avp/src/main.c
Timotej Lazar c4409487fd Const correct (most) strings
At least those cases that are reported by gcc and/or clang.
2020-05-30 02:32:30 +02:00

1432 lines
29 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "SDL.h"
#include "oglfunc.h"
#if !defined(_MSC_VER)
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
#include <getopt.h>
#endif
#include "fixer.h"
#include "3dc.h"
#include "platform.h"
#include "inline.h"
#include "gamedef.h"
#include "gameplat.h"
#include "ffstdio.h"
#include "vision.h"
#include "comp_shp.h"
#include "avp_envinfo.h"
#include "stratdef.h"
#include "bh_types.h"
#include "avp_userprofile.h"
#include "pldnet.h"
#include "cdtrackselection.h"
#include "gammacontrol.h"
#include "opengl.h"
#include "avp_menus.h"
#include "avp_mp_config.h"
#include "npcsetup.h"
#include "cdplayer.h"
#include "hud.h"
#include "player.h"
#include "mempool.h"
#include "avpview.h"
#include "consbind.hpp"
#include "progress_bar.h"
#include "scrshot.hpp"
#include "version.h"
#include "fmv.h"
#include "bink.h"
char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */
int DebouncedGotAnyKey;
unsigned char DebouncedKeyboardInput[MAX_NUMBER_OF_INPUT_KEYS];
int GotJoystick;
int GotMouse;
int JoystickEnabled;
int MouseVelX;
int MouseVelY;
extern int ScanDrawMode;
extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock;
extern unsigned char KeyboardInput[MAX_NUMBER_OF_INPUT_KEYS];
extern unsigned char GotAnyKey;
extern int NormalFrameTime;
SDL_Surface *surface;
SDL_Joystick *joy;
JOYINFOEX JoystickData;
JOYCAPS JoystickCaps;
/* defaults */
static int WantFullscreen = 0;
int WantSound = 1;
static int WantCDRom = 0;
static int WantJoystick = 0;
/* originally was "/usr/lib/libGL.so.1:/usr/lib/tls/libGL.so.1:/usr/X11R6/lib/libGL.so" */
static const char * opengl_library = NULL;
/* ** */
static void IngameKeyboardInput_ClearBuffer(void)
{
// clear the keyboard state
memset((void*) KeyboardInput, 0, MAX_NUMBER_OF_INPUT_KEYS);
GotAnyKey = 0;
}
void DirectReadKeyboard()
{
}
void DirectReadMouse()
{
}
void ReadJoysticks()
{
int axes, balls, hats;
Uint8 hat;
JoystickData.dwXpos = 0;
JoystickData.dwYpos = 0;
JoystickData.dwRpos = 0;
JoystickData.dwUpos = 0;
JoystickData.dwVpos = 0;
JoystickData.dwPOV = (DWORD) -1;
if (joy == NULL || !GotJoystick) {
return;
}
SDL_JoystickUpdate();
axes = SDL_JoystickNumAxes(joy);
balls = SDL_JoystickNumBalls(joy);
hats = SDL_JoystickNumHats(joy);
if (axes > 0) {
JoystickData.dwXpos = SDL_JoystickGetAxis(joy, 0) + 32768;
}
if (axes > 1) {
JoystickData.dwYpos = SDL_JoystickGetAxis(joy, 1) + 32768;
}
if (hats > 0) {
hat = SDL_JoystickGetHat(joy, 0);
switch (hat) {
default:
case SDL_HAT_CENTERED:
JoystickData.dwPOV = (DWORD) -1;
break;
case SDL_HAT_UP:
JoystickData.dwPOV = 0;
break;
case SDL_HAT_RIGHT:
JoystickData.dwPOV = 9000;
break;
case SDL_HAT_DOWN:
JoystickData.dwPOV = 18000;
break;
case SDL_HAT_LEFT:
JoystickData.dwPOV = 27000;
break;
case SDL_HAT_RIGHTUP:
JoystickData.dwPOV = 4500;
break;
case SDL_HAT_RIGHTDOWN:
JoystickData.dwPOV = 13500;
break;
case SDL_HAT_LEFTUP:
JoystickData.dwPOV = 31500;
break;
case SDL_HAT_LEFTDOWN:
JoystickData.dwPOV = 22500;
break;
}
}
}
/* ** */
unsigned char *GetScreenShot24(int *width, int *height)
{
unsigned char *buf;
// Uint16 redtable[256], greentable[256], bluetable[256];
if (surface == NULL) {
return NULL;
}
buf = (unsigned char *)malloc(surface->w * surface->h * 3);
if (surface->flags & SDL_OPENGL) {
pglPixelStorei(GL_PACK_ALIGNMENT, 1);
pglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
pglReadPixels(0, 0, surface->w, surface->h, GL_RGB, GL_UNSIGNED_BYTE, buf);
} else {
unsigned char *ptrd;
unsigned short int *ptrs;
int x, y;
if (SDL_MUSTLOCK(surface)) {
if (SDL_LockSurface(surface) < 0) {
free(buf);
return NULL; /* ... */
}
}
ptrd = buf;
