First wave of changes:

Removed inclusion of Windows header files and remove some Windows-specific
declarations.
This commit is contained in:
Steven Fuller 2001-07-04 22:58:50 +00:00 committed by Patryk Obara
parent 190a6b306b
commit d89eb0014e
8 changed files with 43 additions and 132 deletions

View file

@ -35,7 +35,7 @@
/* Version settings *****************************************************/
/* Constants ***********************************************************/
#include "HUD_layout.h"
#include "hud_layout.h"
/* Macros ***************************************************************/
/* Type definitions *****************************************************/

View file

@ -6,18 +6,10 @@
*/
#ifndef SupportWindows95
#if defined(_WIN32)||defined(WIN32)
#define SupportWindows95 1
#else
#define SupportWindows95 0
#endif
#endif
#if SupportWindows95
#include <ddraw.h>
#include <d3d.h>
#include "aw.h"
#ifndef SupportWindows95 /* Enable so that PC code is used */
#define SupportWindows95 1
#endif
#include "shpanim.h"

View file

@ -243,4 +243,3 @@ void MapBlockInit(DISPLAYBLOCK *dptr)
}

View file

@ -1,36 +1,23 @@
#include "3dc.h"
#include "inline.h"
/*
externs for commonly used global variables and arrays
*/
extern MORPHDISPLAY MorphDisplay;
extern int NormalFrameTime;
extern MORPHDISPLAY MorphDisplay;
extern int NormalFrameTime;
/*
Global Variables
*/
/*
Update Morphing Animation Control Block
*/
void UpdateMorphing(MORPHCTRL *mcptr)
{
MORPHHEADER *mhdr = mcptr->ObMorphHeader;
int UpdateRate;
@ -130,13 +117,10 @@ void UpdateMorphing(MORPHCTRL *mcptr)
*/
void UpdateMorphingDptr(DISPLAYBLOCK *dptr)
{
SHAPEHEADER *sptr1;
SHAPEHEADER *sptr2;
/* Update object radius and extents */
GetMorphDisplay(&MorphDisplay, dptr);
@ -284,9 +268,7 @@ void UpdateMorphingDptr(DISPLAYBLOCK *dptr)
*/
void GetMorphDisplay(MORPHDISPLAY *md, DISPLAYBLOCK *dptr)
{
MORPHFRAME *mdata;
MORPHCTRL *mc = dptr->ObMorphCtrl;
MORPHHEADER *mhdr = mc->ObMorphHeader;
@ -303,20 +285,13 @@ void GetMorphDisplay(MORPHDISPLAY *md, DISPLAYBLOCK *dptr)
md->md_sptr1 = GetShapeData(md->md_shape1);
md->md_sptr2 = GetShapeData(md->md_shape2);
}
void CopyMorphCtrl(MORPHCTRL *src, MORPHCTRL *dst)
{
dst->ObMorphCurrFrame = src->ObMorphCurrFrame;
dst->ObMorphFlags = src->ObMorphFlags;
dst->ObMorphSpeed = src->ObMorphSpeed;
dst->ObMorphHeader = src->ObMorphHeader;
}

View file

@ -1,20 +1,6 @@
#ifndef _INCLUDED_AW_H_
#define _INCLUDED_AW_H_
#include <d3d.h>
typedef IDirectDraw DDObject;
typedef IDirect3DDevice D3DDevice;
typedef IDirect3DTexture D3DTexture;
typedef IDirectDrawSurface DDSurface;
typedef IDirectDrawPalette DDPalette;
#define GUID_D3D_TEXTURE IID_IDirect3DTexture
#define GUID_DD_SURFACE IID_IDirectDrawSurface
typedef DDSURFACEDESC DD_SURFACE_DESC;
typedef DDSCAPS DD_S_CAPS;
struct AwBackupTexture;
typedef struct AwBackupTexture * AW_BACKUPTEXTUREHANDLE;

View file

@ -1,4 +1,5 @@
#ifndef INLINE_INCLUDED
#define INLINE_INCLUDED
#if SUPPORT_MMX
#include "mmx_math.h"
@ -1207,7 +1208,27 @@ a = itmp;}
#else /* other compiler ? */
#error "Unknown compiler"
/* #error "Unknown compiler" */
void ADD_LL(LONGLONGCH *a, LONGLONGCH *b, LONGLONGCH *c);
void ADD_LL_PP(LONGLONGCH *c, LONGLONGCH *a);
void SUB_LL(LONGLONGCH *a, LONGLONGCH *b, LONGLONGCH *c);
void SUB_LL_MM(LONGLONGCH *c, LONGLONGCH *a);
void MUL_I_WIDE(int a, int b, LONGLONGCH *c);
int CMP_LL(LONGLONGCH *a, LONGLONGCH *b);
void EQUALS_LL(LONGLONGCH *a, LONGLONGCH *b);
void NEG_LL(LONGLONGCH *a);
void ASR_LL(LONGLONGCH *a, int shift);
void IntToLL(LONGLONGCH *a, int *b);
int MUL_FIXED(int a, int b);
int DIV_FIXED(int a, int b);
#define DIV_INT(a, b) ((a) / (b))
int NarrowDivide(LONGLONGCH *a, int b);
int WideMulNarrowDiv(int a, int b, int c);
void RotateVector_ASM(VECTORCH *v, MATRIXCH *m);
void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m);
int f2i(float f);
#endif
@ -1241,6 +1262,5 @@ void CopyClipPoint(CLIP_POINT *cp1, CLIP_POINT *cp2);
}
#endif
#define INLINE_INCLUDED
#endif
#endif

