,
|
||||
TEXTSTRING_MULTIPLAYER_OPERATETOOBSERVE,
|
||||
MAX_NO_OF_TEXTSTRINGS
|
||||
MAX_NO_OF_TEXTSTRINGS,
|
||||
|
||||
// Not good.
|
||||
// These strings do not exist in data.
|
||||
MIN_NEW_TEXTSTRINGS,
|
||||
TEXTSTRING_MAINMENU_EXITGAME_HELP_NEW,
|
||||
TEXTSTRING_MAINMENU_CREDITS_NEW,
|
||||
TEXTSTRING_MAINMENU_CREDITS_HELP_NEW,
|
||||
MAX_NEW_TEXTSTRINGS
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -78,8 +78,13 @@ void InitTextStrings(void)
|
|||
for (i=1; i<MAX_NO_OF_TEXTSTRINGS; i++)
|
||||
{
|
||||
/* scan for a quote mark */
|
||||
while (*textPtr++ != '"')
|
||||
if (*textPtr == '@') return; /* '@' should be EOF */
|
||||
while (*textPtr++ != '"') {
|
||||
if (*textPtr == '@') {
|
||||
// should be an error as this language file
|
||||
// doesn't match the game.
|
||||
return; /* '@' should be EOF */
|
||||
}
|
||||
}
|
||||
|
||||
/* now pointing to a text string after quote mark*/
|
||||
TextStringPtr[i] = textPtr;
|
||||
|
@ -107,9 +112,20 @@ void KillTextStrings(void)
|
|||
|
||||
char *GetTextString(enum TEXTSTRING_ID stringID)
|
||||
{
|
||||
// Not good.
|
||||
// These strings do not exist in data.
|
||||
if (stringID > MIN_NEW_TEXTSTRINGS && stringID < MAX_NEW_TEXTSTRINGS) {
|
||||
switch (stringID) {
|
||||
case TEXTSTRING_MAINMENU_EXITGAME_HELP_NEW: return "Exit the game.";
|
||||
case TEXTSTRING_MAINMENU_CREDITS_NEW: return "Credits";
|
||||
case TEXTSTRING_MAINMENU_CREDITS_HELP_NEW: return "View the credits.";
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
LOCALASSERT(stringID<MAX_NO_OF_TEXTSTRINGS);
|
||||
|
||||
return TextStringPtr[stringID];
|
||||
if (stringID < MAX_NO_OF_TEXTSTRINGS) {
|
||||
return TextStringPtr[stringID];
|
||||
}
|
||||
return EmptyString;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
|
||||
#if USE_LEVEL_MEMORY_POOL
|
||||
|
||||
#define MAX_NUM_MEMORY_BLOCK 40
|
||||
#define MEMORY_BLOCK_SIZE (1024*1024)
|
||||
#define MAX_NUM_MEMORY_BLOCK 64
|
||||
#define MEMORY_BLOCK_SIZE (8192*1024)
|
||||
|
||||
static char* MemoryBlocks[MAX_NUM_MEMORY_BLOCK];
|
||||
static int CurrentMemoryBlock =-1;
|
||||
|
@ -14,6 +14,10 @@ static int CurrentMemoryBlock =-1;
|
|||
static char* MemoryPoolPtr=0;
|
||||
static unsigned int MemoryLeft=0;
|
||||
|
||||
static size_t AllocationCount=0;
|
||||
static size_t LargestRequest=0;
|
||||
static size_t MemoryRequested=0;
|
||||
static size_t MemoryWasted=0;
|
||||
|
||||
void* PoolAllocateMem(unsigned int amount)
|
||||
{
|
||||
|
@ -31,6 +35,8 @@ void* PoolAllocateMem(unsigned int amount)
|
|||
|
||||
if(amount>MemoryLeft)
|
||||
{
|
||||
MemoryWasted += MemoryLeft;
|
||||
|
||||
CurrentMemoryBlock++;
|
||||
GLOBALASSERT(CurrentMemoryBlock<MAX_NUM_MEMORY_BLOCK);
|
||||
if (CurrentMemoryBlock >= MAX_NUM_MEMORY_BLOCK)
|
||||
|
@ -49,7 +55,14 @@ void* PoolAllocateMem(unsigned int amount)
|
|||
MemoryLeft=MEMORY_BLOCK_SIZE;
|
||||
MemoryPoolPtr=MemoryBlocks[CurrentMemoryBlock];
|
||||
}
|
||||
|
||||
|
||||
if (amount > LargestRequest) {
|
||||
LargestRequest = amount;
|
||||
}
|
||||
|
||||
MemoryRequested+=amount;
|
||||
AllocationCount++;
|
||||
|
||||
retval=MemoryPoolPtr;
|
||||
MemoryLeft-=amount;
|
||||
MemoryPoolPtr+=amount;
|
||||
|
@ -62,6 +75,11 @@ void ClearMemoryPool()
|
|||
{
|
||||
int i;
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
printf("%d blocks in use, %u bytes left in current block\n", CurrentMemoryBlock + 1, MemoryLeft);
|
||||
printf("%zu requests, %zu bytes requested, %zu bytes wasted, %zu largest request\n", AllocationCount, MemoryRequested, MemoryWasted, LargestRequest);
|
||||
#endif
|
||||
|
||||
for(i=0;i<=CurrentMemoryBlock;i++)
|
||||
{
|
||||
DeallocateMem(MemoryBlocks[i]);
|
||||
|
@ -70,8 +88,11 @@ void ClearMemoryPool()
|
|||
CurrentMemoryBlock=-1;
|
||||
MemoryPoolPtr=0;
|
||||
MemoryLeft=0;
|
||||
|
||||
MemoryRequested = 0;
|
||||
MemoryWasted = 0;
|
||||
LargestRequest = 0;
|
||||
AllocationCount = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -100,7 +100,7 @@ static AVPMENU_ELEMENT AvPMenu_MainMenu[] =
|
|||
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_GAMEPLAYOPTIONS}, {AVPMENU_OPTIONS},{0},{0}, TEXTSTRING_MAINMENU_GAMEPLAYOPTIONS_HELP},
|
||||
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_AVOPTIONS_TITLE}, {AVPMENU_MAINMENUAVOPTIONS},{0},{0}, TEXTSTRING_AVOPTIONS_TITLE_HELP},
|
||||
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHANGEUSERPROFILE}, {AVPMENU_USERPROFILESELECT},{0},{0}, TEXTSTRING_MAINMENU_CHANGEUSERPROFILE_HELP},
|
||||
{AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP},
|
||||
{AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP_NEW},
|
||||
{AVPMENU_ELEMENT_ENDOFMENU}
|
||||
};
|
||||
#endif
|
||||
|
@ -116,7 +116,7 @@ static AVPMENU_ELEMENT AvPMenu_MainMenu_WithCheats[] =
|
|||
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_AVOPTIONS_TITLE}, {AVPMENU_MAINMENUAVOPTIONS},{0},{0}, TEXTSTRING_AVOPTIONS_TITLE_HELP},
|
||||
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHANGEUSERPROFILE}, {AVPMENU_USERPROFILESELECT},{0},{0}, TEXTSTRING_MAINMENU_CHANGEUSERPROFILE_HELP},
|
||||
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHEATOPTIONS}, {AVPMENU_CHEATOPTIONS},{0},{0}, TEXTSTRING_MAINMENU_CHEATOPTIONS_HELP},
|
||||
{AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP},
|
||||
{AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP_NEW},
|
||||
{AVPMENU_ELEMENT_ENDOFMENU}
|
||||
};
|
||||
static AVPMENU_ELEMENT AvPMenu_Debug_MainMenu[] =
|
||||
|
@ -129,7 +129,7 @@ static AVPMENU_ELEMENT AvPMenu_Debug_MainMenu[] =
|
|||
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_GAMEPLAYOPTIONS}, {AVPMENU_OPTIONS},{0},{0}, TEXTSTRING_MAINMENU_GAMEPLAYOPTIONS_HELP},
|
||||
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_AVOPTIONS_TITLE}, {AVPMENU_MAINMENUAVOPTIONS},{0},{0}, TEXTSTRING_AVOPTIONS_TITLE_HELP},
|
||||
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHANGEUSERPROFILE}, {AVPMENU_USERPROFILESELECT},{0},{0}, TEXTSTRING_MAINMENU_CHANGEUSERPROFILE_HELP},
|
||||
{AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP},
|
||||
{AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP_NEW},
|
||||
{AVPMENU_ELEMENT_ENDOFMENU}
|
||||
};
|
||||
static AVPMENU_ELEMENT AvPMenu_Debug_MainMenu_WithCheats[] =
|
||||
|
@ -143,7 +143,7 @@ static AVPMENU_ELEMENT AvPMenu_Debug_MainMenu_WithCheats[] =
|
|||
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_AVOPTIONS_TITLE}, {AVPMENU_MAINMENUAVOPTIONS},{0},{0}, TEXTSTRING_AVOPTIONS_TITLE_HELP},
|
||||
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHANGEUSERPROFILE}, {AVPMENU_USERPROFILESELECT},{0},{0}, TEXTSTRING_MAINMENU_CHANGEUSERPROFILE_HELP},
|
||||
{AVPMENU_ELEMENT_GOTOMENU, {TEXTSTRING_MAINMENU_CHEATOPTIONS}, {AVPMENU_CHEATOPTIONS},{0},{0}, TEXTSTRING_MAINMENU_CHEATOPTIONS_HELP},
|
||||
{AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP},
|
||||
{AVPMENU_ELEMENT_QUITGAME, {TEXTSTRING_MAINMENU_EXITGAME}, {0}, {0}, {0}, TEXTSTRING_MAINMENU_EXITGAME_HELP_NEW},
|
||||
{AVPMENU_ELEMENT_ENDOFMENU}
|
||||
};
|
||||
|
||||
|
|
|
@ -14,12 +14,10 @@ extern "C"
|
|||
#include "language.h"
|
||||
#include "avp_menus.h"
|
||||
extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock;
|
||||
//extern LPDIRECTDRAWSURFACE lpDDSBack; // DirectDraw back surface
|
||||
extern int DebouncedGotAnyKey;
|
||||
|
||||
extern void MinimalNetCollectMessages(void);
|
||||
extern void NetSendMessages(void);
|
||||
extern void RenderGrabbedScreen(void);
|
||||
|
||||
extern void ThisFramesRenderingHasBegun(void);
|
||||
extern void ThisFramesRenderingHasFinished(void);
|
||||
|
@ -29,28 +27,58 @@ extern int FadingGameInAfterLoading;
|
|||
|
||||
extern void InGameFlipBuffers();
|
||||
|
||||
extern void RenderStringCentred(char *stringPtr, int centreX, int y, int colour);
|
||||
|
||||
extern void BltImage(RECT *dest, DDSurface *image, RECT *src);
|
||||
extern int CreateOGLTexture(D3DTexture *, unsigned char *);
|
||||
extern int CreateIMGSurface(D3DTexture *, unsigned char *);
|
||||
};
|
||||
|
||||
static int CurrentPosition=0;
|
||||
static int BarLeft;
|
||||
static int BarRight;
|
||||
static int BarTop;
|
||||
static int BarBottom;
|
||||
|
||||
static const char* Loading_Image_Name="Menus\\Loading.rim";
|
||||
static const char* Loading_Bar_Empty_Image_Name="Menus\\Loadingbar_empty.rim";
|
||||
static const char* Loading_Bar_Full_Image_Name="Menus\\Loadingbar_full.rim";
|
||||
|
||||
DDSurface *LoadingBarEmpty;
|
||||
DDSurface *LoadingBarFull;
|
||||
RECT LoadingBarEmpty_DestRect;
|
||||
RECT LoadingBarEmpty_SrcRect;
|
||||
RECT LoadingBarFull_DestRect;
|
||||
RECT LoadingBarFull_SrcRect;
|
||||
static DDSurface* LoadingBarEmpty;
|
||||
static DDSurface* LoadingBarFull;
|
||||
static RECT LoadingBarEmpty_DestRect;
|
||||
static RECT LoadingBarEmpty_SrcRect;
|
||||
static RECT LoadingBarFull_DestRect;
|
||||
static RECT LoadingBarFull_SrcRect;
|
||||
|
||||
static int CurrentPosition=0;
|
||||
static int LoadingInProgress=0;
|
||||
|
||||
static void Draw_Progress_Bar(void) {
|
||||
|
||||
ThisFramesRenderingHasBegun();
|
||||
|
||||
ColourFillBackBuffer(0);
|
||||
|
||||
if (LoadingInProgress != 0 && LoadingBarEmpty != NULL) {
|
||||
BltImage(&LoadingBarEmpty_DestRect,LoadingBarEmpty,&LoadingBarEmpty_SrcRect);
|
||||
}
|
||||
|
||||
if (LoadingBarFull != NULL) {
|
||||
BltImage(&LoadingBarFull_DestRect,LoadingBarFull,&LoadingBarFull_SrcRect);
|
||||
}
|
||||
|
||||
FlushD3DZBuffer();
|
||||
|
||||
RenderBriefingText(ScreenDescriptorBlock.SDB_Height/2, ONE_FIXED);
|
||||
|
||||
if (LoadingInProgress == 0) {
|
||||
RenderStringCentred(GetTextString(TEXTSTRING_INGAME_PRESSANYKEYTOCONTINUE), ScreenDescriptorBlock.SDB_Width/2, (ScreenDescriptorBlock.SDB_Height*23)/24-9, 0xffffffff);
|
||||
}
|
||||
|
||||
ThisFramesRenderingHasFinished();
|
||||
|
||||
InGameFlipBuffers();
|
||||
}
|
||||
|
||||
void Start_Progress_Bar()
|
||||
{
|
||||
LoadingBarEmpty = NULL;
|
||||
LoadingBarFull = NULL;
|
||||
|
||||
AAFontImageNumber = CL_LoadImageOnce("Common\\aa_font.RIM",LIO_D3DTEXTURE|LIO_RELATIVEPATH|LIO_RESTORABLE);
|
||||
|
||||
/* load other graphics */
|
||||
|
@ -114,47 +142,11 @@ void Start_Progress_Bar()
|
|||
);
|
||||
}
|
||||
}
|
||||
DDSurface* image=0;
|
||||
|
||||
CreateOGLTexture(LoadingBarEmpty, NULL);
|
||||
CreateOGLTexture(LoadingBarFull, NULL);
|
||||
|
||||
//set progress bar dimensions
|
||||
BarLeft=ScreenDescriptorBlock.SDB_Width/6;
|
||||
BarRight=(ScreenDescriptorBlock.SDB_Width*5)/6;
|
||||
BarTop=(ScreenDescriptorBlock.SDB_Height*19)/22;
|
||||
BarBottom=(ScreenDescriptorBlock.SDB_Height*21)/22;
|
||||
|
||||
//load background image for bar
|
||||
char buffer[100];
|
||||
CL_GetImageFileName(buffer, 100,Loading_Image_Name, LIO_RELATIVEPATH);
|
||||
|
||||
|
||||
//see if graphic can be found in fast file
|
||||
size_t fastFileLength;
|
||||
void const * pFastFileData = ffreadbuf(buffer,&fastFileLength);
|
||||
|
||||
if(pFastFileData)
|
||||
{
|
||||
//load from fast file
|
||||
image = AwCreateSurface
|
||||
(
|
||||
"pxf",
|
||||
pFastFileData,
|
||||
fastFileLength,
|
||||
0
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
//load graphic from rim file
|
||||
image = AwCreateSurface
|
||||
(
|
||||
"sf",
|
||||
buffer,
|
||||
0
|
||||
);
|
||||
}
|
||||
|
||||
//draw initial progress bar
|
||||
|
||||
LoadingBarEmpty_SrcRect.left=0;
|
||||
LoadingBarEmpty_SrcRect.right=639;
|
||||
LoadingBarEmpty_SrcRect.top=0;
|
||||
|
@ -163,47 +155,28 @@ void Start_Progress_Bar()
|
|||
LoadingBarEmpty_DestRect.right=ScreenDescriptorBlock.SDB_Width-1;
|
||||
LoadingBarEmpty_DestRect.top=(ScreenDescriptorBlock.SDB_Height *11)/12;
|
||||
LoadingBarEmpty_DestRect.bottom=ScreenDescriptorBlock.SDB_Height-1;
|
||||
|
||||
|
||||
for (int i=0; i<2; i++)
|
||||
{
|
||||
ColourFillBackBuffer(0);
|
||||
if (LoadingBarEmpty) BltImage(&LoadingBarEmpty_DestRect,LoadingBarEmpty,&LoadingBarEmpty_SrcRect);
|
||||
|
||||
FlushD3DZBuffer();
|
||||
|
||||
ThisFramesRenderingHasBegun();
|
||||
|
||||
RenderBriefingText(ScreenDescriptorBlock.SDB_Height/2, ONE_FIXED);
|
||||
|
||||
ThisFramesRenderingHasFinished();
|
||||
|
||||
/* FlipBuffers(); */
|
||||
InGameFlipBuffers();
