Steven Fuller
7647c9d8af
Now build pldnet.c
2019-08-20 02:22:36 +02:00
Steven Fuller
1aed07b16a
Tried to get OpenAL panning to work.
2019-08-20 02:22:36 +02:00
Steven Fuller
95977a17d4
Month old OpenAL changes (Pitch changing, currently disabled).
2019-08-20 02:22:36 +02:00
Steven Fuller
35d91a5da3
Added AvP-Style attenuation code.
2019-08-20 02:22:36 +02:00
Steven Fuller
ab5897ec78
Removed more unused code.
2019-08-20 02:22:36 +02:00
Steven Fuller
cf29827c40
Removed a few unused files.
2019-08-20 02:22:36 +02:00
Steven Fuller
39a1a56772
Fixed water drawing.
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Added a better hack to the Text loader (for Alien demo).
Fixed water texture paths for Alien Demo.
2019-08-20 02:22:36 +02:00
Steven Fuller
acbc8ea8b8
Removed more unused stuff.
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Finally finished ingame OpenGL code (I hope).
Fixed another mistake in mathline.c.
2019-08-20 02:22:36 +02:00
Steven Fuller
90d3747b13
Added the rest of the hacks.
2019-08-20 02:22:36 +02:00
Steven Fuller
abd1c68579
Removed some unused code.
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Added some of the level drawing hacks (water, rain).
2019-08-20 02:22:36 +02:00
Steven Fuller
fe15141c2f
Removed the nasm include argument.
2019-08-20 02:22:36 +02:00
Steven Fuller
e49862a2d2
Fixed compilation with GCC 3.0.
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Fixed invalid cast (ushort * -> uint *) in openal.c.
2019-08-20 02:22:36 +02:00
Steven Fuller
d6cb06cd9e
Removed more unused code.
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Implemented console input.
2019-08-20 02:22:36 +02:00
Steven Fuller
96a5583f3b
Fixed texture filtering modes.
2019-08-20 02:22:36 +02:00
Steven Fuller
c12ec5ff7e
Removed/disabled some unused code.
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Readded second pass specular drawing.
Fixed particle drawing (lights had mysteriously stopped showing up for a
while).
2019-08-20 02:22:36 +02:00
Steven Fuller
c7f0dd737a
Small changes in order to get the demos to work. Alien demo runs. Marine
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and Predator demos used a different HUD font.
Changes that need to be made for demo versions:
1. avp/langenum.h needs to be rebuilt for each demo (easy)
2. Marine and Predator demos need to use a different HUD font
3. There may be other minor differences with enums, etc.
2019-08-20 02:22:36 +02:00
Steven Fuller
241e98c3d8
Basic 3D sound fixed.
2019-08-20 02:22:36 +02:00
Steven Fuller
dee2992e7f
Fixed crash on the Subway DM level. (something wrong with CMP_LL)
2019-08-20 02:22:36 +02:00
Steven Fuller
f4a6541010
README updates.
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Spaced out the font widths a little more (using a program to generate the
table).
2019-08-20 02:22:36 +02:00
Steven Fuller
681b48343d
Added a README.
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Added the HUD font drawing code. now stubs2.cpp is no longer needed.
2019-08-20 02:22:36 +02:00
Steven Fuller
3ea03344ec
Removing junk.
2019-08-20 02:22:36 +02:00
Steven Fuller
14d3cc45bc
Fixed sound length and looping. (Setting looping on a source must be done
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after setting the buffer)
2019-08-20 02:22:36 +02:00
Steven Fuller
48c6088c27
Fixed common sound loading. Still debugging OpenAL code.
2019-08-20 02:22:36 +02:00
Steven Fuller
c7d772650f
More OpenAL changes (Chuck Mason).
2019-08-20 02:22:36 +02:00
Steven Fuller
0200ee9777
Checking in basic OpenAL support (Chuck Mason).
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Don't default to fullscreen for now.
2019-08-20 02:22:36 +02:00
Steven Fuller
7460e9acd0
Implemented sky drawing and a few other routines (cloaked polygon,
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rectangle, etc).
Worked around a V5 DRI issue(?) by breaking up some drawing into triangles.
