e7564e9f9d
Fix single-player menu initializer
...
Without a designator the first member of the union is initialized,
which makes clang warn about conversion between enums.
2020-04-23 18:52:43 +02:00
26ea21551e
Don’t discard const when copying a pointer
...
Reported by GCC.
2020-04-23 18:52:43 +02:00
b87daf8d02
Compare return value of strncmp to 0, not NULL
2020-04-23 18:52:43 +02:00
e5ce2cb250
Don’t return a value from void function
2020-04-23 18:52:43 +02:00
d57a0621de
Add missing field initializers to damage profile definitions
...
Cannot be _sure_ which values are missing, but looking at the usage
it’s likely MakeExitWounds, which is only set for bullets.
2020-04-23 18:46:13 +02:00
f5978aef79
Remove accidental semicolon
...
Reported by clang.
2020-04-23 18:45:43 +02:00
df6ea6eef6
Fix an off-by-one in ScanHModelForDecals
...
VECTORCH has four elements. Reported by GCC.
2020-04-23 18:45:33 +02:00
ecfbee98c5
Fix an off-by-one error in key config menu
...
When checking for user input in the keyboard config menu, a read past
the end of the DebouncedKeyboardInput array returned a nonzero value
on some systems, which prevented setting a valid binding.
2020-04-23 18:39:20 +02:00
152e6d7f26
Fix crash in DrawMainMenusBackdrop
...
Remove some obsolete and dysfunctional code that was triggered when
binked menu background was implemented.
2020-04-23 18:39:15 +02:00
neuromancer
805bc3e30e
updated README
2019-08-20 03:56:43 +02:00
gaa-cifasis
310cf0da7c
merged support for playing bink cutscenes and added 1366x768 resolution
2019-08-20 03:56:27 +02:00
gaa-cifasis
7aea1acf44
added libav to cmake
2019-08-20 03:56:20 +02:00
Steven Fuller
5673c1665a
Import icculus.org release (2017-05-05)
2019-08-20 03:51:51 +02:00
Steven Fuller
0de664d0a8
Import icculus.org release (2015-02-14)
2019-08-20 03:51:33 +02:00
Steven Fuller
22475d6d94
Import icculus.org release (2014-12-25)
2019-08-20 03:45:24 +02:00
Steven Fuller
819e239f23
Switched openal-config with pkg-config openal.
2019-08-20 02:22:37 +02:00
Steven Fuller
100970c8d7
Removed obsolete SI-era OpenAL initialization.
2019-08-20 02:22:37 +02:00
Steven Fuller
accc5bbd8d
Trying out using alpha test to emulate color keying.
...
The original D3D code used SetColorKey to remove the transparent bits
from certain textures, like the HUD alien tail. As there's no
straightforward way to do this in OpenGL without using fragment
programs, enable alpha test to reject fragments with zero alpha. This
might break a few things that have alpha set to zero when translucency
is off -- I fixed the few cases that I found.
2019-08-20 02:22:37 +02:00
Steven Fuller
e69698d11e
Added the missing support for static on the televisions.
2019-08-20 02:22:37 +02:00
Steven Fuller
55ddb88c8e
Removed D3DOverlayColourControl.
2019-08-20 02:22:37 +02:00
Steven Fuller
ebfc59249e
Fixed graphics issues with the alien sense vision mode.
2019-08-20 02:22:37 +02:00
Steven Fuller
f9f50d1fb0
CFLAGS tweaks.
2019-08-20 02:22:37 +02:00
Steven Fuller
4b5f7e00b6
Adjusted the polygon offset to a more reasonable value.
2019-08-20 02:22:37 +02:00
Steven Fuller
4f2d3fe2c3
Tweaked polygon offset usage.
...
Tweaked the values used for glPolygonOffset, as the previous values
caused rendering issues with the fire in temple. The new values
probably reintroduce decal z-fighting with blood and bulletmarks, but
the fire z-fighting was a bigger issue.
2019-08-20 02:22:37 +02:00
Steven Fuller
0d6d5e545a
Changed rhw into w as that was how it was used. Also fixed a few warnings.
2019-08-20 02:22:37 +02:00
Steven Fuller
c11821b898
Try not being so lame with the sound initialization.
2019-08-20 02:22:37 +02:00
Steven Fuller
fc69f56b9a
Fixed input not working when coming out of a game.
2019-08-20 02:22:37 +02:00
Steven Fuller
6efffab0c5
OpenAL WIP.
2019-08-20 02:22:37 +02:00
Steven Fuller
243e6d8f55
OpenAL WIP.
2019-08-20 02:22:37 +02:00
Steven Fuller
c6dec0e4d9
OpenAL WIP.
2019-08-20 02:22:37 +02:00
Steven Fuller
68a0572d13
OpenAL WIP.
2019-08-20 02:22:37 +02:00
Steven Fuller
2e7aec7855
Removed SupportFPMathsFunctions and SupportFPSquareRoot macros.
2019-08-20 02:22:37 +02:00
Steven Fuller
d655ca3f04
Removed an unused variable.
2019-08-20 02:22:37 +02:00
Steven Fuller
a176617318
Fixed a few warnings.
2019-08-20 02:22:37 +02:00
Steven Fuller
c948a59391
Removed Watcom Compiler support.
2019-08-20 02:22:37 +02:00
Steven Fuller
02db356511
Removed more unused code.
2019-08-20 02:22:37 +02:00
Steven Fuller
2a737d91fc
Removed unused file.
2019-08-20 02:22:37 +02:00
Steven Fuller
40fa3975bf
Fixed prototype.
2019-08-20 02:22:37 +02:00
Steven Fuller
25260a55dc
Fixed an undefined value assert.
2019-08-20 02:22:37 +02:00
Steven Fuller
adbf5e440d
Switched to the C version of TranslatePoint.
2019-08-20 02:22:37 +02:00
Steven Fuller
2d2faf1247
Worked around a crash during level reloads.
...
Global state in bh_marin.c isn't being deinitialized,
and this was causing some code to incorrectly execute
during a level restart. Said code has been commented out,
as it appears to have been previously disabled.
Improved the deinitialization in pheromon.c to make similar
crashes more obvious.
2019-08-20 02:22:37 +02:00
Steven Fuller
5d730a8930
Removed redundant prototype that accidently got left in.
2019-08-20 02:22:37 +02:00
Steven Fuller
0cab37ee8b
Got the Windows WIP branch to build in Linux.
2019-08-20 02:22:37 +02:00
Steven Fuller
7213d91585
Windows WIP.
...
Added VS-style structure packing support.
2019-08-20 02:22:37 +02:00
Steven Fuller
2fee7a06b4
Windows WIP.
...
Implemented the rest of winfiles.c to get user profiles working.
2019-08-20 02:22:37 +02:00
Steven Fuller
98a746b5c4
Windows WIP.
2019-08-20 02:22:37 +02:00
Steven Fuller
56b6d2078a
Removed trailing '/' from temp starting paths.
2019-08-20 02:22:37 +02:00
Steven Fuller
e9788e390d
Windows WIP.
2019-08-20 02:22:37 +02:00
unknown
c51b91cfe7
Windows WIP.
2019-08-20 02:22:37 +02:00
Steven Fuller
5d3725f9d9
Removed a lot of tool code.
2019-08-20 02:22:37 +02:00