avp/AvP.plg
Rebellion Developments 218ca90543 Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from:
https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code

All text files were converted to Unix format.
2019-08-19 05:45:17 +02:00

515 lines
20 KiB
Text

<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: AvP - Win32 Release For Fox--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "c:\windows\TEMP\RSPA0F3.TMP" with contents
[
/nologo /Zp4 /MT /W3 /GX /O2 /I "c:\mssdk\include" /I "3dc" /I "3dc\avp" /I "3dc\avp\support" /I "3dc\avp\win95" /I "3dc\avp\win95\frontend" /I "3dc\avp\win95\gadgets" /I "3dc\include" /I "3dc\win95" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D engine=1 /D "__STDC__" /Fp"AvP___Win32_Release_For_Fox/AvP.pch" /YX /Fo"AvP___Win32_Release_For_Fox/" /Fd"AvP___Win32_Release_For_Fox/" /FD /c
"C:\AvP_vc\3dc\Afont.c"
"C:\AvP_vc\3dc\avp\win95\gadgets\ahudgadg.cpp"
"C:\AvP_vc\3dc\avp\AI_Sight.c"
"C:\AvP_vc\3dc\win95\alt_tab.cpp"
"C:\AvP_vc\3dc\win95\Animchnk.cpp"
"C:\AvP_vc\3dc\win95\animobs.cpp"
"C:\AvP_vc\3dc\avp\win95\Frontend\AvP_EnvInfo.c"
"C:\AvP_vc\3dc\avp\win95\Frontend\AvP_Intro.cpp"
"C:\AvP_vc\3dc\avp\win95\Frontend\AvP_MenuData.c"
"C:\AvP_vc\3dc\avp\win95\Frontend\AvP_MenuGfx.cpp"
"C:\AvP_vc\3dc\avp\win95\Frontend\AvP_Menus.c"
"C:\AvP_vc\3dc\avp\win95\Frontend\AvP_MP_Config.cpp"
"C:\AvP_vc\3dc\avp\win95\Frontend\AvP_UserProfile.cpp"
"C:\AvP_vc\3dc\avp\win95\Avpchunk.cpp"
"C:\AvP_vc\3dc\avp\win95\AvpReg.cpp"
"C:\AvP_vc\3dc\avp\Avpview.c"
"C:\AvP_vc\3dc\win95\awBmpLd.cpp"
"C:\AvP_vc\3dc\win95\awIffLd.cpp"
"C:\AvP_vc\3dc\win95\awPnmLd.cpp"
"C:\AvP_vc\3dc\win95\awTexLd.cpp"
"C:\AvP_vc\3dc\avp\bh_agun.c"
"C:\AvP_vc\3dc\avp\bh_ais.c"
"C:\AvP_vc\3dc\avp\Bh_alien.c"
"C:\AvP_vc\3dc\avp\Bh_binsw.c"
"C:\AvP_vc\3dc\avp\bh_cable.c"
"C:\AvP_vc\3dc\avp\bh_corpse.c"
"C:\AvP_vc\3dc\avp\bh_deathvol.c"
"C:\AvP_vc\3dc\avp\Bh_debri.c"
"C:\AvP_vc\3dc\avp\bh_dummy.c"
"C:\AvP_vc\3dc\avp\bh_fan.c"
"C:\AvP_vc\3dc\avp\bh_far.c"
"C:\AvP_vc\3dc\avp\Bh_fhug.c"
"C:\AvP_vc\3dc\avp\Bh_gener.c"
"C:\AvP_vc\3dc\avp\bh_ldoor.c"
"C:\AvP_vc\3dc\avp\bh_lift.c"
"C:\AvP_vc\3dc\avp\bh_light.c"
"C:\AvP_vc\3dc\avp\Bh_lnksw.c"
"C:\AvP_vc\3dc\avp\bh_ltfx.c"
"C:\AvP_vc\3dc\avp\Bh_marin.c"
"C:\AvP_vc\3dc\avp\bh_mission.c"
"C:\AvP_vc\3dc\avp\Bh_near.c"
"C:\AvP_vc\3dc\avp\bh_pargen.c"
"C:\AvP_vc\3dc\avp\bh_plachier.c"
"C:\AvP_vc\3dc\avp\bh_plift.c"
"C:\AvP_vc\3dc\avp\Bh_pred.c"
"C:\AvP_vc\3dc\avp\bh_queen.c"
"C:\AvP_vc\3dc\avp\bh_RubberDuck.c"
"C:\AvP_vc\3dc\avp\bh_selfdest.c"
