afont.c now builds

This commit is contained in:
Steven Fuller 2001-07-05 18:05:07 +00:00 committed by Patryk Obara
parent 49c2203275
commit 1fcf3c028a
8 changed files with 24 additions and 74 deletions

View file

@ -761,7 +761,7 @@ void BLTString(FONT_DESC str_packet)
}
}
}
while(++strptr != end_char);
while(++strptr != (unsigned char *)end_char);
pos_y += font.fontHeight - 2;
}

View file

@ -71,7 +71,7 @@ extern void CopyIntQuatToShort(QUAT* q_from,QUAT_SHORT* qs_to);
#define KEYFRAME_VECTOR_SHIFT 4
//make sure the keyframe structure packs as much as possible
#pragma pack(push,1)
typedef struct keyframe_data {
short Offset_x; /*Offset values may need to be scaled*/
short Offset_y; /*In practice scaling should only be needed for 'placed' hierarchies*/
@ -95,8 +95,7 @@ typedef struct keyframe_data {
unsigned short Sequence_Length; /* Time between these values and the next ones. */
struct keyframe_data *Next_Frame; /*This is no longer Null for the last frame - look at the last_frame setting instead*/
} KEYFRAME_DATA;
#pragma pack(pop)
} PACKED KEYFRAME_DATA;

View file

@ -84,15 +84,14 @@ typedef struct
typedef struct pffont
{
LPDIRECTDRAWSURFACE data; /*LPDIRECTDRAWSURFACE, etc - fill out*/
char filename[100]; /*compile in -filename */
int fontHeight; /* max height of chars */
int num_chars_in_font; /*number of chars in this font */
FONT_TYPE font_type;
FONT_FLAGS flags;
// LPDIRECTDRAWSURFACE data; /*LPDIRECTDRAWSURFACE, etc - fill out*/
char filename[100]; /*compile in -filename */
int fontHeight; /* max height of chars */
int num_chars_in_font; /*number of chars in this font */
FONT_TYPE font_type;
FONT_FLAGS flags;
RECT_AVP srcRect[MAXNUM_CHARS_IN_FONT]; /*source rectangles*/
int fttexWidth; /* filled in during loading */
int fttexHeight;
int fttexBitDepth;

View file

@ -1,4 +1,5 @@
#ifndef PROTOTYP_INCLUDED
#define PROTOTYP_INCLUDED
/*
@ -2470,22 +2471,13 @@ void BackFaceCullPointOutcodeFlagging(void);
*/
#if SupportWindows95
void InitialiseSystem(HINSTANCE hInstance, int nCmdShow);
#else
void InitialiseSystem(void);
#endif
void InitialiseRenderer(void);
void ExitSystem(void);
void InitialVideoMode(void);
void ResetFrameCounter(void);
void FrameCounterHandler(void);
#if SupportWindows95
void DirectWriteD3DLine(VECTOR2D* LineStart, VECTOR2D* LineEnd, int LineColour);
void* LoadImageIntoDirectDrawSurface(char *fname, IMAGEHEADER *iheader,
int ImageLoadMode, BOOL Sysmem);
@ -2499,19 +2491,6 @@ int GetTextureHandle(IMAGEHEADER *imageHeaderPtr);
void* LoadFontIntoDirectDrawSurface(char *fname, IMAGEHEADER *iheader);
void ClearScreen(SCREENDESCRIPTORBLOCK* sdb, int Colour);
#ifdef __cplusplus
LPDIRECTDRAWSURFACE LoadPPMInD3DMode(char* fname,
LPDDSURFACEDESC lpFormat, IMAGEHEADER* iheader,
int MemoryType);
LPDIRECTDRAWSURFACE LoadPPMIntoDDSurface(LPDIRECTDRAWSURFACE lpDDS,
DDSURFACEDESC format, int Height, int Width,
IMAGEHEADER* iheader, BOOL Quantise, FILE* fp,
int psize, int pcaps, char* fname, int MipNum);
LPDIRECTDRAWSURFACE LoadPGMInD3DMode(char* fname,
LPDDSURFACEDESC lpFormat, IMAGEHEADER* iheader,
int MemoryType);
#endif // for __cplusplus
#endif // for SupportWindows95
void InitGame(void);
void StartGame(void);
@ -2986,6 +2965,6 @@ int Approximate3dMagnitude(VECTORCH *v);
#endif
#define PROTOTYP_INCLUDED
#endif

