Threw in texture loading/drawing.
Blending modes (color/texture) are problematic and texture coordinates aren't yet perfect.
This commit is contained in:
parent
efc384b7b3
commit
9dadcb8024
6 changed files with 184 additions and 82 deletions
15
src/main.c
15
src/main.c
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@ -70,6 +70,7 @@ int InitialiseWindowsSystem()
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glEnable(GL_BLEND);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_TEXTURE_2D);
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#endif
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return 0;
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}
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@ -356,7 +357,7 @@ void ThisFramesRenderingHasBegun()
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/* TODO: this should be in D3D_DrawBackdrop */
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#if 1
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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#endif
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}
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@ -435,10 +436,16 @@ int main(int argc, char *argv[])
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AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
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// AvP.PlayerType = I_Alien;
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AvP.PlayerType = I_Marine;
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// AvP.PlayerType = I_Marine;
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// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
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// SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
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SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
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// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP);
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AvP.PlayerType = I_Predator;
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SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL);
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// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer
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// while(AvP_MainMenus()) {
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74
src/opengl.c
74
src/opengl.c
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@ -19,6 +19,7 @@
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#include "prototyp.h"
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#include "d3d_hud.h"
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#include "avp_userprofile.h"
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#include "aw.h"
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extern IMAGEHEADER ImageHeaderArray[];
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@ -27,7 +28,38 @@ extern unsigned char GammaValues[256];
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extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock;
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extern int SpecialFXImageNumber;
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static void *CurrTextureHandle;
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static D3DTexture *CurrTextureHandle;
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void FlushD3DZBuffer()
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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}
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void SecondFlushD3DZBuffer()
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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}
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GLuint CreateOGLTexture(D3DTexture *tex, unsigned char *buf)
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{
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GLuint h;
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glGenTextures(1, &h);
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glBindTexture(GL_TEXTURE_2D, h);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex->w, tex->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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tex->id = h;
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return h;
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}
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#define TRANSLUCENCY_ONEONE 33
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void CheckTranslucencyModeIsCorrect(int mode) /* TODO: use correct enum */
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@ -66,17 +98,20 @@ void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr, RENDER
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{
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#if 1
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int texoffset;
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void *TextureHandle;
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D3DTexture *TextureHandle;
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int i;
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GLfloat ZNear, zvalue;
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// GLflaot ZFar;
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// GLfloat ZFar;
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float RecipW, RecipH;
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// glDisable(GL_TEXTURE_2D);
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ZNear = (GLfloat) (Global_VDB_Ptr->VDB_ClipZ * GlobalScale);
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// ZFar = 18000.0f; /* TODO: is this good enough? */
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texoffset = inputPolyPtr->PolyColour & ClrTxDefn;
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if (texoffset) {
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TextureHandle = (void *)ImageHeaderArray[texoffset].D3DHandle;
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TextureHandle = (void *)ImageHeaderArray[texoffset].D3DTexture;
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} else {
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TextureHandle = CurrTextureHandle;
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}
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@ -91,12 +126,23 @@ void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr, RENDER
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if (SecondaryColorExt)
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glEnable(GL_COLOR_SUM_EXT);
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*/
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RecipW = (1.0f/65536.0f)/128.0f;
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RecipH = (1.0f/65536.0f)/128.0f;
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glBindTexture(GL_TEXTURE_2D, TextureHandle->id);
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glBegin(GL_POLYGON);
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for (i = 0; i < RenderPolygon.NumberOfVertices; i++) {