"C:\AvP_vc\3dc\avp\bh_snds.c"
"C:\AvP_vc\3dc\avp\bh_spcl.c"
"C:\AvP_vc\3dc\avp\Bh_swdor.c"
"C:\AvP_vc\3dc\avp\bh_track.c"
"C:\AvP_vc\3dc\avp\Bh_types.c"
"C:\AvP_vc\3dc\avp\bh_videoscreen.c"
"C:\AvP_vc\3dc\avp\bh_waypt.c"
"C:\AvP_vc\3dc\avp\bh_weap.c"
"C:\AvP_vc\3dc\avp\Bh_xeno.c"
"C:\AvP_vc\3dc\win95\bink.c"
"C:\AvP_vc\3dc\win95\Bmpnames.cpp"
"C:\AvP_vc\3dc\avp\BonusAbilities.c"
"C:\AvP_vc\3dc\avp\cconvars.cpp"
"C:\AvP_vc\3dc\win95\CD_player.c"
"C:\AvP_vc\3dc\avp\CDTrackSelection.cpp"
"C:\AvP_vc\3dc\avp\win95\Cheat.c"
"C:\AvP_vc\3dc\avp\CheatModes.c"
"C:\AvP_vc\3dc\win95\chnkload.cpp"
"C:\AvP_vc\3dc\win95\Chnktexi.cpp"
"C:\AvP_vc\3dc\win95\Chnktype.cpp"
"C:\AvP_vc\3dc\avp\win95\chtcodes.cpp"
"C:\AvP_vc\3dc\win95\Chunk.cpp"
"C:\AvP_vc\3dc\win95\Chunkpal.cpp"
"C:\AvP_vc\3dc\avp\comp_map.c"
"C:\AvP_vc\3dc\avp\Comp_shp.c"
"C:\AvP_vc\3dc\avp\support\consbind.cpp"
"C:\AvP_vc\3dc\avp\support\consbtch.cpp"
"C:\AvP_vc\3dc\avp\win95\gadgets\conscmnd.cpp"
"C:\AvP_vc\3dc\avp\ConsoleLog.cpp"
"C:\AvP_vc\3dc\avp\win95\gadgets\conssym.cpp"
"C:\AvP_vc\3dc\avp\win95\gadgets\consvar.cpp"
"C:\AvP_vc\3dc\avp\support\Coordstr.cpp"
"C:\AvP_vc\3dc\avp\shapes\Cube.c"
"C:\AvP_vc\3dc\win95\d3_func.cpp"
"C:\AvP_vc\3dc\avp\win95\d3d_hud.cpp"
"C:\AvP_vc\3dc\avp\win95\d3d_render.cpp"
"C:\AvP_vc\3dc\avp\support\Daemon.cpp"
"C:\AvP_vc\3dc\avp\davehook.cpp"
"C:\AvP_vc\3dc\win95\db.c"
"C:\AvP_vc\3dc\win95\Dd_func.cpp"
"C:\AvP_vc\3dc\avp\win95\Ddplat.cpp"
"C:\AvP_vc\3dc\avp\deaths.c"
"C:\AvP_vc\3dc\win95\Debuglog.cpp"
"C:\AvP_vc\3dc\avp\decal.c"
"C:\AvP_vc\3dc\avp\DetailLevels.c"
"C:\AvP_vc\3dc\win95\Di_func.cpp"
"C:\AvP_vc\3dc\avp\win95\DirectPlay.c"
"C:\AvP_vc\3dc\avp\win95\Dp_func.c"
"C:\AvP_vc\3dc\avp\win95\dplayext.c"
"C:\AvP_vc\3dc\win95\DummyObjectChunk.cpp"
"C:\AvP_vc\3dc\avp\win95\dx_proj.cpp"
"C:\AvP_vc\3dc\win95\Dxlog.c"
"C:\AvP_vc\3dc\avp\Dynamics.c"
"C:\AvP_vc\3dc\avp\Dynblock.c"
"C:\AvP_vc\3dc\avp\win95\endianio.c"
"C:\AvP_vc\3dc\win95\Enumchnk.cpp"
"C:\AvP_vc\3dc\win95\Enumsch.cpp"
"C:\AvP_vc\3dc\win95\Envchunk.cpp"
"C:\AvP_vc\3dc\avp\Equipmnt.c"
"C:\AvP_vc\3dc\avp\equiputl.cpp"
"C:\AvP_vc\3dc\avp\extents.c"
"C:\AvP_vc\3dc\win95\fail.c"
"C:\AvP_vc\3dc\avp\win95\Ffread.cpp"
"C:\AvP_vc\3dc\avp\win95\Ffstdio.cpp"
"C:\AvP_vc\3dc\win95\fragchnk.cpp"
"C:\AvP_vc\3dc\frustrum.c"
"C:\AvP_vc\3dc\avp\win95\gadgets\gadget.cpp"
"C:\AvP_vc\3dc\avp\Game.c"
"C:\AvP_vc\3dc\avp\game_statistics.c"
"C:\AvP_vc\3dc\avp\gamecmds.cpp"
"C:\AvP_vc\3dc\avp\gameflow.c"
"C:\AvP_vc\3dc\avp\gamevars.cpp"
