128 lines
2.4 KiB
C
128 lines
2.4 KiB
C
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "fixer.h"
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#include "3dc.h"
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#include "platform.h"
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#include "psndplat.h"
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/* psndplat.cpp */
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ACTIVESOUNDSAMPLE ActiveSounds[SOUND_MAXACTIVE];
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ACTIVESOUNDSAMPLE BlankActiveSound = {SID_NOSOUND,ASP_Minimum,0,0,NULL,0,0,0,0,0, { {0,0,0},{0,0,0},0,0 }, NULL, NULL, NULL};
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SOUNDSAMPLEDATA BlankGameSound = {0,0,0,0,NULL,0,0,NULL,0};
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SOUNDSAMPLEDATA GameSounds[SID_MAXIMUM];
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int PlatStartSoundSys()
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{
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fprintf(stderr, "PlatStartSoundSys()\n");
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return 0;
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}
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void PlatEndSoundSys()
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{
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fprintf(stderr, "PlatEndSoundSys()\n");
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}
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int PlatChangeGlobalVolume(int volume)
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{
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fprintf(stderr, "PlatChangeGlobalVolume(%d)\n", volume);
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return 1;
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}
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int PlatPlaySound(int activeIndex)
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{
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fprintf(stderr, "PlatPlaySound(%d)\n", activeIndex);
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return 1;
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}
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void PlatStopSound(int activeIndex)
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{
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fprintf(stderr, "PlatStopSound(%d)\n", activeIndex);
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}
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int PlatChangeSoundVolume(int activeIndex, int volume)
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{
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fprintf(stderr, "PlatChangeSoundVolume(%d, %d)\n", activeIndex, volume);
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return 1;
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}
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int PlatChangeSoundPitch(int activeIndex, int pitch)
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{
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fprintf(stderr, "PlatChangeSoundPitch(%d, %d)\n", activeIndex, pitch);
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return 1;
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}
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int PlatSoundHasStopped(int activeIndex)
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{
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fprintf(stderr, "PlatSoundHasStopped(%d)\n", activeIndex);
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return 1;
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}
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int PlatDo3dSound(int activeIndex)
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{
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fprintf(stderr, "PlatDo3dSound(%d)\n", activeIndex);
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return 1;
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}
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void PlatEndGameSound(SOUNDINDEX index)
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{
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fprintf(stderr, "PlatEndGameSound(%d)\n", index);
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}
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unsigned int PlatMaxHWSounds()
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{
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fprintf(stderr, "PlatMaxHWSounds()\n");
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return 256;
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}
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void InitialiseBaseFrequency(SOUNDINDEX soundNum)
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{
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fprintf(stderr, "InitialiseBaseFrequency(%d)\n", soundNum);
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}
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int LoadWavFile(int soundNum, char * wavFileName)
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{
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fprintf(stderr, "LoadWavFile(%d, %s)\n", soundNum, wavFileName);
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return 0;
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}
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unsigned char *ExtractWavFile(int soundIndex, unsigned char *bufferPtr)
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{
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fprintf(stderr, "ExtractWavFile(%d, %p)\n", soundIndex, bufferPtr);
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return 0;
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}
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int LoadWavFromFastFile(int soundNum, char * wavFileName)
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{
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fprintf(stderr, "LoadWavFromFastFile(%d, %s)\n", soundNum, wavFileName);
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return 0;
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}
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void PlatUpdatePlayer()
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{
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fprintf(stderr, "PlatUpdatePlayer()\n");
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}
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void PlatSetEnviroment(unsigned int env_index, float reverb_mix)
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{
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fprintf(stderr, "PlatSetEnvironment(%d, %f)\n", env_index, reverb_mix);
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}
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void UpdateSoundFrequencies()
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{
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fprintf(stderr, "UpdateSoundFreqncies()\n");
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}
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