afont.c now builds
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49c2203275
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1fcf3c028a
8 changed files with 24 additions and 74 deletions
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@ -761,7 +761,7 @@ void BLTString(FONT_DESC str_packet)
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}
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}
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}
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while(++strptr != end_char);
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while(++strptr != (unsigned char *)end_char);
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pos_y += font.fontHeight - 2;
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}
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@ -71,7 +71,7 @@ extern void CopyIntQuatToShort(QUAT* q_from,QUAT_SHORT* qs_to);
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#define KEYFRAME_VECTOR_SHIFT 4
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//make sure the keyframe structure packs as much as possible
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#pragma pack(push,1)
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typedef struct keyframe_data {
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short Offset_x; /*Offset values may need to be scaled*/
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short Offset_y; /*In practice scaling should only be needed for 'placed' hierarchies*/
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@ -95,8 +95,7 @@ typedef struct keyframe_data {
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unsigned short Sequence_Length; /* Time between these values and the next ones. */
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struct keyframe_data *Next_Frame; /*This is no longer Null for the last frame - look at the last_frame setting instead*/
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} KEYFRAME_DATA;
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#pragma pack(pop)
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} PACKED KEYFRAME_DATA;
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@ -84,15 +84,14 @@ typedef struct
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typedef struct pffont
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{
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LPDIRECTDRAWSURFACE data; /*LPDIRECTDRAWSURFACE, etc - fill out*/
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char filename[100]; /*compile in -filename */
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int fontHeight; /* max height of chars */
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int num_chars_in_font; /*number of chars in this font */
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FONT_TYPE font_type;
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FONT_FLAGS flags;
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// LPDIRECTDRAWSURFACE data; /*LPDIRECTDRAWSURFACE, etc - fill out*/
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char filename[100]; /*compile in -filename */
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int fontHeight; /* max height of chars */
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int num_chars_in_font; /*number of chars in this font */
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FONT_TYPE font_type;
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FONT_FLAGS flags;
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RECT_AVP srcRect[MAXNUM_CHARS_IN_FONT]; /*source rectangles*/
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int fttexWidth; /* filled in during loading */
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int fttexHeight;
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int fttexBitDepth;
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@ -1,4 +1,5 @@
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#ifndef PROTOTYP_INCLUDED
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#define PROTOTYP_INCLUDED
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/*
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@ -2470,22 +2471,13 @@ void BackFaceCullPointOutcodeFlagging(void);
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*/
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#if SupportWindows95
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void InitialiseSystem(HINSTANCE hInstance, int nCmdShow);
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#else
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void InitialiseSystem(void);
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#endif
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void InitialiseRenderer(void);
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void ExitSystem(void);
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void InitialVideoMode(void);
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void ResetFrameCounter(void);
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void FrameCounterHandler(void);
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#if SupportWindows95
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void DirectWriteD3DLine(VECTOR2D* LineStart, VECTOR2D* LineEnd, int LineColour);
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void* LoadImageIntoDirectDrawSurface(char *fname, IMAGEHEADER *iheader,
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int ImageLoadMode, BOOL Sysmem);
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@ -2499,19 +2491,6 @@ int GetTextureHandle(IMAGEHEADER *imageHeaderPtr);
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void* LoadFontIntoDirectDrawSurface(char *fname, IMAGEHEADER *iheader);
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void ClearScreen(SCREENDESCRIPTORBLOCK* sdb, int Colour);
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#ifdef __cplusplus
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LPDIRECTDRAWSURFACE LoadPPMInD3DMode(char* fname,
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LPDDSURFACEDESC lpFormat, IMAGEHEADER* iheader,
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int MemoryType);
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LPDIRECTDRAWSURFACE LoadPPMIntoDDSurface(LPDIRECTDRAWSURFACE lpDDS,
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DDSURFACEDESC format, int Height, int Width,
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IMAGEHEADER* iheader, BOOL Quantise, FILE* fp,
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int psize, int pcaps, char* fname, int MipNum);
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LPDIRECTDRAWSURFACE LoadPGMInD3DMode(char* fname,
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LPDDSURFACEDESC lpFormat, IMAGEHEADER* iheader,
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int MemoryType);
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#endif // for __cplusplus
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#endif // for SupportWindows95
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void InitGame(void);
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void StartGame(void);
