Aliens Versus Predator SDL port
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2019-08-20 02:22:36 +02:00
src Tried to get OpenAL panning to work. 2019-08-20 02:22:36 +02:00
.cvsignore Forgot to add stubs2.cpp (functions only used in C++ parts). 2019-08-20 02:22:36 +02:00
cd tracks.txt Initial revision 2019-08-20 02:09:04 +02:00
default.cfg.bin Initial revision 2019-08-20 02:09:04 +02:00
english.txt Initial revision 2019-08-20 02:09:04 +02:00
language.dat Initial revision 2019-08-20 02:09:04 +02:00
LICENSE More compiling. All 'easy-to-compile' files now do. 2019-08-20 02:22:36 +02:00
Makefile Removed some unused code. 2019-08-20 02:22:36 +02:00
notes.txt Adjusted the mouse grab code: When in windowed mode and mouse not grabbed, 2019-08-20 02:22:36 +02:00
README Fixed water drawing. 2019-08-20 02:22:36 +02:00
TODO Month old OpenAL changes (Pitch changing, currently disabled). 2019-08-20 02:22:36 +02:00

Aliens vs Predator Linux  http://icculus.org/avp/
------------------------

This is an unofficial Linux port of the Fox Interactive / Rebellion
Developments game, Aliens Verses Predator.

The port is currently under development; it is not yet "suitable for
end users."  Hopefully this status will change in the not-so-distant future.









Obviously this README is totally incomplete, and will probably remain so for
quite a while, so I'll just try to list a few important notes.


The original copyright statement for the source code:
"The source code to Aliens Vs Predator is copyright (c) 1999-2000 Rebellion
 and is provided as is with no warranty for its suitability for use. You may
 not use this source code in full or in part for commercial purposes. Any use
 must include a clearly visible credit to Rebellion as the creators and 
 owners, and reiteration of this license."
Take that as you will.
You can find the original source code and other related tools at: 
http://www.avpnews.com/mods/tools/


Yes, the code does currently do something.  No, it's not ready for a release.
No, it is not vaporware.  I hope to at least complete the single portion of
the game before making an official release.


If you are really itching to try this out, either install the Gold Ed. in
windows/vmware (read below to find out why), or download the AvP Alien demo.
If you are wanting to run the Alien demo (the installer is an .exe but you
can just use unzip to extract the files from the .exe), add -DALIEN_DEMO to
CFLAGS (the one that's uncommented). Rename all game files lowercase.

relnev:~/avp/AvP Demo 3 - Alien$ ls
aenglish.txt  alienavp_huds/  alienfastfile/  avp_rifs/
relnev:~/avp/Gold Edition$ ls
avp_huds/  avp_rifs/  cd tracks.txt  default.cfg  fastfile/  language.txt

Support for the demo is not quite complete (some sounds are missing and some
text is incorrect/missing).


The source code that was released only works with Aliens vs Predator Gold. 
In the future I'd like this port to support Gold, Regular and the three
demos.  Plus, I am told that the Regular edition does seem to work by
renaming a file or two.


Unless someone feels strongly about it, I probably will decide not to support
save games (save games were added in the gold edition).


At least with the Gold edition, a number of files are encoded on the CD. So
you would need to install the game in Windows (VMware works also) in order
to get this to work.  Currently wine does not work because it fails the CD
Check.


Currently, all AvP files and directories need to be lowercase, and the
program ran from the directory with all the game data (language.txt,
avp_huds, avp_rifs, fastfile).


Apparantly AvP Gold is no longer available at most places.  I had ordered my
copy May 2001 from http://www.dragon.ca, but they no longer list it. 
Someone did mention in an avpnews forum post (see below) that 
http://www.qvc.com does have AvP Gold, so you may want to try there.

What are the differences between AvP and AvP Gold?
http://www.aliensvpredator.com/ubb/Forum2/HTML/001635.html
http://www.aliensvpredator.com/ubb/Forum2/HTML/001680.html


The full motion sequences cannot be played because they are encoded with
proprietary codecs (Bink and Smacker).  But I do not think they will be
greatly missed.


More information about the game and the series can be found at
http://www.avpnews.com.


Last, but surely not least:
Thanks go out to Chuck Mason for testing and the OpenAL code, Dan Olson for
trying the code out with the Regular version, and Ryan C. Gordon for hosting
this project.

---
Steven Fuller <relnev@icculus.org>