
Implemented most of the main loop in main.c. Game now seems to run OK. Need to write texture code and then add OpenGL.
11 lines
255 B
Text
11 lines
255 B
Text
win95/awtexld.hpp line 79:
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/* TODO */
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/*|pixelFormat.ddpf.dwRGBAlphaBitMask*/
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========
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Changed filenames:
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avp/win95/system.c (avp_load_rif calls)
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========
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is AvP.CurrentEnv and StartingEnv used?
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========
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SCREENDESCRIPTORBLOCK.SDB_DiagonalWidth is unused
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