2019-08-20 02:22:36 +02:00
Steven Fuller
4e94ccc65f
Added the on fire, damaged, and fade down overlays.
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Used polygon offset to help with decal zfighting.
2019-08-20 02:22:36 +02:00
Steven Fuller
8f5bcd6c79
Adjusted the mouse grab code: When in windowed mode and mouse not grabbed,
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ignore mouse events and show the cursor.
2019-08-20 02:22:36 +02:00
Steven Fuller
1e2e9e4280
Added code to handle mouse buttons 4/5 (mousewheel).
2019-08-20 02:22:36 +02:00
Steven Fuller
9bc5ea655b
Added ctrl+g mouse grab toggle and alt+enter fullscreen toggle.
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Mouse now works during game.
Escape currently exits game (since there is no menu).
2019-08-20 02:22:36 +02:00
Steven Fuller
f169c0479c
Moved psndplat stubs to a separate file.
2019-08-20 02:22:36 +02:00
Steven Fuller
a5c6d1b5eb
Added code for Alien's special vision mode.
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Marine HUD numbers are now drawn.
Disabled the "Press Any Key" in the progress bar code for now.
2019-08-20 02:22:36 +02:00
Steven Fuller
3ec3df2e66
Added noise overlay (for marine image enhancer).
2019-08-20 02:22:36 +02:00
Steven Fuller
b6076c656e
Implemented HUD (Textures) and Decal drawing.
2019-08-20 02:22:36 +02:00
Steven Fuller
24847bd284
Turned texture repeating back on. (some levels seem to need it to look
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'properly').
Implemented some special vision mode drawing (for Predator).
2019-08-20 02:22:36 +02:00
Steven Fuller
de3fda828d
Fixed particle colors for real this time.
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Worked around a crash (DIV_FIXED by zero) that happens when the Alien level
FERARCO starts.
2019-08-20 02:22:36 +02:00
Steven Fuller
ae2906ca83
Fixed particle blending.
2019-08-20 02:22:36 +02:00
Steven Fuller
56982d4e9b
Fixed perspective texture drawing.
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Implemented a few simple opengl state optimizations.
2019-08-20 02:22:36 +02:00
Steven Fuller
ba13de4472
Added texture drawing for particles (drawing not yet correct due to black
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borders around the images).
2019-08-20 02:22:36 +02:00
Steven Fuller
9dadcb8024
Threw in texture loading/drawing.
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Blending modes (color/texture) are problematic and texture coordinates
aren't yet perfect.
2019-08-20 02:22:36 +02:00
Steven Fuller
efc384b7b3
Fixed error with particle colors.
2019-08-20 02:22:36 +02:00
Steven Fuller
da46de9018
Added Particle drawing.
2019-08-20 02:22:36 +02:00
Steven Fuller
62bc91ebba
Added the windows gamma code.
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Fixed lighting problem with weapons.
2019-08-20 02:22:36 +02:00
Steven Fuller
d19a2069c6
Implemented keyboard input.
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Copied some functions from pldnet and d3d_render (now the player image shows
in the mirror).
2019-08-20 02:22:36 +02:00
Steven Fuller
9d32d89705
Improved Z precision at 16bpp.
2019-08-20 02:22:36 +02:00
Steven Fuller
ea2f8c4527
Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit)
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Game displays now.
2019-08-20 02:22:36 +02:00
Steven Fuller
45cf2eb3a1
Added simple key event processing.
2019-08-20 02:22:36 +02:00
Steven Fuller
a113617c02
Fixed major bug in TranslatePoint (was accidently loading a value to edx
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instead of edi).
Failed to get anything comprehendible on screen.
2019-08-20 02:22:36 +02:00
Steven Fuller
9e5b7f430d
Moved inline assembly to a separate file for debugging.
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Implemented GetTickCount/timeGetTime.
Added basic SDL/OpenGL support.
Draws something with no optimizations, but draws nothing with -O2. (What is
drawn looks like garbage.)
2019-08-20 02:22:36 +02:00
Steven Fuller
665f33b0f9
More small warning cleanups
2019-08-20 02:22:36 +02:00