Removed some unused bits.

This commit is contained in:
Steven Fuller 2001-08-07 04:48:41 +00:00 committed by Patryk Obara
parent 78cdb29e7a
commit fc5b084897
6 changed files with 12 additions and 646 deletions

View file

@ -1,5 +1,5 @@
#ifndef EQUATES_INCLUDED
#define EQUATES_INCLUDED
/*
@ -11,22 +11,11 @@
extern "C" {
#endif
#define default_global_h1 5000000
#define default_global_h2 (5000000 + (ONE_FIXED << 5))
#define default_global_hs 5
#define default_zratio_threshold 320 /* 1.25 */
#define MaxObjectLights 50 /* Sources attached to the object */
#define maxlightblocks 100 /* This ought to be MORE than enough */
#if PSX
#define MaxLightsPerObject 10 /* Sources lighting the object */
#else
#define MaxLightsPerObject 100 /* Sources lighting the object */
#endif
/*
@ -35,6 +24,7 @@ extern "C" {
*/
#if 0 /* only used by krender.c */
#define lin_s_max 5
#if 0
@ -54,58 +44,28 @@ extern "C" {
#endif
#endif
#endif
/* AH Table */
#define RScale 2
#define VScale (6 + 3)
#define Wibble Yes
#define GlobalScale 1
/*
Scenes and View Types
*/
/* not really used */
typedef enum {
AVP_Scene0, /* environments*/
AVP_Scene1,
AVP_Scene2,
AVP_Scene3,
AVP_Scene4,
AVP_Scene5,
AVP_Scene6,
AVP_Scene7,
AVP_Scene8,
AVP_Scene9,
AVP_Scene10
AVP_Scene0
} SCENE;
typedef enum {
AVP_ViewType0, /* worlds within env*/
} VIEWTYPE;
/*
View Handler Function Array Indices
*/
/* VIEWSTATES isn't really used either */
typedef enum {
VState_Inside,
@ -121,13 +81,6 @@ typedef enum {
} VIEWSTATES;
#define CameraTrackingNormal 0x00000000
#define CameraTrackingSlew 0x00000001
#define CameraTrackingFollow 0x00000002
#define CameraTrackingTrakBak 0x00000004
#define PanChange 128
/*
@ -135,6 +88,7 @@ typedef enum {
*/
/* ITYPES isn't really used either */
typedef enum {
IType_Default,
@ -147,35 +101,6 @@ typedef enum {
} ITYPES;
/*
Shape enum for mainshapelist[]
We don't need this except for compiled in
shapes. For pc riff loading the comipled in
shape enum is in cnkhmaps.c in avp\win95
*/
#if PSX
#if BinaryLoading
#else
typedef enum {
Shape_bob,
Shape_Default,
Shape_Alien,
Shape_weapon,
Shape_terminal,
Shape_mmseg1,
Shape_Cube,
} AVP_SHAPES;
#endif
#endif
/* Map Types */
typedef enum {
@ -208,21 +133,10 @@ typedef enum {
} AVP_STRATEGIES;
#define MaxSint5SortArraySize 50 /* was 100, must be at least ml_shm_maxheights */
/***********end for C++************/
#ifdef __cplusplus
};
#endif
#define EQUATES_INCLUDED
#endif

View file

@ -1,4 +1,5 @@
#ifndef SYSTEM_INCLUDED
#define SYSTEM_INCLUDED
/* AVP - WIN95
@ -31,9 +32,9 @@ extern "C" {
#define SuppressWarnings Yes
#define SupportWindows95 Yes
#define Saturn No
#define PSX No
#define platform_pc Yes
#define Saturn No
#define PSX No
#define platform_pc Yes
#define InterfaceEngine No
#define Term -1
@ -43,7 +44,7 @@ extern "C" {
/******************** General *****************************/
#define SupportFPMathsFunctions Yes
#define SupportFPSquareRoot Yes
#define SupportFPSquareRoot Yes
#define GlobalScale 1
@ -128,8 +129,6 @@ typedef struct oc_entry {
#define Texture2dClamping No
#define Texture3dSubdivide No
#define SaturnHazing No
/***************** Angles and VALUES ******************/
#define deg10 114
@ -205,18 +204,11 @@ extern int maxshapes;
#define pc_backdrops No
#define flic_player Yes
#define SaturnCDQueueSystem No
#define DynamicAdaptationToFrameRate No
/***************** DRAW SORT *******************/
#define SupportTrackOptimisation No
@ -226,9 +218,6 @@ extern int maxshapes;
#define ZBufferTest No
/***************** SHAPE DATA DEFINES************/
#define StandardShapeLanguage Yes
@ -249,7 +238,6 @@ extern int maxshapes;
#define pscale 1
/***************** COLLISION DEFINES*************/
#define StandardStrategyAndCollisions No
#define IntermediateSSACM No /* User preference */
@ -320,9 +308,6 @@ extern int maxshapes;
#define SupportGouraud3dTextures Yes
/*************************** WINDOWS 95 *********************/
#define SUPPORT_MMX 0
@ -334,20 +319,11 @@ extern int maxshapes;
#define optimiseblit Yes /* unstable at present */
/******************** PLAYSTATION ********************/
#ifdef __cplusplus
};
#endif
#define SYSTEM_INCLUDED
#endif

