avp/src/main.c

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "fixer.h"
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#include "3dc.h"
#include "platform.h"
#include "gamedef.h"
#include "gameplat.h"
#include "ffstdio.h"
#include "vision.h"
#include "comp_shp.h"
#include "avp_envinfo.h"
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#include "cdtrackselection.h"
char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */
extern int ScanDrawMode; /* to fix image loading */
extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock; /* this should be put in a header file */
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PROCESSORTYPES ReadProcessorType()
{
return PType_PentiumMMX;
}
int InitialiseWindowsSystem()
{
ScanDrawMode = ScanDrawD3DHardwareRGB;
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return 0;
}
int ExitWindowsSystem()
{
return 0;
}
int main(int argc, char *argv[])
{
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LoadCDTrackList();
SetFastRandom();
GetPathFromRegistry();
#if MARINE_DEMO
ffInit("fastfile/mffinfo.txt","fastfile/");
#elif ALIEN_DEMO
ffInit("alienfastfile/ffinfo.txt","alienfastfile/");
#else
ffInit("fastfile/ffinfo.txt","fastfile/");
#endif
InitGame();
InitialVideoMode();
/* Env_List can probably be removed */
// Env_List[0]->main = &(ELOLevelToLoad); /* overwrite the first entry of crappy env_list with LevelName */
Env_List[0]->main = LevelName;
InitialiseSystem();
InitialiseRenderer();
/* InitOptionsMenu(); NOT YET */
LoadKeyConfiguration();
SoundSys_Start();
CDDA_Start();
InitTextStrings();
BuildMultiplayerLevelNameArray();
ChangeDirectDrawObject();
AvP.LevelCompleted = 0;
LoadSounds("PLAYER");
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
// while(AvP_MainMenus()) {
d3d_light_ctrl.ctrl = LCCM_NORMAL;
d3d_overlay_ctrl.ctrl = OCCM_NORMAL;
/* this was in windows SetGameVideoMode: */
ScreenDescriptorBlock.SDB_Width = 640;
ScreenDescriptorBlock.SDB_Height = 480;
ScreenDescriptorBlock.SDB_CentreX = 640/2;
ScreenDescriptorBlock.SDB_CentreY = 480/2;
ScreenDescriptorBlock.SDB_ProjX = 640/2;
ScreenDescriptorBlock.SDB_ProjY = 480/2;
ScreenDescriptorBlock.SDB_ClipLeft = 0;
ScreenDescriptorBlock.SDB_ClipRight = 640;
ScreenDescriptorBlock.SDB_ClipUp = 0;
ScreenDescriptorBlock.SDB_ClipDown = 480;
// GetCorrectDirectDrawObject();
start_of_loaded_shapes = load_precompiled_shapes();
InitCharacter();
LoadRifFile(); /* sets up a map */
AssignAllSBNames();
StartGame();
ffcloseall();
AvP.MainLoopRunning = 1;
/* ScanImagesForFMVs(); NOT YET */
ResetFrameCounter();
/* Game_Has_Loaded(); NOT YET */
ResetFrameCounter();
/* IngameKeyboardInput_ClearBuffer(); NOT YET */
while(AvP.MainLoopRunning) {
CheckForWindowsMessages();
switch(AvP.GameMode) {
case I_GM_Playing:
break;
case I_GM_Menus:
AvP.GameMode = I_GM_Playing;
break;
case I_GM_Paused:
break;
default:
fprintf(stderr, "AvP.MainLoopRunning: gamemode = %d\n", AvP.GameMode);
exit(EXIT_FAILURE);
}
break; /* TODO -- remove when loop works */
}
// }
fprintf(stderr, "Now exiting Aliens vs Predator! At least it didn't crash!\n");
return 0;
}