Commit graph

11 commits

Author SHA1 Message Date
Steven Fuller
5673c1665a Import icculus.org release (2017-05-05) 2019-08-20 03:51:51 +02:00
Steven Fuller
0de664d0a8 Import icculus.org release (2015-02-14) 2019-08-20 03:51:33 +02:00
Steven Fuller
bdb3cff6fd Implemented the Progress Bar during Loading. 2019-08-20 02:22:37 +02:00
Steven Fuller
9f006f18fe Many warnings cleaned up (Tim Beckmann)
Menus.
2019-08-20 02:22:36 +02:00
Steven Fuller
96a5583f3b Fixed texture filtering modes. 2019-08-20 02:22:36 +02:00
Steven Fuller
9dadcb8024 Threw in texture loading/drawing.
Blending modes (color/texture) are problematic and texture coordinates
aren't yet perfect.
2019-08-20 02:22:36 +02:00
Steven Fuller
a5fdb9f7c8 Now in the Data loading phase.
Converted many '\\' to '/'.   Partially implemented win32 file routines.
Got texture code to work OK for now (still needs to be reimplemented).
Partially implemented the main loop.
2019-08-20 02:22:36 +02:00
Steven Fuller
4db15e7459 More compiling. Things are starting to get hacky (adding stubs, commenting
out unimplemented windows stuff, and so on).
2019-08-20 02:22:36 +02:00
Steven Fuller
1fcf3c028a afont.c now builds 2019-08-20 02:22:36 +02:00
Steven Fuller
d89eb0014e First wave of changes:
Removed inclusion of Windows header files and remove some Windows-specific
declarations.
2019-08-20 02:22:36 +02:00
Steven Fuller
2186d5f3f9 Initial revision 2019-08-20 02:09:04 +02:00
Renamed from 3dc/win95/aw.h (Browse further)