View file

@ -34,24 +34,8 @@
/* Grrr!! That's the last time these will be missing! */
/* Oh, CDF 18/12/97 */
#if platform_pc
extern int sine[];
extern int cosine[];
#endif
/*
A general system file header structure, storing the TYPE of the file as a
four character string, and the SIZE of the file as an unsigned 32-bit value.
*/
typedef struct fileheaderch {
char fh_type[4];
unsigned int fh_size;
} FILEHEADERCH;
typedef struct vectorch {
@ -117,9 +101,6 @@ typedef struct line {
typedef struct euler {
int EulerX;
@ -724,15 +705,6 @@ typedef struct viewdescriptorblock {
#define ViewDB_Flag_drawtx3das2d 0x00080000
/*
Neal - for starfields (currently only available
on Windows 95, all modes)
*/
#define ViewDB_Flag_Starfield 0x00100000
/* test the flags with "& VDB_Trunc" to see if any truncation occurred */
#define VDB_Trunc (ViewDB_Flag_LTrunc | ViewDB_Flag_RTrunc | ViewDB_Flag_UTrunc | ViewDB_Flag_DTrunc)
@ -1130,50 +1102,6 @@ typedef struct p3d {
} P3D;
/*
Standard Points - Z-Buffered
*/
#if ZBufferTest
typedef struct p2d_zb {
VECTOR2D point2d;
int z2d;
} P2D_ZB;
typedef struct p3d_zb {
VECTORCH point3d;
int z3d;
} P3D_ZB;
#endif
#if SupportZBuffering
typedef struct p2d_zb {
VECTOR2D point2d;
float z2d;
} P2D_ZB;
typedef struct p3d_zb {
VECTORCH point3d;
float z3d;
} P3D_ZB;
#endif
/*
Gouraud Points
@ -1194,55 +1122,6 @@ typedef struct p3d_gouraud {
} P3D_GOURAUD;
/*
Gouraud Points - Z-Buffered
*/
#if ZBufferTest
typedef struct p2d_gouraud_zb {
VECTOR2D point2d;
int i2d;
int zg2d;
} P2D_GOURAUD_ZB;
typedef struct p3d_gouraud_zb {
VECTORCH point3d;
int i3d;
int zg3d;
} P3D_GOURAUD_ZB;
#endif
#if SupportZBuffering
typedef struct p2d_gouraud_zb {
VECTOR2D point2d;
int i2d;
float zg2d;
} P2D_GOURAUD_ZB;
typedef struct p3d_gouraud_zb {
VECTORCH point3d;
int i3d;
float zg3d;
} P3D_GOURAUD_ZB;
#endif
/*
Phong Points
@ -1371,39 +1250,6 @@ typedef struct p3d_texture3d {
#endif
/*
Texture 3d Points - Z-Buffered
*/
#if 0
#if (support3dtextures && SupportZBuffering)
typedef struct p2d_texture3d_zb {
VECTOR2D point2d;
float u2d_tx3d;
float v2d_tx3d;
float z2d_tx3d;
} P2D_TEXTURE3D_ZB;
typedef struct p3d_texture3d_zb {
VECTORCH point3d;
float u3d_tx3d;
float v3d_tx3d;
float z3d_tx3d;
} P3D_TEXTURE3D_ZB;
#endif
#endif
/*
Gouraud Texture 2d Points
@ -2203,36 +2049,6 @@ void UpdateGame(void);
SHAPEHEADER* GetShapeData(int shapenum);
#if flic_player
/*
FLIC File Player and Options
*/
int PlayFLICFile(char *fname, int fflags, int floops, unsigned char *pal);
#define FFlag_DiskPlay 0x00000001 /* Force a disk play */
#define FFlag_FadeDownFirst 0x00000002 /* First FLIC only */
#define FFlag_RestoreScreen 0x00000004 /* Last FLIC only -
Copy the current contents
of the screen buffer back to
the video memory and fade up
the old palette */
#define FFlag_EnableFade 0x00000008 /* NOT fading is the default */
#endif
void InitialiseObjectBlocks(void);
DISPLAYBLOCK* AllocateObjectBlock(void);
@ -2754,13 +2570,9 @@ int LoadBackdrop(char *image, IMAGEHEADER *ihdr);
void GetProjectFilename(char *fname, char *image);
int CompareStringCH(char *string1, char *string2);
void GetDOSFilename(char *fnameptr);
int CompareFilenameCH(char *string1, char *string2);
void CopyMemoryCH(void *source, void *dest, int c);
TEXTURE* LoadImageCH(char *fname, IMAGEHEADER *iheader);
TEXTURE* LoadBMP(char *fname, IMAGEHEADER *iheader);
TEXTURE* LoadPGM(char *fname, IMAGEHEADER *iheader);
@ -2771,20 +2583,9 @@ void MakeTextureLightingTableRaw256(unsigned char *palette);
void Create_MIP_Map(IMAGEHEADER *iheader);
int** ShadingTables(SHAPEHEADER **sh_list);
PALCREATIONDATA* CreatePaletteCH(SHAPEHEADER **sh_list, int pstart, int pent, unsigned char *pal);
PALCREATIONDATA* CreateRaw256PaletteCH(SHAPEHEADER **sh_list, unsigned char *pal);
void RemapShapesForCreatePaletteCH(SHAPEHEADER **sh_list);
void ClearShadingTables(void);
void ClearPaletteShadingTables(void);
int NextLowPower2(int i);
void PlotPixelTest(int x, int y, unsigned char col);
/* User Input */
void ReadUserInput(void);
@ -2894,15 +2695,6 @@ void DrawPalette(int x0, int y0, int x1, int y1);
*/
typedef enum {
DrawPerFrame,
DrawPerVDB,
DrawPerObject
} DRAWMODES;
typedef enum {
Boundary_Left,

