Removed more unused code.
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2a737d91fc
commit
02db356511
3 changed files with 1 additions and 166 deletions
4
Makefile
4
Makefile
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@ -5,8 +5,6 @@ CXX = g++
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CFLAGS = -m32 -g -Wall -pipe -O2
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#CFLAGS = -DNDEBUG -Wall -pipe -O6 -ffast-math -fomit-frame-pointer -march=pentium -mcpu=pentiumpro
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CFLAGS += -DLINUX
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CFLAGS += -Isrc -Isrc/include -Isrc/win95 -Isrc/avp -Isrc/avp/win95 -Isrc/avp/support -Isrc/avp/win95/frontend -Isrc/avp/win95/gadgets
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CFLAGS += $(shell sdl-config --cflags) $(shell openal-config --cflags)
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CXXFLAGS = $(CFLAGS)
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@ -14,7 +12,7 @@ CXXFLAGS = $(CFLAGS)
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LDLIBS = -m32 $(shell sdl-config --libs) $(shell openal-config --libs)
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ROOT = main.c files.c winapi.c stubs.c version.c mathline.c opengl.c oglfunc.c openal.c cdplayer.c menus.c net.c frustum.c kshape.c map.c maths.c md5.c mem3dc.c mem3dcpp.cpp module.c morph.c object.c shpanim.c sphere.c tables.c vdb.c
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AVP = ai_sight.c avpview.c bh_agun.c bh_ais.c bh_alien.c bh_binsw.c bh_cable.c bh_corpse.c bh_deathvol.c bh_debri.c bh_dummy.c bh_fan.c bh_far.c bh_fhug.c bh_gener.c bh_ldoor.c bh_lift.c bh_light.c bh_lnksw.c bh_ltfx.c bh_marin.c bh_mission.c bh_near.c bh_pargen.c bh_plachier.c bh_plift.c bh_pred.c bh_queen.c bh_rubberduck.c bh_selfdest.c bh_snds.c bh_spcl.c bh_swdor.c bh_track.c bh_types.c bh_videoscreen.c bh_waypt.c bh_weap.c bh_xeno.c bonusabilities.c cconvars.cpp cdtrackselection.cpp cheatmodes.c comp_map.c comp_shp.c consolelog.cpp davehook.cpp deaths.c decal.c detaillevels.c dynamics.c dynblock.c equipmnt.c equiputl.cpp extents.c game.c game_statistics.c gamecmds.cpp gamevars.cpp hmodel.c hud.c inventry.c language.c lighting.c load_shp.c los.c mempool.c messagehistory.c missions.cpp movement.c paintball.c particle.c pfarlocs.c pheromon.c player.c pmove.c psnd.c psndproj.c pvisible.c savegame.c scream.cpp secstats.c sfx.c stratdef.c targeting.c track.c triggers.c weapons.c
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AVP = ai_sight.c avpview.c bh_agun.c bh_ais.c bh_alien.c bh_binsw.c bh_cable.c bh_corpse.c bh_deathvol.c bh_debri.c bh_dummy.c bh_fan.c bh_far.c bh_fhug.c bh_gener.c bh_ldoor.c bh_lift.c bh_light.c bh_lnksw.c bh_ltfx.c bh_marin.c bh_mission.c bh_near.c bh_pargen.c bh_plachier.c bh_plift.c bh_pred.c bh_queen.c bh_rubberduck.c bh_selfdest.c bh_snds.c bh_spcl.c bh_swdor.c bh_track.c bh_types.c bh_videoscreen.c bh_waypt.c bh_weap.c bh_xeno.c bonusabilities.c cconvars.cpp cdtrackselection.cpp cheatmodes.c comp_map.c comp_shp.c consolelog.cpp davehook.cpp deaths.c decal.c detaillevels.c dynamics.c dynblock.c equipmnt.c extents.c game.c game_statistics.c gamecmds.cpp gamevars.cpp hmodel.c hud.c inventry.c language.c lighting.c load_shp.c los.c mempool.c messagehistory.c missions.cpp movement.c paintball.c particle.c pfarlocs.c pheromon.c player.c pmove.c psnd.c psndproj.c pvisible.c savegame.c scream.cpp secstats.c sfx.c stratdef.c targeting.c track.c triggers.c weapons.c
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SHAPES = cube.c
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SUPPORT = consbind.cpp consbtch.cpp coordstr.cpp daemon.cpp indexfnt.cpp r2base.cpp r2pos666.cpp reflist.cpp refobj.cpp rentrntq.cpp scstring.cpp strtab.cpp strutil.c trig666.cpp wrapstr.cpp
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AVPWIN95 = avpchunk.cpp cheat.c chtcodes.cpp d3d_hud.cpp ddplat.cpp endianio.c ffread.cpp ffstdio.cpp gammacontrol.cpp hierplace.cpp iofocus.cpp jsndsup.cpp kzsort.c langplat.c modcmds.cpp npcsetup.cpp objsetup.cpp pathchnk.cpp platsup.c pldghost.c pldnet.c progress_bar.cpp projload.cpp scrshot.cpp strachnk.cpp system.c usr_io.c vision.c
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@ -1,96 +0,0 @@
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/*******************************************************************
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*
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* DESCRIPTION: equiputl.cpp
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*
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* AUTHOR: David Malcolm
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*
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* HISTORY: Created 8/1/98
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*
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*******************************************************************/
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/* Includes ********************************************************/
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#include "3dc.h"
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#include "equiputl.hpp"
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#define UseLocalAssert Yes
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#include "ourasert.h"
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/* Version settings ************************************************/
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/* Constants *******************************************************/
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/* Macros **********************************************************/
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/* Imported function prototypes ************************************/
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/* Imported data ***************************************************/
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#if 0
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extern OurBool DaveDebugOn;
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extern FDIEXTENSIONTAG FDIET_Dummy;
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extern IFEXTENSIONTAG IFET_Dummy;
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extern FDIQUAD FDIQuad_WholeScreen;
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extern FDIPOS FDIPos_Origin;
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extern FDIPOS FDIPos_ScreenCentre;
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extern IFOBJECTLOCATION IFObjLoc_Origin;
