Windows WIP.

This commit is contained in:
Steven Fuller 2008-05-10 01:23:26 -07:00 committed by Patryk Obara
parent 56b6d2078a
commit 98a746b5c4

View file

@ -1,5 +1,8 @@
#define _CRT_SECURE_NO_WARNINGS
#include <windows.h>
#include <shlobj.h>
#include <direct.h>
#include <assert.h>
#include "files.h"
@ -16,7 +19,10 @@ int SetGameDirectories(const char *local, const char *global)
local_dir = _strdup(local);
global_dir = _strdup(global);
// TODO - create local directory if it doesn't exist
if( GetFileAttributes( local_dir ) == INVALID_FILE_ATTRIBUTES ) {
_mkdir( local_dir );
}
return 0;
}
@ -26,8 +32,8 @@ int SetGameDirectories(const char *local, const char *global)
static char *FixFilename(const char *filename, const char *prefix, int force)
{
char *f, *ptr;
int flen;
int plen;
size_t flen;
size_t plen;
plen = strlen(prefix) + 1;
flen = strlen(filename) + plen + 1;
@ -187,7 +193,192 @@ int CloseGameDirectory(void *dir)
return 0;
}
static char* GetLocalDirectory(void)
{
char folderPath[2 * MAX_PATH + 10];
char* localdir;
const char* homedrive;
const char* homepath;
char* homedir;
homedir = NULL;
/*
TODO - should check that the directory is actually usable.
*/
/*
1. Check registry (not currently implemented)
*/
/*
2. CSIDL_LOCAL_APPDATA with SHGetFolderPath
*/
if( homedir == NULL ) {
if( SUCCEEDED( SHGetFolderPath( NULL, CSIDL_LOCAL_APPDATA,
NULL, SHGFP_TYPE_CURRENT, &folderPath[0] ) ) ) {
homedir = _strdup( folderPath );
}
}
/*
3. CSIDL_APPDATA with SHGetFolderPath
*/
if( homedir == NULL ) {
if( SUCCEEDED( SHGetFolderPath( NULL, CSIDL_APPDATA,
NULL, SHGFP_TYPE_CURRENT, &folderPath[0] ) ) ) {
homedir = _strdup( folderPath );
}
}
/*
4. HOMEDRIVE+HOMEPATH
*/
if( homedir == NULL ) {
homedrive = getenv("HOMEDRIVE");
homepath = getenv("HOMEPATH");
if( homedrive == NULL ) {
homedrive = "";
}
if( homepath != NULL ) {
homedir = (unsigned char*)malloc(strlen(homedrive)+strlen(homepath)+1);
strcpy(homedir, homedrive);
strcat(homedir, homepath);
}
}
/*
5. HOME
*/
if( homedir == NULL ) {
homepath = getenv("HOME");
if( homepath != NULL ) {
homedir = _strdup(homepath);
}
}
/*
6. CWD
*/
if( homedir == NULL ) {
homedir = _strdup(".");
}
localdir = (unsigned char*)malloc(strlen(homedir) + 10);
strcpy(localdir, homedir);
strcat(localdir, "\\AvPLinux"); // temp name, maybe
free(homedir);
return localdir;
}
static const char* GetGlobalDirectory(void)
{
/*
TODO
*/
return _strdup(".");
}
/*
Game-specific helper function.
*/
static int try_game_directory(const char *dir, const char *file)
{
char tmppath[MAX_PATH];
DWORD retr;
strncpy(tmppath, dir, MAX_PATH-32);
tmppath[MAX_PATH-32] = 0;
strcat(tmppath, file);
retr = GetFileAttributes(tmppath);
if( retr == INVALID_FILE_ATTRIBUTES ) {
return 0;
}
/*
TODO - expand this check to check for read access
*/
return 1;
}
/*
Game-specific helper function.
*/
static int check_game_directory(const char *dir)
{
if (!dir || !*dir) {
return 0;
}
if (!try_game_directory(dir, "\\avp_huds")) {
return 0;
}
if (!try_game_directory(dir, "\\avp_huds\\alien.rif")) {
return 0;
}
if (!try_game_directory(dir, "\\avp_rifs")) {
return 0;
}
if (!try_game_directory(dir, "\\avp_rifs\\temple.rif")) {
return 0;
}
if (!try_game_directory(dir, "\\fastfile")) {
return 0;
}
if (!try_game_directory(dir, "\\fastfile\\ffinfo.txt")) {
return 0;
}
return 1;
}
/*
Game-specific initialization
*/
void InitGameDirectories(char *argv0)
{
SetGameDirectories("local", ".");
extern char *SecondTex_Directory;
extern char *SecondSoundDir;
const char* localdir;
const char* globaldir;
SecondTex_Directory = "graphics\\";
SecondSoundDir = "sound\\";
localdir = GetLocalDirectory();
globaldir = GetGlobalDirectory();
assert(localdir != NULL);
assert(globaldir != NULL);
/* last chance sanity check */
if (!check_game_directory(globaldir)) {
fprintf(stderr, "Unable to find the AvP gamedata.\n");
fprintf(stderr, "The directory last examined was: %s\n", globaldir);
fprintf(stderr, "Has the game been installed and\n");
fprintf(stderr, "are all game files lowercase?\n");
exit(EXIT_FAILURE);
}
SetGameDirectories(localdir, globaldir);
}