|
||||
}
|
||||
|
||||
if(image)
|
||||
{
|
||||
ReleaseDDSurface(image);
|
||||
}
|
||||
if (LoadingBarEmpty)
|
||||
{
|
||||
ReleaseDDSurface(LoadingBarEmpty);
|
||||
}
|
||||
LoadingBarFull_SrcRect.left=0;
|
||||
LoadingBarFull_SrcRect.right=0;
|
||||
LoadingBarFull_SrcRect.top=0;
|
||||
LoadingBarFull_SrcRect.bottom=39;
|
||||
LoadingBarFull_DestRect.left=0;
|
||||
LoadingBarFull_DestRect.right=0;
|
||||
LoadingBarFull_DestRect.top=(ScreenDescriptorBlock.SDB_Height *11)/12;
|
||||
LoadingBarFull_DestRect.bottom=ScreenDescriptorBlock.SDB_Height-1;
|
||||
|
||||
CurrentPosition=0;
|
||||
LoadingInProgress=1;
|
||||
|
||||
|
||||
Draw_Progress_Bar();
|
||||
}
|
||||
|
||||
void Set_Progress_Bar_Position(int pos)
|
||||
{
|
||||
// int NewPosition=((BarRight-BarLeft)*pos)/PBAR_LENGTH;
|
||||
int NewPosition = DIV_FIXED(pos,PBAR_LENGTH);
|
||||
if(NewPosition>CurrentPosition)
|
||||
{
|
||||
CurrentPosition=NewPosition;
|
||||
// ColourFillBackBufferQuad(GetSingleColourForPrimary(0xff0000),BarLeft,BarTop,BarLeft+CurrentPosition,BarBottom);
|
||||
LoadingBarFull_SrcRect.left=0;
|
||||
LoadingBarFull_SrcRect.right=MUL_FIXED(639,NewPosition);
|
||||
LoadingBarFull_SrcRect.top=0;
|
||||
|
@ -212,11 +185,8 @@ void Set_Progress_Bar_Position(int pos)
|
|||
LoadingBarFull_DestRect.right=MUL_FIXED(ScreenDescriptorBlock.SDB_Width-1,NewPosition);
|
||||
LoadingBarFull_DestRect.top=(ScreenDescriptorBlock.SDB_Height *11)/12;
|
||||
LoadingBarFull_DestRect.bottom=ScreenDescriptorBlock.SDB_Height-1;
|
||||
|
||||
if (LoadingBarFull) BltImage(&LoadingBarFull_DestRect,LoadingBarFull,&LoadingBarFull_SrcRect);
|
||||
|
||||
/* FlipBuffers(); */
|
||||
InGameFlipBuffers();
|
||||
Draw_Progress_Bar();
|
||||
|
||||
/*
|
||||
If this is a network game , then check the received network messages from
|
||||
|
@ -250,12 +220,12 @@ extern "C"
|
|||
void Game_Has_Loaded(void)
|
||||
{
|
||||
extern int NormalFrameTime;
|
||||
extern void RenderStringCentred(char *stringPtr, int centreX, int y, int colour);
|
||||
|
||||
|
||||
SoundSys_StopAll();
|
||||
SoundSys_Management();
|
||||
|
||||
LoadingInProgress = 0;
|
||||
|
||||
int f = 65536;
|
||||
ResetFrameCounter();
|
||||
do
|
||||
|
@ -285,28 +255,23 @@ void Game_Has_Loaded(void)
|
|||
LoadingBarFull_DestRect.top=(ScreenDescriptorBlock.SDB_Height *11)/12+h;
|
||||
LoadingBarFull_DestRect.bottom=ScreenDescriptorBlock.SDB_Height-1-h;
|
||||
|
||||
if (LoadingBarFull) BltImage(&LoadingBarFull_DestRect,LoadingBarFull,&LoadingBarFull_SrcRect);
|
||||
|
||||
f-=NormalFrameTime;
|
||||
if (f<0) f=0;
|
||||
}
|
||||
{
|
||||
extern void ThisFramesRenderingHasBegun(void);
|
||||
ThisFramesRenderingHasBegun();
|
||||
}
|
||||
RenderStringCentred(GetTextString(TEXTSTRING_INGAME_PRESSANYKEYTOCONTINUE), ScreenDescriptorBlock.SDB_Width/2, (ScreenDescriptorBlock.SDB_Height*23)/24-9, 0xffffffff);
|
||||
{
|
||||
/* after this call, no more graphics can be drawn until the next frame */
|
||||
extern void ThisFramesRenderingHasFinished(void);
|
||||
ThisFramesRenderingHasFinished();
|
||||
} else {
|
||||
LoadingBarFull_SrcRect.left=0;
|
||||
LoadingBarFull_SrcRect.right=0;
|
||||
LoadingBarFull_SrcRect.top=0;
|
||||
LoadingBarFull_SrcRect.bottom=0;
|
||||
LoadingBarFull_DestRect.left=0;
|
||||
LoadingBarFull_DestRect.right=0;
|
||||
LoadingBarFull_DestRect.top=0;
|
||||
LoadingBarFull_DestRect.bottom=0;
|
||||
}
|
||||
|
||||
/* FlipBuffers(); */
|
||||
InGameFlipBuffers();
|
||||
|
||||
Draw_Progress_Bar();
|
||||
|
||||
FrameCounterHandler();
|
||||
|
||||
|
||||
/* If in a network game then we may as well check the network messages while waiting*/
|
||||
if(AvP.Network != I_No_Network)
|
||||
{
|
||||
|
@ -321,13 +286,16 @@ void Game_Has_Loaded(void)
|
|||
}
|
||||
while(!DebouncedGotAnyKey);
|
||||
|
||||
while (0);
|
||||
|
||||
FadingGameInAfterLoading=ONE_FIXED;
|
||||
|
||||
if (LoadingBarFull)
|
||||
{
|
||||
if (LoadingBarFull != NULL) {
|
||||
ReleaseDDSurface(LoadingBarFull);
|
||||
LoadingBarFull = NULL;
|
||||
}
|
||||
|
||||
if (LoadingBarEmpty != NULL) {
|
||||
ReleaseDDSurface(LoadingBarEmpty);
|
||||
LoadingBarEmpty = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -612,11 +612,6 @@ int SetOGLVideoMode(int Width, int Height)
|
|||
SDL_ShowCursor(0);
|
||||
|
||||
pglViewport(0, 0, Width, Height);
|
||||
|
||||
pglMatrixMode(GL_PROJECTION);
|
||||
pglLoadIdentity();
|
||||
pglMatrixMode(GL_MODELVIEW);
|
||||
pglLoadIdentity();
|
||||
|
||||
pglEnable(GL_BLEND);
|
||||
pglBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
|
@ -628,8 +623,6 @@ int SetOGLVideoMode(int Width, int Height)
|
|||
|
||||
pglEnable(GL_TEXTURE_2D);
|
||||
|
||||
pglPolygonMode(GL_FRONT, GL_FILL);
|
||||
pglPolygonMode(GL_BACK, GL_FILL);
|
||||
pglDisable(GL_CULL_FACE);
|
||||
|
||||
pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
|
664
src/main2.c
664
src/main2.c
|
@ -45,9 +45,20 @@
|
|||
#include "version.h"
|
||||
#include "fmv.h"
|
||||
|
||||
|
||||
#if defined(__IPHONEOS__) || defined(__ANDROID__)
|
||||
#define FIXED_WINDOW_SIZE 1
|
||||
#endif
|
||||
|
||||
#if defined(__IPHONEOS__) || defined(__ANDROID__)
|
||||
#define USE_OPENGL_ES 1
|
||||
#endif
|
||||
|
||||
void RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_CHAR(char Ch);
|
||||
void RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(int wParam);
|
||||
|
||||
static int SDLCALL SDLEventFilter(void* userData, SDL_Event* event);
|
||||
|
||||
char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */
|
||||
|
||||
int DebouncedGotAnyKey;
|
||||
|
@ -72,15 +83,39 @@ SDL_Joystick *joy;
|
|||
JOYINFOEX JoystickData;
|
||||
JOYCAPS JoystickCaps;
|
||||
|
||||
/* defaults */
|
||||
// Window configuration and state
|
||||
static int WindowWidth;
|
||||
static int WindowHeight;
|
||||
static int ViewportWidth;
|
||||
static int ViewportHeight;
|
||||
|
||||
enum RENDERING_MODE {
|
||||
RENDERING_MODE_SOFTWARE,
|
||||
RENDERING_MODE_OPENGL
|
||||
};
|
||||
|
||||
enum RENDERING_MODE RenderingMode;
|
||||
|
||||
#if defined(FIXED_WINDOW_SIZE)
|
||||
static int WantFullscreen = 1;
|
||||
static int WantFullscreenToggle = 0;
|
||||
static int WantResolutionChange = 0;
|
||||
static int WantMouseGrab = 1;
|
||||
#else
|
||||
static int WantFullscreen = 0;
|
||||
static int WantFullscreenToggle = 1;
|
||||
static int WantResolutionChange = 1;
|
||||
static int WantMouseGrab = 0;
|
||||
#endif
|
||||
|
||||
// Additional configuration
|
||||
int WantSound = 1;
|
||||
static int WantCDRom = 0;
|
||||
static int WantJoystick = 0;
|
||||
|
||||
static int ViewportWidth;
|
||||
static int ViewportHeight;
|
||||
static GLuint FullscreenTexture;
|
||||
static GLsizei FullscreenTextureWidth;
|
||||
static GLsizei FullscreenTextureHeight;
|
||||
|
||||
/* originally was "/usr/lib/libGL.so.1:/usr/lib/tls/libGL.so.1:/usr/X11R6/lib/libGL.so" */
|
||||
static const char * opengl_library = NULL;
|
||||
|
@ -171,21 +206,24 @@ void ReadJoysticks()
|
|||
|
||||
unsigned char *GetScreenShot24(int *width, int *height)
|
||||
{
|
||||
#if 0//REVIEW
|
||||
unsigned char *buf;
|
||||
// Uint16 redtable[256], greentable[256], bluetable[256];
|
||||
|
||||
|
||||
if (surface == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
buf = (unsigned char *)malloc(surface->w * surface->h * 3);
|
||||
|
||||
if (surface->flags & SDL_WINDOW_OPENGL) {
|
||||
|
||||
if (RenderingMode == RENDERING_MODE_OPENGL) {
|
||||
buf = (unsigned char *)malloc(ViewportWidth * ViewportHeight * 3);
|
||||
|
||||
*width = ViewportWidth;
|
||||
*height = ViewportHeight;
|
||||
|
||||
pglPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
pglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
pglReadPixels(0, 0, surface->w, surface->h, GL_RGB, GL_UNSIGNED_BYTE, buf);
|
||||
pglReadPixels(0, 0, ViewportWidth, ViewportHeight, GL_RGB, GL_UNSIGNED_BYTE, buf);
|
||||
} else {
|
||||
buf = (unsigned char *)malloc(surface->w * surface->h * 3);
|
||||
|
||||
unsigned char *ptrd;
|
||||
unsigned short int *ptrs;
|
||||
int x, y;
|
||||
|
@ -213,15 +251,17 @@ unsigned char *GetScreenShot24(int *width, int *height)
|
|||
}
|
||||
}
|
||||
|
||||
*width = surface->w;
|
||||
*height = surface->h;
|
||||
|
||||
if (SDL_MUSTLOCK(surface)) {
|
||||
SDL_UnlockSurface(surface);
|
||||
}
|
||||
}
|
||||
|
||||
*width = surface->w;
|
||||
*height = surface->h;
|
||||
|
||||
#if 0
|
||||
#if 0
|
||||
Uint16 redtable[256], greentable[256], bluetable[256];
|
||||
|
||||
if (SDL_GetGammaRamp(redtable, greentable, bluetable) != -1) {
|
||||
unsigned char *ptr;
|
||||
int i;
|
||||
|
@ -234,10 +274,9 @@ unsigned char *GetScreenShot24(int *width, int *height)
|
|||
ptr += 3;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return buf;
|
||||
#endif
|
||||
return NULL;
|
||||
|
||||
return buf;
|
||||
}
|
||||
|
||||
/* ** */
|
||||
|
@ -279,6 +318,16 @@ void LoadDeviceAndVideoModePreferences()
|
|||
fp = OpenGameFile("AvP_TempVideo.cfg", FILEMODE_READONLY, FILETYPE_CONFIG);
|
||||
|
||||
if (fp != NULL) {
|
||||
// fullscreen mode (0=window,1=fullscreen,2=fullscreen desktop)
|
||||
// window width
|
||||
// window height
|
||||
// fullscreen width
|
||||
// fullscreen height
|
||||
// fullscreen desktop aspect ratio n
|
||||
// fullscreen desktop aspect ratio d
|
||||
// fullscreen desktop scale n
|
||||
// fullscreen desktop scale d
|
||||
// multisample number of samples (0/2/4)
|
||||
if (fscanf(fp, "%d", &mode) == 1) {
|
||||
fclose(fp);
|
||||
|
||||
|
@ -373,6 +422,8 @@ int InitSDL()
|
|||
|
||||
atexit(SDL_Quit);
|
||||
|
||||
SDL_AddEventWatch(SDLEventFilter, NULL);
|
||||
|
||||
#if 0
|
||||
SDL_Rect **SDL_AvailableVideoModes;
|
||||
SDL_AvailableVideoModes = SDL_ListModes(NULL, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL);
|
||||
|
@ -480,10 +531,128 @@ int InitSDL()
|
|||
return 0;
|
||||
}
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
static void DumpVideoModeInfo(SDL_Window* w) {
|
||||
int numVideoDisplays;
|
||||
int displayIndex;
|
||||
int numDisplayModes;
|
||||
int modeIndex;
|
||||
const char* displayName;
|
||||
numVideoDisplays = SDL_GetNumVideoDisplays();
|
||||
if (numVideoDisplays > 0) {
|
||||
for (displayIndex = 0; displayIndex < numVideoDisplays; displayIndex++) {
|
||||
displayName = SDL_GetDisplayName(displayIndex);
|
||||
printf("%d: %s\n", displayIndex, displayName);
|
||||
|
||||
SDL_Rect bounds;
|
||||
SDL_DisplayMode mode;
|
||||
|
||||
if (SDL_GetDisplayBounds(displayIndex, &bounds) == 0) {
|
||||
printf("\tbounds: %4d,%4d,%4d,%4d\n",
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
bounds.w,
|
||||
bounds.h);
|
||||
}
|
||||
|
||||
if (SDL_GetDesktopDisplayMode(displayIndex, &mode) == 0) {
|
||||
printf("\tdesktop: %08x,%4d,%4d,%d\n",
|
||||
mode.format,
|
||||
mode.w,
|
||||
mode.h,
|
||||
mode.refresh_rate);
|
||||
}
|
||||
|
||||
if (SDL_GetCurrentDisplayMode(displayIndex, &mode) == 0) {
|
||||
printf("\tcurrent: %08x,%4d,%4d,%d\n",
|
||||
mode.format,
|
||||
mode.w,
|
||||
mode.h,
|
||||
mode.refresh_rate);
|
||||
}
|
||||
|
||||
numDisplayModes = SDL_GetNumDisplayModes(displayIndex);
|
||||
for (modeIndex = 0; modeIndex < numDisplayModes; modeIndex++) {
|
||||
if (SDL_GetDisplayMode(displayIndex, modeIndex, &mode) == 0) {
|
||||
printf("\t%2d: %08x,%4d,%4d,%d\n",
|
||||
modeIndex,
|
||||
mode.format,
|
||||
mode.w,
|
||||
mode.h,
|
||||
mode.refresh_rate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (w != NULL) {
|
||||
int displayIndex;
|
||||
SDL_DisplayMode mode;
|
||||
|
||||
displayIndex = SDL_GetWindowDisplayIndex(w);
|
||||
|
||||
printf("Window display index: %d\n", displayIndex);
|
||||
if (SDL_GetWindowDisplayMode(w, &mode) == 0) {
|
||||
printf("Window display mode: %08x,%4d,%4d,%d\n",
|
||||
mode.format,
|
||||
mode.w,
|
||||
mode.h,
|
||||
mode.refresh_rate);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void SetWindowSize(int PhysicalWidth, int PhysicalHeight, int VirtualWidth, int VirtualHeight)
|
||||
{
|
||||
#if !defined(NDEBUG)
|
||||
fprintf(stderr, "SetWindowSize(%d,%d,%d,%d); %d\n", PhysicalWidth, PhysicalHeight, VirtualWidth, VirtualHeight, CurrentVideoMode);
|
||||
#endif
|
||||
|
||||
ViewportWidth = PhysicalWidth;
|