for (y = 0; y < surface->h; y++) {
ptrs = (unsigned short *)(((unsigned char *)surface->pixels) + (surface->h-y-1)*surface->pitch);
for (x = 0; x < surface->w; x++) {
unsigned int c;
c = *ptrs;
ptrd[0] = (c & 0xF800)>>8;
ptrd[1] = (c & 0x07E0)>>3;
ptrd[2] = (c & 0x001F)<<3;
ptrs++;
ptrd += 3;
}
}
if (SDL_MUSTLOCK(surface)) {
SDL_UnlockSurface(surface);
}
}
*width = surface->w;
*height = surface->h;
#if 0
if (SDL_GetGammaRamp(redtable, greentable, bluetable) != -1) {
unsigned char *ptr;
int i;
ptr = buf;
for (i = 0; i < surface->w*surface->h; i++) {
ptr[i*3+0] = redtable[ptr[i*3+0]]>>8;
ptr[i*3+1] = greentable[ptr[i*3+1]]>>8;
ptr[i*3+2] = bluetable[ptr[i*3+2]]>>8;
ptr += 3;
}
}
#endif
return buf;
}
/* ** */
PROCESSORTYPES ReadProcessorType()
{
return PType_PentiumMMX;
}
/* ** */
typedef struct VideoModeStruct
{
int w;
int h;
int available;
} VideoModeStruct;
VideoModeStruct VideoModeList[] = {
{ 512, 384, 0 },
{ 640, 480, 0 },
{ 720, 480, 0 },
{ 800, 600, 0 },
{ 1366, 768, 0 },
{ 1152, 864, 0 },
{ 1280, 720, 0 },
{ 1280, 768, 0 },
{ 1280, 960, 0 },
{ 1280, 1024, 0 },
{ 1600, 1200, 0 },
{ 1920, 1080, 0 },
{ 1920, 1200, 0 }
};
int CurrentVideoMode;
const int TotalVideoModes = sizeof(VideoModeList) / sizeof(VideoModeList[0]);
void LoadDeviceAndVideoModePreferences()
{
FILE *fp;
int mode;
fp = OpenGameFile("AvP_TempVideo.cfg", FILEMODE_READONLY, FILETYPE_CONFIG);
if (fp != NULL) {
if (fscanf(fp, "%d", &mode) == 1) {
fclose(fp);
if (mode >= 0 && mode < TotalVideoModes && VideoModeList[mode].available) {
CurrentVideoMode = mode;
return;
}
} else {
fclose(fp);
}
}
/* No, or invalid, mode found */
/* Try 640x480 first */
if (VideoModeList[1].available) {
CurrentVideoMode = 1;
} else {
int i;
for (i = 0; i < TotalVideoModes; i++) {
if (VideoModeList[i].available) {
CurrentVideoMode = i;
break;
}
}
}
}
void SaveDeviceAndVideoModePreferences()
{
FILE *fp;
fp = OpenGameFile("AvP_TempVideo.cfg", FILEMODE_WRITEONLY, FILETYPE_CONFIG);
if (fp != NULL) {
fprintf(fp, "%d\n", CurrentVideoMode);
fclose(fp);
}
}
void PreviousVideoMode2()
{
int cur = CurrentVideoMode;
do {
if (cur == 0)
cur = TotalVideoModes;
cur--;
if (cur == CurrentVideoMode)
return;
} while(!VideoModeList[cur].available);
CurrentVideoMode = cur;
}
void NextVideoMode2()
{
int cur = CurrentVideoMode;
do {
cur++;
if (cur == TotalVideoModes)
cur = 0;
if (cur == CurrentVideoMode)
return;
} while(!VideoModeList[cur].available);
CurrentVideoMode = cur;
}
const char *GetVideoModeDescription2()
{
return "SDL";
}
const char *GetVideoModeDescription3()
{
static char buf[64];
_snprintf(buf, 64, "%dx%d", VideoModeList[CurrentVideoMode].w, VideoModeList[CurrentVideoMode].h);
return buf;
}
int InitSDL()
{
SDL_Rect **SDL_AvailableVideoModes;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "SDL Init failed: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
atexit(SDL_Quit);
// needs to be cleaned up; SDL_VideoModeOK and SDL_ListModes aren't compatible
SDL_AvailableVideoModes = (SDL_Rect **)-1; //SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);
if (SDL_AvailableVideoModes == NULL)
return -1;
if (SDL_AvailableVideoModes != (SDL_Rect **)-1) {
int i, j, foundit;
foundit = 0;
for (i = 0; i < TotalVideoModes; i++) {
SDL_Rect **modes = SDL_AvailableVideoModes;
for (j = 0; modes[j]; j++) {
if (modes[j]->w >= VideoModeList[i].w &&
modes[j]->h >= VideoModeList[i].h) {
if (SDL_VideoModeOK(VideoModeList[i].w, VideoModeList[i].h, 16, SDL_FULLSCREEN | SDL_OPENGL)) {
/* assume SDL isn't lying to us */
VideoModeList[i].available = 1;
foundit = 1;
}
break;
}
}
}
if (foundit == 0)
return -1;
} else {
int i, foundit;
foundit = 0;
for (i = 0; i < TotalVideoModes; i++) {
if (SDL_VideoModeOK(VideoModeList[i].w, VideoModeList[i].h, 16, SDL_FULLSCREEN | SDL_OPENGL)) {
/* assume SDL isn't lying to us */
