Improved Z precision at 16bpp.
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ea2f8c4527
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9d32d89705
1 changed files with 4 additions and 5 deletions
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@ -79,7 +79,6 @@ switch(RenderPolygon.TranslucencyMode)
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int x1, y1;
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RENDERVERTEX *vertices = &renderVerticesPtr[i];
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/* this is just random garbage */
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x1 = (vertices->X*(Global_VDB_Ptr->VDB_ProjX+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreX;
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y1 = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY;
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x = x1;
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@ -88,14 +87,14 @@ switch(RenderPolygon.TranslucencyMode)
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x = (x - 320.0)/320.0;
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y = -(y - 240.0)/240.0;
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zvalue = 65536 - vertices->Z+HeadUpDisplayZOffset;
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zvalue = 1.0 - ZNear/zvalue;
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z = -zvalue;
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zvalue = vertices->Z+HeadUpDisplayZOffset;
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zvalue = 1.0 - ZNear/zvalue*2;
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z = zvalue;
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glColor4ub(vertices->R, vertices->G, vertices->B, vertices->A);
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glVertex3f(x, y, z);
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// fprintf(stderr, "Vertex %d: (%f, %f, %f)\n\t[%d, %d, %d]->[%d, %d] (%d, %d, %d, %d)\n", i, x, y, z, vertices->X, vertices->Y, vertices->Z, x1, y1, vertices->R, vertices->G, vertices->B, vertices->A);
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// fprintf(stderr, "znear = %f, zvalue = %f, z = %f\n", ZNear, zvalue, z);
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// fprintf(stderr, "GREP: z = %d, znear = %f, zvalue = %f, z = %f\n", vertices->Z, ZNear, zvalue, z);
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}
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glEnd();
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