||||
ViewportHeight = PhysicalHeight;
|
||||
|
||||
ScreenDescriptorBlock.SDB_Width = VirtualWidth;
|
||||
ScreenDescriptorBlock.SDB_Height = VirtualHeight;
|
||||
ScreenDescriptorBlock.SDB_CentreX = VirtualWidth/2;
|
||||
ScreenDescriptorBlock.SDB_CentreY = VirtualHeight/2;
|
||||
ScreenDescriptorBlock.SDB_ProjX = VirtualWidth/2;
|
||||
ScreenDescriptorBlock.SDB_ProjY = VirtualHeight/2;
|
||||
ScreenDescriptorBlock.SDB_ClipLeft = 0;
|
||||
ScreenDescriptorBlock.SDB_ClipRight = VirtualWidth;
|
||||
ScreenDescriptorBlock.SDB_ClipUp = 0;
|
||||
ScreenDescriptorBlock.SDB_ClipDown = VirtualHeight;
|
||||
|
||||
if (window != NULL) {
|
||||
SDL_SetWindowSize(window, PhysicalWidth, PhysicalHeight);
|
||||
|
||||
//pglViewport(0, 0, ViewportWidth, ViewportHeight);
|
||||
}
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
DumpVideoModeInfo(window);
|
||||
#endif
|
||||
}
|
||||
|
||||
static int SetSoftVideoMode(int Width, int Height, int Depth)
|
||||
{
|
||||
//TODO: clear surface
|
||||
|
||||
RenderingMode = RENDERING_MODE_SOFTWARE;
|
||||
ScanDrawMode = ScanDrawD3DHardwareRGB;
|
||||
GotMouse = 1;
|
||||
|
||||
// reset input
|
||||
IngameKeyboardInput_ClearBuffer();
|
||||
|
||||
SetWindowSize(ViewportWidth, ViewportHeight, Width, Height);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* ** */
|
||||
static void load_opengl_library(const char *lib)
|
||||
{
|
||||
#if 0//REVIEW
|
||||
char tmppath[PATH_MAX];
|
||||
size_t len, copylen;
|
||||
|
||||
|
@ -499,9 +668,9 @@ static void load_opengl_library(const char *lib)
|
|||
|
||||
while (lib != NULL && *lib) {
|
||||
len = strcspn(lib, ":");
|
||||
|
||||
|
||||
copylen = min(len, PATH_MAX-1);
|
||||
|
||||
|
||||
strncpy(tmppath, lib, copylen);
|
||||
tmppath[copylen] = 0;
|
||||
|
||||
|
@ -516,33 +685,9 @@ static void load_opengl_library(const char *lib)
|
|||
|
||||
fprintf(stderr, "ERROR: unable to initialize opengl library: %s\n", SDL_GetError());
|
||||
exit(EXIT_FAILURE);
|
||||
#endif
|
||||
}
|
||||
|
||||
int SetSoftVideoMode(int Width, int Height, int Depth)
|
||||
{
|
||||
//TODO: clear surface
|
||||
|
||||
ScanDrawMode = ScanDrawD3DHardwareRGB;
|
||||
GotMouse = 1;
|
||||
|
||||
// reset input
|
||||
IngameKeyboardInput_ClearBuffer();
|
||||
|
||||
ScreenDescriptorBlock.SDB_Width = Width;
|
||||
ScreenDescriptorBlock.SDB_Height = Height;
|
||||
ScreenDescriptorBlock.SDB_CentreX = Width/2;
|
||||
ScreenDescriptorBlock.SDB_CentreY = Height/2;
|
||||
ScreenDescriptorBlock.SDB_ProjX = Width/2;
|
||||
ScreenDescriptorBlock.SDB_ProjY = Height/2;
|
||||
ScreenDescriptorBlock.SDB_ClipLeft = 0;
|
||||
ScreenDescriptorBlock.SDB_ClipRight = Width;
|
||||
ScreenDescriptorBlock.SDB_ClipUp = 0;
|
||||
ScreenDescriptorBlock.SDB_ClipDown = Height;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* ** */
|
||||
static int SDLCALL SDLEventFilter(void* userData, SDL_Event* event) {
|
||||
(void) userData;
|
||||
|
||||
|
@ -557,30 +702,45 @@ static int SDLCALL SDLEventFilter(void* userData, SDL_Event* event) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int SetOGLVideoMode(int Width, int Height)
|
||||
static int InitSDLVideo(void) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SetOGLVideoMode(int Width, int Height)
|
||||
{
|
||||
int oldflags;
|
||||
int flags;
|
||||
|
||||
RenderingMode = RENDERING_MODE_OPENGL;
|
||||
ScanDrawMode = ScanDrawD3DHardwareRGB;
|
||||
GotMouse = 1;
|
||||
|
||||
#if defined(FIXED_WINDOW_SIZE)
|
||||
// force the game to use the full desktop
|
||||
SDL_DisplayMode dm;
|
||||
if (SDL_GetDesktopDisplayMode(0, &dm) == 0) {
|
||||
Width = dm.w;
|
||||
Height = dm.h;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (window == NULL) {
|
||||
load_ogl_functions(0);
|
||||
|
||||
/*
|
||||
if (window != NULL) {
|
||||
oldflags = SDL_GetWindowFlags(window);
|
||||
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
|
||||
*/
|
||||
flags = SDL_WINDOW_OPENGL;
|
||||
|
||||
#if defined(FIXED_WINDOW_SIZE)
|
||||
flags |= SDL_WINDOW_BORDERLESS;
|
||||
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
#else
|
||||
if (WantFullscreen) {
|
||||
flags |= SDL_WINDOW_FULLSCREEN;
|
||||
flags |= (WantResolutionChange != 0 ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
}
|
||||
|
||||
// the game doesn't properly support window resizing
|
||||
//flags |= SDL_WINDOW_RESIZABLE;
|
||||
#endif
|
||||
|
||||
// reset input
|
||||
IngameKeyboardInput_ClearBuffer();
|
||||
|
||||
|
@ -588,27 +748,35 @@ int SetOGLVideoMode(int Width, int Height)
|
|||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
SDL_InitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
load_opengl_library(opengl_library);
|
||||
|
||||
// set OpenGL attributes first
|
||||
#if defined(USE_OPENGL_ES)
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
#else
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
|
||||
#endif
|
||||
// These should be configurable video options.
|
||||
// If user requests 8bpp, try that, else fall back to 5.
|
||||
// Same with depth. Try 32, 24, 16.
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
|
||||
load_opengl_library(opengl_library);
|
||||
|
||||
// These should be configurable video options.
|
||||
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
|
||||
|
||||
window = SDL_CreateWindow("Aliens vs Predator",
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
Width,
|
||||
Height,
|
||||
WindowWidth,
|
||||
WindowHeight,
|
||||
flags);
|
||||
if (window == NULL) {
|
||||
fprintf(stderr, "(OpenGL) SDL SDL_CreateWindow failed: %s\n", SDL_GetError());
|
||||
|
@ -622,27 +790,41 @@ int SetOGLVideoMode(int Width, int Height)
|
|||
}
|
||||
SDL_GL_MakeCurrent(window, context);
|
||||
|
||||
SDL_AddEventWatch(SDLEventFilter, NULL); //TODO move this to startup?
|
||||
// These should be configurable video options.
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
|
||||
load_ogl_functions(1);
|
||||
|
||||
///* this is for supporting keyboard input processing with little hassle */
|
||||
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
||||
|
||||
//SDL_SetRelativeMouseMode(isgrab);
|
||||
SDL_GetWindowSize(window, &Width, &Height);
|
||||
pglViewport(0, 0, Width, Height);
|
||||
|
||||
// create fullscreen window texture
|
||||
pglGenTextures(1, &FullscreenTexture);
|
||||
|
||||
pglBindTexture(GL_TEXTURE_2D, FullscreenTexture);
|
||||
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
FullscreenTextureWidth = 1024;
|
||||
FullscreenTextureHeight = 512;
|
||||
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, FullscreenTextureWidth, FullscreenTextureHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL);
|
||||
}
|
||||
|
||||
SDL_GetWindowSize(window, &Width, &Height);
|
||||
|
||||
ViewportWidth = Width;
|
||||
ViewportHeight = Height;
|
||||
|
||||
SDL_SetWindowSize(window, Width, Height);
|
||||
|
||||
pglViewport(0, 0, Width, Height);
|
||||
|
||||
pglMatrixMode(GL_PROJECTION);
|
||||
pglLoadIdentity();
|
||||
pglMatrixMode(GL_MODELVIEW);
|
||||
pglLoadIdentity();
|
||||
SetWindowSize(Width, Height, Width, Height);
|
||||
|
||||
int NewWidth, NewHeight;
|
||||
SDL_GetWindowSize(window, &Width, &Height);
|
||||
if (Width != NewWidth || Height != NewHeight) {
|
||||
//printf("Failed to change size: %d,%d vs. %d,%d\n", Width, Height, NewWidth, NewHeight);
|
||||
//Width = NewWidth;
|
||||
//Height = NewHeight;
|
||||
//SetWindowSize(Width, Height, Width, Height);
|
||||
}
|
||||
|
||||
pglEnable(GL_BLEND);
|
||||
pglBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
|
@ -654,22 +836,9 @@ int SetOGLVideoMode(int Width, int Height)
|
|||
|
||||
pglEnable(GL_TEXTURE_2D);
|
||||
|
||||
pglPolygonMode(GL_FRONT, GL_FILL);
|
||||
pglPolygonMode(GL_BACK, GL_FILL);
|
||||
pglDisable(GL_CULL_FACE);
|
||||
|
||||
pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
ScreenDescriptorBlock.SDB_Width = Width;
|
||||
ScreenDescriptorBlock.SDB_Height = Height;
|
||||
ScreenDescriptorBlock.SDB_CentreX = Width/2;
|
||||
ScreenDescriptorBlock.SDB_CentreY = Height/2;
|
||||
ScreenDescriptorBlock.SDB_ProjX = Width/2;
|
||||
ScreenDescriptorBlock.SDB_ProjY = Height/2;
|
||||
ScreenDescriptorBlock.SDB_ClipLeft = 0;
|
||||
ScreenDescriptorBlock.SDB_ClipRight = Width;
|
||||
ScreenDescriptorBlock.SDB_ClipUp = 0;
|
||||
ScreenDescriptorBlock.SDB_ClipDown = Height;
|
||||
|
||||
InitOpenGL();
|
||||
|
||||
|
@ -687,6 +856,11 @@ int ExitWindowsSystem()
|
|||
SDL_JoystickClose(joy);
|
||||
}
|
||||
|
||||
if (FullscreenTexture != 0) {
|
||||
pglDeleteTextures(1, &FullscreenTexture);
|
||||
}
|
||||
FullscreenTexture = 0;
|
||||
|
||||
load_ogl_functions(0);
|
||||
|
||||
if (surface != NULL) {
|
||||
|
@ -941,6 +1115,9 @@ static void handle_keypress(int key, int unicode, int press)
|
|||
|
||||
if (press) {
|
||||
switch(key) {
|
||||
case KEY_CR:
|
||||
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_CHAR('\r');
|
||||
break;
|
||||
case KEY_BACKSPACE:
|
||||
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_BACK);
|
||||
break;
|
||||
|
@ -986,33 +1163,6 @@ static void handle_keypress(int key, int unicode, int press)
|
|||
KeyboardInput[key] = press;
|
||||
}
|
||||
|
||||
static void handle_buttonpress(int button, int press)
|
||||
{
|
||||
int key;
|
||||
|
||||
switch(button) {
|
||||
case 4: /* mouse wheel up */
|
||||
key = KEY_MOUSEWHEELUP;
|
||||
break;
|
||||
case 5: /* mouse wheel down */
|
||||
key = KEY_MOUSEWHEELDOWN;
|
||||
break;
|
||||
default: /* other buttons are handled elsewhere */
|
||||
return;
|
||||
}
|
||||
|
||||
/* since this currently only handles wheel up/down */
|
||||
if (press == 0)
|
||||
return;
|
||||
|
||||
if (press && !KeyboardInput[key]) {
|
||||
DebouncedKeyboardInput[key] = 1;
|
||||
}
|
||||
|
||||
GotAnyKey = 1;
|
||||
KeyboardInput[key] = press;
|
||||
}
|
||||
|
||||
void CheckForWindowsMessages()
|
||||
{
|
||||
SDL_Event event;
|
||||
|
@ -1022,52 +1172,77 @@ void CheckForWindowsMessages()
|
|||
DebouncedGotAnyKey = 0;
|
||||
memset(DebouncedKeyboardInput, 0, sizeof(DebouncedKeyboardInput));
|
||||
|
||||
wantmouse = 0; //(surface->flags & SDL_FULLSCREEN) ||
|
||||
//(SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON);
|
||||
wantmouse = (SDL_GetRelativeMouseMode() == SDL_TRUE);
|
||||
|
||||
// "keyboard" events that don't have an up event
|
||||
KeyboardInput[KEY_MOUSEWHEELUP] = 0;
|
||||
KeyboardInput[KEY_MOUSEWHEELDOWN] = 0;
|
||||
|
||||
if (SDL_PollEvent(&event)) {
|
||||
do {
|
||||
switch(event.type) {
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
if (wantmouse)
|
||||
handle_buttonpress(event.button.button, 1);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
break;
|
||||
case SDL_TEXTINPUT: {
|
||||
int unicode = event.text.text[0]; //TODO convert to utf-32
|
||||
if (unicode && !(unicode & 0xFF80)) {
|
||||
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_CHAR(unicode);
|
||||
KeyboardEntryQueue_Add(unicode);
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch(event.type) {
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
break;
|
||||
case SDL_MOUSEWHEEL:
|
||||
if (wantmouse) {
|
||||
if (event.wheel.y < 0) {
|
||||
handle_keypress(KEY_MOUSEWHEELDOWN, 0, 1);
|
||||
} else if (event.wheel.y > 0) {
|
||||
handle_keypress(KEY_MOUSEWHEELUP, 0, 1);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_TEXTINPUT: {
|
||||
int unicode = event.text.text[0]; //TODO convert to utf-32
|
||||
if (unicode && !(unicode & 0xFF80)) {
|
||||
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_CHAR(unicode);
|
||||
KeyboardEntryQueue_Add(unicode);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
if (event.key.keysym.sym == SDLK_PRINTSCREEN) {
|
||||
if (HavePrintScn == 0)
|
||||
GotPrintScn = 1;
|
||||
HavePrintScn = 1;
|
||||
} else {
|
||||
handle_keypress(KeySymToKey(event.key.keysym.sym), 0, 1);
|
||||
}
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
if (event.key.keysym.sym == SDLK_PRINTSCREEN) {
|
||||
GotPrintScn = 0;
|
||||
HavePrintScn = 0;
|
||||
} else {
|
||||
handle_keypress(KeySymToKey(event.key.keysym.sym), 0, 0);
|
||||
}
|
||||
break;
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
// disable mouse grab?