VideoModeList[i].available = 1;
foundit = 1;
}
}
if (foundit == 0)
return -1;
}
LoadDeviceAndVideoModePreferences();
if (WantJoystick) {
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
if (SDL_NumJoysticks() > 0) {
/* TODO: make joystick number a configuration parameter */
joy = SDL_JoystickOpen(0);
if (joy) {
GotJoystick = 1;
}
JoystickCaps.wCaps = 0; /* no rudder... ? */
JoystickData.dwXpos = 0;
JoystickData.dwYpos = 0;
JoystickData.dwRpos = 0;
JoystickData.dwUpos = 0;
JoystickData.dwVpos = 0;
JoystickData.dwPOV = (DWORD) -1;
}
}
surface = NULL;
return 0;
}
/* ** */
static void load_opengl_library(const char *lib)
{
char tmppath[PATH_MAX];
size_t len, copylen;
if (lib == NULL) {
if (SDL_GL_LoadLibrary(NULL) == 0) {
/* success */
return;
}
fprintf( stderr, "ERROR: no opengl libraries given\n" );
exit( EXIT_FAILURE );
}
while (lib != NULL && *lib) {
len = strcspn(lib, ":");
copylen = min(len, PATH_MAX-1);
strncpy(tmppath, lib, copylen);
tmppath[copylen] = 0;
if (SDL_GL_LoadLibrary(tmppath) == 0) {
/* success */
return;
}
lib += len;
lib += strspn(lib, ":");
}
fprintf(stderr, "ERROR: unable to initialize opengl library: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
int SetSoftVideoMode(int Width, int Height, int Depth)
{
SDL_GrabMode isgrab;
int flags;
load_ogl_functions(0);
/*
let sdl try loading the opengl library, to see if it is even available
this is definitely not enough, but it's a start...
*/
if (!surface || !(surface->flags & SDL_OPENGL)) {
load_opengl_library(opengl_library);
}
ScanDrawMode = ScanDrawD3DHardwareRGB;
GotMouse = 1;
flags = SDL_SWSURFACE|SDL_DOUBLEBUF;
if (surface != NULL) {
if (surface->flags & SDL_FULLSCREEN)
flags |= SDL_FULLSCREEN;
isgrab = SDL_WM_GrabInput(SDL_GRAB_QUERY);
SDL_FreeSurface(surface);
} else {
if (WantFullscreen)
flags |= SDL_FULLSCREEN;
isgrab = SDL_GRAB_OFF;
}
// reset input
IngameKeyboardInput_ClearBuffer();
// force restart the video system
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_InitSubSystem(SDL_INIT_VIDEO);
if ((surface = SDL_SetVideoMode(Width, Height, Depth, flags)) == NULL) {
fprintf(stderr, "(Software) SDL SetVideoMode failed: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
SDL_WM_SetCaption("Aliens vs Predator", "Aliens vs Predator");
/* this is for supporting keyboard input processing with little hassle */
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
SDL_EnableUNICODE(1); /* toggle it to ON */
if (isgrab == SDL_GRAB_ON)
SDL_WM_GrabInput(SDL_GRAB_ON);
if ((surface->flags & SDL_FULLSCREEN) ||
(SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON))
SDL_ShowCursor(0);
ScreenDescriptorBlock.SDB_Width = Width;
ScreenDescriptorBlock.SDB_Height = Height;
ScreenDescriptorBlock.SDB_CentreX = Width/2;
ScreenDescriptorBlock.SDB_CentreY = Height/2;
ScreenDescriptorBlock.SDB_ProjX = Width/2;
ScreenDescriptorBlock.SDB_ProjY = Height/2;
ScreenDescriptorBlock.SDB_ClipLeft = 0;
ScreenDescriptorBlock.SDB_ClipRight = Width;
ScreenDescriptorBlock.SDB_ClipUp = 0;
ScreenDescriptorBlock.SDB_ClipDown = Height;
return 0;
}
int SetOGLVideoMode(int Width, int Height)
{
SDL_GrabMode isgrab;
int flags;
ScanDrawMode = ScanDrawD3DHardwareRGB;
GotMouse = 1;
load_ogl_functions(0);
flags = SDL_OPENGL;
if (surface != NULL) {
if (surface->flags & SDL_FULLSCREEN)
flags |= SDL_FULLSCREEN;
isgrab = SDL_WM_GrabInput(SDL_GRAB_QUERY);
SDL_FreeSurface(surface);
} else {
if (WantFullscreen) {
flags |= SDL_FULLSCREEN;
}
isgrab = SDL_GRAB_OFF;
}
// reset input
IngameKeyboardInput_ClearBuffer();
// force restart the video system
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_InitSubSystem(SDL_INIT_VIDEO);
load_opengl_library(opengl_library);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// These should be configurable video options.
