gaa-cifasis
310cf0da7c
merged support for playing bink cutscenes and added 1366x768 resolution
2019-08-20 03:56:27 +02:00
Steven Fuller
5673c1665a
Import icculus.org release (2017-05-05)
2019-08-20 03:51:51 +02:00
Steven Fuller
0de664d0a8
Import icculus.org release (2015-02-14)
2019-08-20 03:51:33 +02:00
Steven Fuller
22475d6d94
Import icculus.org release (2014-12-25)
2019-08-20 03:45:24 +02:00
Steven Fuller
e69698d11e
Added the missing support for static on the televisions.
2019-08-20 02:22:37 +02:00
Steven Fuller
55ddb88c8e
Removed D3DOverlayColourControl.
2019-08-20 02:22:37 +02:00
Steven Fuller
fc69f56b9a
Fixed input not working when coming out of a game.
2019-08-20 02:22:37 +02:00
Steven Fuller
0cab37ee8b
Got the Windows WIP branch to build in Linux.
2019-08-20 02:22:37 +02:00
Steven Fuller
e9788e390d
Windows WIP.
2019-08-20 02:22:37 +02:00
unknown
c51b91cfe7
Windows WIP.
2019-08-20 02:22:37 +02:00
Steven Fuller
2f14808546
Removed debug quit message.
2019-08-20 02:22:37 +02:00
Steven Fuller
0e484b73da
disabled some more assembly.
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trying out passing NULL to SDL_GL_LoadLibrary by default.
2019-08-20 02:22:37 +02:00
Steven Fuller
de29fd1d10
changed the default opengl library string to "libGL.so.1"
2019-08-20 02:22:37 +02:00
Steven Fuller
81b1a6509b
added xfree86 libgl name.
2019-08-20 02:22:37 +02:00
Steven Fuller
d97c4252d6
OpenGL library is now loaded dynamically.
2019-08-20 02:22:37 +02:00
Steven Fuller
c77756e6fe
changed FixFilename to only lowercase the game-supplied part of a filename.
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added better game directory detection code. now each candidate directory
is checked for validity.
2019-08-20 02:22:37 +02:00
Steven Fuller
03c87b518b
change pack alignment for opengl screenshot saving.
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more useful error messages from ffread.cpp and language.c
2019-08-20 02:22:37 +02:00
Steven Fuller
e8789932e5
fix pov default
2019-08-20 02:22:37 +02:00
Steven Fuller
7c43155a90
basic joystick support
2019-08-20 02:22:37 +02:00
Steven Fuller
47d9cc1b2c
main.c: switched to using atexit instead of calling SDL_Quit directly.
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npcsetup.cpp: removed old todo msg
2019-08-20 02:22:37 +02:00
Steven Fuller
8e87ff0f3e
Commented out secondary color stuff due to nvidia header lameness
2019-08-20 02:22:37 +02:00
Steven Fuller
6fc3502f4b
very minor SDL changes
2019-08-20 02:22:37 +02:00
Steven Fuller
053d51b61b
Fixed stupid fullscreen changing.
2019-08-20 02:22:37 +02:00
Steven Fuller
080430b3bd
Redid the most of the file loading/saving. Now uses $HOME/.avp/ and
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$AVP_DIR to look for files.
2019-08-20 02:22:37 +02:00
Steven Fuller
95b8b49b76
More Warning cleanups (Tim Beckmann)
2019-08-20 02:22:37 +02:00
Steven Fuller
5e99463577
GL_EXT_secondary_color now spelled correctly (Tim Beckmann)
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Progress Bar drawing hopefully fixed.
2019-08-20 02:22:37 +02:00
Steven Fuller
7501334b9b
Redisable intro screen.
2019-08-20 02:22:37 +02:00
Steven Fuller
adb11a6d73
Doc Updates.
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Command line options.
2019-08-20 02:22:37 +02:00
Steven Fuller
a2d3afb314
Better error checking in winapi.c. (Tim Beckmann)
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Keep track of profile timestamps. (Tim Beckmann)
Implemented a few other missing bits.
2019-08-20 02:22:37 +02:00
Steven Fuller
e196a237d4
Fixed the dark opengl screenshots and video mode not being initialized.
2019-08-20 02:22:37 +02:00
Steven Fuller
790a20ef7c
Silenced most of the debug messages.
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Vidmode changing should work now.
2019-08-20 02:22:37 +02:00
Steven Fuller
9a32158ae8
Screenshots in software mode (menus) implemented.
2019-08-20 02:22:36 +02:00
Steven Fuller
9f006f18fe
Many warnings cleaned up (Tim Beckmann)
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Menus.
2019-08-20 02:22:36 +02:00
Steven Fuller
b4a55b2618
Added Screenshot code.
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Moved some net stuff around.
2019-08-20 02:22:36 +02:00
Steven Fuller
219ab378d7
Fixed stupid fullscreen toggle error
2019-08-20 02:22:36 +02:00
Steven Fuller
949ffcfd44
Fixed the mistake causing new episodes to be gained for free.
2019-08-20 02:22:36 +02:00
Steven Fuller
f0647dd7c8
Added missing netcode from main.c -- now skirmish (including Jockey) works
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correctly.
2019-08-20 02:22:36 +02:00
Steven Fuller
06371ecc45
Re-fixed the menus and enabled another font drawing function.
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Fixed Profile Loading/Saving (had to disable debug mode).
2019-08-20 02:22:36 +02:00
Steven Fuller
442b6b52ea
Disable the menus for the Alien demo.
2019-08-20 02:22:36 +02:00
Steven Fuller
a1d0e0dc87
Small menu changes
2019-08-20 02:22:36 +02:00
Steven Fuller
7ef81cbc6e
More work on menus.
2019-08-20 02:22:36 +02:00
Steven Fuller
0b37ed3309
Most of the menu code now builds.
2019-08-20 02:22:36 +02:00
Steven Fuller
7647c9d8af
Now build pldnet.c
2019-08-20 02:22:36 +02:00
Steven Fuller
acbc8ea8b8
Removed more unused stuff.
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Finally finished ingame OpenGL code (I hope).
Fixed another mistake in mathline.c.
2019-08-20 02:22:36 +02:00
Steven Fuller
abd1c68579
Removed some unused code.
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Added some of the level drawing hacks (water, rain).
2019-08-20 02:22:36 +02:00
Steven Fuller
d6cb06cd9e
Removed more unused code.
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Implemented console input.
2019-08-20 02:22:36 +02:00
Steven Fuller
96a5583f3b
Fixed texture filtering modes.
2019-08-20 02:22:36 +02:00
Steven Fuller
c12ec5ff7e
Removed/disabled some unused code.
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Readded second pass specular drawing.
Fixed particle drawing (lights had mysteriously stopped showing up for a
while).
2019-08-20 02:22:36 +02:00
Steven Fuller
c7f0dd737a
Small changes in order to get the demos to work. Alien demo runs. Marine
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and Predator demos used a different HUD font.
Changes that need to be made for demo versions:
1. avp/langenum.h needs to be rebuilt for each demo (easy)
2. Marine and Predator demos need to use a different HUD font
3. There may be other minor differences with enums, etc.
2019-08-20 02:22:36 +02:00
Steven Fuller
681b48343d
Added a README.
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Added the HUD font drawing code. now stubs2.cpp is no longer needed.
2019-08-20 02:22:36 +02:00