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RENDERVERTEX *vertices = &renderVerticesPtr[i];
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GLfloat x, y, z;
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int x1, y1;
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GLfloat s, t;
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/* this currently doesn't work quite right */
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s = ((float)vertices->U) * RecipW + (1.0f/256.0f);
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t = ((float)vertices->V) * RecipH + (1.0f/256.0f);
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z = (65536.0f)/(vertices->Z);
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glTexCoord4f(s, t, 0, 1.00);
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x1 = (vertices->X*(Global_VDB_Ptr->VDB_ProjX+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreX;
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y1 = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY;
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@ -119,7 +165,7 @@ void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr, RENDER
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glSecondaryColor3ub(GammaValues[vertices->SpecularR], GammaValues[vertices->SpecularG], GammaValues[vertices->SpecularB]);
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*/
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glVertex3f(x, y, z);
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// fprintf(stderr, "Vertex %d: (%f, %f, %f)\n\t[%d, %d, %d]->[%d, %d] (%d, %d, %d, %d)\n", i, x, y, z, vertices->X, vertices->Y, vertices->Z, x1, y1, vertices->R, vertices->G, vertices->B, vertices->A);
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// fprintf(stderr, "GREP: z = %d, znear = %f, zvalue = %f, z = %f\n", vertices->Z, ZNear, zvalue, z);
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}
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@ -133,6 +179,7 @@ return;
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CheckTranslucencyModeIsCorrect(TRANSLUCENCY_ONEONE);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
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glDepthMask(GL_FALSE);
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glDisable(GL_TEXTURE_2D);
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glBegin(GL_POLYGON);
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for (i = 0; i < RenderPolygon.NumberOfVertices; i++) {
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@ -145,20 +192,23 @@ return;
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x = x1;
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y = y1;
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x = (x - 320.0)/320.0;
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y = -(y - 240.0)/240.0;
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// x = (x - 320.0)/320.0;
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// y = -(y - 240.0)/240.0;
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x = (x - ScreenDescriptorBlock.SDB_CentreX)/ScreenDescriptorBlock.SDB_CentreX;
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y = -(y - ScreenDescriptorBlock.SDB_CentreY)/ScreenDescriptorBlock.SDB_CentreY;
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zvalue = vertices->Z+HeadUpDisplayZOffset;
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zvalue = 1.0 - 2*ZNear/zvalue; /* currently maps [ZNear, inf) to [-1, 1], probably could be more precise with a ZFar */
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z = zvalue;
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glColor4ub(GammaValues[vertices->SpecularR], GammaValues[vertices->SpecularG], GammaValues[vertices->SpecularB], 255);
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glColor4b(GammaValues[vertices->SpecularR], GammaValues[vertices->SpecularG], GammaValues[vertices->SpecularB], 255);
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glVertex3f(x, y, z);
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}
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glEnd();
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glDepthMask(GL_TRUE);
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glDepthMask(GL_TRUE);
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glEnable(GL_TEXTURE_2D);
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}
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#endif
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}
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22
src/stubs.c
22
src/stubs.c
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@ -441,7 +441,9 @@ void SetFogDistance(int fogDistance)
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void CheckWireFrameMode(int shouldBeOn)
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{
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fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn);
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// fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn);
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if (shouldBeOn)
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fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn);
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}
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void WriteEndCodeToExecuteBuffer()
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@ -456,11 +458,6 @@ BOOL UnlockExecuteBufferAndPrepareForUse()
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return FALSE;
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}
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void SecondFlushD3DZBuffer()
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{
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fprintf(stderr, "SecondFlushD3DZBuffer()\n");
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}
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void ReloadImageIntoD3DImmediateSurface(IMAGEHEADER* iheader)
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{
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fprintf(stderr, "ReloadImageIntoD3DImmediateSurface(%p)\n", iheader);
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@ -486,14 +483,9 @@ void ReleaseD3DTexture(void* D3DTexture)
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fprintf(stderr, "ReleaseD3DTexture(%p)\n", D3DTexture);
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}
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void FlushD3DZBuffer()
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{
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fprintf(stderr, "FlushD3DZBuffer()\n");
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}
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BOOL ExecuteBuffer()
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{
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fprintf(stderr, "ExecuteBuffer()\n");
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// fprintf(stderr, "ExecuteBuffer()\n");