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
if ((surface = SDL_SetVideoMode(Width, Height, 0, flags)) == NULL) {
fprintf(stderr, "(OpenGL) SDL SetVideoMode failed: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
load_ogl_functions(1);
SDL_WM_SetCaption("Aliens vs Predator", "Aliens vs Predator");
/* this is for supporting keyboard input processing with little hassle */
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
SDL_EnableUNICODE(1); /* toggle it to ON */
if (isgrab == SDL_GRAB_ON)
SDL_WM_GrabInput(SDL_GRAB_ON);
if ((surface->flags & SDL_FULLSCREEN) ||
(SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON))
SDL_ShowCursor(0);
pglViewport(0, 0, Width, Height);
pglEnable(GL_BLEND);
pglBlendFunc(GL_SRC_ALPHA, GL_ONE);
pglEnable(GL_DEPTH_TEST);
pglDepthFunc(GL_LEQUAL);
pglDepthMask(GL_TRUE);
pglDepthRange(0.0, 1.0);
pglDisable(GL_CULL_FACE);
pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
ScreenDescriptorBlock.SDB_Width = Width;
ScreenDescriptorBlock.SDB_Height = Height;
ScreenDescriptorBlock.SDB_CentreX = Width/2;
ScreenDescriptorBlock.SDB_CentreY = Height/2;
ScreenDescriptorBlock.SDB_ProjX = Width/2;
ScreenDescriptorBlock.SDB_ProjY = Height/2;
ScreenDescriptorBlock.SDB_ClipLeft = 0;
ScreenDescriptorBlock.SDB_ClipRight = Width;
ScreenDescriptorBlock.SDB_ClipUp = 0;
ScreenDescriptorBlock.SDB_ClipDown = Height;
load_ogl_functions(1);
InitOpenGL(1);
return 0;
}
int InitialiseWindowsSystem(HANDLE hInstance, int nCmdShow, int WinInitMode)
{
return 0;
}
int ExitWindowsSystem()
{
if (joy) {
SDL_JoystickClose(joy);
}
load_ogl_functions(0);
if (surface) {
SDL_FreeSurface(surface);
}
surface = NULL;
return 0;
}
static int GotPrintScn, HavePrintScn;
static int KeySymToKey(int keysym)
{
switch(keysym) {
case SDLK_ESCAPE:
return KEY_ESCAPE;
case SDLK_0:
return KEY_0;
case SDLK_1:
return KEY_1;
case SDLK_2:
return KEY_2;
case SDLK_3:
return KEY_3;
case SDLK_4:
return KEY_4;
case SDLK_5:
return KEY_5;
case SDLK_6:
return KEY_6;
case SDLK_7:
return KEY_7;
case SDLK_8:
return KEY_8;
case SDLK_9:
return KEY_9;
case SDLK_a:
return KEY_A;
case SDLK_b:
return KEY_B;
case SDLK_c:
return KEY_C;
case SDLK_d:
return KEY_D;
case SDLK_e:
return KEY_E;
case SDLK_f:
return KEY_F;
case SDLK_g:
return KEY_G;
case SDLK_h:
return KEY_H;
case SDLK_i:
return KEY_I;
case SDLK_j:
return KEY_J;
case SDLK_k:
return KEY_K;
case SDLK_l:
return KEY_L;
case SDLK_m:
return KEY_M;
case SDLK_n:
return KEY_N;
case SDLK_o:
return KEY_O;
case SDLK_p:
return KEY_P;
case SDLK_q:
return KEY_Q;
case SDLK_r:
return KEY_R;
case SDLK_s:
return KEY_S;
case SDLK_t:
return KEY_T;
case SDLK_u:
return KEY_U;
case SDLK_v:
return KEY_V;
case SDLK_w:
return KEY_W;
case SDLK_x:
return KEY_X;
case SDLK_y:
return KEY_Y;
case SDLK_z:
return KEY_Z;
case SDLK_LEFT:
return KEY_LEFT;
case SDLK_RIGHT:
return KEY_RIGHT;
case SDLK_UP:
return KEY_UP;
case SDLK_DOWN:
return KEY_DOWN;
case SDLK_RETURN:
return KEY_CR;
case SDLK_TAB:
return KEY_TAB;
case SDLK_INSERT:
return KEY_INS;
case SDLK_DELETE:
return KEY_DEL;
case SDLK_END:
return KEY_END;
case SDLK_HOME:
return KEY_HOME;
case SDLK_PAGEUP:
return KEY_PAGEUP;
case SDLK_PAGEDOWN:
