#include #include #include #include #include #include "fixer.h" #include "3dc.h" #include "inline.h" #include "module.h" #include "stratdef.h" #include "equipmnt.h" #include "pldnet.h" DPID AVPDPNetID; int QuickStartMultiplayer=1; DPNAME AVPDPplayerName; int glpDP; /* directplay object */ BOOL DpExtInit(DWORD cGrntdBufs, DWORD cBytesPerBuf, BOOL bErrChcks) { fprintf(stderr, "DpExtInit(%d, %d, %d)\n", cGrntdBufs, cBytesPerBuf, bErrChcks); return TRUE; } void DpExtUnInit() { fprintf(stderr, "DpExtUnInit()\n"); } HRESULT DpExtRecv(int lpDP2A, void *lpidFrom, void *lpidTo, DWORD dwFlags, void *lplpData, LPDWORD lpdwDataSize) { fprintf(stderr, "DpExtRecv(%d, %p, %p, %d, %p, %p)\n", lpDP2A, lpidFrom, lpidTo, dwFlags, lplpData, lpdwDataSize); return 1; } HRESULT DpExtSend(int lpDP2A, DPID idFrom, DPID idTo, DWORD dwFlags, void *lpData, DWORD dwDataSize) { fprintf(stderr, "DpExtSend(%d, %d, %d, %d, %p, %d)\n", lpDP2A, idFrom, idTo, dwFlags, lpData, dwDataSize); return 1; } /* directplay.c */ int DirectPlay_ConnectingToLobbiedGame(char* playerName) { fprintf(stderr, "DirectPlay_ConnectingToLobbiedGame(%s)\n", playerName); return 0; } int DirectPlay_ConnectingToSession() { fprintf(stderr, "DirectPlay_ConnectingToSession()\n"); return 0; } BOOL DirectPlay_UpdateSessionList(int *SelectedItem) { fprintf(stderr, "DirectPlay_UpdateSessionList(%p)\n", SelectedItem); return 0; } int DirectPlay_JoinGame() { fprintf(stderr, "DirectPlay_JoinGame()\n"); return 0; } void DirectPlay_EnumConnections() { fprintf(stderr, "DirectPlay_EnumConnections()\n"); netGameData.tcpip_available = 1; netGameData.ipx_available = 0; netGameData.modem_available = 0; netGameData.serial_available = 0; } int DirectPlay_HostGame(char *playerName, char *sessionName,int species,int gamestyle,int level) { extern int DetermineAvailableCharacterTypes(int); int maxPlayers=DetermineAvailableCharacterTypes(FALSE); if(maxPlayers<1) maxPlayers=1; if(maxPlayers>8) maxPlayers=8; if(!netGameData.skirmishMode) { fprintf(stderr, "DirectPlay_HostGame(%s, %s, %d, %d, %d)\n", playerName, sessionName, species, gamestyle, level); //fake multiplayer //need to set the id to an non zero value AVPDPNetID=100; memset(&AVPDPplayerName, 0, sizeof(AVPDPplayerName)); AVPDPplayerName.dwSize = sizeof(DPNAME); AVPDPplayerName.lpszShortNameA = playerName; AVPDPplayerName.lpszLongNameA = playerName; glpDP = 1; } else { //fake multiplayer //need to set the id to an non zero value AVPDPNetID=100; memset(&AVPDPplayerName, 0, sizeof(AVPDPplayerName)); AVPDPplayerName.dwSize = sizeof(DPNAME); AVPDPplayerName.lpszShortNameA = playerName; AVPDPplayerName.lpszLongNameA = playerName; } InitAVPNetGameForHost(species,gamestyle,level); return 1; } int DirectPlay_ConnectToSession(int sessionNumber, char *playerName) { fprintf(stderr, "DirectPlay_ConnectToSession(%d, %s)\n", sessionNumber, playerName); return 0; } int DirectPlay_Disconnect() { fprintf(stderr, "DirectPlay_Disconnect()\n"); return 1; } HRESULT IDirectPlayX_GetPlayerName(int glpDP, DPID id, void *data, void *size) { fprintf(stderr, "IDirectPlayX_GetPlayerName(%d, %d, %p, %p)\n", glpDP, id, data, size); return 1; } /* End of Linux-related junk */