avp/src/net.c
2019-08-20 02:22:36 +02:00

147 lines
3.3 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <pthread.h>
#include "fixer.h"
#include "3dc.h"
#include "inline.h"
#include "module.h"
#include "stratdef.h"
#include "equipmnt.h"
#include "pldnet.h"
DPID AVPDPNetID;
int QuickStartMultiplayer=1;
DPNAME AVPDPplayerName;
int glpDP; /* directplay object */
BOOL DpExtInit(DWORD cGrntdBufs, DWORD cBytesPerBuf, BOOL bErrChcks)
{
fprintf(stderr, "DpExtInit(%d, %d, %d)\n", cGrntdBufs, cBytesPerBuf, bErrChcks);
return TRUE;
}
void DpExtUnInit()
{
fprintf(stderr, "DpExtUnInit()\n");
}
HRESULT DpExtRecv(int lpDP2A, void *lpidFrom, void *lpidTo, DWORD dwFlags, void *lplpData, LPDWORD lpdwDataSize)
{
fprintf(stderr, "DpExtRecv(%d, %p, %p, %d, %p, %p)\n", lpDP2A, lpidFrom, lpidTo, dwFlags, lplpData, lpdwDataSize);
return 1;
}
HRESULT DpExtSend(int lpDP2A, DPID idFrom, DPID idTo, DWORD dwFlags, void *lpData, DWORD dwDataSize)
{
fprintf(stderr, "DpExtSend(%d, %d, %d, %d, %p, %d)\n", lpDP2A, idFrom, idTo, dwFlags, lpData, dwDataSize);
return 1;
}
/* directplay.c */
int DirectPlay_ConnectingToLobbiedGame(char* playerName)
{
fprintf(stderr, "DirectPlay_ConnectingToLobbiedGame(%s)\n", playerName);
return 0;
}
int DirectPlay_ConnectingToSession()
{
fprintf(stderr, "DirectPlay_ConnectingToSession()\n");
return 0;
}
BOOL DirectPlay_UpdateSessionList(int *SelectedItem)
{
fprintf(stderr, "DirectPlay_UpdateSessionList(%p)\n", SelectedItem);
return 0;
}
int DirectPlay_JoinGame()
{
fprintf(stderr, "DirectPlay_JoinGame()\n");
return 0;
}
void DirectPlay_EnumConnections()
{
fprintf(stderr, "DirectPlay_EnumConnections()\n");
netGameData.tcpip_available = 1;
netGameData.ipx_available = 0;
netGameData.modem_available = 0;
netGameData.serial_available = 0;
}
int DirectPlay_HostGame(char *playerName, char *sessionName,int species,int gamestyle,int level)
{
extern int DetermineAvailableCharacterTypes(int);
int maxPlayers=DetermineAvailableCharacterTypes(FALSE);
if(maxPlayers<1) maxPlayers=1;
if(maxPlayers>8) maxPlayers=8;
if(!netGameData.skirmishMode) {
fprintf(stderr, "DirectPlay_HostGame(%s, %s, %d, %d, %d)\n", playerName, sessionName, species, gamestyle, level);
//fake multiplayer
//need to set the id to an non zero value
AVPDPNetID=100;
memset(&AVPDPplayerName, 0, sizeof(AVPDPplayerName));
AVPDPplayerName.dwSize = sizeof(DPNAME);
AVPDPplayerName.lpszShortNameA = playerName;
AVPDPplayerName.lpszLongNameA = playerName;
glpDP = 1;
} else {
//fake multiplayer
//need to set the id to an non zero value
AVPDPNetID=100;
memset(&AVPDPplayerName, 0, sizeof(AVPDPplayerName));
AVPDPplayerName.dwSize = sizeof(DPNAME);
AVPDPplayerName.lpszShortNameA = playerName;
AVPDPplayerName.lpszLongNameA = playerName;
}
InitAVPNetGameForHost(species,gamestyle,level);
return 1;
}
int DirectPlay_ConnectToSession(int sessionNumber, char *playerName)
{
fprintf(stderr, "DirectPlay_ConnectToSession(%d, %s)\n", sessionNumber, playerName);
return 0;
}
int DirectPlay_Disconnect()
{
fprintf(stderr, "DirectPlay_Disconnect()\n");
return 1;
}
HRESULT IDirectPlayX_GetPlayerName(int glpDP, DPID id, void *data, void *size)
{
fprintf(stderr, "IDirectPlayX_GetPlayerName(%d, %d, %p, %p)\n", glpDP, id, data, size);
return 1;
}
/* End of Linux-related junk */