return KEY_PAGEDOWN;
case SDLK_BACKSPACE:
return KEY_BACKSPACE;
case SDLK_COMMA:
return KEY_COMMA;
case SDLK_PERIOD:
return KEY_FSTOP;
case SDLK_SPACE:
return KEY_SPACE;
case SDLK_LSHIFT:
return KEY_LEFTSHIFT;
case SDLK_RSHIFT:
return KEY_RIGHTSHIFT;
case SDLK_LALT:
return KEY_LEFTALT;
case SDLK_RALT:
return KEY_RIGHTALT;
case SDLK_LCTRL:
return KEY_LEFTCTRL;
case SDLK_RCTRL:
return KEY_RIGHTCTRL;
case SDLK_CAPSLOCK:
return KEY_CAPS;
case SDLK_NUMLOCK:
return KEY_NUMLOCK;
case SDLK_SCROLLOCK:
return KEY_SCROLLOK;
case SDLK_KP0:
return KEY_NUMPAD0;
case SDLK_KP1:
return KEY_NUMPAD1;
case SDLK_KP2:
return KEY_NUMPAD2;
case SDLK_KP3:
return KEY_NUMPAD3;
case SDLK_KP4:
return KEY_NUMPAD4;
case SDLK_KP5:
return KEY_NUMPAD5;
case SDLK_KP6:
return KEY_NUMPAD6;
case SDLK_KP7:
return KEY_NUMPAD7;
case SDLK_KP8:
return KEY_NUMPAD8;
case SDLK_KP9:
return KEY_NUMPAD9;
case SDLK_KP_MINUS:
return KEY_NUMPADSUB;
case SDLK_KP_PLUS:
return KEY_NUMPADADD;
case SDLK_KP_PERIOD:
return KEY_NUMPADDEL;
case SDLK_KP_ENTER:
return KEY_NUMPADENTER;
case SDLK_KP_DIVIDE:
return KEY_NUMPADDIVIDE;
case SDLK_KP_MULTIPLY:
return KEY_NUMPADMULTIPLY;
case SDLK_LEFTBRACKET:
return KEY_LBRACKET;
case SDLK_RIGHTBRACKET:
return KEY_RBRACKET;
case SDLK_SEMICOLON:
return KEY_SEMICOLON;
case SDLK_QUOTE:
return KEY_APOSTROPHE;
case SDLK_BACKQUOTE:
return KEY_GRAVE;
case SDLK_BACKSLASH:
return KEY_BACKSLASH;
case SDLK_SLASH:
return KEY_SLASH;
/* case SDLK_
return KEY_CAPITAL; */
case SDLK_MINUS:
return KEY_MINUS;
case SDLK_EQUALS:
return KEY_EQUALS;
case SDLK_LSUPER:
return KEY_LWIN;
case SDLK_RSUPER:
return KEY_RWIN;
/* case SDLK_
return KEY_APPS; */
case SDLK_F1:
return KEY_F1;
case SDLK_F2:
return KEY_F2;
case SDLK_F3:
return KEY_F3;
case SDLK_F4:
return KEY_F4;
case SDLK_F5:
return KEY_F5;
case SDLK_F6:
return KEY_F6;
case SDLK_F7:
return KEY_F7;
case SDLK_F8:
return KEY_F8;
case SDLK_F9:
return KEY_F9;
case SDLK_F10:
return KEY_F10;
case SDLK_F11:
return KEY_F11;
case SDLK_F12:
return KEY_F12;
/* finish foreign keys */
default:
return -1;
}
}
static void handle_keypress(int key, int unicode, int press)
{
void RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_CHAR(char Ch);
void RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(int wParam);
if (key == -1)
return;
if (press) {
switch(key) {
case KEY_BACKSPACE:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_BACK);
break;
case KEY_END:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_END);
break;
case KEY_HOME:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_HOME);
break;
case KEY_LEFT:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_LEFT);
break;
case KEY_UP:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_UP);
break;
case KEY_RIGHT:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_RIGHT);
break;
case KEY_DOWN:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_DOWN);
break;
case KEY_INS:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_INSERT);
break;
case KEY_DEL:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_DELETE);
break;
case KEY_TAB:
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(VK_TAB);
break;
default:
if (unicode && !(unicode & 0xFF80)) {
RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_CHAR(unicode);
KeyboardEntryQueue_Add(unicode);
}
break;
}
}
if (press && !KeyboardInput[key]) {
DebouncedKeyboardInput[key] = 1;
DebouncedGotAnyKey = 1;
}
if (press)
GotAnyKey = 1;
KeyboardInput[key] = press;
}
static void handle_buttonpress(int button, int press)
{
int key;
switch(button) {
case 4: /* mouse wheel up */
key = KEY_MOUSEWHEELUP;
break;
case 5: /* mouse wheel down */
key = KEY_MOUSEWHEELDOWN;
break;
default: /* other buttons are handled elsewhere */
return;
}
/* since this currently only handles wheel up/down */
if (press == 0)
return;
if (press && !KeyboardInput[key]) {
DebouncedKeyboardInput[key] = 1;
}
GotAnyKey = 1;
KeyboardInput[key] = press;
}
void CheckForWindowsMessages()
{
SDL_Event event;
int x, y, buttons, wantmouse;
GotAnyKey = 0;
DebouncedGotAnyKey = 0;
memset(DebouncedKeyboardInput, 0, sizeof(DebouncedKeyboardInput));
wantmouse = (surface->flags & SDL_FULLSCREEN) ||
(SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON);
KeyboardInput[KEY_MOUSEWHEELUP] = 0;
KeyboardInput[KEY_MOUSEWHEELDOWN] = 0;
if (SDL_PollEvent(&event)) {
do {
switch(event.type) {
case SDL_MOUSEBUTTONDOWN:
if (wantmouse)
handle_buttonpress(event.button.button, 1);
break;
case SDL_MOUSEBUTTONUP:
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_PRINT) {
if (HavePrintScn == 0)
GotPrintScn = 1;
HavePrintScn = 1;
} else {
handle_keypress(KeySymToKey(event.key.keysym.sym), event.key.keysym.unicode, 1);
}
break;
case SDL_KEYUP:
if (event.key.keysym.sym == SDLK_PRINT) {
GotPrintScn = 0;
HavePrintScn = 0;
} else {
handle_keypress(KeySymToKey(event.key.keysym.sym), 0, 0);
}
break;
case SDL_QUIT:
AvP.MainLoopRunning = 0; /* TODO */
break;
}
} while (SDL_PollEvent(&event));
}
buttons = SDL_GetRelativeMouseState(&x, &y);
if (wantmouse) {
if (buttons & SDL_BUTTON(1))
handle_keypress(KEY_LMOUSE, 0, 1);
else
handle_keypress(KEY_LMOUSE, 0, 0);
if (buttons & SDL_BUTTON(2))
handle_keypress(KEY_MMOUSE, 0, 1);
else
handle_keypress(KEY_MMOUSE, 0, 0);
if (buttons & SDL_BUTTON(3))
handle_keypress(KEY_RMOUSE, 0, 1);
else
handle_keypress(KEY_RMOUSE, 0, 0);
MouseVelX = DIV_FIXED(x, NormalFrameTime);
MouseVelY = DIV_FIXED(y, NormalFrameTime);
} else {
KeyboardInput[KEY_LMOUSE] = 0;
KeyboardInput[KEY_MMOUSE] = 0;
KeyboardInput[KEY_RMOUSE] = 0;
MouseVelX = 0;
MouseVelY = 0;
}
if (GotJoystick) {
int numbuttons;
SDL_JoystickUpdate();
numbuttons = SDL_JoystickNumButtons(joy);
if (numbuttons > 16) numbuttons = 16;
for (x = 0; x < numbuttons; x++) {
if (SDL_JoystickGetButton(joy, x)) {
GotAnyKey = 1;
if (!KeyboardInput[KEY_JOYSTICK_BUTTON_1+x]) {
KeyboardInput[KEY_JOYSTICK_BUTTON_1+x] = 1;
DebouncedKeyboardInput[KEY_JOYSTICK_BUTTON_1+x] = 1;
}
} else {
KeyboardInput[KEY_JOYSTICK_BUTTON_1+x] = 0;
}
}
}
if ((KeyboardInput[KEY_LEFTALT]||KeyboardInput[KEY_RIGHTALT]) && DebouncedKeyboardInput[KEY_CR]) {
SDL_GrabMode gm;
SDL_WM_ToggleFullScreen(surface);
gm = SDL_WM_GrabInput(SDL_GRAB_QUERY);
if (gm == SDL_GRAB_OFF && !(surface->flags & SDL_FULLSCREEN))
SDL_ShowCursor(1);
else
SDL_ShowCursor(0);
}
if (KeyboardInput[KEY_LEFTCTRL] && DebouncedKeyboardInput[KEY_G]) {
