Fixed stupid fullscreen toggle error
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1 changed files with 0 additions and 2 deletions
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@ -108,7 +108,6 @@ int SetSoftVideoMode(int Width, int Height, int Depth)
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if (isgrab == SDL_GRAB_ON) {
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SDL_WM_GrabInput(SDL_GRAB_ON);
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SDL_WM_ToggleFullScreen(surface);
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}
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ScreenDescriptorBlock.SDB_Width = Width;
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@ -174,7 +173,6 @@ int SetOGLVideoMode(int Width, int Height)
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if (isgrab == SDL_GRAB_ON) {
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SDL_WM_GrabInput(SDL_GRAB_ON);
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SDL_WM_ToggleFullScreen(surface);
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}
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glViewport(0, 0, Width, Height);
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