"C:\AvP_vc\3dc\avp\win95\GammaControl.cpp"
"C:\AvP_vc\3dc\avp\win95\gflwplat.c"
"C:\AvP_vc\3dc\win95\Gsprchnk.cpp"
"C:\AvP_vc\3dc\win95\hierchnk.cpp"
"C:\AvP_vc\3dc\avp\win95\hierplace.cpp"
"C:\AvP_vc\3dc\avp\HModel.c"
"C:\AvP_vc\3dc\avp\Hud.c"
"C:\AvP_vc\3dc\avp\win95\gadgets\hudgadg.cpp"
"C:\AvP_vc\3dc\win95\huffman.cpp"
"C:\AvP_vc\3dc\win95\iff.cpp"
"C:\AvP_vc\3dc\win95\iff_ILBM.cpp"
"C:\AvP_vc\3dc\win95\ILBM_ext.cpp"
"C:\AvP_vc\3dc\avp\support\indexfnt.cpp"
"C:\AvP_vc\3dc\avp\win95\intro.cpp"
"C:\AvP_vc\3dc\avp\Inventry.c"
"C:\AvP_vc\3dc\win95\io.c"
"C:\AvP_vc\3dc\avp\win95\iofocus.cpp"
"C:\AvP_vc\3dc\avp\win95\jsndsup.cpp"
"C:\AvP_vc\3dc\Kshape.c"
"C:\AvP_vc\3dc\avp\win95\Kzsort.c"
"C:\AvP_vc\3dc\avp\win95\Langplat.c"
"C:\AvP_vc\3dc\avp\Language.c"
"C:\AvP_vc\3dc\avp\Lighting.c"
"C:\AvP_vc\3dc\win95\list_tem.cpp"
"C:\AvP_vc\3dc\avp\load_shp.c"
"C:\AvP_vc\3dc\avp\los.c"
"C:\AvP_vc\3dc\win95\Ltchunk.cpp"
"C:\AvP_vc\3dc\Map.c"
"C:\AvP_vc\3dc\avp\Maps.c"
"C:\AvP_vc\3dc\Maths.c"
"C:\AvP_vc\3dc\win95\md5.c"
"C:\AvP_vc\3dc\win95\media.cpp"
"C:\AvP_vc\3dc\mem3dc.c"
"C:\AvP_vc\3dc\Mem3dcpp.cpp"
"C:\AvP_vc\3dc\avp\mempool.c"
"C:\AvP_vc\3dc\avp\MessageHistory.c"
"C:\AvP_vc\3dc\win95\Mishchnk.cpp"
"C:\AvP_vc\3dc\avp\missions.cpp"
"C:\AvP_vc\3dc\avp\win95\modcmds.cpp"
"C:\AvP_vc\3dc\Module.c"
"C:\AvP_vc\3dc\Morph.c"
"C:\AvP_vc\3dc\avp\win95\MouseCentreing.cpp"
"C:\AvP_vc\3dc\avp\movement.c"
"C:\AvP_vc\3dc\avp\mp_launch.c"
"C:\AvP_vc\3dc\Mslhand.c"
"C:\AvP_vc\3dc\avp\win95\Npcsetup.cpp"
"C:\AvP_vc\3dc\win95\Obchunk.cpp"
"C:\AvP_vc\3dc\Object.c"
"C:\AvP_vc\3dc\avp\win95\Objsetup.cpp"
"C:\AvP_vc\3dc\win95\OEChunk.cpp"
"C:\AvP_vc\3dc\win95\Our_mem.c"
"C:\AvP_vc\3dc\avp\Paintball.c"
"C:\AvP_vc\3dc\avp\particle.c"
"C:\AvP_vc\3dc\avp\win95\PathChnk.cpp"
"C:\AvP_vc\3dc\avp\win95\Pcmenus.cpp"
"C:\AvP_vc\3dc\avp\Pfarlocs.c"
"C:\AvP_vc\3dc\avp\Pheromon.c"
"C:\AvP_vc\3dc\win95\plat_shp.c"
"C:\AvP_vc\3dc\avp\win95\Platsup.c"
"C:\AvP_vc\3dc\avp\Player.c"
"C:\AvP_vc\3dc\avp\win95\Pldghost.c"
"C:\AvP_vc\3dc\avp\win95\Pldnet.c"
"C:\AvP_vc\3dc\win95\plspecfn.c"
"C:\AvP_vc\3dc\avp\Pmove.c"
"C:\AvP_vc\3dc\avp\win95\progress_bar.cpp"
"C:\AvP_vc\3dc\avp\win95\Projload.cpp"
"C:\AvP_vc\3dc\avp\Psnd.c"
"C:\AvP_vc\3dc\avp\win95\Psndplat.c"
"C:\AvP_vc\3dc\avp\Psndproj.c"
"C:\AvP_vc\3dc\avp\Pvisible.c"
"C:\AvP_vc\3dc\avp\support\r2base.cpp"
"C:\AvP_vc\3dc\avp\support\r2pos666.cpp"
"C:\AvP_vc\3dc\avp\support\reflist.cpp"
"C:\AvP_vc\3dc\avp\support\refobj.cpp"
"C:\AvP_vc\3dc\avp\support\rentrntq.cpp"
"C:\AvP_vc\3dc\avp\win95\gadgets\rootgadg.cpp"