SDL_GrabMode gm;
gm = SDL_WM_GrabInput(SDL_GRAB_QUERY);
SDL_WM_GrabInput((gm == SDL_GRAB_ON) ? SDL_GRAB_OFF : SDL_GRAB_ON);
gm = SDL_WM_GrabInput(SDL_GRAB_QUERY);
if (gm == SDL_GRAB_OFF && !(surface->flags & SDL_FULLSCREEN))
SDL_ShowCursor(1);
else
SDL_ShowCursor(0);
}
if (GotPrintScn) {
GotPrintScn = 0;
ScreenShot();
}
}
void InGameFlipBuffers()
{
SDL_GL_SwapBuffers();
}
void FlipBuffers()
{
SDL_Flip(surface);
}
char *AvpCDPath = 0;
#if !defined(_MSC_VER)
static const struct option getopt_long_options[] = {
{ "help", 0, NULL, 'h' },
{ "version", 0, NULL, 'v' },
{ "fullscreen", 0, NULL, 'f' },
{ "windowed", 0, NULL, 'w' },
{ "nosound", 0, NULL, 's' },
{ "nocdrom", 0, NULL, 'c' },
{ "nojoy", 0, NULL, 'j' },
{ "debug", 0, NULL, 'd' },
{ "withgl", 1, NULL, 'g' },
/*
{ "loadrifs", 1, NULL, 'l' },
{ "server", 0, someval, 1 },
{ "client", 1, someval, 2 },
*/
{ NULL, 0, NULL, 0 },
};
#endif
static const char *usage_string =
"Aliens vs Predator Linux - http://www.icculus.org/avp/\n"
"Based on Rebellion Developments AvP Gold source\n"
" [-h | --help] Display this help message\n"
" [-v | --version] Display the game version\n"
" [-f | --fullscreen] Run the game fullscreen\n"
" [-w | --windowed] Run the game in a window\n"
" [-s | --nosound] Do not access the soundcard\n"
" [-c | --nocdrom] Do not access the CD-ROM\n"
" [-j | --nojoy] Do not access the joystick\n"
" [-g | --withgl] [x] Use [x] instead of /usr/lib/libGL.so.1 for OpenGL\n"
" [-d | --debug] Enable debugging commands\n"
;
int main(int argc, char *argv[])
{
#if !defined(_MSC_VER)
int c;
opterr = 0;
while ((c = getopt_long(argc, argv, "hvfwscdg:", getopt_long_options, NULL)) != -1) {
switch(c) {
case 'h':
printf("%s", usage_string);
exit(EXIT_SUCCESS);
case 'v':
printf("%s", AvPVersionString);
exit(EXIT_SUCCESS);
case 'f':
WantFullscreen = 1;
break;
case 'w':
WantFullscreen = 0;
break;
case 's':
WantSound = 0;
break;
case 'c':
WantCDRom = 0;
break;
case 'j':
WantJoystick = 0;
break;
case 'd': {
extern int DebuggingCommandsActive;
DebuggingCommandsActive = 1;
}
break;
case 'g':
opengl_library = optarg;
break;
default:
printf("%s", usage_string);
exit(EXIT_FAILURE);
}
}
#endif
InitGameDirectories(argv[0]);
if (InitSDL() == -1) {
fprintf(stderr, "Could not find a sutable resolution!\n");
fprintf(stderr, "At least 512x384 is needed. Does OpenGL work?\n");
exit(EXIT_FAILURE);
}
LoadCDTrackList();
SetFastRandom();
#if MARINE_DEMO
ffInit("fastfile/mffinfo.txt","fastfile/");
#elif ALIEN_DEMO
ffInit("alienfastfile/ffinfo.txt","alienfastfile/");
#else
ffInit("fastfile/ffinfo.txt","fastfile/");
#endif
InitGame();
SetSoftVideoMode(640, 480, 16);
InitialVideoMode();
/* Env_List can probably be removed */
Env_List[0]->main = LevelName;
InitialiseSystem();
InitialiseRenderer();
LoadKeyConfiguration();
SoundSys_Start();
BinkSys_Init();
if (WantCDRom) CDDA_Start();
InitTextStrings();
BuildMultiplayerLevelNameArray();
ChangeDirectDrawObject();
AvP.LevelCompleted = 0;
LoadSounds("PLAYER");
/* is this still neccessary? */
AvP.CurrentEnv = AvP.StartingEnv = 0;
#if ALIEN_DEMO
AvP.PlayerType = I_Alien;
SetLevelToLoad(AVP_ENVIRONMENT_INVASION_A);
#elif PREDATOR_DEMO
