Steven Fuller
22475d6d94
Import icculus.org release (2014-12-25)
2019-08-20 03:45:24 +02:00
Steven Fuller
2e7aec7855
Removed SupportFPMathsFunctions and SupportFPSquareRoot macros.
2019-08-20 02:22:37 +02:00
Steven Fuller
d655ca3f04
Removed an unused variable.
2019-08-20 02:22:37 +02:00
Steven Fuller
c948a59391
Removed Watcom Compiler support.
2019-08-20 02:22:37 +02:00
Steven Fuller
40fa3975bf
Fixed prototype.
2019-08-20 02:22:37 +02:00
Steven Fuller
5d730a8930
Removed redundant prototype that accidently got left in.
2019-08-20 02:22:37 +02:00
Steven Fuller
e9788e390d
Windows WIP.
2019-08-20 02:22:37 +02:00
unknown
c51b91cfe7
Windows WIP.
2019-08-20 02:22:37 +02:00
Steven Fuller
5d3725f9d9
Removed a lot of tool code.
2019-08-20 02:22:37 +02:00
Steven Fuller
9b449609fa
Removed SupportWindows95 and platform_pc macros.
2019-08-20 02:22:37 +02:00
Steven Fuller
361c131932
Removed most references to PSX, Saturn and E3 Demo.
2019-08-20 02:22:37 +02:00
Steven Fuller
76403986b1
Removed unused image and font code.
2019-08-20 02:22:37 +02:00
Steven Fuller
b80766326b
Removed macros that were not being used in the game code.
2019-08-20 02:22:37 +02:00
Steven Fuller
e3070e7088
Removed UseOldChunkLoader.
2019-08-20 02:22:37 +02:00
Steven Fuller
d5c94a666b
More cruft removal.
2019-08-20 02:22:37 +02:00
Steven Fuller
c3cc5eb878
Made sin/cos tables const.
...
Made the sin/cos/arcsin/arccos tables const and removed the redundant
externs that were scattered about.
2019-08-20 02:22:37 +02:00
Steven Fuller
0e484b73da
disabled some more assembly.
...
trying out passing NULL to SDL_GL_LoadLibrary by default.
2019-08-20 02:22:37 +02:00
Steven Fuller
785c016a28
gcc 4.1 compile fixes.
2019-08-20 02:22:37 +02:00
Steven Fuller
030db5bb23
compile fixes for gcc 4.0 / osx.
2019-08-20 02:22:37 +02:00
Dan Olson
ea1bc9bda9
gcc 3.4 fixes.
2019-08-20 02:22:37 +02:00
Steven Fuller
638b22362e
changed incorrect (int)char casts to (unsigned char)char casts.
2019-08-20 02:22:37 +02:00
Steven Fuller
b151298459
warning removal.
2019-08-20 02:22:37 +02:00
Steven Fuller
877a2f9b7c
fixed a compile error, I think...
2019-08-20 02:22:37 +02:00
Steven Fuller
2be2208cbc
added typename
2019-08-20 02:22:37 +02:00
Steven Fuller
553fa56442
misc changes
2019-08-20 02:22:37 +02:00
Steven Fuller
e681d155d9
Disable Gold-only weapons for Regular edition (Tim Beckmann)
...
fixed compiling with -DNDEBUG
2019-08-20 02:22:37 +02:00
Steven Fuller
08545b98c6
Cleanups (Tim Beckmann)
2019-08-20 02:22:37 +02:00
Steven Fuller
86629a3b34
Cleanups. (Tim Beckmann)
2019-08-20 02:22:37 +02:00
Steven Fuller
080430b3bd
Redid the most of the file loading/saving. Now uses $HOME/.avp/ and
...
$AVP_DIR to look for files.
2019-08-20 02:22:37 +02:00
Steven Fuller
95b8b49b76
More Warning cleanups (Tim Beckmann)
2019-08-20 02:22:37 +02:00
Steven Fuller
bdb3cff6fd
Implemented the Progress Bar during Loading.
2019-08-20 02:22:37 +02:00
Steven Fuller
9f006f18fe
Many warnings cleaned up (Tim Beckmann)
...
Menus.
2019-08-20 02:22:36 +02:00
Steven Fuller
4508748944
CD Audio Support.
2019-08-20 02:22:36 +02:00
Steven Fuller
b4a55b2618
Added Screenshot code.
...
Moved some net stuff around.
2019-08-20 02:22:36 +02:00
Steven Fuller
7ef81cbc6e
More work on menus.
2019-08-20 02:22:36 +02:00
Steven Fuller
7647c9d8af
Now build pldnet.c
2019-08-20 02:22:36 +02:00
Steven Fuller
cf29827c40
Removed a few unused files.
2019-08-20 02:22:36 +02:00
Steven Fuller
e49862a2d2
Fixed compilation with GCC 3.0.
...
Fixed invalid cast (ushort * -> uint *) in openal.c.
2019-08-20 02:22:36 +02:00
Steven Fuller
96a5583f3b
Fixed texture filtering modes.
2019-08-20 02:22:36 +02:00
Steven Fuller
ae2906ca83
Fixed particle blending.
2019-08-20 02:22:36 +02:00
Steven Fuller
9dadcb8024
Threw in texture loading/drawing.
...
Blending modes (color/texture) are problematic and texture coordinates
aren't yet perfect.
2019-08-20 02:22:36 +02:00
Steven Fuller
ea2f8c4527
Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit)
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Game displays now.
2019-08-20 02:22:36 +02:00
Steven Fuller
45cf2eb3a1
Added simple key event processing.
2019-08-20 02:22:36 +02:00
Steven Fuller
9e5b7f430d
Moved inline assembly to a separate file for debugging.
...
Implemented GetTickCount/timeGetTime.
Added basic SDL/OpenGL support.
Draws something with no optimizations, but draws nothing with -O2. (What is
drawn looks like garbage.)
2019-08-20 02:22:36 +02:00
Steven Fuller
fc5b084897
Removed some unused bits.
2019-08-20 02:22:36 +02:00
Steven Fuller
78cdb29e7a
Removed several unused files.
2019-08-20 02:22:36 +02:00
Steven Fuller
455f56573e
More warning cleanups.
...
Removed a few unused files.
2019-08-20 02:22:36 +02:00
Steven Fuller
422e7c385b
Fixed AvP_GameStats_Stored struct finally.
...
Cleaned up some warnings. (unhandled enum in switch)
2019-08-20 02:22:36 +02:00
Steven Fuller
a5fdb9f7c8
Now in the Data loading phase.
...
Converted many '\\' to '/'. Partially implemented win32 file routines.
Got texture code to work OK for now (still needs to be reimplemented).
Partially implemented the main loop.
2019-08-20 02:22:36 +02:00
Steven Fuller
29792b40ef
Fixed errors in inline.h.
...
More compiling. 156 unique undefined references.
2019-08-20 02:22:36 +02:00