"C:\AvP_vc\3dc\avp\savegame.c"
"C:\AvP_vc\3dc\avp\scream.cpp"
"C:\AvP_vc\3dc\avp\win95\Scrshot.cpp"
"C:\AvP_vc\3dc\avp\support\scstring.cpp"
"C:\AvP_vc\3dc\avp\SecStats.c"
"C:\AvP_vc\3dc\avp\sfx.c"
"C:\AvP_vc\3dc\shpanim.c"
"C:\AvP_vc\3dc\win95\Shpchunk.cpp"
"C:\AvP_vc\3dc\win95\smacker.c"
"C:\AvP_vc\3dc\win95\Sndchunk.cpp"
"C:\AvP_vc\3dc\sphere.c"
"C:\AvP_vc\3dc\win95\Sprchunk.cpp"
"C:\AvP_vc\3dc\avp\win95\Strachnk.cpp"
"C:\AvP_vc\3dc\avp\Stratdef.c"
"C:\AvP_vc\3dc\win95\String.cpp"
"C:\AvP_vc\3dc\avp\support\strtab.cpp"
"C:\AvP_vc\3dc\avp\support\strutil.c"
"C:\AvP_vc\3dc\avp\win95\system.c"
"C:\AvP_vc\3dc\avp\win95\gadgets\t_ingadg.cpp"
"C:\AvP_vc\3dc\Tables.c"
"C:\AvP_vc\3dc\avp\support\tallfont.cpp"
"C:\AvP_vc\3dc\avp\targeting.c"
"C:\AvP_vc\3dc\avp\win95\gadgets\teletype.cpp"
"C:\AvP_vc\3dc\win95\Texio.c"
"C:\AvP_vc\3dc\avp\win95\gadgets\textexp.cpp"
"C:\AvP_vc\3dc\avp\win95\gadgets\textin.cpp"
"C:\AvP_vc\3dc\win95\Toolchnk.cpp"
"C:\AvP_vc\3dc\avp\track.c"
"C:\AvP_vc\3dc\avp\win95\gadgets\trepgadg.cpp"
"C:\AvP_vc\3dc\avp\support\trig666.cpp"
"C:\AvP_vc\3dc\avp\Triggers.c"
"C:\AvP_vc\3dc\win95\Txioctrl.cpp"
"C:\AvP_vc\3dc\avp\win95\Usr_io.c"
"C:\AvP_vc\3dc\Vdb.c"
"C:\AvP_vc\3dc\version.c"
"C:\AvP_vc\3dc\win95\VideoModes.cpp"
"C:\AvP_vc\3dc\avp\win95\Vision.c"
"C:\AvP_vc\3dc\win95\Vramtime.c"
"C:\AvP_vc\3dc\avp\Weapons.c"
"C:\AvP_vc\3dc\win95\win_func.cpp"
"C:\AvP_vc\3dc\avp\win95\win_proj.cpp"
"C:\AvP_vc\3dc\avp\win95\winmain.c"
"C:\AvP_vc\3dc\win95\wpchunk.cpp"
"C:\AvP_vc\3dc\avp\support\wrapstr.cpp"
"C:\AvP_vc\3dc\win95\Zsp.cpp"
]
Creating command line "cl.exe @c:\windows\TEMP\RSPA0F3.TMP"
Creating temporary file "c:\windows\TEMP\RSPA0F4.TMP" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib dsound.lib dplayx.lib dinput.lib smackw32.lib binkw32.lib winmm.lib /nologo /subsystem:windows /incremental:no /pdb:"AvP___Win32_Release_For_Fox/AvP.pdb" /machine:I386 /out:"AvP.exe" /libpath:"c:\mssdk\lib" /libpath:"3dc"
.\AvP___Win32_Release_For_Fox\Afont.obj
.\AvP___Win32_Release_For_Fox\ahudgadg.obj
.\AvP___Win32_Release_For_Fox\AI_Sight.obj
.\AvP___Win32_Release_For_Fox\alt_tab.obj
.\AvP___Win32_Release_For_Fox\Animchnk.obj
.\AvP___Win32_Release_For_Fox\animobs.obj
.\AvP___Win32_Release_For_Fox\AvP_EnvInfo.obj
.\AvP___Win32_Release_For_Fox\AvP_Intro.obj
.\AvP___Win32_Release_For_Fox\AvP_MenuData.obj
.\AvP___Win32_Release_For_Fox\AvP_MenuGfx.obj
.\AvP___Win32_Release_For_Fox\AvP_Menus.obj
.\AvP___Win32_Release_For_Fox\AvP_MP_Config.obj
