Added simple key event processing.
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parent
a113617c02
commit
45cf2eb3a1
7 changed files with 81 additions and 49 deletions
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@ -152,8 +152,8 @@ void SoundBehaveFun (STRATEGYBLOCK * sbptr)
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}
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}
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// hack hack hack fixme fixme fix me
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#pragma message ("Special code to deal with siren.wav!!");
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// // hack hack hack fixme fixme fix me
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// #pragma message ("Special code to deal with siren.wav!!");
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if (AvP.DestructTimer != -1)
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{
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@ -62,7 +62,7 @@ typedef struct quat_short
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short quaty;
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short quatz;
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short quatw;
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}QUAT_SHORT;
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} PACKED QUAT_SHORT;
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/*A couple of conversion functions */
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extern void CopyShortQuatToInt(QUAT_SHORT* qs_from,QUAT* q_to);
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extern void CopyIntQuatToShort(QUAT* q_from,QUAT_SHORT* qs_to);
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@ -398,4 +398,4 @@ extern void SaveHierarchy(HMODELCONTROLLER* controller);
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}
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#endif
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#endif
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#endif
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13
src/kshape.c
13
src/kshape.c
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@ -4500,19 +4500,6 @@ void TranslatePoint(int *source, int *dest, int *matrix)
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#endif
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#endif
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static void TranslatePoint(float *source, float *dest, float *matrix)
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{
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// fprintf(stderr, "TranslatePoint(%f, %f, %f)\n");
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/* TODO - implement the inline assembly here? */
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/* Moved to a separate file because I can't figure out the damn syntax! */
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__asm__("call TranslatePoint_Asm \n\t"
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:
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: "S" (source), "b" (dest), "D" (matrix)
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);
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}
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void TranslatePointIntoViewspace(VECTORCH *pointPtr)
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{
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Source[0] = pointPtr->vx;
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48
src/main.c
48
src/main.c
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@ -25,6 +25,10 @@ char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load
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extern int ScanDrawMode; /* to fix image loading */
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extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock; /* this should be put in a header file */
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extern unsigned char DebouncedKeyboardInput[MAX_NUMBER_OF_INPUT_KEYS];
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extern unsigned char KeyboardInput[MAX_NUMBER_OF_INPUT_KEYS];
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extern int DebouncedGotAnyKey;
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extern unsigned char GotAnyKey;
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PROCESSORTYPES ReadProcessorType()
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{
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@ -65,16 +69,60 @@ int InitialiseWindowsSystem()
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return 0;
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}
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static int KeySymToKey(int keysym)
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{
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switch(keysym) {
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case SDLK_ESCAPE:
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return KEY_ESCAPE;
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case SDLK_RETURN:
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return KEY_CR;
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case SDLK_LEFT:
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return KEY_LEFT;
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case SDLK_RIGHT:
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return KEY_RIGHT;
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case SDLK_UP:
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return KEY_UP;
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case SDLK_DOWN:
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return KEY_DOWN;
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default:
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return -1;
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}
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}
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static void handle_keypress(int keysym, int press)
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{
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int key = KeySymToKey(keysym);
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if (key == -1)
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return;
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if (press && !KeyboardInput[key]) {
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DebouncedKeyboardInput[key] = 1;
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DebouncedGotAnyKey = 1;
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}
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GotAnyKey = 1;
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KeyboardInput[key] = press;
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}
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void CheckForWindowsMessages()
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{
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SDL_Event event;
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GotAnyKey = 0;
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DebouncedGotAnyKey = 0;
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memset(DebouncedKeyboardInput, 0, sizeof(DebouncedKeyboardInput));
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if (SDL_PollEvent(&event)) {
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do {
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switch(event.type) {
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case SDL_KEYDOWN:
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handle_keypress(event.key.keysym.sym, 1);
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break;
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case SDL_KEYUP:
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handle_keypress(event.key.keysym.sym, 0);
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break;
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case SDL_QUIT:
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SDL_Quit();
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@ -162,12 +162,12 @@ void MUL_I_WIDE(int a, int b, LONGLONGCH *c)
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mov [ebx+4],edx
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}
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*/
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__asm__("imull %2 \n\t"
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__asm__("imull %%edx \n\t"
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"movl %%eax, 0(%%ebx) \n\t"
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"movl %%edx, 4(%%ebx) \n\t"
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:
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: "a" (a), "b" (c), "q" (b)
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: "%edx", "memory", "cc"
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: "a" (a), "b" (c), "d" (b)
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: "memory", "cc"
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);
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}
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@ -208,18 +208,18 @@ __asm__("movl 0(%%ebx), %%eax \n\t"
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"movl 4(%%ebx), %%edx \n\t"
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"subl 0(%%ecx), %%eax \n\t"
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"sbbl 4(%%ecx), %%edx \n\t"
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"xorl %0, %0 \n\t" /* hopefully it doesn't pick %eax or %edx */
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"xorl %%ebx, %%ebx \n\t"
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"andl %%edx, %%edx \n\t"
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"jne 0 \n\t" /* llnz */
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"andl %%eax, %%eax \n\t"
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"je 1 \n" /* llgs */
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"0: \n\t" /* llnz */
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"movl $1, %0 \n\t"
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"movl $1, %%ebx \n\t"
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"andl %%edx, %%edx \n\t"
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"jge 1 \n\t" /* llgs */
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"negl %0 \n"
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"negl %%ebx \n"
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"1: \n\t" /* llgs */
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: "=r" (retval)
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: "=b" (retval)
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: "b" (a), "c" (b)
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: "%eax", "%edx", "memory", "cc"
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);
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@ -374,12 +374,11 @@ int MUL_FIXED(int a, int b)
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mov retval,eax
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}
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*/
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/* TODO */
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__asm__("imull %2 \n\t"
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__asm__("imull %%edx \n\t"
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"shrdl $16, %%edx, %%eax \n\t"
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: "=a" (retval)
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: "a" (a), "q" (b)
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: "%edx", "cc"
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: "a" (a), "d" (b)
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: "cc"
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);
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return retval;
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}
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@ -405,14 +404,13 @@ int DIV_FIXED(int a, int b)
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mov retval,eax
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}
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*/
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/* TODO */
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__asm__("cdq \n\t"
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"roll $16, %%eax \n\t"
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"mov %%ax, %%dx \n\t"
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"xor %%ax, %%ax \n\t"
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"idivl %2 \n\t"
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"idivl %%ebx \n\t"
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: "=a" (retval)
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: "a" (a), "q" (b)
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: "a" (a), "b" (b)
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: "%edx", "cc"
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);
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return retval;
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@ -625,3 +623,16 @@ __asm__("fld fti_fptmp \n\t"
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return fptmp;
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#endif
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}
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void TranslatePoint(float *source, float *dest, float *matrix)
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{
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// fprintf(stderr, "TranslatePoint(%f, %f, %f)\n");
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/* TODO - implement the inline assembly here? */
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/* Moved it to a separate file because I can't figure out the damn syntax! */
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/* This is currently not inlined for testing */
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__asm__("call TranslatePoint_Asm \n\t"
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:
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: "S" (source), "b" (dest), "D" (matrix)
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);
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}
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@ -96,8 +96,8 @@ switch(RenderPolygon.TranslucencyMode)
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// z = vertices->Z*16;
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// z = -z/65536;
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zvalue = vertices->Z+HeadUpDisplayZOffset;
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zvalue = 1.0f - ZNear/zvalue;
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zvalue = 65536 - vertices->Z+HeadUpDisplayZOffset;
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zvalue = 1.0 - ZNear/zvalue;
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z = -zvalue;
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// x *= 16.0;
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@ -106,7 +106,8 @@ switch(RenderPolygon.TranslucencyMode)
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glColor4ub(vertices->R, vertices->G, vertices->B, vertices->A);
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glVertex3f(x, y, z);
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fprintf(stderr, "Vertex %d: (%f, %f, %f) [%d, %d, %d] (%d, %d, %d, %d)\n", i, x, y, z, vertices->X, vertices->Y, vertices->Z, vertices->R, vertices->G, vertices->B, vertices->A);
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fprintf(stderr, "Vertex %d: (%f, %f, %f)\n\t[%d, %d, %d]->[%d, %d] (%d, %d, %d, %d)\n", i, x, y, z, vertices->X, vertices->Y, vertices->Z, x1, y1, vertices->R, vertices->G, vertices->B, vertices->A);
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fprintf(stderr, "znear = %f, zvalue = %f, z = %f\n", ZNear, zvalue, z);
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}
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glEnd();
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@ -596,21 +596,6 @@ typedef enum {
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#define gt3poly_vsize 6
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/*
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Triangle Array Structure
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*/
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typedef struct trianglearray {
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int TA_NumTriangles;
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int *TA_ItemPtr;
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int *TA_TriangleArray[maxarrtriangles];
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} TRIANGLEARRAY;
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/*
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Function prototypes
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*/
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