Moved TranslatePoint into a separate file.
Implemented most of the main loop in main.c. Game now seems to run OK. Need to write texture code and then add OpenGL.
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7 changed files with 218 additions and 14 deletions
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@ -7,3 +7,5 @@ Changed filenames:
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avp/win95/system.c (avp_load_rif calls)
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========
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is AvP.CurrentEnv and StartingEnv used?
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========
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SCREENDESCRIPTORBLOCK.SDB_DiagonalWidth is unused
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