|
||||
break;
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
//printf("test, %d,%d\n", event.window.data1, event.window.data2);
|
||||
WindowWidth = event.window.data1;
|
||||
WindowHeight = event.window.data2;
|
||||
if (RenderingMode == RENDERING_MODE_SOFTWARE) {
|
||||
SetWindowSize(WindowWidth, WindowHeight, 640, 480);
|
||||
} else {
|
||||
SetWindowSize(WindowWidth, WindowHeight, WindowWidth, WindowHeight);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
if (event.key.keysym.sym == SDLK_PRINTSCREEN) {
|
||||
if (HavePrintScn == 0)
|
||||
GotPrintScn = 1;
|
||||
HavePrintScn = 1;
|
||||
} else {
|
||||
handle_keypress(KeySymToKey(event.key.keysym.sym), 0, 1);
|
||||
}
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
if (event.key.keysym.sym == SDLK_PRINTSCREEN) {
|
||||
GotPrintScn = 0;
|
||||
HavePrintScn = 0;
|
||||
} else {
|
||||
handle_keypress(KeySymToKey(event.key.keysym.sym), 0, 0);
|
||||
}
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
AvP.MainLoopRunning = 0; /* TODO */
|
||||
exit(0); //TODO
|
||||
break;
|
||||
}
|
||||
} while (SDL_PollEvent(&event));
|
||||
if (pglViewport != NULL) {
|
||||
pglViewport(0, 0, WindowWidth, WindowHeight);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
AvP.MainLoopRunning = 0; /* TODO */
|
||||
exit(0); //TODO
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
buttons = SDL_GetRelativeMouseState(&x, &y);
|
||||
|
@ -1085,7 +1260,7 @@ void CheckForWindowsMessages()
|
|||
handle_keypress(KEY_RMOUSE, 0, 1);
|
||||
else
|
||||
handle_keypress(KEY_RMOUSE, 0, 0);
|
||||
|
||||
|
||||
MouseVelX = DIV_FIXED(x, NormalFrameTime);
|
||||
MouseVelY = DIV_FIXED(y, NormalFrameTime);
|
||||
} else {
|
||||
|
@ -1117,31 +1292,47 @@ void CheckForWindowsMessages()
|
|||
}
|
||||
}
|
||||
|
||||
//#warning Redo WantX, need to split it out better so fullscreen can temporary set relative without clobbering user setting
|
||||
if ((KeyboardInput[KEY_LEFTALT]||KeyboardInput[KEY_RIGHTALT]) && DebouncedKeyboardInput[KEY_CR]) {
|
||||
//SDL_GrabMode gm;
|
||||
//
|
||||
//SDL_WM_ToggleFullScreen(surface);
|
||||
//
|
||||
//gm = SDL_WM_GrabInput(SDL_GRAB_QUERY);
|
||||
//if (gm == SDL_GRAB_OFF && !(surface->flags & SDL_FULLSCREEN))
|
||||
// SDL_ShowCursor(1);
|
||||
//else
|
||||
// SDL_ShowCursor(0);
|
||||
if (WantFullscreenToggle != 0) {
|
||||
int displayMode = SDL_GetWindowFlags(window);
|
||||
//printf("Current window mode:%08x\n", displayMode);
|
||||
if ((displayMode & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_FULLSCREEN_DESKTOP)) != 0) {
|
||||
SDL_SetWindowFullscreen(window, 0);
|
||||
} else {
|
||||
SDL_SetWindowFullscreen(window, WantResolutionChange ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
}
|
||||
|
||||
displayMode = SDL_GetWindowFlags(window);
|
||||
//printf("New window mode:%08x\n", displayMode);
|
||||
if ((displayMode & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_FULLSCREEN_DESKTOP)) != 0) {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
WantFullscreen = 1;
|
||||
} else {
|
||||
SDL_SetRelativeMouseMode(WantMouseGrab ? SDL_TRUE : SDL_FALSE);
|
||||
WantFullscreen = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (KeyboardInput[KEY_LEFTCTRL] && DebouncedKeyboardInput[KEY_G]) {
|
||||
//SDL_GrabMode gm;
|
||||
//
|
||||
//gm = SDL_WM_GrabInput(SDL_GRAB_QUERY);
|
||||
//SDL_WM_GrabInput((gm == SDL_GRAB_ON) ? SDL_GRAB_OFF : SDL_GRAB_ON);
|
||||
//
|
||||
//gm = SDL_WM_GrabInput(SDL_GRAB_QUERY);
|
||||
//if (gm == SDL_GRAB_OFF && !(surface->flags & SDL_FULLSCREEN))
|
||||
// SDL_ShowCursor(1);
|
||||
//else
|
||||
// SDL_ShowCursor(0);
|
||||
int IsWindowed = (SDL_GetWindowFlags(window) & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_FULLSCREEN_DESKTOP)) == 0;
|
||||
|
||||
if (IsWindowed) {
|
||||
WantMouseGrab = WantMouseGrab != 0 ? 0 : 1;
|
||||
if (WantMouseGrab != 0) {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
} else {
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
}
|
||||
WantMouseGrab = (SDL_GetRelativeMouseMode() == SDL_TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// a second reset of relative mouse state because
|
||||
// enabling relative mouse mode moves the mouse
|
||||
SDL_GetRelativeMouseState(NULL, NULL);
|
||||
|
||||
if (GotPrintScn) {
|
||||
GotPrintScn = 0;
|
||||
|
||||
|
@ -1151,45 +1342,24 @@ void CheckForWindowsMessages()
|
|||
|
||||
void InGameFlipBuffers()
|
||||
{
|
||||
if (window != NULL) {
|
||||
SDL_GL_SwapWindow(window);
|
||||
}
|
||||
#if !defined(NDEBUG)
|
||||
check_for_errors();
|
||||
#endif
|
||||
|
||||
SDL_GL_SwapWindow(window);
|
||||
}
|
||||
|
||||
void FlipBuffers()
|
||||
{
|
||||
// TODO: move this to init
|
||||
static GLuint t;
|
||||
|
||||
if (t == 0) {
|
||||
pglGenTextures(1, &t);
|
||||
|
||||
pglBindTexture(GL_TEXTURE_2D, t);
|
||||
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
|
||||
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 640, 480, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL);
|
||||
}
|
||||
|
||||
pglDisableClientState(GL_VERTEX_ARRAY);
|
||||
pglDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
pglDisableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
pglMatrixMode(GL_PROJECTION);
|
||||
pglLoadIdentity();
|
||||
pglMatrixMode(GL_MODELVIEW);
|
||||
pglLoadIdentity();
|
||||
|
||||
pglDisable(GL_ALPHA_TEST);
|
||||
pglDisable(GL_BLEND);
|
||||
pglDisable(GL_DEPTH_TEST);
|
||||
|
||||
pglBindTexture(GL_TEXTURE_2D, t);
|
||||
pglBindTexture(GL_TEXTURE_2D, FullscreenTexture);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
pglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
pglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 640, 480, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, surface->pixels);
|
||||
|
||||
|
@ -1197,6 +1367,10 @@ void FlipBuffers()
|
|||
GLfloat x1;
|
||||
GLfloat y0;
|
||||
GLfloat y1;
|
||||
GLfloat s0;
|
||||
GLfloat s1;
|
||||
GLfloat t0;
|
||||
GLfloat t1;
|
||||
|
||||
// figure out the best way to fit the 640x480 virtual window
|
||||
GLfloat a = ViewportHeight * 640.0f / 480.0f;
|
||||
|
@ -1218,24 +1392,55 @@ void FlipBuffers()
|
|||
y0 = -y1;
|
||||
}
|
||||
|
||||
pglBegin(GL_QUADS);
|
||||
s0 = 0.0f;
|
||||
s1 = 640.0f / (float) FullscreenTextureWidth;
|
||||
t0 = 0.0f;
|
||||
t1 = 480.0f / (float) FullscreenTextureHeight;
|
||||
|
||||
pglTexCoord2f(0.0, 1.0);
|
||||
pglVertex3f(x0, y0, -1.0);
|
||||
GLfloat v[4*4];
|
||||
GLshort s[6];
|
||||
|
||||
pglTexCoord2f(1.0, 1.0);
|
||||
pglVertex3f(x1, y0, -1.0);
|
||||
v[0+0*4] = x0;
|
||||
v[1+0*4] = y0;
|
||||
v[2+0*4] = s0;
|
||||
v[3+0*4] = t1;
|
||||
v[0+1*4] = x1;
|
||||
v[1+1*4] = y0;
|
||||
v[2+1*4] = s1;
|
||||
v[3+1*4] = t1;
|
||||
v[0+2*4] = x1;
|
||||
v[1+2*4] = y1;
|
||||
v[2+2*4] = s1;
|
||||
v[3+2*4] = t0;
|
||||
v[0+3*4] = x0;
|
||||
v[1+3*4] = y1;
|
||||
v[2+3*4] = s0;
|
||||
v[3+3*4] = t0;
|
||||
|
||||
pglTexCoord2f(1.0, 0.0);
|
||||
pglVertex3f(x1, y1, -1.0);
|
||||
s[0] = 0;
|
||||
s[1] = 1;
|
||||
s[2] = 2;
|
||||
s[3] = 0;
|
||||
s[4] = 2;
|
||||
s[5] = 3;
|
||||
|
||||
pglTexCoord2f(0.0, 0.0);
|
||||
pglVertex3f(x0, y1, -1.0);
|
||||
pglEnableClientState(GL_VERTEX_ARRAY);
|
||||
pglVertexPointer(2, GL_FLOAT, sizeof(GLfloat) * 4, &v[0]);
|
||||
|
||||
pglEnd();
|
||||
pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
pglTexCoordPointer(2, GL_FLOAT, sizeof(GLfloat) * 4, &v[2]);
|
||||
|
||||
pglDisableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
pglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
pglDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, s);
|
||||
|
||||
pglBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
check_for_errors();
|
||||
#endif
|
||||
|
||||
SDL_GL_SwapWindow(window);
|
||||
}
|
||||
|
||||
|
@ -1339,10 +1544,9 @@ int main(int argc, char *argv[])
|
|||
#endif
|
||||
InitGame();
|
||||
|
||||
//NEW
|
||||
SetOGLVideoMode(VideoModeList[1].w, VideoModeList[1].h);
|
||||
//NEW
|
||||
|
||||
WindowWidth = VideoModeList[CurrentVideoMode].w;
|
||||
WindowHeight = VideoModeList[CurrentVideoMode].h;
|
||||
SetOGLVideoMode(0, 0);
|
||||
SetSoftVideoMode(640, 480, 16);
|
||||
|
||||
InitialVideoMode();
|
||||
|
@ -1391,16 +1595,8 @@ if (AvP_MainMenus())
|
|||
|
||||
/* turn off any special effects */
|
||||
d3d_light_ctrl.ctrl = LCCM_NORMAL;
|
||||
|
||||
//NEW
|
||||
//TODO
|
||||
// need to watch for CurrentVideoMode to change in all cases
|
||||
// the menu will always render in a 640x480 virtual window
|
||||
// game will render in a user-specified virtual window
|
||||
// real window will be which ever size is available
|
||||
//TODO
|
||||
//NEW
|
||||
SetOGLVideoMode(VideoModeList[CurrentVideoMode].w, VideoModeList[CurrentVideoMode].h);
|
||||
|
||||
SetOGLVideoMode(0, 0);
|
||||
|
||||
InitialiseGammaSettings(RequestedGammaSetting);
|
||||
|
||||
|
|
109
src/mathline.c
109
src/mathline.c
|
@ -1,6 +1,7 @@
|
|||
#include <math.h>
|
||||
|
||||
#include "3dc.h"
|
||||
#include "mathline.h"
|
||||
|
||||
void ADD_LL(LONGLONGCH *a, LONGLONGCH *b, LONGLONGCH *c);
|
||||
void ADD_LL_PP(LONGLONGCH *c, LONGLONGCH *a);
|
||||
|
@ -12,21 +13,13 @@ void EQUALS_LL(LONGLONGCH *a, LONGLONGCH *b);
|
|||
void NEG_LL(LONGLONGCH *a);
|
||||
void ASR_LL(LONGLONGCH *a, int shift);
|
||||
void IntToLL(LONGLONGCH *a, int *b);
|
||||
int MUL_FIXED(int a, int b);
|
||||
int DIV_FIXED(int a, int b);
|
||||
|
||||
#define DIV_INT(a, b) ((a) / (b))
|
||||
|
||||
int NarrowDivide(LONGLONGCH *a, int b);
|
||||
int WideMulNarrowDiv(int a, int b, int c);
|
||||
void RotateVector_ASM(VECTORCH *v, MATRIXCH *m);
|
||||
void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m);
|
||||
|
||||
#if 0
|
||||
int FloatToInt(float);
|
||||
#define f2i(a, b) { a = FloatToInt(b); }
|
||||
#endif
|
||||
|
||||
#undef ASM386
|
||||
|
||||
#if !defined(ASM386)
|
||||
|
@ -450,63 +443,10 @@ __asm__("movl 0(%%esi), %%eax \n\t"
|
|||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
Fixed Point Multiply.
