Tweaked polygon offset usage.

Tweaked the values used for glPolygonOffset, as the previous values
caused rendering issues with the fire in temple.  The new values
probably reintroduce decal z-fighting with blood and bulletmarks, but
the fire z-fighting was a bigger issue.
This commit is contained in:
Steven Fuller 2008-09-28 23:21:45 -07:00 committed by Patryk Obara
parent 0d6d5e545a
commit 4f2d3fe2c3

View file

@ -513,9 +513,12 @@ void D3D_DecalSystem_Setup()
pglDepthMask(GL_FALSE);
/* this does stop zfighting with bulletmarks on walls... */
/* enable polygon offset to help lessen decal z-fighting... */
pglEnable(GL_POLYGON_OFFSET_FILL);
pglPolygonOffset(-8.0, -8.0);
static GLfloat factor = 0.0f;
static GLfloat units = -100.0f;
pglPolygonOffset(factor, units);
}
void D3D_DecalSystem_End()