View file

@ -70,18 +70,6 @@ To ensure this in arrays of vectors/matrices, the structure
should contain a dummy padding 32-bit value (recommended).
*/
/* storage class specifier for assembler calls */
#ifdef __WATCOMC__
#define _asmcall
#define _asminline
#elif defined(_MSC_VER)
#define _asmcall static __inline
#define _asminline static __inline
#else
#error "Unknown compiler"
#endif
/* forward reference declared in global scope */
struct vectorch;
struct matrixch;
@ -202,7 +190,13 @@ _asmcall signed MMX_VectorDot16(struct vectorch const * v1, struct vectorch cons
#else
#error "Unknown compiler"
/* #error "Unknown compiler" */
void MMX_VectorTransform(struct vectorch * vector, struct matrixch const * matrix);
void MMX_VectorTransformed(struct vectorch * v_result, struct vectorch const * v_parm, struct matrixch const * matrix);
void MMX_VectorTransformAndAdd(struct vectorch * vector, struct matrixch const * matrix, struct vectorch const * v_add);
void MMX_VectorTransformedAndAdd(struct vectorch * v_result, struct vectorch const * v_parm, struct matrixch const * matrix, struct vectorch const * v_add);
int MMX_VectorDot(struct vectorch const * v1, struct vectorch const * v2);
int MMX_VectorDot16(struct vectorch const * v1, struct vectorch const * v2);
#endif
@ -456,7 +450,9 @@ _asminline signed MMXInline_VectorDot16(struct vectorch const * v1, struct vecto
#else
#error "Unknown compiler"
/* #error "Unknown compiler" */
int MMXInline_VectorDot(struct vectorch const * v1, struct vectorch const * v2);
int MMXInline_VectorDot16(struct vectorch const * v1, struct vectorch const * v2);
#endif

View file

@ -1,4 +1,5 @@
#ifndef PLATFORM_INCLUDED
#define PLATFORM_INCLUDED
/*
@ -10,41 +11,13 @@
extern "C" {
#endif
/*
Minimise header files to
speed compiles...
*/
#define PACKED __attribute__((packed))
#define WIN32_LEAN_AND_MEAN
/*
Standard windows functionality
*/
#include <windows.h>
#include <windowsx.h>
#include <winuser.h>
#include <mmsystem.h>
#include <stdlib.h>
#include <stdarg.h>
#include <stdio.h>
/*
DirectX functionality
*/
#include "ddraw.h"
#include "d3d.h"
#include "dsound.h"
#include "dplay.h"
#include "dinput.h"
#include "dplobby.h"
//#include "fastfile.h"
#define platform_pc Yes
#define Saturn No
#define Saturn No
#define Hardware2dTextureClipping No
@ -607,10 +580,6 @@ typedef enum {
loader works (John's code, still under test).
*/
#ifdef __WATCOMC__
#pragma pack (1)
#endif
typedef struct bmpheader {
unsigned short BMP_ID; /* Contains 'BM' */
@ -634,11 +603,7 @@ typedef struct bmpheader {
int BMP_Colours; /* Number of colours used, below (N) */
int BMP_ImpCols; /* Number of important colours */
} BMPHEADER;
#ifdef __WATCOMC__
#pragma pack (4)
#endif
} PACKED BMPHEADER;
/*
Types of texture files that can be
@ -785,27 +750,6 @@ void UnlockBackdropSurface(void);
void ComposeBackdropBackBuffer(void);
int GetSingleColourForPrimary(int Colour);
/*
DirectX functionality only available in
C++ under Watcom at present
*/
#ifdef __cplusplus
HRESULT CALLBACK EnumDisplayModesCallback(LPDDSURFACEDESC pddsd, LPVOID Context);
BOOL FAR PASCAL EnumDDObjectsCallback(GUID FAR* lpGUID, LPSTR lpDriverDesc,
LPSTR lpDriverName, LPVOID lpContext);
#if triplebuffer
/*
must be WINAPI to support Windows FAR PASCAL
calling convention. Must be HRESULT to support
enumeration return value. NOTE THIS FUNCTION
DOESN'T WORK (DOCS WRONG) AND TRIPLE BUFFERING
HAS BEEN REMOVED ANYWAY 'COS IT'S USELESS...
*/
HRESULT WINAPI InitTripleBuffers(LPDIRECTDRAWSURFACE lpdd,
LPDDSURFACEDESC lpsd, LPVOID lpc);
#endif
#endif
/* Direct 3D Immediate Mode Rasterisation Module */
BOOL InitialiseDirect3DImmediateMode(void);
BOOL LockExecuteBuffer(void);
@ -934,6 +878,5 @@ void ProcessProjectWhileWaitingToBeFlippable();
};
#endif
#define PLATFORM_INCLUDED
#endif