Steven Fuller
8f5bcd6c79
Adjusted the mouse grab code: When in windowed mode and mouse not grabbed,
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ignore mouse events and show the cursor.
2019-08-20 02:22:36 +02:00
Steven Fuller
78cdb29e7a
Removed several unused files.
2019-08-20 02:22:36 +02:00
Steven Fuller
455f56573e
More warning cleanups.
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Removed a few unused files.
2019-08-20 02:22:36 +02:00
Steven Fuller
422e7c385b
Fixed AvP_GameStats_Stored struct finally.
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Cleaned up some warnings. (unhandled enum in switch)
2019-08-20 02:22:36 +02:00
Steven Fuller
0770c95c17
Moved TranslatePoint into a separate file.
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Implemented most of the main loop in main.c.
Game now seems to run OK. Need to write texture code and then add OpenGL.
2019-08-20 02:22:36 +02:00
Steven Fuller
12c6a39177
'Undid' stubbing of IndexedFont::IndexedFont and IndexedFont::GetFont().
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Initialized ScreenDescriptorBlock to some default values.
Now AvP runs and exits with no errors with current main()
2019-08-20 02:22:36 +02:00
Steven Fuller
a5fdb9f7c8
Now in the Data loading phase.
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Converted many '\\' to '/'. Partially implemented win32 file routines.
Got texture code to work OK for now (still needs to be reimplemented).
Partially implemented the main loop.
2019-08-20 02:22:36 +02:00
Steven Fuller
4db15e7459
More compiling. Things are starting to get hacky (adding stubs, commenting
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out unimplemented windows stuff, and so on).
2019-08-20 02:22:36 +02:00