Steven Fuller
fc5b084897
Removed some unused bits.
2019-08-20 02:22:36 +02:00
Steven Fuller
78cdb29e7a
Removed several unused files.
2019-08-20 02:22:36 +02:00
Steven Fuller
455f56573e
More warning cleanups.
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Removed a few unused files.
2019-08-20 02:22:36 +02:00
Steven Fuller
422e7c385b
Fixed AvP_GameStats_Stored struct finally.
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Cleaned up some warnings. (unhandled enum in switch)
2019-08-20 02:22:36 +02:00
Steven Fuller
0770c95c17
Moved TranslatePoint into a separate file.
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Implemented most of the main loop in main.c.
Game now seems to run OK. Need to write texture code and then add OpenGL.
2019-08-20 02:22:36 +02:00
Steven Fuller
12c6a39177
'Undid' stubbing of IndexedFont::IndexedFont and IndexedFont::GetFont().
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Initialized ScreenDescriptorBlock to some default values.
Now AvP runs and exits with no errors with current main()
2019-08-20 02:22:36 +02:00
Steven Fuller
d0582ff279
Forgot to add stubs2.cpp (functions only used in C++ parts).
2019-08-20 02:22:36 +02:00
Steven Fuller
a5fdb9f7c8
Now in the Data loading phase.
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Converted many '\\' to '/'. Partially implemented win32 file routines.
Got texture code to work OK for now (still needs to be reimplemented).
Partially implemented the main loop.
2019-08-20 02:22:36 +02:00
Steven Fuller
f2c6ac7362
Forgot to ci yesterday.
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Now links.
2019-08-20 02:22:36 +02:00
Steven Fuller
29792b40ef
Fixed errors in inline.h.
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More compiling. 156 unique undefined references.
2019-08-20 02:22:36 +02:00
Steven Fuller
cfd7274022
More compiling.
2019-08-20 02:22:36 +02:00
Steven Fuller
eb5c2cc01d
Tools for testing.
2019-08-20 02:22:36 +02:00
Steven Fuller
f097dd9258
More compiling.
2019-08-20 02:22:36 +02:00
Steven Fuller
a9cf09aa34
More compiling.
2019-08-20 02:22:36 +02:00
Steven Fuller
4db15e7459
More compiling. Things are starting to get hacky (adding stubs, commenting
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out unimplemented windows stuff, and so on).
2019-08-20 02:22:36 +02:00
Steven Fuller
5c497c61a6
Implemented (most of) the inline assembly in inline.h
2019-08-20 02:22:36 +02:00
Steven Fuller
44d4752e83
Added extern "C" where needed.
2019-08-20 02:22:36 +02:00
Steven Fuller
3b458d2583
More compiling. All 'easy-to-compile' files now do.
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Added the Rebellion license.
2019-08-20 02:22:36 +02:00
Steven Fuller
71fa444424
Removed headers that were accidently checked in.
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Lots of compiling.
2019-08-20 02:22:36 +02:00
Steven Fuller
f759e35cd8
More compilation.
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Moved windows typedefs to a separate file.
Included public domain md5 routines (from dpkg).
2019-08-20 02:22:36 +02:00
Steven Fuller
6d5a3cec55
More compiling...
2019-08-20 02:22:36 +02:00
Steven Fuller
fd8ed25d23
Another file now compiles.
2019-08-20 02:22:36 +02:00
Steven Fuller
8b4a564235
Few more files compile.
2019-08-20 02:22:36 +02:00
Steven Fuller
936a5198e4
lots of small changes that didn't get checked in
2019-08-20 02:22:36 +02:00
Steven Fuller
1fcf3c028a
afont.c now builds
2019-08-20 02:22:36 +02:00
Steven Fuller
49c2203275
Fixed rest of platform.h
2019-08-20 02:22:36 +02:00
Steven Fuller
d89eb0014e
First wave of changes:
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Removed inclusion of Windows header files and remove some Windows-specific
declarations.
2019-08-20 02:22:36 +02:00
Steven Fuller
2186d5f3f9
Initial revision
2019-08-20 02:09:04 +02:00