View file

@ -34,38 +34,6 @@
#define col24(r, g, b) ((r << 16) + (g << 8) + b)
/*
Maximum number shading tables.
This equate might have to be moved to "system.h"
*/
#define MaxShadingTables 4096
/*
Palette Creation Function Structure
*/
typedef struct palcreationdata {
unsigned char** PCD_ArrayPtr;
int PCD_NumHues;
int PCD_ShadesPerHue;
int PCD_NumColsUsed;
} PALCREATIONDATA;
/*
Shape Item Function Array Indices

View file

@ -15,17 +15,6 @@
#undef textprint
#if SupportTLTFiles
#define Output_TLT_File No
#endif
#define Output_VEA_File No
#define Proper_8Bit_MIP No
#define DontLet222ColoursGoToBlack Yes
#define textprintOn Yes
#define DHMtextprint Yes
@ -70,7 +59,6 @@
*/
extern SCENE Global_Scene;
extern SHAPEHEADER **mainshapelist;
extern SHAPEHEADER *testpaletteshapelist[];
extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock;
@ -110,15 +98,10 @@ extern IMAGEHEADER ImageHeaderArray[]; /* Array of Image Headers */
*/
int DrawMode = DrawPerVDB;
/* Win95 default ought to be per frame */
/* Timer */
long lastTickCount;
unsigned char *ScreenBuffer = 0; /* Ensure initialised to Null */
unsigned char *ScreenBuffer2 = 0;
unsigned char LPTestPalette[1024]; /* to cast to lp*/
@ -141,10 +124,8 @@ extern IMAGEHEADER ImageHeaderArray[]; /* Array of Image Headers */
unsigned char *PaletteRemapTable = 0;
int **ShadingTableArray = 0;
int NumShadingTables = 0;
unsigned char **PaletteShadingTableArray = 0;
int NumPaletteShadingTables = 0;
int FrameRate;
@ -294,63 +275,6 @@ void GetDOSFilename(char *fnameptr)
}
/*
Compare two strings.
Return Yes if they're the same, else No.
*/
/*
IMPORTANT!!!
This function is not ideal!!! It is used
here because this is only an initialisation
stage, but if you want to compare strings
elsewhere you should either use the C library
function or (if there's a problem with that)
write your own.
*/
int CompareStringCH(char *string1, char *string2)
{
char *srtmp;
char *srtmp2;
int slen1 = 0;
int slen2 = 0;
int i;
srtmp = string1;
while(*srtmp++ != 0)
slen1++;
srtmp = string2;
while(*srtmp++ != 0)
slen2++;
if(slen1 != slen2) return No;
else {
srtmp = string1;
srtmp2 = string2;
for(i=slen1; i!=0; i--)
if(*srtmp++ != *srtmp2++) return No;
return Yes;
}
}
/*
Compare two filenames.
@ -839,19 +763,6 @@ void (*UpdateScreen[]) (void) = {
};
/*
Not supported in Windows 95 !!!
*/
void PlotPixelTest(int x, int y, unsigned char col)
{
}
/*
Wait for Return Key
@ -963,11 +874,6 @@ void GetProjectFilename(char *fname, char *image)
}
/*
Attempts to load the image file.
@ -989,13 +895,6 @@ TEXTURE* LoadImageCH(char *fname, IMAGEHEADER *iheader)
}
void ConvertToDDPalette(unsigned char* src, unsigned char* dst, int length, int flags)
{
int i;
@ -1943,5 +1842,3 @@ void ConvertDDToInternalPalette(unsigned char* src, unsigned char* dst, int leng
*dst++ = (*src++) >> 2;
}
}

