Fixed particle blending.
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parent
56982d4e9b
commit
ae2906ca83
4 changed files with 39 additions and 45 deletions
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@ -41,7 +41,8 @@ extern "C" {
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/* #define _mbclen strlen */
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size_t _mbclen(const unsigned char *s);
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#define RGBA_MAKE(r,g,b,a) (((r) << 24) | ((g) << 16) | ((b) << 8) | (a))
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//#define RGBA_MAKE(r,g,b,a) (((r) << 24) | ((g) << 16) | ((b) << 8) | (a))
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#define RGBA_MAKE(r,g,b,a) ((((unsigned char)a) << 24) | (((unsigned char)b) << 16) | (((unsigned char)g) << 8) | ((unsigned char)r))
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#define MAX_PATH PATH_MAX
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45
src/opengl.c
45
src/opengl.c
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@ -33,7 +33,7 @@ static D3DTexture *CurrTextureHandle;
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#define TRANSLUCENCY_ONEONE 33
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static int CurrentTranslucencyMode = TRANSLUCENCY_OFF; /* opengl state variable */
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static enum TRANSLUCENCY_TYPE CurrentTranslucencyMode = TRANSLUCENCY_OFF; /* opengl state variable */
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static GLuint CurrentlyBoundTexture = 0; /* opengl state variable */
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static void CheckBoundTextureIsCorrect(GLuint tex)
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@ -46,14 +46,20 @@ static void CheckBoundTextureIsCorrect(GLuint tex)
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CurrentlyBoundTexture = tex;
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}
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static void CheckTranslucencyModeIsCorrect(int mode) /* TODO: use correct enum */
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static void CheckTranslucencyModeIsCorrect(enum TRANSLUCENCY_TYPE mode)
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{
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if (CurrentTranslucencyMode == mode)
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return;
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switch(RenderPolygon.TranslucencyMode) {
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switch(mode) {
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case TRANSLUCENCY_OFF:
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glBlendFunc(GL_ONE, GL_ZERO);
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if (TRIPTASTIC_CHEATMODE||MOTIONBLUR_CHEATMODE) {
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// glBlendMode(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA);
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/* TODO: this may not be properly set... */
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} else {
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glDisable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ZERO);
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}
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break;
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case TRANSLUCENCY_NORMAL:
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -81,6 +87,9 @@ static void CheckTranslucencyModeIsCorrect(int mode) /* TODO: use correct enum *
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return;
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}
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if (mode != TRANSLUCENCY_OFF && CurrentTranslucencyMode == TRANSLUCENCY_OFF)
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glEnable(GL_BLEND);
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CurrentTranslucencyMode = mode;
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}
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@ -119,7 +128,7 @@ GLuint CreateOGLTexture(D3DTexture *tex, unsigned char *buf)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex->w, tex->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex->w, tex->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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@ -149,7 +158,7 @@ void D3D_DecalSystem_Setup()
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void D3D_DecalSystem_End()
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{
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glDepthMask(GL_TRUE);
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glDepthMask(GL_TRUE);
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}
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/* ** */
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@ -281,21 +290,21 @@ void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr, RENDER
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void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr)
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{
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PARTICLE_DESC *particleDescPtr = &ParticleDescription[particlePtr->ParticleID];
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PARTICLE_DESC *particleDescPtr = &ParticleDescription[particlePtr->ParticleID];
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int texoffset = SpecialFXImageNumber;
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GLfloat ZNear;
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int i;
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float RecipW, RecipH;
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D3DTexture *TextureHandle;
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TextureHandle = ImageHeaderArray[texoffset].D3DTexture;
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ZNear = (GLfloat) (Global_VDB_Ptr->VDB_ClipZ * GlobalScale);
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CheckBoundTextureIsCorrect(TextureHandle->id);
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CheckTranslucencyModeIsCorrect(particleDescPtr->TranslucencyType);
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// if(ImageHeaderArray[texoffset].ImageWidth==256) {
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if (TextureHandle->w == 256) {
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RecipW = 1.0 / 256.0;
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@ -324,15 +333,15 @@ void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr)
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{
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int r, g, b, a;
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r = (particlePtr->Colour >> 24) & 0xFF;
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g = (particlePtr->Colour >> 16) & 0xFF;
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b = (particlePtr->Colour >> 8) & 0xFF;
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a = (particlePtr->Colour >> 0) & 0xFF;
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r = (particlePtr->Colour >> 0) & 0xFF;
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g = (particlePtr->Colour >> 8) & 0xFF;
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b = (particlePtr->Colour >> 16) & 0xFF;
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a = (particlePtr->Colour >> 24) & 0xFF;
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glColor4ub(
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MUL_FIXED(intensity,r),
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MUL_FIXED(intensity,g),
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MUL_FIXED(intensity,g),
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MUL_FIXED(intensity,b),
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a
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);
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} else {
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@ -346,10 +355,10 @@ void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr)
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} else {
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int r, g, b, a;
