Commit graph

28 commits

Author SHA1 Message Date
1e38669119 Replace max macro with std::max in C++ code
Fixes compilation on Guix with gcc 12. Not sure which of those is
relevant.
2022-06-12 16:53:06 +02:00
c4409487fd Const correct (most) strings
At least those cases that are reported by gcc and/or clang.
2020-05-30 02:32:30 +02:00
gaa-cifasis
310cf0da7c merged support for playing bink cutscenes and added 1366x768 resolution 2019-08-20 03:56:27 +02:00
Steven Fuller
5673c1665a Import icculus.org release (2017-05-05) 2019-08-20 03:51:51 +02:00
Steven Fuller
22475d6d94 Import icculus.org release (2014-12-25) 2019-08-20 03:45:24 +02:00
Steven Fuller
e69698d11e Added the missing support for static on the televisions. 2019-08-20 02:22:37 +02:00
Steven Fuller
0cab37ee8b Got the Windows WIP branch to build in Linux. 2019-08-20 02:22:37 +02:00
Steven Fuller
7213d91585 Windows WIP.
Added VS-style structure packing support.
2019-08-20 02:22:37 +02:00
Steven Fuller
e9788e390d Windows WIP. 2019-08-20 02:22:37 +02:00
unknown
c51b91cfe7 Windows WIP. 2019-08-20 02:22:37 +02:00
Steven Fuller
e8789932e5 fix pov default 2019-08-20 02:22:37 +02:00
Steven Fuller
7c43155a90 basic joystick support 2019-08-20 02:22:37 +02:00
Steven Fuller
553fa56442 misc changes 2019-08-20 02:22:37 +02:00
Steven Fuller
080430b3bd Redid the most of the file loading/saving. Now uses $HOME/.avp/ and
$AVP_DIR to look for files.
2019-08-20 02:22:37 +02:00
Steven Fuller
95b8b49b76 More Warning cleanups (Tim Beckmann) 2019-08-20 02:22:37 +02:00
Steven Fuller
a2d3afb314 Better error checking in winapi.c. (Tim Beckmann)
Keep track of profile timestamps. (Tim Beckmann)

Implemented a few other missing bits.
2019-08-20 02:22:37 +02:00
Steven Fuller
b4a55b2618 Added Screenshot code.
Moved some net stuff around.
2019-08-20 02:22:36 +02:00
Steven Fuller
d6cb06cd9e Removed more unused code.
Implemented console input.
2019-08-20 02:22:36 +02:00
Steven Fuller
de3fda828d Fixed particle colors for real this time.
Worked around a crash (DIV_FIXED by zero) that happens when the Alien level
FERARCO starts.
2019-08-20 02:22:36 +02:00
Steven Fuller
ae2906ca83 Fixed particle blending. 2019-08-20 02:22:36 +02:00
Steven Fuller
9e5b7f430d Moved inline assembly to a separate file for debugging.
Implemented GetTickCount/timeGetTime.

Added basic SDL/OpenGL support.

Draws something with no optimizations, but draws nothing with -O2. (What is
drawn looks like garbage.)
2019-08-20 02:22:36 +02:00
Steven Fuller
a5fdb9f7c8 Now in the Data loading phase.
Converted many '\\' to '/'.   Partially implemented win32 file routines.
Got texture code to work OK for now (still needs to be reimplemented).
Partially implemented the main loop.
2019-08-20 02:22:36 +02:00
Steven Fuller
29792b40ef Fixed errors in inline.h.
More compiling.  156 unique undefined references.
2019-08-20 02:22:36 +02:00
Steven Fuller
4db15e7459 More compiling. Things are starting to get hacky (adding stubs, commenting
out unimplemented windows stuff, and so on).
2019-08-20 02:22:36 +02:00
Steven Fuller
44d4752e83 Added extern "C" where needed. 2019-08-20 02:22:36 +02:00
Steven Fuller
3b458d2583 More compiling. All 'easy-to-compile' files now do.
Added the Rebellion license.
2019-08-20 02:22:36 +02:00
Steven Fuller
71fa444424 Removed headers that were accidently checked in.
Lots of compiling.
2019-08-20 02:22:36 +02:00
Steven Fuller
f759e35cd8 More compilation.
Moved windows typedefs to a separate file.

Included public domain md5 routines (from dpkg).
2019-08-20 02:22:36 +02:00