.\AvP___Win32_Release_For_Fox\AvP_UserProfile.obj
.\AvP___Win32_Release_For_Fox\Avpchunk.obj
.\AvP___Win32_Release_For_Fox\AvpReg.obj
.\AvP___Win32_Release_For_Fox\Avpview.obj
.\AvP___Win32_Release_For_Fox\awBmpLd.obj
.\AvP___Win32_Release_For_Fox\awIffLd.obj
.\AvP___Win32_Release_For_Fox\awPnmLd.obj
.\AvP___Win32_Release_For_Fox\awTexLd.obj
.\AvP___Win32_Release_For_Fox\bh_agun.obj
.\AvP___Win32_Release_For_Fox\bh_ais.obj
.\AvP___Win32_Release_For_Fox\Bh_alien.obj
.\AvP___Win32_Release_For_Fox\Bh_binsw.obj
.\AvP___Win32_Release_For_Fox\bh_cable.obj
.\AvP___Win32_Release_For_Fox\bh_corpse.obj
.\AvP___Win32_Release_For_Fox\bh_deathvol.obj
.\AvP___Win32_Release_For_Fox\Bh_debri.obj
.\AvP___Win32_Release_For_Fox\bh_dummy.obj
.\AvP___Win32_Release_For_Fox\bh_fan.obj
.\AvP___Win32_Release_For_Fox\bh_far.obj
.\AvP___Win32_Release_For_Fox\Bh_fhug.obj
.\AvP___Win32_Release_For_Fox\Bh_gener.obj
.\AvP___Win32_Release_For_Fox\bh_ldoor.obj
.\AvP___Win32_Release_For_Fox\bh_lift.obj
.\AvP___Win32_Release_For_Fox\bh_light.obj
.\AvP___Win32_Release_For_Fox\Bh_lnksw.obj
.\AvP___Win32_Release_For_Fox\bh_ltfx.obj
.\AvP___Win32_Release_For_Fox\Bh_marin.obj
.\AvP___Win32_Release_For_Fox\bh_mission.obj
.\AvP___Win32_Release_For_Fox\Bh_near.obj
.\AvP___Win32_Release_For_Fox\bh_pargen.obj
.\AvP___Win32_Release_For_Fox\bh_plachier.obj
.\AvP___Win32_Release_For_Fox\bh_plift.obj
.\AvP___Win32_Release_For_Fox\Bh_pred.obj
.\AvP___Win32_Release_For_Fox\bh_queen.obj
.\AvP___Win32_Release_For_Fox\bh_RubberDuck.obj
.\AvP___Win32_Release_For_Fox\bh_selfdest.obj
.\AvP___Win32_Release_For_Fox\bh_snds.obj
.\AvP___Win32_Release_For_Fox\bh_spcl.obj
.\AvP___Win32_Release_For_Fox\Bh_swdor.obj
.\AvP___Win32_Release_For_Fox\bh_track.obj
.\AvP___Win32_Release_For_Fox\Bh_types.obj
.\AvP___Win32_Release_For_Fox\bh_videoscreen.obj
.\AvP___Win32_Release_For_Fox\bh_waypt.obj
.\AvP___Win32_Release_For_Fox\bh_weap.obj
.\AvP___Win32_Release_For_Fox\Bh_xeno.obj
.\AvP___Win32_Release_For_Fox\bink.obj
.\AvP___Win32_Release_For_Fox\Bmpnames.obj
.\AvP___Win32_Release_For_Fox\BonusAbilities.obj
.\AvP___Win32_Release_For_Fox\cconvars.obj
.\AvP___Win32_Release_For_Fox\CD_player.obj
.\AvP___Win32_Release_For_Fox\CDTrackSelection.obj
.\AvP___Win32_Release_For_Fox\Cheat.obj
.\AvP___Win32_Release_For_Fox\CheatModes.obj
.\AvP___Win32_Release_For_Fox\chnkload.obj
.\AvP___Win32_Release_For_Fox\Chnktexi.obj
.\AvP___Win32_Release_For_Fox\Chnktype.obj
.\AvP___Win32_Release_For_Fox\chtcodes.obj
.\AvP___Win32_Release_For_Fox\Chunk.obj
.\AvP___Win32_Release_For_Fox\Chunkpal.obj