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@ -2986,6 +2965,6 @@ int Approximate3dMagnitude(VECTORCH *v);
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#endif
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#define PROTOTYP_INCLUDED
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#endif
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@ -1,5 +1,7 @@
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#ifndef SHAPE_INCLUDED
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#define SHAPE_INCLUDED
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#include "aw.h" // AW_BACKUPTEXTUREHANDLE
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/*
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Header File for Shape Data
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@ -826,17 +828,12 @@ typedef struct imageheader {
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TEXTURE *ImagePtr; /* Pointer to texture in memory */
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#if SupportWindows95
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LPDIRECTDRAWSURFACE DDSurface;
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LPDIRECT3DTEXTURE D3DTexture;
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D3DTEXTUREHANDLE D3DHandle;
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#if SupportWindows95
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// LPDIRECTDRAWSURFACE DDSurface;
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// LPDIRECT3DTEXTURE D3DTexture;
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// D3DTEXTUREHANDLE D3DHandle;
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AW_BACKUPTEXTUREHANDLE hBackup;
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#endif
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#endif
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int ImageNum; /* # MIP images */
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char ImageName[ImageNameSize]; /* Filename */
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@ -1096,7 +1093,5 @@ typedef enum {
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#endif
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#define SHAPE_INCLUDED
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#endif
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@ -4,4 +4,4 @@
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struct AwBackupTexture;
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typedef struct AwBackupTexture * AW_BACKUPTEXTUREHANDLE;
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#endif /* _INCLUDED_AW_H_ */
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#endif /* _INCLUDED_AW_H_ */
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@ -74,31 +74,6 @@ should contain a dummy padding 32-bit value (recommended).
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struct vectorch;
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struct matrixch;
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/***********************/
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/* F-U-N-C-T-I-O-N */
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/* P-R-O-T-O-T-Y-P-E-S */
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/* F-O-R A-L-L */
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/* P-U-B-L-I-C */
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/* F-U-N-C-T-I-O-N-S */
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/***********************/
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/* overwrites the input vector with the new vector */
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_asmcall void MMX_VectorTransform(struct vectorch * vector, struct matrixch const * matrix);
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/* fills a new vector with the result of the input vector transformed by the matrix */
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_asmcall void MMX_VectorTransformed(struct vectorch * v_result, struct vectorch const * v_parm, struct matrixch const * matrix);
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/* overwrites the input vector with the new vector, then adds another vector */
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_asmcall void MMX_VectorTransformAndAdd(struct vectorch * vector, struct matrixch const * matrix, struct vectorch const * v_add);
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/* fills a new vector with the result of the input vector transformed by the matrix then added to another vector */
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_asmcall void MMX_VectorTransformedAndAdd(struct vectorch * v_result, struct vectorch const * v_parm, struct matrixch const * matrix, struct vectorch const * v_add);
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/* compute dot product */
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_asmcall signed MMX_VectorDot(struct vectorch const * v1, struct vectorch const * v2);
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/* this one assumes all the input vector elements are in the range [-32768,32767] */
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_asmcall signed MMX_VectorDot16(struct vectorch const * v1, struct vectorch const * v2);
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/* inline versions */
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_asminline signed MMXInline_VectorDot(struct vectorch const * v1, struct vectorch const * v2);
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_asminline signed MMXInline_VectorDot16(struct vectorch const * v1, struct vectorch const * v2);
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/*****************/
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/* PRIVATE PARTS */
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/*****************/
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@ -209,8 +184,8 @@ extern int use_mmx_math;
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/* inline functions - no call */
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extern __int64 const mmx_sign_mask;
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extern __int64 const mmx_one_fixed_h;
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extern const __int64 mmx_sign_mask;
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extern const __int64 mmx_one_fixed_h;
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#ifdef __WATCOMC__
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@ -1,6 +1,8 @@
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#ifndef PLATFORM_INCLUDED
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#define PLATFORM_INCLUDED
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#include <stdint.h> // int64_t
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#include "shape.h" // struct imageheader
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/*
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@ -42,6 +44,7 @@ typedef struct RECT
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typedef RECT RECT_AVP;
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typedef int64_t __int64;
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/* Watcom C 64-bit values */
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