Steven Fuller
ae2906ca83
Fixed particle blending.
2019-08-20 02:22:36 +02:00
Steven Fuller
9e5b7f430d
Moved inline assembly to a separate file for debugging.
...
Implemented GetTickCount/timeGetTime.
Added basic SDL/OpenGL support.
Draws something with no optimizations, but draws nothing with -O2. (What is
drawn looks like garbage.)
2019-08-20 02:22:36 +02:00
Steven Fuller
a5fdb9f7c8
Now in the Data loading phase.
...
Converted many '\\' to '/'. Partially implemented win32 file routines.
Got texture code to work OK for now (still needs to be reimplemented).
Partially implemented the main loop.
2019-08-20 02:22:36 +02:00
Steven Fuller
29792b40ef
Fixed errors in inline.h.
...
More compiling. 156 unique undefined references.
2019-08-20 02:22:36 +02:00
Steven Fuller
4db15e7459
More compiling. Things are starting to get hacky (adding stubs, commenting
...
out unimplemented windows stuff, and so on).
2019-08-20 02:22:36 +02:00
Steven Fuller
44d4752e83
Added extern "C" where needed.
2019-08-20 02:22:36 +02:00
Steven Fuller
3b458d2583
More compiling. All 'easy-to-compile' files now do.
...
Added the Rebellion license.
2019-08-20 02:22:36 +02:00
Steven Fuller
71fa444424
Removed headers that were accidently checked in.
...
Lots of compiling.
2019-08-20 02:22:36 +02:00
Steven Fuller
f759e35cd8
More compilation.
...
Moved windows typedefs to a separate file.
Included public domain md5 routines (from dpkg).
2019-08-20 02:22:36 +02:00