.\AvP___Win32_Release_For_Fox\comp_map.obj
.\AvP___Win32_Release_For_Fox\Comp_shp.obj
.\AvP___Win32_Release_For_Fox\consbind.obj
.\AvP___Win32_Release_For_Fox\consbtch.obj
.\AvP___Win32_Release_For_Fox\conscmnd.obj
.\AvP___Win32_Release_For_Fox\ConsoleLog.obj
.\AvP___Win32_Release_For_Fox\conssym.obj
.\AvP___Win32_Release_For_Fox\consvar.obj
.\AvP___Win32_Release_For_Fox\Coordstr.obj
.\AvP___Win32_Release_For_Fox\Cube.obj
.\AvP___Win32_Release_For_Fox\d3_func.obj
.\AvP___Win32_Release_For_Fox\d3d_hud.obj
.\AvP___Win32_Release_For_Fox\d3d_render.obj
.\AvP___Win32_Release_For_Fox\Daemon.obj
.\AvP___Win32_Release_For_Fox\davehook.obj
.\AvP___Win32_Release_For_Fox\db.obj
.\AvP___Win32_Release_For_Fox\Dd_func.obj
.\AvP___Win32_Release_For_Fox\Ddplat.obj
.\AvP___Win32_Release_For_Fox\deaths.obj
.\AvP___Win32_Release_For_Fox\Debuglog.obj
.\AvP___Win32_Release_For_Fox\decal.obj
.\AvP___Win32_Release_For_Fox\DetailLevels.obj
.\AvP___Win32_Release_For_Fox\Di_func.obj
.\AvP___Win32_Release_For_Fox\DirectPlay.obj
.\AvP___Win32_Release_For_Fox\Dp_func.obj
.\AvP___Win32_Release_For_Fox\dplayext.obj
.\AvP___Win32_Release_For_Fox\DummyObjectChunk.obj
.\AvP___Win32_Release_For_Fox\dx_proj.obj
.\AvP___Win32_Release_For_Fox\Dxlog.obj
.\AvP___Win32_Release_For_Fox\Dynamics.obj
.\AvP___Win32_Release_For_Fox\Dynblock.obj
.\AvP___Win32_Release_For_Fox\endianio.obj
.\AvP___Win32_Release_For_Fox\Enumchnk.obj
.\AvP___Win32_Release_For_Fox\Enumsch.obj
.\AvP___Win32_Release_For_Fox\Envchunk.obj
.\AvP___Win32_Release_For_Fox\Equipmnt.obj
.\AvP___Win32_Release_For_Fox\equiputl.obj
.\AvP___Win32_Release_For_Fox\extents.obj
.\AvP___Win32_Release_For_Fox\fail.obj
.\AvP___Win32_Release_For_Fox\Ffread.obj
.\AvP___Win32_Release_For_Fox\Ffstdio.obj
.\AvP___Win32_Release_For_Fox\fragchnk.obj
.\AvP___Win32_Release_For_Fox\frustrum.obj
.\AvP___Win32_Release_For_Fox\gadget.obj
.\AvP___Win32_Release_For_Fox\Game.obj
.\AvP___Win32_Release_For_Fox\game_statistics.obj
.\AvP___Win32_Release_For_Fox\gamecmds.obj
.\AvP___Win32_Release_For_Fox\gameflow.obj
.\AvP___Win32_Release_For_Fox\gamevars.obj
.\AvP___Win32_Release_For_Fox\GammaControl.obj
.\AvP___Win32_Release_For_Fox\gflwplat.obj
.\AvP___Win32_Release_For_Fox\Gsprchnk.obj
.\AvP___Win32_Release_For_Fox\hierchnk.obj
.\AvP___Win32_Release_For_Fox\hierplace.obj
.\AvP___Win32_Release_For_Fox\HModel.obj
.\AvP___Win32_Release_For_Fox\Hud.obj
.\AvP___Win32_Release_For_Fox\hudgadg.obj
.\AvP___Win32_Release_For_Fox\huffman.obj
.\AvP___Win32_Release_For_Fox\iff.obj