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extern UncompressedGlobalPlotAtomID UGPAID_StandardNull;
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extern IFCOLOUR IFColour_Dummy;
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extern IFVECTOR IFVec_Zero;
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#endif
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#ifdef __cplusplus
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};
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#endif
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/* Exported globals ************************************************/
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/* Internal type definitions ***************************************/
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/* Internal function prototypes ************************************/
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/* Internal globals ************************************************/
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/* Exported function definitions ***********************************/
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// namespace EquipmentUtil
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// Functions to get the ID for the text string "ROUNDS" and "MAGAZINES"
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// Mostly returns TEXTSTRING_ROUNDS and TEXTSTRING_MAGAZINES,
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// but some weapons have different strings
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enum TEXTSTRING_ID EquipmentUtil :: GetTextID_Rounds
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(
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enum WEAPON_ID WeaponID
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)
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{
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{
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return TEXTSTRING_ROUNDS;
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}
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}
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enum TEXTSTRING_ID EquipmentUtil :: GetTextID_Magazines
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(
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enum WEAPON_ID WeaponID
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)
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{
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switch (WeaponID)
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{
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default:
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return TEXTSTRING_MAGAZINES;
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case WEAPON_FLAMETHROWER:
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return TEXTSTRING_MAGAZINES_FLAMETHROWER;
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}
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}
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// Mostly returns TEXTSTRING_ROUNDS and TEXTSTRING_MAGAZINES,
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// but some weapons have different strings
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/* Internal function definitions ***********************************/
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@ -1,67 +0,0 @@
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/*
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equiputl.hpp
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Created 8/1/98 by DHM: Utilies for dealing with equipment
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*/
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#ifndef _equiputl
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#define _equiputl 1
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#if ( defined( __WATCOMC__ ) || defined( _MSC_VER ) )
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#pragma once
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#endif
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#ifndef _equipmnt_h_
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#include "equipmnt.h"
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#endif
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#ifndef _langenum_h_
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#include "langenum.h"
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Version settings *****************************************************/
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/* Constants ***********************************************************/
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/* Macros ***************************************************************/
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/* Type definitions *****************************************************/
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/* Exported globals *****************************************************/
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/* Function prototypes **************************************************/
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namespace EquipmentUtil
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{
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// Functions to get the ID for the text string "ROUNDS" and "MAGAZINES"
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// Mostly returns TEXTSTRING_ROUNDS and TEXTSTRING_MAGAZINES,
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// but some weapons have different strings
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enum TEXTSTRING_ID GetTextID_Rounds
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(
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enum WEAPON_ID WeaponID
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);
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enum TEXTSTRING_ID GetTextID_Magazines
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(
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enum WEAPON_ID WeaponID
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);
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};
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/* End of the header ****************************************************/
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#ifdef __cplusplus
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};
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#endif
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#endif
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