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r = (particlePtr->Colour >> 24) & 0xFF;
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g = (particlePtr->Colour >> 16) & 0xFF;
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b = (particlePtr->Colour >> 8) & 0xFF;
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a = (particlePtr->Colour >> 0) & 0xFF;
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r = (particlePtr->Colour >> 0) & 0xFF;
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g = (particlePtr->Colour >> 8) & 0xFF;
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b = (particlePtr->Colour >> 16) & 0xFF;
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a = (particlePtr->Colour >> 24) & 0xFF;
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glColor4ub(r, g, b, a);
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}
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@ -52,7 +52,7 @@ class AwIffConvTransp
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if (*pCol == iTranspCol) return rawTranspCol;
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unsigned rv = AwIffConvNonTransp::DoConv(pCol,pPalette db_code1(DB_COMMA nPaletteSize));
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if (rv != rawTranspCol) return rv;
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// make the colour non-transparent (nb: only an occasional case)
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// OK, Here's the plan:
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@ -100,15 +100,7 @@ class AwIffConvTransp
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: (1<<pixelFormat.blueRightShift )*3/2 - (pPalette[*pCol].b & (1<<pixelFormat.blueRightShift )-1));
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// Pick lowest value and do the business
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Colour colAdj = pPalette[*pCol];
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#if defined(_MSC_VER) && _MSC_VER >= 1100
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// VC5.0 gives inane warnings when += type operators
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// are used on types smaller than int (even with
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// explicit casting!)
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#pragma warning(disable:4244)
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#endif
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if
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(
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nBlueDiffUp <= nBlueDiffDown
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@ -155,12 +147,6 @@ class AwIffConvTransp
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{
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colAdj.g -= static_cast<unsigned char>(1<<pixelFormat.greenRightShift);
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}
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#if defined(_MSC_VER) && _MSC_VER == 1100
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// VC5.0 gives inane warnings when += type operators
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// are used on types smaller than int (even with
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// explicit casting!)
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#pragma warning(default:4244)
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#endif
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return Colour::ConvNonTransp::DoConv(&colAdj);
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}
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@ -432,10 +432,8 @@ void AwBackupTexture::ChoosePixelFormat(AwTl::CreateTextureParms const & _parmsR
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// transparency?
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m_bTranspMask = HasTransparentMask(fMyFlags & AW_TLF_TRANSP ? true : false);
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if (_parmsR.loadTextureB || fMyFlags & AW_TLF_TEXTURE)
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{
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fprintf(stderr, "AwBackupTexture::ChoosePixelFormat(...)\n");
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#if 0
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// use a texture format
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unsigned nColours = GetNumColours();
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@ -445,7 +443,7 @@ void AwBackupTexture::ChoosePixelFormat(AwTl::CreateTextureParms const & _parmsR
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for (LIF<AdditionalPixelFormat> itFormat(&listTextureFormats); !itFormat.done(); itFormat.next())
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{
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AdditionalPixelFormat const * pThisFormat = &itFormat();
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AdditionalPixelFormat * pThisFormat = &itFormat();
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// is this format suitable?
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// ignoring alpha for now
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if
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@ -495,12 +493,12 @@ void AwBackupTexture::ChoosePixelFormat(AwTl::CreateTextureParms const & _parmsR
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{
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// use display surface format
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pixelFormat = pfSurfaceFormat;
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#endif
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}
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/* Just convert the texture to 32bpp */
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/* Just convert the texture to 32bpp */
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pixelFormat.palettizedB = 0;
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pixelFormat.alphaB = 0;
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pixelFormat.alphaB = 1;
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pixelFormat.validB = 1;
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pixelFormat.bitsPerPixel = 32;
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pixelFormat.redLeftShift = 0;
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@ -509,8 +507,8 @@ void AwBackupTexture::ChoosePixelFormat(AwTl::CreateTextureParms const & _parmsR
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pixelFormat.redRightShift = 0;
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pixelFormat.greenRightShift = 0;
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pixelFormat.blueRightShift = 0;
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pixelFormat.dwRGBAlphaBitMask = 0x00000000;
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pixelFormat.dwRGBAlphaBitMask = 0xFF000000;
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}
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}
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extern "C" {
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@ -569,7 +567,7 @@ AwTl::SurfUnion AwBackupTexture::CreateTexture(AwTl::CreateTextureParms const &
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++y;
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}
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/* temp junk */
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Tex->w = m_nWidth;
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Tex->h = m_nHeight;
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@ -1404,7 +1402,7 @@ void AwBackupTexture::ConvertRow(AwTl::PtrUnion pDest, unsigned nDestWidth, AwTl
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}
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}
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else
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{
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{
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if (m_bTranspMask)
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GenericConvertRow<Colour::ConvTransp,Colour>::Do(pDest,nDestWidth,pSrc.colourP+nSrcOffset,nSrcWidth);
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else
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