.\AvP___Win32_Release_For_Fox\iff_ILBM.obj
.\AvP___Win32_Release_For_Fox\ILBM_ext.obj
.\AvP___Win32_Release_For_Fox\indexfnt.obj
.\AvP___Win32_Release_For_Fox\intro.obj
.\AvP___Win32_Release_For_Fox\Inventry.obj
.\AvP___Win32_Release_For_Fox\io.obj
.\AvP___Win32_Release_For_Fox\iofocus.obj
.\AvP___Win32_Release_For_Fox\jsndsup.obj
.\AvP___Win32_Release_For_Fox\Kshape.obj
.\AvP___Win32_Release_For_Fox\Kzsort.obj
.\AvP___Win32_Release_For_Fox\Langplat.obj
.\AvP___Win32_Release_For_Fox\Language.obj
.\AvP___Win32_Release_For_Fox\Lighting.obj
.\AvP___Win32_Release_For_Fox\list_tem.obj
.\AvP___Win32_Release_For_Fox\load_shp.obj
.\AvP___Win32_Release_For_Fox\los.obj
.\AvP___Win32_Release_For_Fox\Ltchunk.obj
.\AvP___Win32_Release_For_Fox\Map.obj
.\AvP___Win32_Release_For_Fox\Maps.obj
.\AvP___Win32_Release_For_Fox\Maths.obj
.\AvP___Win32_Release_For_Fox\md5.obj
.\AvP___Win32_Release_For_Fox\media.obj
.\AvP___Win32_Release_For_Fox\mem3dc.obj
.\AvP___Win32_Release_For_Fox\Mem3dcpp.obj
.\AvP___Win32_Release_For_Fox\mempool.obj
.\AvP___Win32_Release_For_Fox\MessageHistory.obj
.\AvP___Win32_Release_For_Fox\Mishchnk.obj
.\AvP___Win32_Release_For_Fox\missions.obj
.\AvP___Win32_Release_For_Fox\modcmds.obj
.\AvP___Win32_Release_For_Fox\Module.obj
.\AvP___Win32_Release_For_Fox\Morph.obj
.\AvP___Win32_Release_For_Fox\MouseCentreing.obj
.\AvP___Win32_Release_For_Fox\movement.obj
.\AvP___Win32_Release_For_Fox\mp_launch.obj
.\AvP___Win32_Release_For_Fox\Mslhand.obj
.\AvP___Win32_Release_For_Fox\Npcsetup.obj
.\AvP___Win32_Release_For_Fox\Obchunk.obj
.\AvP___Win32_Release_For_Fox\Object.obj
.\AvP___Win32_Release_For_Fox\Objsetup.obj
.\AvP___Win32_Release_For_Fox\OEChunk.obj
.\AvP___Win32_Release_For_Fox\Our_mem.obj
.\AvP___Win32_Release_For_Fox\Paintball.obj
.\AvP___Win32_Release_For_Fox\particle.obj
.\AvP___Win32_Release_For_Fox\PathChnk.obj
.\AvP___Win32_Release_For_Fox\Pcmenus.obj
.\AvP___Win32_Release_For_Fox\Pfarlocs.obj
.\AvP___Win32_Release_For_Fox\Pheromon.obj
.\AvP___Win32_Release_For_Fox\plat_shp.obj
.\AvP___Win32_Release_For_Fox\Platsup.obj
.\AvP___Win32_Release_For_Fox\Player.obj
.\AvP___Win32_Release_For_Fox\Pldghost.obj
.\AvP___Win32_Release_For_Fox\Pldnet.obj
.\AvP___Win32_Release_For_Fox\plspecfn.obj
.\AvP___Win32_Release_For_Fox\Pmove.obj
.\AvP___Win32_Release_For_Fox\progress_bar.obj
.\AvP___Win32_Release_For_Fox\Projload.obj
.\AvP___Win32_Release_For_Fox\Psnd.obj
.\AvP___Win32_Release_For_Fox\Psndplat.obj
.\AvP___Win32_Release_For_Fox\Psndproj.obj
.\AvP___Win32_Release_For_Fox\Pvisible.obj