|
||||
|
||||
|
||||
16.16 * 16.16 -> 16.16
|
||||
or
|
||||
16.16 * 0.32 -> 0.32
|
||||
|
||||
A proper version of this function ought to read
|
||||
16.16 * 16.16 -> 32.16
|
||||
but this would require a __int64 result
|
||||
|
||||
Algorithm:
|
||||
|
||||
Take the mid 32 bits of the 64 bit result
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
These functions have been checked for suitability for
|
||||
a Pentium and look as if they would work adequately.
|
||||
Might be worth a more detailed look at optimising
|
||||
them though.
|
||||
*/
|
||||
|
||||
int MUL_FIXED(int a, int b)
|
||||
{
|
||||
/*
|
||||
int retval;
|
||||
_asm
|
||||
{
|
||||
mov eax,a
|
||||
imul b
|
||||
shrd eax,edx,16
|
||||
mov retval,eax
|
||||
}
|
||||
*/
|
||||
|
||||
#if defined(ASM386)
|
||||
int retval;
|
||||
__asm__("imull %2 \n\t"
|
||||
"shrdl $16, %%edx, %%eax \n\t"
|
||||
: "=a" (retval)
|
||||
: "0" (a), "m" (b)
|
||||
: "%edx", "cc"
|
||||
);
|
||||
return retval;
|
||||
#else
|
||||
__int64 aa = (__int64) a;
|
||||
__int64 bb = (__int64) b;
|
||||
|
||||
__int64 cc = aa * bb;
|
||||
|
||||
return (int) ((cc >> 16) & 0xffffffff);
|
||||
#endif
|
||||
}
|
||||
//
|
||||
// Fixed Point Multiply - MUL_FIXED
|
||||
// See mathline.h
|
||||
//
|
||||
|
||||
/*
|
||||
|
||||
|
@ -561,17 +501,6 @@ __asm__("cdq \n\t"
|
|||
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
|
||||
32/32 division
|
||||
|
||||
This macro is a function on some other platforms
|
||||
|
||||
*/
|
||||
|
||||
#define DIV_INT(a, b) ((a) / (b))
|
||||
|
||||
/*
|
||||
|
||||
A Narrowing 64/32 Division
|
||||
|
@ -687,31 +616,7 @@ __asm__ volatile
|
|||
|
||||
return sqrt_temp;
|
||||
#else
|
||||
return (int) sqrt( (float)A );
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
This may look ugly (it is) but it is a MUCH faster way to convert "float" into "int" than
|
||||
the function call "CHP" used by the WATCOM compiler.
|
||||
|
||||
*/
|
||||
|
||||
volatile float fti_fptmp;
|
||||
volatile int fti_itmp;
|
||||
|
||||
void FloatToInt()
|
||||
{
|
||||
#if defined(ASM386)
|
||||
__asm__ volatile
|
||||
("flds fti_fptmp \n\t"
|
||||
"fistpl fti_itmp \n\t"
|
||||
:
|
||||
:
|
||||
: "memory", "cc"
|
||||
);
|
||||
#else
|
||||
fti_itmp = (int)fti_fptmp;
|
||||
float fA = A;
|
||||
return lrintf(sqrtf(fA));
|
||||
#endif
|
||||
}
|
||||
|
|
66
src/mathline.h
Normal file
66
src/mathline.h
Normal file
|
@ -0,0 +1,66 @@
|
|||
#ifndef MATHLINE_H
|
||||
#define MATHLINE_H
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#define f2i(a, b) a = lrintf(b)
|
||||
|
||||
/*
|
||||
|
||||
Fixed Point Multiply.
|
||||
|
||||
|
||||
16.16 * 16.16 -> 16.16
|
||||
or
|
||||
16.16 * 0.32 -> 0.32
|
||||
|
||||
A proper version of this function ought to read
|
||||
16.16 * 16.16 -> 32.16
|
||||
but this would require a __int64 result
|
||||
|
||||
Algorithm:
|
||||
|
||||
Take the mid 32 bits of the 64 bit result
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
These functions have been checked for suitability for
|
||||
a Pentium and look as if they would work adequately.
|
||||
Might be worth a more detailed look at optimising
|
||||
them though.
|
||||
*/
|
||||
|
||||
static inline int MUL_FIXED(int a, int b)
|
||||
{
|
||||
/*
|
||||
int retval;
|
||||
_asm
|
||||
{
|
||||
mov eax,a
|
||||
imul b
|
||||
shrd eax,edx,16
|
||||
mov retval,eax
|
||||
}
|
||||
*/
|
||||
|
||||
#if defined(ASM386)
|
||||
int retval;
|
||||
__asm__("imull %2 \n\t"
|
||||
"shrdl $16, %%edx, %%eax \n\t"
|
||||
: "=a" (retval)
|
||||
: "0" (a), "m" (b)
|
||||
: "%edx", "cc"
|
||||
);
|
||||
return retval;
|
||||
#else
|
||||
__int64 aa = (__int64) a;
|
||||
__int64 bb = (__int64) b;
|
||||
|
||||
__int64 cc = aa * bb;
|
||||
|
||||
return (int) ((cc >> 16) & 0xffffffff);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif
|
55
src/menus.c
55
src/menus.c
|
@ -115,13 +115,6 @@ AVPMENUGFX AvPMenuGfxStorage[MAX_NO_OF_AVPMENUGFXS] =
|
|||
#endif
|
||||
};
|
||||
|
||||
int CreateIMGSurface(D3DTexture *tex, unsigned char *buf)
|
||||
{
|
||||
tex->id = 0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void DrawAvPMenuGlowyBar(int topleftX, int topleftY, int alpha, int length)
|
||||
{
|
||||
enum AVPMENUGFX_ID menuGfxID = AVPMENUGFX_GLOWY_MIDDLE;
|
||||
|
@ -449,17 +442,25 @@ int RenderMenuText(const char *textPtr, int sx, int sy, int alpha, enum AVPMENUF
|
|||
char c = *textPtr++;
|
||||
|
||||
if (c>=' ') {
|
||||
int topLeftU = 1;
|
||||
int topLeftV = 1+(c-32)*33;
|
||||
int x, y;
|
||||
int width = IntroFont_Light.FontWidth[(unsigned int) c];
|
||||
|
||||
unsigned int topLeftU = 0;
|
||||
unsigned int topLeftV = 1+(c-32)*33;
|
||||
unsigned int x, y;
|
||||
unsigned int width = IntroFont_Light.FontWidth[(unsigned int) c];
|
||||
unsigned int remainder = 0;
|
||||
unsigned int stride = width;
|
||||
|
||||
if (image->w > width) {
|
||||
remainder = image->w - width;
|
||||
} else {
|
||||
stride = image->w;
|
||||
}
|
||||
|
||||
srcPtr = &image->buf[(topLeftU+topLeftV*image->w)*4];
|
||||
|
||||
|
||||
for (y=sy; y<33+sy; y++) {
|
||||
destPtr = (unsigned short *)(((unsigned char *)surface->pixels)+y*surface->pitch) + sx;
|
||||
|
||||
for (x=width; x>0; x--) {
|
||||
for (x=stride; x>0; x--) {
|
||||
if (srcPtr[0] || srcPtr[1] || srcPtr[2]) {
|
||||
unsigned int destR, destG, destB;
|
||||
|
||||
|
@ -484,7 +485,7 @@ int RenderMenuText(const char *textPtr, int sx, int sy, int alpha, enum AVPMENUF
|
|||
srcPtr += 4;
|
||||
destPtr++;
|
||||
}
|
||||
srcPtr += (image->w - width) * 4;
|
||||
srcPtr += remainder * 4;
|
||||
}
|
||||
sx += width;
|
||||
}
|
||||
|
@ -546,18 +547,26 @@ int RenderMenuText_Clipped(char *textPtr, int sx, int sy, int alpha, enum AVPMEN
|
|||
char c = *textPtr++;
|
||||
|
||||
if (c>=' ') {
|
||||
int topLeftU = 1;
|
||||
int topLeftV = 1+(c-32)*33;
|
||||
int x, y;
|
||||
int width = IntroFont_Light.FontWidth[(unsigned int) c];
|
||||
|
||||
unsigned int topLeftU = 0;
|
||||
unsigned int topLeftV = 1+(c-32)*33;
|
||||
unsigned int x, y;
|
||||
unsigned int width = IntroFont_Light.FontWidth[(unsigned int) c];
|
||||
unsigned int remainder = 0;
|
||||
unsigned int stride = width;
|
||||
|
||||
if (image->w > width) {
|
||||
remainder = image->w - width;
|
||||
} else {
|
||||
stride = image->w;
|
||||
}
|
||||
|
||||
srcPtr = &image->buf[(topLeftU+topLeftV*image->w)*4];
|
||||
|
||||
|
||||
for (y=sy; y<33+sy; y++) {
|
||||
if(y>=topY && y<=bottomY) {
|
||||
destPtr = (unsigned short *)(((unsigned char *)surface->pixels)+y*surface->pitch) + sx;
|
||||
|
||||
for (x=width; x>0; x--) {
|
||||
for (x=stride; x>0; x--) {
|
||||
if (srcPtr[0] || srcPtr[1] || srcPtr[2]) {
|
||||
unsigned int destR, destG, destB;
|
||||
|
||||
|
@ -582,7 +591,7 @@ int RenderMenuText_Clipped(char *textPtr, int sx, int sy, int alpha, enum AVPMEN
|
|||
srcPtr += 4;
|
||||
destPtr++;
|
||||
}
|
||||
srcPtr += (image->w - width) * 4;
|
||||
srcPtr += remainder * 4;
|
||||
} else {
|
||||
srcPtr += image->w * 4;
|
||||
}
|
||||
|
|
189
src/oglfunc.c
189
src/oglfunc.c
|
@ -6,20 +6,11 @@
|
|||
#include "oglfunc.h"
|
||||
|
||||
PFNGLALPHAFUNCPROC pglAlphaFunc;
|
||||
PFNGLARRAYELEMENTPROC pglArrayElement;
|
||||
PFNGLBEGINPROC pglBegin;
|
||||
PFNGLBINDTEXTUREPROC pglBindTexture;
|
||||
PFNGLBLENDFUNCPROC pglBlendFunc;
|
||||
PFNGLCLEARPROC pglClear;
|
||||
PFNGLCLEARCOLORPROC pglClearColor;
|
||||
PFNGLCOLOR3FPROC pglColor3f;
|
||||
PFNGLCOLOR3FVPROC pglColor3fv;
|
||||
PFNGLCOLOR3UBPROC pglColor3ub;
|
||||
PFNGLCOLOR3UBVPROC pglColor3ubv;
|
||||
PFNGLCOLOR4FPROC pglColor4f;
|
||||
PFNGLCOLOR4FVPROC pglColor4fv;
|
||||
PFNGLCOLOR4UBPROC pglColor4ub;
|
||||
PFNGLCOLOR4UBVPROC pglColor4ubv;
|
||||
PFNGLCOLORPOINTERPROC pglColorPointer;
|
||||
PFNGLCULLFACEPROC pglCullFace;
|
||||
PFNGLDELETETEXTURESPROC pglDeleteTextures;
|
||||
|
@ -28,15 +19,10 @@ PFNGLDEPTHMASKPROC pglDepthMask;
|
|||
PFNGLDEPTHRANGEPROC pglDepthRange;
|
||||
PFNGLDISABLEPROC pglDisable;
|
||||
PFNGLDISABLECLIENTSTATEPROC pglDisableClientState;
|
||||
PFNGLDRAWBUFFERPROC pglDrawBuffer;
|
||||
PFNGLDRAWELEMENTSPROC pglDrawElements;
|
||||
PFNGLDRAWPIXELSPROC pglDrawPixels;
|
||||
PFNGLDRAWRANGEELEMENTSPROC pglDrawRangeElements;
|
||||
PFNGLENABLEPROC pglEnable;
|
||||
PFNGLENABLECLIENTSTATEPROC pglEnableClientState;
|
||||
PFNGLENDPROC pglEnd;
|
||||
PFNGLFRONTFACEPROC pglFrontFace;
|
||||
PFNGLFRUSTUMPROC pglFrustum;
|
||||
PFNGLGENTEXTURESPROC pglGenTextures;
|
||||
PFNGLGETERRORPROC pglGetError;
|
||||
PFNGLGETFLOATVPROC pglGetFloatv;
|
||||
|
@ -44,34 +30,10 @@ PFNGLGETINTEGERVPROC pglGetIntegerv;
|
|||
PFNGLGETSTRINGPROC pglGetString;
|
||||
PFNGLGETTEXPARAMETERFVPROC pglGetTexParameterfv;
|
||||
PFNGLHINTPROC pglHint;
|
||||
PFNGLLOADIDENTITYPROC pglLoadIdentity;
|
||||
PFNGLLOADMATRIXFPROC pglLoadMatrixf;
|
||||
PFNGLMATRIXMODEPROC pglMatrixMode;
|
||||
PFNGLMULTMATRIXFPROC pglMultMatrixf;
|
||||
PFNGLNORMALPOINTERPROC pglNormalPointer;
|
||||
PFNGLORTHOPROC pglOrtho;
|
||||
PFNGLPIXELSTOREIPROC pglPixelStorei;
|
||||
PFNGLPIXELZOOMPROC pglPixelZoom;
|
||||
PFNGLPOLYGONMODEPROC pglPolygonMode;
|
||||
PFNGLPOLYGONOFFSETPROC pglPolygonOffset;
|
||||
PFNGLPOPATTRIBPROC pglPopAttrib;
|
||||
PFNGLPOPCLIENTATTRIBPROC pglPopClientAttrib;
|
||||
PFNGLPOPMATRIXPROC pglPopMatrix;
|
||||
PFNGLPUSHATTRIBPROC pglPushAttrib;
|
||||
PFNGLPUSHCLIENTATTRIBPROC pglPushClientAttrib;
|
||||
PFNGLPUSHMATRIXPROC pglPushMatrix;
|
||||
PFNGLRASTERPOS2IPROC pglRasterPos2i;
|
||||
PFNGLREADBUFFERPROC pglReadBuffer;
|
||||
PFNGLREADPIXELSPROC pglReadPixels;
|
||||
PFNGLROTATEFPROC pglRotatef;
|
||||
PFNGLSCALEFPROC pglScalef;
|
||||
PFNGLSHADEMODELPROC pglShadeModel;
|
||||
PFNGLTEXCOORD2FPROC pglTexCoord2f;
|
||||
PFNGLTEXCOORD2FVPROC pglTexCoord2fv;
|
||||
PFNGLTEXCOORD3FPROC pglTexCoord3f;
|
||||
PFNGLTEXCOORD3FVPROC pglTexCoord3fv;
|
||||
PFNGLTEXCOORD4FPROC pglTexCoord4f;
|
||||
PFNGLTEXCOORD4FVPROC pglTexCoord4fv;
|
||||
PFNGLTEXCOORDPOINTERPROC pglTexCoordPointer;
|
||||
PFNGLTEXENVFPROC pglTexEnvf;
|
||||
PFNGLTEXENVFVPROC pglTexEnvfv;
|
||||
|
@ -80,50 +42,37 @@ PFNGLTEXIMAGE2DPROC pglTexImage2D;
|
|||
PFNGLTEXPARAMETERFPROC pglTexParameterf;
|
||||
PFNGLTEXPARAMETERIPROC pglTexParameteri;
|
||||
PFNGLTEXSUBIMAGE2DPROC pglTexSubImage2D;
|
||||
PFNGLTRANSLATEFPROC pglTranslatef;
|
||||
PFNGLVERTEX2FPROC pglVertex2f;
|
||||
PFNGLVERTEX2FVPROC pglVertex2fv;
|
||||
PFNGLVERTEX3FPROC pglVertex3f;
|
||||
PFNGLVERTEX3FVPROC pglVertex3fv;
|