AvP.PlayerType = I_Predator;
SetLevelToLoad(AVP_ENVIRONMENT_INVASION_P);
#elif MARINE_DEMO
AvP.PlayerType = I_Marine;
SetLevelToLoad(AVP_ENVIRONMENT_INVASION);
#endif
#if !(ALIEN_DEMO|PREDATOR_DEMO|MARINE_DEMO)
while (AvP_MainMenus())
#else
if (AvP_MainMenus())
#endif
{
int menusActive = 0;
int thisLevelHasBeenCompleted = 0;
/* turn off any special effects */
d3d_light_ctrl.ctrl = LCCM_NORMAL;
SetOGLVideoMode(VideoModeList[CurrentVideoMode].w, VideoModeList[CurrentVideoMode].h);
InitialiseGammaSettings(RequestedGammaSetting);
start_of_loaded_shapes = load_precompiled_shapes();
InitCharacter();
LoadRifFile(); /* sets up a map */
AssignAllSBNames();
StartGame();
ffcloseall();
AvP.MainLoopRunning = 1;
ScanImagesForFMVs();
ResetFrameCounter();
Game_Has_Loaded();
ResetFrameCounter();
if(AvP.Network!=I_No_Network)
{
/*Need to choose a starting position for the player , but first we must look
through the network messages to find out which generator spots are currently clear*/
netGameData.myGameState = NGS_Playing;
MinimalNetCollectMessages();
TeleportNetPlayerToAStartingPosition(Player->ObStrategyBlock,1);
}
IngameKeyboardInput_ClearBuffer();
while(AvP.MainLoopRunning) {
CheckForWindowsMessages();
switch(AvP.GameMode) {
case I_GM_Playing:
if ((!menusActive || (AvP.Network!=I_No_Network && !netGameData.skirmishMode)) && !AvP.LevelCompleted) {
/* TODO: print some debugging stuff */
DoAllShapeAnimations();
UpdateGame();
AvpShowViews();
MaintainHUD();
CheckCDAndChooseTrackIfNeeded();
if(InGameMenusAreRunning() && ( (AvP.Network!=I_No_Network && netGameData.skirmishMode) || (AvP.Network==I_No_Network)) ) {
SoundSys_StopAll();
}
} else {
ReadUserInput();
SoundSys_Management();
FlushD3DZBuffer();
ThisFramesRenderingHasBegun();
}
menusActive = AvP_InGameMenus();
if (AvP.RestartLevel) menusActive=0;
if (AvP.LevelCompleted) {
SoundSys_FadeOutFast();
DoCompletedLevelStatisticsScreen();
thisLevelHasBeenCompleted = 1;
}
ThisFramesRenderingHasFinished();
InGameFlipBuffers();
FrameCounterHandler();
{
PLAYER_STATUS *playerStatusPtr = (PLAYER_STATUS *) (Player->ObStrategyBlock->SBdataptr);
if (!menusActive && playerStatusPtr->IsAlive && !AvP.LevelCompleted) {
DealWithElapsedTime();
}
}
break;
case I_GM_Menus:
AvP.GameMode = I_GM_Playing;
break;
default:
fprintf(stderr, "AvP.MainLoopRunning: gamemode = %d\n", AvP.GameMode);
exit(EXIT_FAILURE);
}
if (AvP.RestartLevel) {
AvP.RestartLevel = 0;
AvP.LevelCompleted = 0;
FixCheatModesInUserProfile(UserProfilePtr);
RestartLevel();
}
}
AvP.LevelCompleted = thisLevelHasBeenCompleted;
FixCheatModesInUserProfile(UserProfilePtr);
ReleaseAllFMVTextures();
CONSBIND_WriteKeyBindingsToConfigFile();
DeInitialisePlayer();
DeallocatePlayersMirrorImage();
KillHUD();
Destroy_CurrentEnvironment();
DeallocateAllImages();
EndNPCs();
ExitGame();
SoundSys_StopAll();
SoundSys_ResetFadeLevel();
CDDA_Stop();
if (AvP.Network != I_No_Network) {
EndAVPNetGame();
}
ClearMemoryPool();
/* go back to menu mode */
#if !(ALIEN_DEMO|PREDATOR_DEMO|MARINE_DEMO)
SetSoftVideoMode(640, 480, 16);
#endif
}
SoundSys_StopAll();
SoundSys_RemoveAll();
ExitSystem();
CDDA_End();
BinkSys_Release();
ClearMemoryPool();
return 0;
}