.\AvP___Win32_Release_For_Fox\r2base.obj
.\AvP___Win32_Release_For_Fox\r2pos666.obj
.\AvP___Win32_Release_For_Fox\reflist.obj
.\AvP___Win32_Release_For_Fox\refobj.obj
.\AvP___Win32_Release_For_Fox\rentrntq.obj
.\AvP___Win32_Release_For_Fox\rootgadg.obj
.\AvP___Win32_Release_For_Fox\savegame.obj
.\AvP___Win32_Release_For_Fox\scream.obj
.\AvP___Win32_Release_For_Fox\Scrshot.obj
.\AvP___Win32_Release_For_Fox\scstring.obj
.\AvP___Win32_Release_For_Fox\SecStats.obj
.\AvP___Win32_Release_For_Fox\sfx.obj
.\AvP___Win32_Release_For_Fox\shpanim.obj
.\AvP___Win32_Release_For_Fox\Shpchunk.obj
.\AvP___Win32_Release_For_Fox\smacker.obj
.\AvP___Win32_Release_For_Fox\Sndchunk.obj
.\AvP___Win32_Release_For_Fox\sphere.obj
.\AvP___Win32_Release_For_Fox\Sprchunk.obj
.\AvP___Win32_Release_For_Fox\Strachnk.obj
.\AvP___Win32_Release_For_Fox\Stratdef.obj
.\AvP___Win32_Release_For_Fox\String.obj
.\AvP___Win32_Release_For_Fox\strtab.obj
.\AvP___Win32_Release_For_Fox\strutil.obj
.\AvP___Win32_Release_For_Fox\system.obj
.\AvP___Win32_Release_For_Fox\t_ingadg.obj
.\AvP___Win32_Release_For_Fox\Tables.obj
.\AvP___Win32_Release_For_Fox\tallfont.obj
.\AvP___Win32_Release_For_Fox\targeting.obj
.\AvP___Win32_Release_For_Fox\teletype.obj
.\AvP___Win32_Release_For_Fox\Texio.obj
.\AvP___Win32_Release_For_Fox\textexp.obj
.\AvP___Win32_Release_For_Fox\textin.obj
.\AvP___Win32_Release_For_Fox\Toolchnk.obj
.\AvP___Win32_Release_For_Fox\track.obj
.\AvP___Win32_Release_For_Fox\trepgadg.obj
.\AvP___Win32_Release_For_Fox\trig666.obj
.\AvP___Win32_Release_For_Fox\Triggers.obj
.\AvP___Win32_Release_For_Fox\Txioctrl.obj
.\AvP___Win32_Release_For_Fox\Usr_io.obj
.\AvP___Win32_Release_For_Fox\Vdb.obj
.\AvP___Win32_Release_For_Fox\version.obj
.\AvP___Win32_Release_For_Fox\VideoModes.obj
.\AvP___Win32_Release_For_Fox\Vision.obj
.\AvP___Win32_Release_For_Fox\Vramtime.obj
.\AvP___Win32_Release_For_Fox\Weapons.obj
.\AvP___Win32_Release_For_Fox\win_func.obj
.\AvP___Win32_Release_For_Fox\win_proj.obj
.\AvP___Win32_Release_For_Fox\winmain.obj
.\AvP___Win32_Release_For_Fox\wpchunk.obj
.\AvP___Win32_Release_For_Fox\wrapstr.obj
.\AvP___Win32_Release_For_Fox\Zsp.obj
]
Creating command line "link.exe @c:\windows\TEMP\RSPA0F4.TMP"
<h3>Output Window</h3>
Compiling...
Afont.c
ahudgadg.cpp
AI_Sight.c
C:\AvP_vc\3dc\avp\AI_Sight.c(177) : warning C4013: 'AGunSight_FrustrumReject' undefined; assuming extern returning int
alt_tab.cpp
Animchnk.cpp
animobs.cpp
AvP_EnvInfo.c
AvP_Intro.cpp
</pre>
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