||||
PFNGLVERTEX4FPROC pglVertex4f;
|
||||
PFNGLVERTEX4FVPROC pglVertex4fv;
|
||||
PFNGLVERTEXPOINTERPROC pglVertexPointer;
|
||||
PFNGLVIEWPORTPROC pglViewport;
|
||||
|
||||
// GL_EXT_paletted_texture
|
||||
PFNGLCOLORTABLEEXTPROC pglColorTableEXT;
|
||||
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC pglGetColorTableParameterivEXT;
|
||||
|
||||
// GL_EXT_secondary_color
|
||||
PFNGLSECONDARYCOLOR3FEXTPROC pglSecondaryColor3fEXT;
|
||||
PFNGLSECONDARYCOLOR3FVEXTPROC pglSecondaryColor3fvEXT;
|
||||
PFNGLSECONDARYCOLOR3UBEXTPROC pglSecondaryColor3ubEXT;
|
||||
PFNGLSECONDARYCOLOR3UBVEXTPROC pglSecondaryColor3ubvEXT;
|
||||
PFNGLSECONDARYCOLORPOINTEREXTPROC pglSecondaryColorPointerEXT;
|
||||
|
||||
int ogl_have_multisample_filter_hint;
|
||||
int ogl_have_paletted_texture;
|
||||
int ogl_have_secondary_color;
|
||||
int ogl_have_texture_filter_anisotropic;
|
||||
|
||||
int ogl_use_multisample_filter_hint;
|
||||
int ogl_use_paletted_texture;
|
||||
int ogl_use_secondary_color;
|
||||
int ogl_use_texture_filter_anisotropic;
|
||||
|
||||
static void dummyfunc()
|
||||
{
|
||||
}
|
||||
|
||||
#define LoadOGLProc(type, func) \
|
||||
{ \
|
||||
#define LoadOGLProc_(type, func, name) { \
|
||||
if (!mode) p##func = (type) dummyfunc; else \
|
||||
p##func = (type) SDL_GL_GetProcAddress(#func); \
|
||||
p##func = (type) SDL_GL_GetProcAddress(#name); \
|
||||
if (p##func == NULL) { \
|
||||
if (!ogl_missing_func) ogl_missing_func = #func; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define LoadOGLProc(type, func) \
|
||||
LoadOGLProc_(type, func, func)
|
||||
|
||||
#define LoadOGLProc2(type, func1, func2) \
|
||||
LoadOGLProc_(type, func1, func1); \
|
||||
if (p##func1 == NULL) { \
|
||||
ogl_missing_func = NULL; \
|
||||
LoadOGLProc_(type, func1, func2); \
|
||||
}
|
||||
|
||||
static int check_token(const char *string, const char *token)
|
||||
{
|
||||
const char *s = string;
|
||||
|
@ -152,37 +101,23 @@ void load_ogl_functions(int mode)
|
|||
ogl_missing_func = NULL;
|
||||
|
||||
LoadOGLProc(PFNGLALPHAFUNCPROC, glAlphaFunc);
|
||||
LoadOGLProc(PFNGLARRAYELEMENTPROC, glArrayElement);
|
||||
LoadOGLProc(PFNGLBEGINPROC, glBegin);
|
||||
LoadOGLProc(PFNGLBINDTEXTUREPROC, glBindTexture);
|
||||
LoadOGLProc(PFNGLBLENDFUNCPROC, glBlendFunc);
|
||||
LoadOGLProc(PFNGLCLEARPROC, glClear);
|
||||
LoadOGLProc(PFNGLCLEARCOLORPROC, glClearColor);
|
||||
LoadOGLProc(PFNGLCOLOR3FPROC, glColor3f);
|
||||
LoadOGLProc(PFNGLCOLOR3FVPROC, glColor3fv);
|
||||
LoadOGLProc(PFNGLCOLOR3UBPROC, glColor3ub);
|
||||
LoadOGLProc(PFNGLCOLOR3UBVPROC, glColor3ubv);
|
||||
LoadOGLProc(PFNGLCOLOR4FPROC, glColor4f);
|
||||
LoadOGLProc(PFNGLCOLOR4FVPROC, glColor4fv);
|
||||
LoadOGLProc(PFNGLCOLOR4UBPROC, glColor4ub);
|
||||
LoadOGLProc(PFNGLCOLOR4UBVPROC, glColor4ubv);
|
||||
LoadOGLProc(PFNGLCOLORPOINTERPROC, glColorPointer);
|
||||
LoadOGLProc(PFNGLCULLFACEPROC, glCullFace);
|
||||
LoadOGLProc(PFNGLDELETETEXTURESPROC, glDeleteTextures);
|
||||
LoadOGLProc(PFNGLDEPTHFUNCPROC, glDepthFunc);
|
||||
LoadOGLProc(PFNGLDEPTHMASKPROC, glDepthMask);
|
||||
LoadOGLProc(PFNGLDEPTHRANGEPROC, glDepthRange);
|
||||
LoadOGLProc2(PFNGLDEPTHRANGEPROC, glDepthRange, glDepthRangef);
|
||||
LoadOGLProc(PFNGLDISABLEPROC, glDisable);
|
||||
LoadOGLProc(PFNGLDISABLECLIENTSTATEPROC, glDisableClientState);
|
||||
LoadOGLProc(PFNGLDRAWBUFFERPROC, glDrawBuffer);
|
||||
LoadOGLProc(PFNGLDRAWELEMENTSPROC, glDrawElements);
|
||||
LoadOGLProc(PFNGLDRAWPIXELSPROC, glDrawPixels);
|
||||
LoadOGLProc(PFNGLDRAWRANGEELEMENTSPROC, glDrawRangeElements);
|
||||
LoadOGLProc(PFNGLENABLEPROC, glEnable);
|
||||
LoadOGLProc(PFNGLENABLECLIENTSTATEPROC, glEnableClientState);
|
||||
LoadOGLProc(PFNGLENDPROC, glEnd);
|
||||
LoadOGLProc(PFNGLFRONTFACEPROC, glFrontFace);
|
||||
LoadOGLProc(PFNGLFRUSTUMPROC, glFrustum);
|
||||
LoadOGLProc(PFNGLGENTEXTURESPROC, glGenTextures);
|
||||
LoadOGLProc(PFNGLGETERRORPROC, glGetError);
|
||||
LoadOGLProc(PFNGLGETFLOATVPROC, glGetFloatv);
|
||||
|
@ -190,34 +125,10 @@ void load_ogl_functions(int mode)
|
|||
LoadOGLProc(PFNGLGETSTRINGPROC, glGetString);
|
||||
LoadOGLProc(PFNGLGETTEXPARAMETERFVPROC, glGetTexParameterfv);
|
||||
LoadOGLProc(PFNGLHINTPROC, glHint);
|
||||
LoadOGLProc(PFNGLLOADIDENTITYPROC, glLoadIdentity);
|
||||
LoadOGLProc(PFNGLLOADMATRIXFPROC, glLoadMatrixf);
|
||||
LoadOGLProc(PFNGLMATRIXMODEPROC, glMatrixMode);
|
||||
LoadOGLProc(PFNGLMULTMATRIXFPROC, glMultMatrixf);
|
||||
LoadOGLProc(PFNGLNORMALPOINTERPROC, glNormalPointer);
|
||||
LoadOGLProc(PFNGLORTHOPROC, glOrtho);
|
||||
LoadOGLProc(PFNGLPIXELSTOREIPROC, glPixelStorei);
|
||||
LoadOGLProc(PFNGLPIXELZOOMPROC, glPixelZoom);
|
||||
LoadOGLProc(PFNGLPOLYGONMODEPROC, glPolygonMode);
|
||||
LoadOGLProc(PFNGLPOLYGONOFFSETPROC, glPolygonOffset);
|
||||
LoadOGLProc(PFNGLPOPATTRIBPROC, glPopAttrib);
|
||||
LoadOGLProc(PFNGLPOPCLIENTATTRIBPROC, glPopClientAttrib);
|
||||
LoadOGLProc(PFNGLPOPMATRIXPROC, glPopMatrix);
|
||||
LoadOGLProc(PFNGLPUSHATTRIBPROC, glPushAttrib);
|
||||
LoadOGLProc(PFNGLPUSHCLIENTATTRIBPROC, glPushClientAttrib);
|
||||
LoadOGLProc(PFNGLPUSHMATRIXPROC, glPushMatrix);
|
||||
LoadOGLProc(PFNGLRASTERPOS2IPROC, glRasterPos2i);
|
||||
LoadOGLProc(PFNGLREADBUFFERPROC, glReadBuffer);
|
||||
LoadOGLProc(PFNGLREADPIXELSPROC, glReadPixels);
|
||||
LoadOGLProc(PFNGLROTATEFPROC, glRotatef);
|
||||
LoadOGLProc(PFNGLSCALEFPROC, glScalef);
|
||||
LoadOGLProc(PFNGLSHADEMODELPROC, glShadeModel);
|
||||
LoadOGLProc(PFNGLTEXCOORD2FPROC, glTexCoord2f);
|
||||
LoadOGLProc(PFNGLTEXCOORD2FVPROC, glTexCoord2fv);
|
||||
LoadOGLProc(PFNGLTEXCOORD3FPROC, glTexCoord3f);
|
||||
LoadOGLProc(PFNGLTEXCOORD3FVPROC, glTexCoord3fv);
|
||||
LoadOGLProc(PFNGLTEXCOORD4FPROC, glTexCoord4f);
|
||||
LoadOGLProc(PFNGLTEXCOORD4FVPROC, glTexCoord4fv);
|
||||
LoadOGLProc(PFNGLTEXCOORDPOINTERPROC, glTexCoordPointer);
|
||||
LoadOGLProc(PFNGLTEXENVFPROC, glTexEnvf);
|
||||
LoadOGLProc(PFNGLTEXENVFVPROC, glTexEnvfv);
|
||||
|
@ -226,23 +137,10 @@ void load_ogl_functions(int mode)
|
|||
LoadOGLProc(PFNGLTEXPARAMETERFPROC, glTexParameterf);
|
||||
LoadOGLProc(PFNGLTEXPARAMETERIPROC, glTexParameteri);
|
||||
LoadOGLProc(PFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D);
|
||||
LoadOGLProc(PFNGLTRANSLATEFPROC, glTranslatef);
|
||||
LoadOGLProc(PFNGLVERTEX2FPROC, glVertex2f);
|
||||
LoadOGLProc(PFNGLVERTEX2FVPROC, glVertex2fv);
|
||||
LoadOGLProc(PFNGLVERTEX3FPROC, glVertex3f);
|
||||
LoadOGLProc(PFNGLVERTEX3FVPROC, glVertex3fv);
|
||||
LoadOGLProc(PFNGLVERTEX4FPROC, glVertex4f);
|
||||
LoadOGLProc(PFNGLVERTEX4FVPROC, glVertex4fv);
|
||||
LoadOGLProc(PFNGLVERTEXPOINTERPROC, glVertexPointer);
|
||||
LoadOGLProc(PFNGLVIEWPORTPROC, glViewport);
|
||||
|
||||
if (!mode) {
|
||||
ogl_have_paletted_texture = 0;
|
||||
ogl_have_secondary_color = 0;
|
||||
|
||||
ogl_use_paletted_texture = 0;
|
||||
ogl_use_secondary_color = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -251,67 +149,24 @@ void load_ogl_functions(int mode)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
printf("GL_VENDOR: %s\n", pglGetString(GL_VENDOR));
|
||||
printf("GL_RENDERER: %s\n", pglGetString(GL_RENDERER));
|
||||
printf("GL_VERSION: %s\n", pglGetString(GL_VERSION));
|
||||
//printf("GL_SHADING_LANGUAGE_VERSION: %s\n", pglGetString(GL_SHADING_LANGUAGE_VERSION));
|
||||
printf("GL_EXTENSIONS: %s\n", pglGetString(GL_EXTENSIONS));
|
||||
#endif
|
||||
|
||||
ext = (const char *) pglGetString(GL_EXTENSIONS);
|
||||
|
||||
ogl_have_multisample_filter_hint = check_token(ext, "GL_NV_multisample_filter_hint");
|
||||
ogl_have_paletted_texture = check_token(ext, "GL_EXT_paletted_texture");
|
||||
ogl_have_secondary_color = check_token(ext, "GL_EXT_secondary_color");
|
||||
ogl_have_texture_filter_anisotropic = check_token(ext, "GL_EXT_texture_filter_anisotropic");
|
||||
|
||||
#ifndef GL_COLOR_TABLE_WIDTH_EXT
|
||||
#define GL_COLOR_TABLE_WIDTH_EXT GL_COLOR_TABLE_WIDTH
|
||||
#endif
|
||||
|
||||
if (ogl_have_paletted_texture) {
|
||||
ogl_missing_func = NULL;
|
||||
|
||||
LoadOGLProc(PFNGLCOLORTABLEEXTPROC, glColorTableEXT);
|
||||
LoadOGLProc(PFNGLGETCOLORTABLEPARAMETERIVEXTPROC, glGetColorTableParameterivEXT);
|
||||
|
||||
if (!ogl_missing_func) {
|
||||
GLint size;
|
||||
|
||||
pglColorTableEXT(GL_PROXY_TEXTURE_2D, GL_RGBA, 256, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
|
||||
pglGetColorTableParameterivEXT(GL_PROXY_TEXTURE_2D, GL_COLOR_TABLE_WIDTH_EXT, &size);
|
||||
|
||||
if (size != 256) {
|
||||
ogl_have_paletted_texture = 0;
|
||||
}
|
||||
} else {
|
||||
ogl_have_paletted_texture = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (ogl_have_secondary_color) {
|
||||
ogl_missing_func = NULL;
|
||||
|
||||
LoadOGLProc(PFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT);
|
||||
LoadOGLProc(PFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT);
|
||||
LoadOGLProc(PFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT);
|
||||
LoadOGLProc(PFNGLSECONDARYCOLOR3UBVEXTPROC, glSecondaryColor3ubvEXT);
|
||||
LoadOGLProc(PFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT);
|
||||
|
||||
if (ogl_missing_func) {
|
||||
ogl_have_secondary_color = 0;
|
||||
}
|
||||
}
|
||||
|
||||
ogl_use_multisample_filter_hint = ogl_have_multisample_filter_hint;
|
||||
ogl_use_paletted_texture = ogl_have_paletted_texture;
|
||||
ogl_use_secondary_color = ogl_have_secondary_color;
|
||||
ogl_use_texture_filter_anisotropic = ogl_have_texture_filter_anisotropic;
|
||||
|
||||
#if 0
|
||||
fprintf(stderr, "RENDER DEBUG: pal:%d sec:%d mfh:%d tfa:%d\n",
|
||||
ogl_use_paletted_texture,
|
||||
ogl_use_secondary_color,
|
||||
ogl_use_multisample_filter_hint,
|
||||
ogl_use_texture_filter_anisotropic
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
int check_for_errors(const char *file, int line)
|
||||
int check_for_errors_(const char *file, int line)
|
||||
{
|
||||
GLenum error;
|
||||
int diderror = 0;
|
||||
|
|
158
src/oglfunc.h
158
src/oglfunc.h
|
@ -5,25 +5,32 @@
|
|||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#if defined(USE_OPENGL_ES)
|
||||
#include "SDL_opengles.h"
|
||||
|
||||
// OpenGL compatibility
|
||||
typedef GLclampf GLclampd;
|
||||
typedef GLfloat GLdouble;
|
||||
|
||||
#else
|
||||
#include "SDL_opengl.h"
|
||||
//#include <GL/gl.h>
|
||||
//#include <GL/glext.h>
|
||||
#endif
|
||||
|
||||
#if !defined(GL_CLAMP_TO_EDGE)
|
||||
// Originally added by GL_SGIS_texture_edge_clamp; part of OpenGL 1.2 core.
