Steven Fuller
d19a2069c6
Implemented keyboard input.
...
Copied some functions from pldnet and d3d_render (now the player image shows
in the mirror).
2019-08-20 02:22:36 +02:00
Steven Fuller
9d32d89705
Improved Z precision at 16bpp.
2019-08-20 02:22:36 +02:00
Steven Fuller
ea2f8c4527
Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit)
...
Game displays now.
2019-08-20 02:22:36 +02:00
Steven Fuller
45cf2eb3a1
Added simple key event processing.
2019-08-20 02:22:36 +02:00
Steven Fuller
a113617c02
Fixed major bug in TranslatePoint (was accidently loading a value to edx
...
instead of edi).
Failed to get anything comprehendible on screen.
2019-08-20 02:22:36 +02:00
Steven Fuller
9e5b7f430d
Moved inline assembly to a separate file for debugging.
...
Implemented GetTickCount/timeGetTime.
Added basic SDL/OpenGL support.
Draws something with no optimizations, but draws nothing with -O2. (What is
drawn looks like garbage.)
2019-08-20 02:22:36 +02:00