More small warning cleanups

This commit is contained in:
Steven Fuller 2001-08-07 23:26:35 +00:00 committed by Patryk Obara
parent fc5b084897
commit 665f33b0f9
4 changed files with 16 additions and 15 deletions

View file

@ -29,7 +29,7 @@
static char EmptyString[]="";
static char *TextStringPtr[MAX_NO_OF_TEXTSTRINGS]={&EmptyString,};
static char *TextStringPtr[MAX_NO_OF_TEXTSTRINGS] = { EmptyString };
static char *TextBufferPtr;
void InitTextStrings(void)
@ -41,15 +41,15 @@ void InitTextStrings(void)
GLOBALASSERT(AvP.Language>=0);
GLOBALASSERT(AvP.Language<I_MAX_NO_OF_LANGUAGES);
#if MARINE_DEMO
#if MARINE_DEMO
TextBufferPtr = LoadTextFile("menglish.txt");
#elif ALIEN_DEMO
#elif ALIEN_DEMO
TextBufferPtr = LoadTextFile("aenglish.txt");
#elif USE_LANGUAGE_TXT
#elif USE_LANGUAGE_TXT
TextBufferPtr = LoadTextFile("language.txt");
#else
#else
TextBufferPtr = LoadTextFile(LanguageFilename[AvP.Language]);
#endif
#endif
LOCALASSERT(TextBufferPtr);
@ -65,7 +65,7 @@ void InitTextStrings(void)
}
#if SupportWindows95
AddToTable( &EmptyString );
AddToTable( EmptyString );
#endif
for (i=1; i<MAX_NO_OF_TEXTSTRINGS; i++)

View file

@ -26,8 +26,10 @@ typedef struct soundsampledata
int activeInstances;
int volume;
int pitch;
// LPDIRECTSOUNDBUFFER dsBufferP;
// LPDIRECTSOUNDBUFFER dsBufferP;
void *buffer;
unsigned int flags;
int dsFrequency;
char * wavName;
@ -61,7 +63,10 @@ typedef struct activesoundsample
// LPDIRECTSOUNDBUFFER dsBufferP;
// LPDIRECTSOUND3DBUFFER ds3DBufferP;
// LPKSPROPERTYSET PropSetP;
void *buffer;
void *buffer3d;
void *propset;
}ACTIVESOUNDSAMPLE;
/* Patrick 5/6/97 -------------------------------------------------------------

View file

@ -32,10 +32,6 @@
#endif
#endif
#if PSX
#define DBGMALLOC 0
#endif
/* parameters for DumpMallocInfo */
#define PARTIALDUMP 0 /* print outstanding mallocs number and total memory allocated */
#define DUMPTOSCREEN 1 /* print all outstanding mallocs to screen */

View file

@ -146,8 +146,8 @@ void UpdateAllFMVTextures()
/* psndplat.cpp */
ACTIVESOUNDSAMPLE ActiveSounds[SOUND_MAXACTIVE];
ACTIVESOUNDSAMPLE BlankActiveSound = {SID_NOSOUND,ASP_Minimum,0,0,NULL,0,0,0,0,0,{{0,0,0},0,0},NULL, NULL, NULL};
SOUNDSAMPLEDATA BlankGameSound = {0,0,0,0,NULL,0,NULL};
ACTIVESOUNDSAMPLE BlankActiveSound = {SID_NOSOUND,ASP_Minimum,0,0,NULL,0,0,0,0,0, { {0,0,0},{0,0,0},0,0 }, NULL, NULL, NULL};
SOUNDSAMPLEDATA BlankGameSound = {0,0,0,0,NULL,0,0,NULL,0};
SOUNDSAMPLEDATA GameSounds[SID_MAXIMUM];
int PlatStartSoundSys()