#include #include #include #include "fixer.h" #include "3dc.h" #include "platform.h" #include "psndplat.h" /* psndplat.cpp */ ACTIVESOUNDSAMPLE ActiveSounds[SOUND_MAXACTIVE]; ACTIVESOUNDSAMPLE BlankActiveSound = {SID_NOSOUND,ASP_Minimum,0,0,NULL,0,0,0,0,0, { {0,0,0},{0,0,0},0,0 }, NULL, NULL, NULL}; SOUNDSAMPLEDATA BlankGameSound = {0,0,0,0,NULL,0,0,NULL,0}; SOUNDSAMPLEDATA GameSounds[SID_MAXIMUM]; int PlatStartSoundSys() { fprintf(stderr, "PlatStartSoundSys()\n"); return 0; } void PlatEndSoundSys() { fprintf(stderr, "PlatEndSoundSys()\n"); } int PlatChangeGlobalVolume(int volume) { fprintf(stderr, "PlatChangeGlobalVolume(%d)\n", volume); return 1; } int PlatPlaySound(int activeIndex) { fprintf(stderr, "PlatPlaySound(%d)\n", activeIndex); return 1; } void PlatStopSound(int activeIndex) { fprintf(stderr, "PlatStopSound(%d)\n", activeIndex); } int PlatChangeSoundVolume(int activeIndex, int volume) { fprintf(stderr, "PlatChangeSoundVolume(%d, %d)\n", activeIndex, volume); return 1; } int PlatChangeSoundPitch(int activeIndex, int pitch) { fprintf(stderr, "PlatChangeSoundPitch(%d, %d)\n", activeIndex, pitch); return 1; } int PlatSoundHasStopped(int activeIndex) { fprintf(stderr, "PlatSoundHasStopped(%d)\n", activeIndex); return 1; } int PlatDo3dSound(int activeIndex) { fprintf(stderr, "PlatDo3dSound(%d)\n", activeIndex); return 1; } void PlatEndGameSound(SOUNDINDEX index) { fprintf(stderr, "PlatEndGameSound(%d)\n", index); } unsigned int PlatMaxHWSounds() { fprintf(stderr, "PlatMaxHWSounds()\n"); return 256; } void InitialiseBaseFrequency(SOUNDINDEX soundNum) { fprintf(stderr, "InitialiseBaseFrequency(%d)\n", soundNum); } int LoadWavFile(int soundNum, char * wavFileName) { fprintf(stderr, "LoadWavFile(%d, %s)\n", soundNum, wavFileName); return 0; } unsigned char *ExtractWavFile(int soundIndex, unsigned char *bufferPtr) { fprintf(stderr, "ExtractWavFile(%d, %p)\n", soundIndex, bufferPtr); return 0; } int LoadWavFromFastFile(int soundNum, char * wavFileName) { fprintf(stderr, "LoadWavFromFastFile(%d, %s)\n", soundNum, wavFileName); return 0; } void PlatUpdatePlayer() { fprintf(stderr, "PlatUpdatePlayer()\n"); } void PlatSetEnviroment(unsigned int env_index, float reverb_mix) { fprintf(stderr, "PlatSetEnvironment(%d, %f)\n", env_index, reverb_mix); } void UpdateSoundFrequencies() { fprintf(stderr, "UpdateSoundFreqncies()\n"); }