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return FALSE;
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}
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@ -671,17 +663,17 @@ int MouseVelY;
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void DirectReadKeyboard()
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{
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fprintf(stderr, "DirectReadKeyboard()\n");
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// fprintf(stderr, "DirectReadKeyboard()\n");
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}
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void DirectReadMouse()
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{
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fprintf(stderr, "DirectReadMouse()\n");
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// fprintf(stderr, "DirectReadMouse()\n");
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}
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void ReadJoysticks()
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{
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fprintf(stderr, "ReadJoysticks()\n");
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// fprintf(stderr, "ReadJoysticks()\n");
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}
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@ -11,7 +11,6 @@ typedef struct DIRECTDRAWSURFACE
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int w;
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int h;
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unsigned char *data;
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int type;
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} DIRECTDRAWSURFACE;
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typedef DIRECTDRAWSURFACE * LPDIRECTDRAWSURFACE;
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int w;
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int h;
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unsigned char *data;
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int type;
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} DIRECT3DTEXTURE;
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typedef DIRECT3DTEXTURE * LPDIRECT3DTEXTURE;
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@ -416,8 +416,8 @@ DWORD AwBackupTexture::GetTransparentColour()
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void AwBackupTexture::ChoosePixelFormat(AwTl::CreateTextureParms const & _parmsR)
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{
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fprintf(stderr, "AwBackupTexture::ChoosePixelFormat(...)\n");
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#if 0
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// fprintf(stderr, "AwBackupTexture::ChoosePixelFormat(...)\n");
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using namespace AwTl;
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pixelFormat.validB = false; // set invalid first
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@ -431,26 +431,17 @@ void AwBackupTexture::ChoosePixelFormat(AwTl::CreateTextureParms const & _parmsR
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// transparency?
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m_bTranspMask = HasTransparentMask(fMyFlags & AW_TLF_TRANSP ? true : false);
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#if 0
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if (_parmsR.prevTexP.voidP)
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{
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// use the previous format
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}
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else if (_parmsR.prevTexB)
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{
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// use the previous format from one of the regiouns
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}
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else
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#endif
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if (_parmsR.loadTextureB || fMyFlags & AW_TLF_TEXTURE)
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{
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fprintf(stderr, "AwBackupTexture::ChoosePixelFormat(...)\n");
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#if 0
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// use a texture format
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unsigned nColours = GetNumColours();
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unsigned nMinPalSize = GetMinPaletteSize();
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PixelFormat const * pFormat = &pfTextureFormat;
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PixelFormat * pFormat = &pfTextureFormat;
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for (LIF<AdditionalPixelFormat> itFormat(&listTextureFormats); !itFormat.done(); itFormat.next())
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{
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@ -467,9 +458,9 @@ void AwBackupTexture::ChoosePixelFormat(AwTl::CreateTextureParms const & _parmsR
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pFormat = pThisFormat;
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}
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}
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pixelFormat = *pFormat;
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#if DB_LEVEL >= 4
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if (pixelFormat.palettizedB)
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{
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@ -480,7 +471,7 @@ void AwBackupTexture::ChoosePixelFormat(AwTl::CreateTextureParms const & _parmsR
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if (pixelFormat.alphaB)
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{
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unsigned alpha_l_shft,alpha_r_shft;
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SetBitShifts(&alpha_l_shft,&alpha_r_shft,pixelFormat.ddpf.dwRGBAlphaBitMask);
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SetBitShifts(&alpha_l_shft,&alpha_r_shft,pixelFormat.dwRGBAlphaBitMask);
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db_logf4(("\tchosen %u-bit %u%u%u%u texture format",
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pixelFormat.bitsPerPixel,
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{
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// use display surface format
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pixelFormat = pfSurfaceFormat;
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}
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#endif
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}
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/* Just convert the texture to 32bpp */
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pixelFormat.palettizedB = 0;