View file

@ -1,5 +1,7 @@
#ifndef SHAPE_INCLUDED
#define SHAPE_INCLUDED
#include "aw.h" // AW_BACKUPTEXTUREHANDLE
/*
Header File for Shape Data
@ -826,17 +828,12 @@ typedef struct imageheader {
TEXTURE *ImagePtr; /* Pointer to texture in memory */
#if SupportWindows95
LPDIRECTDRAWSURFACE DDSurface;
LPDIRECT3DTEXTURE D3DTexture;
D3DTEXTUREHANDLE D3DHandle;
#if SupportWindows95
// LPDIRECTDRAWSURFACE DDSurface;
// LPDIRECT3DTEXTURE D3DTexture;
// D3DTEXTUREHANDLE D3DHandle;
AW_BACKUPTEXTUREHANDLE hBackup;
#endif
#endif
int ImageNum; /* # MIP images */
char ImageName[ImageNameSize]; /* Filename */
@ -1096,7 +1093,5 @@ typedef enum {
#endif
#define SHAPE_INCLUDED
#endif

View file

@ -4,4 +4,4 @@
struct AwBackupTexture;
typedef struct AwBackupTexture * AW_BACKUPTEXTUREHANDLE;
#endif /* _INCLUDED_AW_H_ */
#endif /* _INCLUDED_AW_H_ */

View file

@ -74,31 +74,6 @@ should contain a dummy padding 32-bit value (recommended).
struct vectorch;
struct matrixch;
/***********************/
/* F-U-N-C-T-I-O-N */
/* P-R-O-T-O-T-Y-P-E-S */
/* F-O-R A-L-L */
/* P-U-B-L-I-C */
/* F-U-N-C-T-I-O-N-S */
/***********************/
/* overwrites the input vector with the new vector */
_asmcall void MMX_VectorTransform(struct vectorch * vector, struct matrixch const * matrix);
/* fills a new vector with the result of the input vector transformed by the matrix */
_asmcall void MMX_VectorTransformed(struct vectorch * v_result, struct vectorch const * v_parm, struct matrixch const * matrix);
/* overwrites the input vector with the new vector, then adds another vector */
_asmcall void MMX_VectorTransformAndAdd(struct vectorch * vector, struct matrixch const * matrix, struct vectorch const * v_add);
/* fills a new vector with the result of the input vector transformed by the matrix then added to another vector */
_asmcall void MMX_VectorTransformedAndAdd(struct vectorch * v_result, struct vectorch const * v_parm, struct matrixch const * matrix, struct vectorch const * v_add);
/* compute dot product */
_asmcall signed MMX_VectorDot(struct vectorch const * v1, struct vectorch const * v2);
/* this one assumes all the input vector elements are in the range [-32768,32767] */
_asmcall signed MMX_VectorDot16(struct vectorch const * v1, struct vectorch const * v2);
/* inline versions */
_asminline signed MMXInline_VectorDot(struct vectorch const * v1, struct vectorch const * v2);
_asminline signed MMXInline_VectorDot16(struct vectorch const * v1, struct vectorch const * v2);
/*****************/
/* PRIVATE PARTS */
/*****************/
@ -209,8 +184,8 @@ extern int use_mmx_math;
/* inline functions - no call */
extern __int64 const mmx_sign_mask;
extern __int64 const mmx_one_fixed_h;
extern const __int64 mmx_sign_mask;
extern const __int64 mmx_one_fixed_h;
#ifdef __WATCOMC__

View file

@ -1,6 +1,8 @@
#ifndef PLATFORM_INCLUDED
#define PLATFORM_INCLUDED
#include <stdint.h> // int64_t
#include "shape.h" // struct imageheader
/*
@ -42,6 +44,7 @@ typedef struct RECT
typedef RECT RECT_AVP;
typedef int64_t __int64;
/* Watcom C 64-bit values */