Steven Fuller
5673c1665a
Import icculus.org release (2017-05-05)
2019-08-20 03:51:51 +02:00
Steven Fuller
0de664d0a8
Import icculus.org release (2015-02-14)
2019-08-20 03:51:33 +02:00
Steven Fuller
bdb3cff6fd
Implemented the Progress Bar during Loading.
2019-08-20 02:22:37 +02:00
Steven Fuller
9f006f18fe
Many warnings cleaned up (Tim Beckmann)
...
Menus.
2019-08-20 02:22:36 +02:00
Steven Fuller
96a5583f3b
Fixed texture filtering modes.
2019-08-20 02:22:36 +02:00
Steven Fuller
9dadcb8024
Threw in texture loading/drawing.
...
Blending modes (color/texture) are problematic and texture coordinates
aren't yet perfect.
2019-08-20 02:22:36 +02:00
Steven Fuller
a5fdb9f7c8
Now in the Data loading phase.
...
Converted many '\\' to '/'. Partially implemented win32 file routines.
Got texture code to work OK for now (still needs to be reimplemented).
Partially implemented the main loop.
2019-08-20 02:22:36 +02:00
Steven Fuller
4db15e7459
More compiling. Things are starting to get hacky (adding stubs, commenting
...
out unimplemented windows stuff, and so on).
2019-08-20 02:22:36 +02:00
Steven Fuller
1fcf3c028a
afont.c now builds
2019-08-20 02:22:36 +02:00
Steven Fuller
d89eb0014e
First wave of changes:
...
Removed inclusion of Windows header files and remove some Windows-specific
declarations.
2019-08-20 02:22:36 +02:00
Steven Fuller
2186d5f3f9
Initial revision
2019-08-20 02:09:04 +02:00