Steven Fuller
a2d3afb314
Better error checking in winapi.c. (Tim Beckmann)
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Keep track of profile timestamps. (Tim Beckmann)
Implemented a few other missing bits.
2019-08-20 02:22:37 +02:00
Steven Fuller
b4a55b2618
Added Screenshot code.
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Moved some net stuff around.
2019-08-20 02:22:36 +02:00
Steven Fuller
d6cb06cd9e
Removed more unused code.
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Implemented console input.
2019-08-20 02:22:36 +02:00
Steven Fuller
de3fda828d
Fixed particle colors for real this time.
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Worked around a crash (DIV_FIXED by zero) that happens when the Alien level
FERARCO starts.
2019-08-20 02:22:36 +02:00
Steven Fuller
ae2906ca83
Fixed particle blending.
2019-08-20 02:22:36 +02:00
Steven Fuller
9e5b7f430d
Moved inline assembly to a separate file for debugging.
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Implemented GetTickCount/timeGetTime.
Added basic SDL/OpenGL support.
Draws something with no optimizations, but draws nothing with -O2. (What is
drawn looks like garbage.)
2019-08-20 02:22:36 +02:00
Steven Fuller
a5fdb9f7c8
Now in the Data loading phase.
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Converted many '\\' to '/'. Partially implemented win32 file routines.
Got texture code to work OK for now (still needs to be reimplemented).
Partially implemented the main loop.
2019-08-20 02:22:36 +02:00
Steven Fuller
29792b40ef
Fixed errors in inline.h.
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More compiling. 156 unique undefined references.
2019-08-20 02:22:36 +02:00
Steven Fuller
4db15e7459
More compiling. Things are starting to get hacky (adding stubs, commenting
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out unimplemented windows stuff, and so on).
2019-08-20 02:22:36 +02:00
Steven Fuller
44d4752e83
Added extern "C" where needed.
2019-08-20 02:22:36 +02:00
Steven Fuller
3b458d2583
More compiling. All 'easy-to-compile' files now do.
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Added the Rebellion license.
2019-08-20 02:22:36 +02:00
Steven Fuller
71fa444424
Removed headers that were accidently checked in.
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Lots of compiling.
2019-08-20 02:22:36 +02:00
Steven Fuller
f759e35cd8
More compilation.
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Moved windows typedefs to a separate file.
Included public domain md5 routines (from dpkg).
2019-08-20 02:22:36 +02:00