Commit graph

69 commits

Author SHA1 Message Date
Steven Fuller
24847bd284 Turned texture repeating back on. (some levels seem to need it to look
'properly').

Implemented some special vision mode drawing (for Predator).
2019-08-20 02:22:36 +02:00
Steven Fuller
de3fda828d Fixed particle colors for real this time.
Worked around a crash (DIV_FIXED by zero) that happens when the Alien level
FERARCO starts.
2019-08-20 02:22:36 +02:00
Steven Fuller
56982d4e9b Fixed perspective texture drawing.
Implemented a few simple opengl state optimizations.
2019-08-20 02:22:36 +02:00
Steven Fuller
ba13de4472 Added texture drawing for particles (drawing not yet correct due to black
borders around the images).
2019-08-20 02:22:36 +02:00
Steven Fuller
9dadcb8024 Threw in texture loading/drawing.
Blending modes (color/texture) are problematic and texture coordinates
aren't yet perfect.
2019-08-20 02:22:36 +02:00
Steven Fuller
da46de9018 Added Particle drawing. 2019-08-20 02:22:36 +02:00
Steven Fuller
62bc91ebba Added the windows gamma code.
Fixed lighting problem with weapons.
2019-08-20 02:22:36 +02:00
Steven Fuller
d19a2069c6 Implemented keyboard input.
Copied some functions from pldnet and d3d_render (now the player image shows
in the mirror).
2019-08-20 02:22:36 +02:00
Steven Fuller
ea2f8c4527 Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit)
Game displays now.
2019-08-20 02:22:36 +02:00
Steven Fuller
45cf2eb3a1 Added simple key event processing. 2019-08-20 02:22:36 +02:00
Steven Fuller
a113617c02 Fixed major bug in TranslatePoint (was accidently loading a value to edx
instead of edi).

Failed to get anything comprehendible on screen.
2019-08-20 02:22:36 +02:00
Steven Fuller
9e5b7f430d Moved inline assembly to a separate file for debugging.
Implemented GetTickCount/timeGetTime.

Added basic SDL/OpenGL support.

Draws something with no optimizations, but draws nothing with -O2. (What is
drawn looks like garbage.)
2019-08-20 02:22:36 +02:00
Steven Fuller
0770c95c17 Moved TranslatePoint into a separate file.
Implemented most of the main loop in main.c.

Game now seems to run OK.  Need to write texture code and then add OpenGL.
2019-08-20 02:22:36 +02:00
Steven Fuller
12c6a39177 'Undid' stubbing of IndexedFont::IndexedFont and IndexedFont::GetFont().
Initialized ScreenDescriptorBlock to some default values.

Now AvP runs and exits with no errors with current main()
2019-08-20 02:22:36 +02:00
Steven Fuller
a5fdb9f7c8 Now in the Data loading phase.
Converted many '\\' to '/'.   Partially implemented win32 file routines.
Got texture code to work OK for now (still needs to be reimplemented).
Partially implemented the main loop.
2019-08-20 02:22:36 +02:00
Steven Fuller
f2c6ac7362 Forgot to ci yesterday.
Now links.
2019-08-20 02:22:36 +02:00
Steven Fuller
29792b40ef Fixed errors in inline.h.
More compiling.  156 unique undefined references.
2019-08-20 02:22:36 +02:00
Steven Fuller
cfd7274022 More compiling. 2019-08-20 02:22:36 +02:00
Steven Fuller
4db15e7459 More compiling. Things are starting to get hacky (adding stubs, commenting
out unimplemented windows stuff, and so on).
2019-08-20 02:22:36 +02:00