View file

@ -149,184 +149,6 @@ void InitialiseImageHeaders(void)
#endif
}
int LoadImageCHsForShapes(SHAPEHEADER **shapelist)
{
SHAPEHEADER **shlistptr;
SHAPEHEADER *shptr;
char **txfiles;
int TxIndex;
int LTxIndex;
/*
Build the Texture List
*/
shlistptr = shapelist;
while(*shlistptr) {
shptr = *shlistptr++;
/* If the shape has textures */
if(shptr->sh_localtextures) {
txfiles = shptr->sh_localtextures;
LTxIndex = 0;
while(*txfiles) {
/* The RIFF Image loaders have changed to support not loading the same image twice - JH 17-2-96 */
char *src;
char *dst;
char fname[ImageNameSize];
char *texfilesptr;
#ifndef RIFF_SYSTEM
int i, j, NewImage;
char *iname;
IMAGEHEADER *ihptr;
IMAGEHEADER *new_ihptr;
void* im;
#endif
txfilesptr = *txfiles++;
/*
"txfilesptr" is in the form "textures\<fname>". We need to
prefix that text with the name of the current textures path.
Soon this path may be varied but for now it is just the name of
the current project subdirectory.
*/
src = projectsubdirectory;
dst = fname;
while(*src)
*dst++ = *src++;
src = txfilesptr;
while(*src)
*dst++ = *src++;
*dst = 0;
#ifdef RIFF_SYSTEM
/* This function calls GetExistingImageHeader to figure out if the image is already loaded */
TxIndex = CL_LoadImageOnce(fname,(ScanDrawDirectDraw == ScanDrawMode ? LIO_CHIMAGE : LIO_D3DTEXTURE)|LIO_TRANSPARENT|LIO_RELATIVEPATH|LIO_RESTORABLE);
GLOBALASSERT(GEI_NOTLOADED != TxIndex);
#else
/* If there are already images, try and find this one */
NewImage = Yes;
#ifdef MaxImageGroups
TxIndex = CurrentImageGroup * MaxImages; /* Assume image 0 */
if(NumImagesArray[CurrentImageGroup]) {
for(i=NumImagesArray[CurrentImageGroup]; i!=0 && NewImage!=No; i--) {
#else
TxIndex = 0; /* Assume image 0 */
if(NumImages) {
for(i=NumImages; i!=0 && NewImage!=No; i--) {
#endif
ihptr = ImageHeaderPtrs[TxIndex];
iname = &ihptr->ImageName[0];
j = CompareFilenameCH(txfilesptr, iname);
if(j) NewImage = No;
else TxIndex++;
}
}
/* If this is a new image, add it */
if(NewImage) {
/* Get an Image Header */
new_ihptr = GetImageHeader();
if(new_ihptr) {
if (ScanDrawMode == ScanDrawDirectDraw)
im = (void*) LoadImageCH(&fname[0], new_ihptr);
else
im = LoadImageIntoD3DImmediateSurface
(&fname[0], new_ihptr, DefinedTextureType);
}
}
#endif
/*
The local index for this image in this shape is
"LTxIndex".
The global index for the image is "TxIndex".
We must go through the shape's items and change all the
local references to global.
*/
MakeShapeTexturesGlobal(shptr, TxIndex, LTxIndex);
LTxIndex++; /* Next Local Texture */
}
/* Is this shape a sprite that requires resizing? */
if((shptr->shapeflags & ShapeFlag_Sprite) &&
(shptr->shapeflags & ShapeFlag_SpriteResizing)) {
SpriteResizing(shptr);
}
}
}
return Yes;
}
#else
@ -575,10 +397,7 @@ int InitialiseTextures(void)
#endif
return Yes;
}