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pixelFormat.alphaB = 0;
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pixelFormat.validB = 1;
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pixelFormat.bitsPerPixel = 32;
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pixelFormat.redLeftShift = 0;
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pixelFormat.greenLeftShift = 8;
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pixelFormat.blueLeftShift = 16;
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pixelFormat.redRightShift = 0;
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pixelFormat.greenRightShift = 0;
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pixelFormat.blueRightShift = 0;
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pixelFormat.dwRGBAlphaBitMask = 0x00000000;
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}
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extern "C" {
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extern int CreateOGLTexture(D3DTexture *, unsigned char *);
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};
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AwTl::SurfUnion AwBackupTexture::CreateTexture(AwTl::CreateTextureParms const & _parmsR)
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{
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using namespace AwTl;
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fprintf(stderr, "AwBackupTexture::CreateTexture(...) This is where we could convert the image to RGB/RGBA, and so on\n");
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SurfUnion pRet = static_cast<D3DTexture *>(new D3DTexture);
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// fprintf(stderr, "AwBackupTexture::CreateTexture(...) This is where we could convert the image to RGB/RGBA, and so on\n");
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return pRet;
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D3DTexture *Tex = new D3DTexture;
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unsigned char *buf = (unsigned char *)malloc(m_nWidth * m_nHeight * 4);
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Colour * paletteP = m_nPaletteSize ? GetPalette() : NULL;
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unsigned y = 0;
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bool reversed_rowsB = AreRowsReversed();
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if (reversed_rowsB)
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{
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y = m_nHeight-1;
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}
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for (int i, rowcount = m_nHeight; rowcount; --rowcount, i++)
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{
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PtrUnion src_rowP = GetRowPtr(y);
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db_assert1(src_rowP.voidP);
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// allow loading of the next row from the file
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LoadNextRow(src_rowP);
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// loop for copying data to surfaces
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{
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{
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// are we in the vertical range of this surface?
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{
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// convert and copy the section of the row to the direct draw surface
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// ConvertRow(pLoadInfo->surface_dataP,pLoadInfo->surface_width,src_rowP,pLoadInfo->left,pLoadInfo->width,paletteP db_code1(DB_COMMA m_nPaletteSize));
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PtrUnion my_data = &buf[y*m_nWidth*4];
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ConvertRow(my_data,m_nWidth,src_rowP,0,m_nWidth,paletteP db_code1(DB_COMMA m_nPaletteSize));
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}
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}
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}
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// next row
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if (reversed_rowsB)
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--y;
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else
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++y;
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}
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/* temp junk */
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Tex->w = m_nWidth;
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Tex->h = m_nHeight;
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Tex->data = NULL;
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CreateOGLTexture(Tex, buf); /* this will set the id */
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free(buf);
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return static_cast<SurfUnion>(Tex);
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#if 0
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// which flags to use?
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@ -1394,9 +1455,8 @@ namespace AwTl {
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// CHECK_MEDIA_ERRORS("loading file headers")
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ON_ERROR_RETURN_NULL("loading file headers")
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#if 0
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ChoosePixelFormat(rParams);
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#if 0
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if (!pixelFormat.validB)
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db_log3("AwCreateGraphic(): ERROR: pixel format not valid");
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if (!driverDesc.ddP || !driverDesc.validB && rParams.loadTextureB)
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@ -1406,7 +1466,7 @@ namespace AwTl {
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ON_ERROR_RETURN_NULL("initializing load")
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#endif
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fprintf(stderr, "TexFileLoader::Load Pixel Format?! It's not implemented!\n");
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// fprintf(stderr, "TexFileLoader::Load Pixel Format?! It's not implemented!\n");
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/* TODO */
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AllocateBuffers(/* rParams.backupHP ? true : */ false, /* pixelFormat.palettizedB ? ? 1<<pixelFormat.bitsPerPixel : */ 0);
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@ -1602,25 +1662,6 @@ namespace AwTl {
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{
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static MagicFileIdTree mfidt;
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#ifdef _MSC_VER
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// Touch the loaders.