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#endif
|
||||
|
||||
#if !defined(APIENTRY)
|
||||
#define APIENTRY
|
||||
#endif
|
||||
|
||||
typedef void (APIENTRY *PFNGLALPHAFUNCPROC)(GLenum, GLclampf);
|
||||
typedef void (APIENTRY *PFNGLARRAYELEMENTPROC)(GLint);
|
||||
typedef void (APIENTRY *PFNGLBEGINPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLBINDTEXTUREPROC)(GLenum, GLuint);
|
||||
typedef void (APIENTRY *PFNGLBLENDFUNCPROC)(GLenum, GLenum);
|
||||
typedef void (APIENTRY *PFNGLCLEARPROC)(GLbitfield);
|
||||
typedef void (APIENTRY *PFNGLCLEARCOLORPROC)(GLclampf, GLclampf, GLclampf, GLclampf);
|
||||
typedef void (APIENTRY *PFNGLCOLOR3FPROC)(GLfloat, GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLCOLOR3FVPROC)(const GLfloat *);
|
||||
typedef void (APIENTRY *PFNGLCOLOR3UBPROC)(GLubyte, GLubyte, GLubyte);
|
||||
typedef void (APIENTRY *PFNGLCOLOR3UBVPROC)(const GLubyte *);
|
||||
typedef void (APIENTRY *PFNGLCOLOR4FPROC)(GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLCOLOR4FVPROC)(const GLfloat *);
|
||||
typedef void (APIENTRY *PFNGLCOLOR4UBPROC)(GLubyte, GLubyte, GLubyte, GLubyte);
|
||||
typedef void (APIENTRY *PFNGLCOLOR4UBVPROC)(const GLubyte *);
|
||||
typedef void (APIENTRY *PFNGLCOLORPOINTERPROC)(GLint, GLenum, GLsizei, const GLvoid *);
|
||||
typedef void (APIENTRY *PFNGLCULLFACEPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLDELETETEXTURESPROC)(GLsizei,const GLuint*);
|
||||
|
@ -32,15 +39,10 @@ typedef void (APIENTRY *PFNGLDEPTHMASKPROC)(GLboolean);
|
|||
typedef void (APIENTRY *PFNGLDEPTHRANGEPROC)(GLclampd, GLclampd);
|
||||
typedef void (APIENTRY *PFNGLDISABLEPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLDISABLECLIENTSTATEPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLDRAWBUFFERPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLDRAWELEMENTSPROC)(GLenum, GLsizei, GLenum, const GLvoid *);
|
||||
typedef void (APIENTRY *PFNGLDRAWPIXELSPROC)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
||||
typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
|
||||
typedef void (APIENTRY *PFNGLENABLEPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLENABLECLIENTSTATEPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLENDPROC)(GLvoid);
|
||||
typedef void (APIENTRY *PFNGLFRONTFACEPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLFRUSTUMPROC)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
|
||||
typedef void (APIENTRY *PFNGLGENTEXTURESPROC)(GLsizei,GLuint*);
|
||||
typedef GLenum (APIENTRY *PFNGLGETERRORPROC)(void);
|
||||
typedef void (APIENTRY *PFNGLGETFLOATVPROC)(GLenum, GLfloat *);
|
||||
|
@ -48,34 +50,10 @@ typedef void (APIENTRY *PFNGLGETINTEGERVPROC)(GLenum, GLint *);
|
|||
typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLGETTEXPARAMETERFVPROC)(GLenum, GLenum, GLfloat*);
|
||||
typedef void (APIENTRY *PFNGLHINTPROC)(GLenum, GLenum);
|
||||
typedef void (APIENTRY *PFNGLLOADIDENTITYPROC)(void);
|
||||
typedef void (APIENTRY *PFNGLLOADMATRIXFPROC)(const GLfloat *);
|
||||
typedef void (APIENTRY *PFNGLMATRIXMODEPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLMULTMATRIXFPROC)(const GLfloat *);
|
||||
typedef void (APIENTRY *PFNGLNORMALPOINTERPROC)(GLenum, GLsizei, const GLvoid *);
|
||||
typedef void (APIENTRY *PFNGLORTHOPROC)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
|
||||
typedef void (APIENTRY *PFNGLPIXELSTOREIPROC)(GLenum, GLint);
|
||||
typedef void (APIENTRY *PFNGLPIXELZOOMPROC)(GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLPOLYGONMODEPROC)(GLenum, GLenum);
|
||||
typedef void (APIENTRY *PFNGLPOLYGONOFFSETPROC)(GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLPOPATTRIBPROC)(void);
|
||||
typedef void (APIENTRY *PFNGLPOPCLIENTATTRIBPROC)(void);
|
||||
typedef void (APIENTRY *PFNGLPOPMATRIXPROC)(void);
|
||||
typedef void (APIENTRY *PFNGLPUSHATTRIBPROC)(GLbitfield);
|
||||
typedef void (APIENTRY *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield);
|
||||
typedef void (APIENTRY *PFNGLPUSHMATRIXPROC)(void);
|
||||
typedef void (APIENTRY *PFNGLRASTERPOS2IPROC)(GLint, GLint);
|
||||
typedef void (APIENTRY *PFNGLREADBUFFERPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLREADPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
|
||||
typedef void (APIENTRY *PFNGLROTATEFPROC)(GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLSCALEFPROC)(GLfloat,GLfloat,GLfloat);
|
||||
typedef void (APIENTRY *PFNGLSHADEMODELPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLTEXCOORD2FPROC)(GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLTEXCOORD2FVPROC)(const GLfloat *);
|
||||
typedef void (APIENTRY *PFNGLTEXCOORD3FPROC)(GLfloat, GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLTEXCOORD3FVPROC)(const GLfloat *);
|
||||
typedef void (APIENTRY *PFNGLTEXCOORD4FPROC)(GLfloat, GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLTEXCOORD4FVPROC)(const GLfloat *);
|
||||
typedef void (APIENTRY *PFNGLTEXCOORDPOINTERPROC)(GLint, GLenum, GLsizei, const GLvoid *);
|
||||
typedef void (APIENTRY *PFNGLTEXENVFPROC)(GLenum, GLenum, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLTEXENVFVPROC)(GLenum, GLenum, const GLfloat *);
|
||||
|
@ -84,60 +62,15 @@ typedef void (APIENTRY *PFNGLTEXIMAGE2DPROC)(GLenum,GLint,GLint,GLsizei,GLsizei,
|
|||
typedef void (APIENTRY *PFNGLTEXPARAMETERFPROC)(GLenum, GLenum, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLTEXPARAMETERIPROC)(GLenum, GLenum, GLint);
|
||||
typedef void (APIENTRY *PFNGLTEXSUBIMAGE2DPROC)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*);
|
||||
typedef void (APIENTRY *PFNGLTRANSLATEFPROC)(GLfloat, GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLVERTEX2FPROC)(GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLVERTEX2FVPROC)(const GLfloat *);
|
||||
typedef void (APIENTRY *PFNGLVERTEX3FPROC)(GLfloat, GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLVERTEX3FVPROC)(const GLfloat *);
|
||||
typedef void (APIENTRY *PFNGLVERTEX4FPROC)(GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLVERTEX4FVPROC)(const GLfloat *);
|
||||
typedef void (APIENTRY *PFNGLVERTEXPOINTERPROC)(GLint, GLenum, GLsizei, const GLvoid *);
|
||||
typedef void (APIENTRY *PFNGLVIEWPORTPROC)(GLint, GLint, GLsizei, GLsizei);
|
||||
|
||||
/*
|
||||
typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
|
||||
typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
|
||||
typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
|
||||
typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
#endif
|
||||
|
||||
typedef void (APIENTRY *PFNGLXSWAPINTERVALSGIPROC)(int interval);
|
||||
|
||||
extern PFNGLALPHAFUNCPROC pglAlphaFunc;
|
||||
extern PFNGLARRAYELEMENTPROC pglArrayElement;
|
||||
extern PFNGLBEGINPROC pglBegin;
|
||||
extern PFNGLBINDTEXTUREPROC pglBindTexture;
|
||||
extern PFNGLBLENDFUNCPROC pglBlendFunc;
|
||||
extern PFNGLCLEARPROC pglClear;
|
||||
extern PFNGLCLEARCOLORPROC pglClearColor;
|
||||
extern PFNGLCOLOR3FPROC pglColor3f;
|
||||
extern PFNGLCOLOR3FVPROC pglColor3fv;
|
||||
extern PFNGLCOLOR3UBPROC pglColor3ub;
|
||||
extern PFNGLCOLOR3UBVPROC pglColor3ubv;
|
||||
extern PFNGLCOLOR4FPROC pglColor4f;
|
||||
extern PFNGLCOLOR4FVPROC pglColor4fv;
|
||||
extern PFNGLCOLOR4UBPROC pglColor4ub;
|
||||
extern PFNGLCOLOR4UBVPROC pglColor4ubv;
|
||||
extern PFNGLCOLORPOINTERPROC pglColorPointer;
|
||||
extern PFNGLCULLFACEPROC pglCullFace;
|
||||
extern PFNGLDELETETEXTURESPROC pglDeleteTextures;
|
||||
|
@ -146,15 +79,10 @@ extern PFNGLDEPTHMASKPROC pglDepthMask;
|
|||
extern PFNGLDEPTHRANGEPROC pglDepthRange;
|
||||
extern PFNGLDISABLEPROC pglDisable;
|
||||
extern PFNGLDISABLECLIENTSTATEPROC pglDisableClientState;
|
||||
extern PFNGLDRAWBUFFERPROC pglDrawBuffer;
|
||||
extern PFNGLDRAWELEMENTSPROC pglDrawElements;
|
||||
extern PFNGLDRAWPIXELSPROC pglDrawPixels;
|
||||
extern PFNGLDRAWRANGEELEMENTSPROC pglDrawRangeElements;
|
||||
extern PFNGLENABLEPROC pglEnable;
|
||||
extern PFNGLENABLECLIENTSTATEPROC pglEnableClientState;
|
||||
extern PFNGLENDPROC pglEnd;
|
||||
extern PFNGLFRONTFACEPROC pglFrontFace;
|
||||
extern PFNGLFRUSTUMPROC pglFrustum;
|
||||
extern PFNGLGENTEXTURESPROC pglGenTextures;
|
||||
extern PFNGLGETERRORPROC pglGetError;
|
||||
extern PFNGLGETFLOATVPROC pglGetFloatv;
|
||||
|
@ -162,34 +90,10 @@ extern PFNGLGETINTEGERVPROC pglGetIntegerv;
|
|||
extern PFNGLGETSTRINGPROC pglGetString;
|
||||
extern PFNGLGETTEXPARAMETERFVPROC pglGetTexParameterfv;
|
||||
extern PFNGLHINTPROC pglHint;
|
||||
extern PFNGLLOADIDENTITYPROC pglLoadIdentity;
|
||||
extern PFNGLLOADMATRIXFPROC pglLoadMatrixf;
|
||||
extern PFNGLMATRIXMODEPROC pglMatrixMode;
|
||||
extern PFNGLMULTMATRIXFPROC pglMultMatrixf;
|
||||
extern PFNGLNORMALPOINTERPROC pglNormalPointer;
|
||||
extern PFNGLORTHOPROC pglOrtho;
|
||||
extern PFNGLPIXELSTOREIPROC pglPixelStorei;
|
||||
extern PFNGLPIXELZOOMPROC pglPixelZoom;
|
||||
extern PFNGLPOLYGONMODEPROC pglPolygonMode;
|
||||
extern PFNGLPOLYGONOFFSETPROC pglPolygonOffset;
|
||||
extern PFNGLPOPATTRIBPROC pglPopAttrib;
|
||||
extern PFNGLPOPCLIENTATTRIBPROC pglPopClientAttrib;
|
||||
extern PFNGLPOPMATRIXPROC pglPopMatrix;
|
||||
extern PFNGLPUSHATTRIBPROC pglPushAttrib;
|
||||
extern PFNGLPUSHCLIENTATTRIBPROC pglPushClientAttrib;
|
||||
extern PFNGLPUSHMATRIXPROC pglPushMatrix;
|
||||
extern PFNGLRASTERPOS2IPROC pglRasterPos2i;
|
||||
extern PFNGLREADBUFFERPROC pglReadBuffer;
|
||||
extern PFNGLREADPIXELSPROC pglReadPixels;
|
||||
extern PFNGLROTATEFPROC pglRotatef;
|
||||
extern PFNGLSCALEFPROC pglScalef;
|
||||
extern PFNGLSHADEMODELPROC pglShadeModel;
|
||||
extern PFNGLTEXCOORD2FPROC pglTexCoord2f;
|
||||
extern PFNGLTEXCOORD2FVPROC pglTexCoord2fv;
|
||||
extern PFNGLTEXCOORD3FPROC pglTexCoord3f;
|
||||
extern PFNGLTEXCOORD3FVPROC pglTexCoord3fv;
|
||||
extern PFNGLTEXCOORD4FPROC pglTexCoord4f;
|
||||
extern PFNGLTEXCOORD4FVPROC pglTexCoord4fv;
|
||||
extern PFNGLTEXCOORDPOINTERPROC pglTexCoordPointer;
|
||||
extern PFNGLTEXENVFPROC pglTexEnvf;
|
||||
extern PFNGLTEXENVFVPROC pglTexEnvfv;
|
||||
|
@ -198,38 +102,18 @@ extern PFNGLTEXIMAGE2DPROC pglTexImage2D;
|
|||
extern PFNGLTEXPARAMETERFPROC pglTexParameterf;
|
||||
extern PFNGLTEXPARAMETERIPROC pglTexParameteri;
|
||||
extern PFNGLTEXSUBIMAGE2DPROC pglTexSubImage2D;
|
||||
extern PFNGLTRANSLATEFPROC pglTranslatef;
|
||||
extern PFNGLVERTEX2FPROC pglVertex2f;
|
||||
extern PFNGLVERTEX2FVPROC pglVertex2fv;
|
||||
extern PFNGLVERTEX3FPROC pglVertex3f;
|
||||
extern PFNGLVERTEX3FVPROC pglVertex3fv;
|
||||
extern PFNGLVERTEX4FPROC pglVertex4f;
|
||||
extern PFNGLVERTEX4FVPROC pglVertex4fv;
|
||||
extern PFNGLVERTEXPOINTERPROC pglVertexPointer;
|
||||
extern PFNGLVIEWPORTPROC pglViewport;
|
||||
|
||||
// GL_EXT_paletted_texture
|
||||
extern PFNGLCOLORTABLEEXTPROC pglColorTableEXT;
|
||||
extern PFNGLGETCOLORTABLEPARAMETERIVEXTPROC pglGetColorTableParameterivEXT;
|
||||
|
||||
// GL_EXT_secondary_color
|
||||
extern PFNGLSECONDARYCOLOR3FEXTPROC pglSecondaryColor3fEXT;
|
||||
extern PFNGLSECONDARYCOLOR3FVEXTPROC pglSecondaryColor3fvEXT;
|
||||
extern PFNGLSECONDARYCOLOR3UBEXTPROC pglSecondaryColor3ubEXT;
|
||||
extern PFNGLSECONDARYCOLOR3UBVEXTPROC pglSecondaryColor3ubvEXT;
|
||||
extern PFNGLSECONDARYCOLORPOINTEREXTPROC pglSecondaryColorPointerEXT;
|
||||
|
||||
extern int ogl_have_multisample_filter_hint;
|
||||
extern int ogl_have_paletted_texture;
|
||||
extern int ogl_have_secondary_color;
|
||||
extern int ogl_have_texture_filter_anisotropic;
|
||||
|
||||
extern int ogl_use_multisample_filter_hint;
|
||||
extern int ogl_use_paletted_texture;
|
||||
extern int ogl_use_secondary_color;
|
||||
extern int ogl_use_texture_filter_anisotropic;
|
||||
|
||||
extern void load_ogl_functions(int mode);
|
||||
extern int check_for_errors(const char *file, int line);
|
||||
|
||||
extern int check_for_errors_(const char *file, int line);
|
||||
#define check_for_errors() check_for_errors_(__FILE__, __LINE__)
|
||||
|
||||
#endif
|
||||
|
|
1274
src/opengl.c
1274
src/opengl.c
File diff suppressed because it is too large
Load diff
19
src/stubs.c
19
src/stubs.c
|
@ -167,25 +167,6 @@ void UnlockSurface()
|
|||
fprintf(stderr, "UnlockSurface()\n");
|
||||
}
|
||||
|
||||
void ReleaseDDSurface(void* DDSurface)
|
||||
{
|
||||
/*
|
||||
fprintf(stderr, "ReleaseDDSurface(%p)\n", DDSurface);
|
||||
*/
|
||||
D3DTexture *t = (D3DTexture *)DDSurface;
|
||||
|
||||
if (t->id > 0) {
|
||||
fprintf(stderr, "ReleaseDDSurface(%p) - OpenGL Object (tex = %d, %d, %d)\n", DDSurface, t->id, t->w, t->h);
|
||||
} else {
|
||||
if (t->buf) {
|
||||
free(t->buf);
|
||||
} else {
|
||||
fprintf(stderr, "ReleaseDDSurface(%p) - What is This? (tex = %d, %d, %d)\n", DDSurface, t->id, t->w, t->h);
|
||||
}
|
||||
}
|
||||
|
||||
free(t);
|
||||
}
|
||||
|
||||
BOOL ChangeDirectDrawObject()
|
||||
{
|
||||
|
|
|
@ -4,31 +4,28 @@
|
|||
struct AwBackupTexture;
|
||||
typedef struct AwBackupTexture * AW_BACKUPTEXTUREHANDLE;
|
||||
|
||||
// fake type used by opengl.c
|
||||
typedef struct DIRECTDRAWSURFACE
|
||||
{
|
||||
unsigned char *buf;
|
||||
int id;
|
||||
|
||||
int w;
|
||||
int h;
|
||||
|
||||
|
||||
unsigned int w;
|
||||
unsigned int h;
|
||||
|
||||
unsigned int IsNpot;
|
||||
unsigned int TexWidth;
|
||||
unsigned int TexHeight;
|
||||
float RecipW;
|
||||
float RecipH;
|
||||
|
||||
int filter;
|
||||
} DIRECTDRAWSURFACE;
|
||||
|
||||
typedef DIRECTDRAWSURFACE * LPDIRECTDRAWSURFACE;
|
||||
typedef DIRECTDRAWSURFACE DDSurface;
|
||||
|
||||
typedef struct DIRECT3DTEXTURE
|
||||
{
|
||||
unsigned char *buf;
|
||||
int id;
|
||||
|
||||
int w;
|
||||
int h;
|
||||
|
||||
int filter;
|
||||
} DIRECT3DTEXTURE;
|
||||
|
||||
typedef DIRECTDRAWSURFACE DIRECT3DTEXTURE;
|
||||
typedef DIRECT3DTEXTURE * LPDIRECT3DTEXTURE;
|
||||
typedef DIRECT3DTEXTURE D3DTexture;
|
||||
|
||||
|
|
|
@ -386,7 +386,7 @@ AwTl::SurfUnion AwBackupTexture::Restore(AwTl::CreateTextureParms const & rParam
|
|||
|
||||
if (!pixelFormat.validB)
|
||||
db_log3("AwCreateGraphic(): ERROR: pixel format not valid");
|
||||
if (!driverDesc.ddP || !driverDesc.validB && rParams.loadTextureB)
|
||||
if (!driverDesc.ddP || (!driverDesc.validB && rParams.loadTextureB))
|
||||
db_log3("AwCreateGraphic(): ERROR: driver description not valid");
|
||||
|
||||
awTlLastErr = pixelFormat.validB && driverDesc.ddP && (driverDesc.validB || !rParams.loadTextureB) ? AW_TLE_OK : AW_TLE_NOINIT;
|
||||
|
@ -426,13 +426,13 @@ void AwBackupTexture::ChoosePixelFormat(AwTl::CreateTextureParms const & _parmsR
|
|||
unsigned fMyFlags =
|
||||
_parmsR.flags & AW_TLF_PREVSRCALL ? db_assert1(_parmsR.restoreH), m_fFlags
|
||||
: _parmsR.flags & AW_TLF_PREVSRC ? db_assert1(_parmsR.restoreH),
|
||||
_parmsR.flags & ~AW_TLF_TRANSP | m_fFlags & AW_TLF_TRANSP
|
||||
((_parmsR.flags & ~AW_TLF_TRANSP) | (m_fFlags & AW_TLF_TRANSP))
|
||||
: _parmsR.flags;
|
||||
|
||||
// transparency?
|
||||
m_bTranspMask = HasTransparentMask(fMyFlags & AW_TLF_TRANSP ? true : false);
|
||||
|
||||
if (_parmsR.loadTextureB || fMyFlags & AW_TLF_TEXTURE)
|
||||
if (_parmsR.loadTextureB || (fMyFlags & AW_TLF_TEXTURE))
|
||||
{
|
||||
#if 0
|
||||
// use a texture format
|
||||
|
@ -521,13 +521,26 @@ AwTl::SurfUnion AwBackupTexture::CreateTexture(AwTl::CreateTextureParms const &
|
|||
{
|
||||
using namespace AwTl;
|
||||
|
||||
// fprintf(stderr, "AwBackupTexture::CreateTexture(...) This is where we could convert the image to RGB/RGBA, and so on\n");
|
||||
// which flags to use?
|
||||
unsigned fMyFlags =
|
||||
(_parmsR.flags & AW_TLF_PREVSRCALL) ? db_assert1(_parmsR.restoreH),
|
||||
(_parmsR.flags & (AW_TLF_CHECKLOST|AW_TLF_SKIPNOTLOST)) | (m_fFlags & ~(AW_TLF_CHECKLOST|AW_TLF_SKIPNOTLOST))
|
||||
: (_parmsR.flags & AW_TLF_PREVSRC) ? db_assert1(_parmsR.restoreH),
|
||||
((_parmsR.flags & ~AW_TLF_TRANSP) | (m_fFlags & AW_TLF_TRANSP))
|
||||
: _parmsR.flags;
|
||||
|
||||
if (_parmsR.originalWidthP) *_parmsR.originalWidthP = m_nWidth;
|
||||
if (_parmsR.originalHeightP) *_parmsR.originalHeightP = m_nHeight;
|
||||
|
||||
D3DTexture *Tex = (D3DTexture *)malloc(sizeof(D3DTexture));
|
||||
if (_parmsR.rectA != NULL) {
|
||||
fprintf(stderr, "AwBackupTexture::CreateTexture - rectangle cutouts?\n");
|
||||
}
|
||||
|
||||
if (pixelFormat.texB && (m_bTranspMask && (!pixelFormat.alphaB || fMyFlags & AW_TLF_CHROMAKEY))) {
|
||||
fprintf(stderr, "AwBackupTexture::CreateTexture - chroma\n");
|
||||
}
|
||||
|
||||
// convert asset to 32-bit rgba
|
||||
unsigned char *buf = (unsigned char *)malloc(m_nWidth * m_nHeight * 4);
|
||||
|
||||
Colour * paletteP = m_nPaletteSize ? GetPalette() : NULL;
|
||||
|
@ -573,19 +586,20 @@ AwTl::SurfUnion AwBackupTexture::CreateTexture(AwTl::CreateTextureParms const &
|
|||
|
||||
}
|
||||
|
||||
/* temp junk */
|
||||
// convert to texture
|
||||
D3DTexture *Tex = (D3DTexture *)calloc(1, sizeof(D3DTexture));
|
||||
|
||||
Tex->w = m_nWidth;
|
||||
Tex->h = m_nHeight;
|
||||
|
||||
if (pixelFormat.texB) {
|
||||
Tex->buf = NULL; /* not used */
|
||||
CreateOGLTexture(Tex, buf); /* this will set the id */
|
||||
free(buf);
|
||||
CreateOGLTexture(Tex, buf);
|
||||
} else {
|
||||
Tex->buf = buf; /* hey, I need this! */
|
||||
CreateIMGSurface(Tex, buf);
|
||||
}
|
||||
|
||||
|
||||
return static_cast<SurfUnion>(Tex);
|
||||
|
||||
#if 0
|
||||
|
||||
// which flags to use?
|
||||
|
|
|
@ -130,8 +130,7 @@ namespace AwTl {
|
|||
DDSurface * surfaceP;
|
||||
void * voidP;
|
||||
SurfUnion(){}
|
||||
SurfUnion(D3DTexture * p) : textureP(p){}
|
||||
SurfUnion(DDSurface * p) : surfaceP(p){}
|
||||
SurfUnion(void * p) : voidP(p){}
|
||||
};
|
||||
|
||||
union PtrUnion
|
||||
|
|
|
@ -581,6 +581,10 @@ a = itmp;}
|
|||
|
||||
#else
|
||||
|
||||
// parts of mathline.c that have been re-inlined.
|
||||
// MUL_FIXED, f2i
|
||||
#include "mathline.h"
|
||||
|
||||
/* inline assembly has been moved to mathline.c */
|
||||
void ADD_LL(LONGLONGCH *a, LONGLONGCH *b, LONGLONGCH *c);
|
||||
void ADD_LL_PP(LONGLONGCH *c, LONGLONGCH *a);
|
||||
|
@ -592,7 +596,6 @@ void EQUALS_LL(LONGLONGCH *a, LONGLONGCH *b);
|
|||
void NEG_LL(LONGLONGCH *a);
|
||||
void ASR_LL(LONGLONGCH *a, int shift);
|
||||
void IntToLL(LONGLONGCH *a, int *b);
|
||||
int MUL_FIXED(int a, int b);
|
||||
int DIV_FIXED(int a, int b);
|
||||
|
||||
#define DIV_INT(a, b) ((a) / (b))
|
||||
|
@ -602,20 +605,7 @@ int WideMulNarrowDiv(int a, int b, int c);
|
|||
void RotateVector_ASM(VECTORCH *v, MATRIXCH *m);
|
||||
void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m);
|
||||
|
||||
/*
|
||||
int FloatToInt(float);
|
||||
#define f2i(a, b) { a = FloatToInt(b); }
|
||||
*/
|
||||
|
||||
int SqRoot32(int A);
|
||||
void FloatToInt();
|
||||
extern float fti_fptmp;
|
||||
extern int fti_itmp;
|
||||
|
||||
#define f2i(a, b) { \
|
||||
fti_fptmp = (b); \
|
||||
FloatToInt(); \
|
||||
a = fti_itmp;}
|
||||
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue