Added simple key event processing.

This commit is contained in:
Steven Fuller 2001-08-08 22:42:43 +00:00 committed by Patryk Obara
parent a113617c02
commit 45cf2eb3a1
7 changed files with 81 additions and 49 deletions

View file

@ -152,8 +152,8 @@ void SoundBehaveFun (STRATEGYBLOCK * sbptr)
}
}
// hack hack hack fixme fixme fix me
#pragma message ("Special code to deal with siren.wav!!");
// // hack hack hack fixme fixme fix me
// #pragma message ("Special code to deal with siren.wav!!");
if (AvP.DestructTimer != -1)
{

View file

@ -62,7 +62,7 @@ typedef struct quat_short
short quaty;
short quatz;
short quatw;
}QUAT_SHORT;
} PACKED QUAT_SHORT;
/*A couple of conversion functions */
extern void CopyShortQuatToInt(QUAT_SHORT* qs_from,QUAT* q_to);
extern void CopyIntQuatToShort(QUAT* q_from,QUAT_SHORT* qs_to);
@ -398,4 +398,4 @@ extern void SaveHierarchy(HMODELCONTROLLER* controller);
}
#endif
#endif
#endif

View file

@ -4500,19 +4500,6 @@ void TranslatePoint(int *source, int *dest, int *matrix)
#endif
#endif
static void TranslatePoint(float *source, float *dest, float *matrix)
{
// fprintf(stderr, "TranslatePoint(%f, %f, %f)\n");
/* TODO - implement the inline assembly here? */
/* Moved to a separate file because I can't figure out the damn syntax! */
__asm__("call TranslatePoint_Asm \n\t"
:
: "S" (source), "b" (dest), "D" (matrix)
);
}
void TranslatePointIntoViewspace(VECTORCH *pointPtr)
{
Source[0] = pointPtr->vx;

View file

@ -25,6 +25,10 @@ char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load
extern int ScanDrawMode; /* to fix image loading */
extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock; /* this should be put in a header file */
extern unsigned char DebouncedKeyboardInput[MAX_NUMBER_OF_INPUT_KEYS];
extern unsigned char KeyboardInput[MAX_NUMBER_OF_INPUT_KEYS];
extern int DebouncedGotAnyKey;
extern unsigned char GotAnyKey;
PROCESSORTYPES ReadProcessorType()
{
@ -65,16 +69,60 @@ int InitialiseWindowsSystem()
return 0;
}
static int KeySymToKey(int keysym)
{
switch(keysym) {
case SDLK_ESCAPE:
return KEY_ESCAPE;
case SDLK_RETURN:
return KEY_CR;
case SDLK_LEFT:
return KEY_LEFT;
case SDLK_RIGHT:
return KEY_RIGHT;
case SDLK_UP:
return KEY_UP;
case SDLK_DOWN:
return KEY_DOWN;
default:
return -1;
}
}
static void handle_keypress(int keysym, int press)
{
int key = KeySymToKey(keysym);
if (key == -1)
return;
if (press && !KeyboardInput[key]) {
DebouncedKeyboardInput[key] = 1;
DebouncedGotAnyKey = 1;
}
GotAnyKey = 1;
KeyboardInput[key] = press;
}
void CheckForWindowsMessages()
{
SDL_Event event;
GotAnyKey = 0;
DebouncedGotAnyKey = 0;
memset(DebouncedKeyboardInput, 0, sizeof(DebouncedKeyboardInput));
if (SDL_PollEvent(&event)) {
do {
switch(event.type) {
case SDL_KEYDOWN:
handle_keypress(event.key.keysym.sym, 1);
break;
case SDL_KEYUP:
handle_keypress(event.key.keysym.sym, 0);
break;
case SDL_QUIT:
SDL_Quit();

View file

@ -162,12 +162,12 @@ void MUL_I_WIDE(int a, int b, LONGLONGCH *c)
mov [ebx+4],edx
}
*/
__asm__("imull %2 \n\t"
__asm__("imull %%edx \n\t"
"movl %%eax, 0(%%ebx) \n\t"
"movl %%edx, 4(%%ebx) \n\t"
:
: "a" (a), "b" (c), "q" (b)
: "%edx", "memory", "cc"
: "a" (a), "b" (c), "d" (b)
: "memory", "cc"
);
}
@ -208,18 +208,18 @@ __asm__("movl 0(%%ebx), %%eax \n\t"
"movl 4(%%ebx), %%edx \n\t"
"subl 0(%%ecx), %%eax \n\t"
"sbbl 4(%%ecx), %%edx \n\t"
"xorl %0, %0 \n\t" /* hopefully it doesn't pick %eax or %edx */
"xorl %%ebx, %%ebx \n\t"
"andl %%edx, %%edx \n\t"
"jne 0 \n\t" /* llnz */
"andl %%eax, %%eax \n\t"
"je 1 \n" /* llgs */
"0: \n\t" /* llnz */
"movl $1, %0 \n\t"
"movl $1, %%ebx \n\t"
"andl %%edx, %%edx \n\t"
"jge 1 \n\t" /* llgs */
"negl %0 \n"
"negl %%ebx \n"
"1: \n\t" /* llgs */
: "=r" (retval)
: "=b" (retval)
: "b" (a), "c" (b)
: "%eax", "%edx", "memory", "cc"
);
@ -374,12 +374,11 @@ int MUL_FIXED(int a, int b)
mov retval,eax
}
*/
/* TODO */
__asm__("imull %2 \n\t"
__asm__("imull %%edx \n\t"
"shrdl $16, %%edx, %%eax \n\t"
: "=a" (retval)
: "a" (a), "q" (b)
: "%edx", "cc"
: "a" (a), "d" (b)
: "cc"
);
return retval;
}
@ -405,14 +404,13 @@ int DIV_FIXED(int a, int b)
mov retval,eax
}
*/
/* TODO */
__asm__("cdq \n\t"
"roll $16, %%eax \n\t"
"mov %%ax, %%dx \n\t"
"xor %%ax, %%ax \n\t"
"idivl %2 \n\t"
"idivl %%ebx \n\t"
: "=a" (retval)
: "a" (a), "q" (b)
: "a" (a), "b" (b)
: "%edx", "cc"
);
return retval;
@ -625,3 +623,16 @@ __asm__("fld fti_fptmp \n\t"
return fptmp;
#endif
}
void TranslatePoint(float *source, float *dest, float *matrix)
{
// fprintf(stderr, "TranslatePoint(%f, %f, %f)\n");
/* TODO - implement the inline assembly here? */
/* Moved it to a separate file because I can't figure out the damn syntax! */
/* This is currently not inlined for testing */
__asm__("call TranslatePoint_Asm \n\t"
:
: "S" (source), "b" (dest), "D" (matrix)
);
}

View file

@ -96,8 +96,8 @@ switch(RenderPolygon.TranslucencyMode)
// z = vertices->Z*16;
// z = -z/65536;
zvalue = vertices->Z+HeadUpDisplayZOffset;
zvalue = 1.0f - ZNear/zvalue;
zvalue = 65536 - vertices->Z+HeadUpDisplayZOffset;
zvalue = 1.0 - ZNear/zvalue;
z = -zvalue;
// x *= 16.0;
@ -106,7 +106,8 @@ switch(RenderPolygon.TranslucencyMode)
glColor4ub(vertices->R, vertices->G, vertices->B, vertices->A);
glVertex3f(x, y, z);
fprintf(stderr, "Vertex %d: (%f, %f, %f) [%d, %d, %d] (%d, %d, %d, %d)\n", i, x, y, z, vertices->X, vertices->Y, vertices->Z, vertices->R, vertices->G, vertices->B, vertices->A);
fprintf(stderr, "Vertex %d: (%f, %f, %f)\n\t[%d, %d, %d]->[%d, %d] (%d, %d, %d, %d)\n", i, x, y, z, vertices->X, vertices->Y, vertices->Z, x1, y1, vertices->R, vertices->G, vertices->B, vertices->A);
fprintf(stderr, "znear = %f, zvalue = %f, z = %f\n", ZNear, zvalue, z);
}
glEnd();

View file

@ -596,21 +596,6 @@ typedef enum {
#define gt3poly_vsize 6
/*
Triangle Array Structure
*/
typedef struct trianglearray {
int TA_NumTriangles;
int *TA_ItemPtr;
int *TA_TriangleArray[maxarrtriangles];
} TRIANGLEARRAY;
/*
Function prototypes
*/