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{
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mfidt.hack += reinterpret_cast<unsigned>(&rlcAwBmpLoader_187);
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mfidt.hack += reinterpret_cast<unsigned>(&rlcAwIffLoader_428);
|
||||
mfidt.hack += reinterpret_cast<unsigned>(&rlcAwIffLoader_429);
|
||||
mfidt.hack += reinterpret_cast<unsigned>(&rlcAwIffLoader_430);
|
||||
|
||||
mfidt.hack += reinterpret_cast<unsigned>(&rlcAwPpmLoader_229);
|
||||
mfidt.hack += reinterpret_cast<unsigned>(&rlcAwPgmLoader_230);
|
||||
mfidt.hack += reinterpret_cast<unsigned>(&rlcAwPbmLoader_231);
|
||||
|
||||
mfidt.hack += reinterpret_cast<unsigned>(&rccIlbmBmhdChunk_4);
|
||||
mfidt.hack += reinterpret_cast<unsigned>(&rccIlbmCmapChunk_5);
|
||||
mfidt.hack += reinterpret_cast<unsigned>(&rccIlbmBodyChunk_6);
|
||||
mfidt.hack += reinterpret_cast<unsigned>(&rccIlbmGrabChunk_7);
|
||||
}
|
||||
#endif
|
||||
g_pMagicFileIdTree = &mfidt;
|
||||
|
||||
MagicFileIdTree * pLayer = g_pMagicFileIdTree;
|
||||
|
@ -2014,6 +2055,19 @@ fprintf(stderr, "AwSetPixelFormat(%p, %p)\n", _pfP, _ddpfP);
|
|||
_pfP->palettizedB = true;
|
||||
|
||||
_pfP->validB = true;
|
||||
|
||||
_pfP->palettizedB = 0;
|
||||
_pfP->alphaB = 0;
|
||||
_pfP->validB = 1;
|
||||
_pfP->bitsPerPixel = 32;
|
||||
_pfP->redLeftShift = 0;
|
||||
_pfP->greenLeftShift = 8;
|
||||
_pfP->blueLeftShift = 16;
|
||||
_pfP->redRightShift = 0;
|
||||
_pfP->greenRightShift = 0;
|
||||
_pfP->blueRightShift = 0;
|
||||
_pfP->dwRGBAlphaBitMask = 0xFF000000;
|
||||
|
||||
return AW_TLE_OK;
|
||||
}
|
||||
|
||||
|
|
|
@ -32,12 +32,14 @@ namespace AwTl {
|
|||
unsigned blueLeftShift;
|
||||
unsigned blueRightShift;
|
||||
|
||||
unsigned dwRGBAlphaBitMask;
|
||||
// DDPIXELFORMAT ddpf;
|
||||
};
|
||||
|
||||
// DO SOMTHING ABOUT THIS
|
||||
extern PixelFormat pixelFormat;
|
||||
|
||||
extern PixelFormat pfSurfaceFormat;
|
||||
|
||||
class CreateTextureParms;
|
||||
|
||||
/********************/
|
||||
|
@ -57,9 +59,7 @@ namespace AwTl {
|
|||
static_cast<unsigned>(_colP->r)>>pixelFormat.redRightShift<<pixelFormat.redLeftShift
|
||||
|static_cast<unsigned>(_colP->g)>>pixelFormat.greenRightShift<<pixelFormat.greenLeftShift
|
||||
|static_cast<unsigned>(_colP->b)>>pixelFormat.blueRightShift<<pixelFormat.blueLeftShift
|
||||
/* TODO */
|
||||
/*|pixelFormat.ddpf.dwRGBAlphaBitMask*/
|
||||
;
|
||||
|pixelFormat.dwRGBAlphaBitMask;
|
||||
}
|
||||
static inline unsigned DoConv(BYTE const * _colP, Colour const * _paletteP db_code1(DB_COMMA unsigned _paletteSize))
|
||||
{
|
||||
|
@ -224,6 +224,7 @@ namespace AwTl {
|
|||
*_dstRowP.byteP++ = u.b[1];
|
||||
*_dstRowP.byteP = u.b[2];
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 32:
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue