Build Log

--------------------Configuration: AvP - Win32 Release For Fox--------------------

Command Lines

Creating temporary file "c:\windows\TEMP\RSPA0F3.TMP" with contents [ /nologo /Zp4 /MT /W3 /GX /O2 /I "c:\mssdk\include" /I "3dc" /I "3dc\avp" /I "3dc\avp\support" /I "3dc\avp\win95" /I "3dc\avp\win95\frontend" /I "3dc\avp\win95\gadgets" /I "3dc\include" /I "3dc\win95" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D engine=1 /D "__STDC__" /Fp"AvP___Win32_Release_For_Fox/AvP.pch" /YX /Fo"AvP___Win32_Release_For_Fox/" /Fd"AvP___Win32_Release_For_Fox/" /FD /c "C:\AvP_vc\3dc\Afont.c" "C:\AvP_vc\3dc\avp\win95\gadgets\ahudgadg.cpp" "C:\AvP_vc\3dc\avp\AI_Sight.c" "C:\AvP_vc\3dc\win95\alt_tab.cpp" "C:\AvP_vc\3dc\win95\Animchnk.cpp" "C:\AvP_vc\3dc\win95\animobs.cpp" "C:\AvP_vc\3dc\avp\win95\Frontend\AvP_EnvInfo.c" "C:\AvP_vc\3dc\avp\win95\Frontend\AvP_Intro.cpp" "C:\AvP_vc\3dc\avp\win95\Frontend\AvP_MenuData.c" "C:\AvP_vc\3dc\avp\win95\Frontend\AvP_MenuGfx.cpp" "C:\AvP_vc\3dc\avp\win95\Frontend\AvP_Menus.c" "C:\AvP_vc\3dc\avp\win95\Frontend\AvP_MP_Config.cpp" "C:\AvP_vc\3dc\avp\win95\Frontend\AvP_UserProfile.cpp" "C:\AvP_vc\3dc\avp\win95\Avpchunk.cpp" "C:\AvP_vc\3dc\avp\win95\AvpReg.cpp" "C:\AvP_vc\3dc\avp\Avpview.c" "C:\AvP_vc\3dc\win95\awBmpLd.cpp" "C:\AvP_vc\3dc\win95\awIffLd.cpp" "C:\AvP_vc\3dc\win95\awPnmLd.cpp" "C:\AvP_vc\3dc\win95\awTexLd.cpp" "C:\AvP_vc\3dc\avp\bh_agun.c" "C:\AvP_vc\3dc\avp\bh_ais.c" "C:\AvP_vc\3dc\avp\Bh_alien.c" "C:\AvP_vc\3dc\avp\Bh_binsw.c" "C:\AvP_vc\3dc\avp\bh_cable.c" "C:\AvP_vc\3dc\avp\bh_corpse.c" "C:\AvP_vc\3dc\avp\bh_deathvol.c" "C:\AvP_vc\3dc\avp\Bh_debri.c" "C:\AvP_vc\3dc\avp\bh_dummy.c" "C:\AvP_vc\3dc\avp\bh_fan.c" "C:\AvP_vc\3dc\avp\bh_far.c" "C:\AvP_vc\3dc\avp\Bh_fhug.c" "C:\AvP_vc\3dc\avp\Bh_gener.c" "C:\AvP_vc\3dc\avp\bh_ldoor.c" "C:\AvP_vc\3dc\avp\bh_lift.c" "C:\AvP_vc\3dc\avp\bh_light.c" "C:\AvP_vc\3dc\avp\Bh_lnksw.c" "C:\AvP_vc\3dc\avp\bh_ltfx.c" "C:\AvP_vc\3dc\avp\Bh_marin.c" "C:\AvP_vc\3dc\avp\bh_mission.c" "C:\AvP_vc\3dc\avp\Bh_near.c" "C:\AvP_vc\3dc\avp\bh_pargen.c" "C:\AvP_vc\3dc\avp\bh_plachier.c" "C:\AvP_vc\3dc\avp\bh_plift.c" "C:\AvP_vc\3dc\avp\Bh_pred.c" "C:\AvP_vc\3dc\avp\bh_queen.c" "C:\AvP_vc\3dc\avp\bh_RubberDuck.c" "C:\AvP_vc\3dc\avp\bh_selfdest.c" "C:\AvP_vc\3dc\avp\bh_snds.c" "C:\AvP_vc\3dc\avp\bh_spcl.c" "C:\AvP_vc\3dc\avp\Bh_swdor.c" "C:\AvP_vc\3dc\avp\bh_track.c" "C:\AvP_vc\3dc\avp\Bh_types.c" "C:\AvP_vc\3dc\avp\bh_videoscreen.c" "C:\AvP_vc\3dc\avp\bh_waypt.c" "C:\AvP_vc\3dc\avp\bh_weap.c" "C:\AvP_vc\3dc\avp\Bh_xeno.c" "C:\AvP_vc\3dc\win95\bink.c" "C:\AvP_vc\3dc\win95\Bmpnames.cpp" "C:\AvP_vc\3dc\avp\BonusAbilities.c" "C:\AvP_vc\3dc\avp\cconvars.cpp" "C:\AvP_vc\3dc\win95\CD_player.c" "C:\AvP_vc\3dc\avp\CDTrackSelection.cpp" "C:\AvP_vc\3dc\avp\win95\Cheat.c" "C:\AvP_vc\3dc\avp\CheatModes.c" "C:\AvP_vc\3dc\win95\chnkload.cpp" "C:\AvP_vc\3dc\win95\Chnktexi.cpp" "C:\AvP_vc\3dc\win95\Chnktype.cpp" "C:\AvP_vc\3dc\avp\win95\chtcodes.cpp" "C:\AvP_vc\3dc\win95\Chunk.cpp" "C:\AvP_vc\3dc\win95\Chunkpal.cpp" "C:\AvP_vc\3dc\avp\comp_map.c" "C:\AvP_vc\3dc\avp\Comp_shp.c" "C:\AvP_vc\3dc\avp\support\consbind.cpp" "C:\AvP_vc\3dc\avp\support\consbtch.cpp" "C:\AvP_vc\3dc\avp\win95\gadgets\conscmnd.cpp" "C:\AvP_vc\3dc\avp\ConsoleLog.cpp" "C:\AvP_vc\3dc\avp\win95\gadgets\conssym.cpp" "C:\AvP_vc\3dc\avp\win95\gadgets\consvar.cpp" "C:\AvP_vc\3dc\avp\support\Coordstr.cpp" "C:\AvP_vc\3dc\avp\shapes\Cube.c" "C:\AvP_vc\3dc\win95\d3_func.cpp" "C:\AvP_vc\3dc\avp\win95\d3d_hud.cpp" "C:\AvP_vc\3dc\avp\win95\d3d_render.cpp" "C:\AvP_vc\3dc\avp\support\Daemon.cpp" "C:\AvP_vc\3dc\avp\davehook.cpp" "C:\AvP_vc\3dc\win95\db.c" "C:\AvP_vc\3dc\win95\Dd_func.cpp" "C:\AvP_vc\3dc\avp\win95\Ddplat.cpp" "C:\AvP_vc\3dc\avp\deaths.c" "C:\AvP_vc\3dc\win95\Debuglog.cpp" "C:\AvP_vc\3dc\avp\decal.c" "C:\AvP_vc\3dc\avp\DetailLevels.c" "C:\AvP_vc\3dc\win95\Di_func.cpp" "C:\AvP_vc\3dc\avp\win95\DirectPlay.c" "C:\AvP_vc\3dc\avp\win95\Dp_func.c" "C:\AvP_vc\3dc\avp\win95\dplayext.c" "C:\AvP_vc\3dc\win95\DummyObjectChunk.cpp" "C:\AvP_vc\3dc\avp\win95\dx_proj.cpp" "C:\AvP_vc\3dc\win95\Dxlog.c" "C:\AvP_vc\3dc\avp\Dynamics.c" "C:\AvP_vc\3dc\avp\Dynblock.c" "C:\AvP_vc\3dc\avp\win95\endianio.c" "C:\AvP_vc\3dc\win95\Enumchnk.cpp" "C:\AvP_vc\3dc\win95\Enumsch.cpp" "C:\AvP_vc\3dc\win95\Envchunk.cpp" "C:\AvP_vc\3dc\avp\Equipmnt.c" "C:\AvP_vc\3dc\avp\equiputl.cpp" "C:\AvP_vc\3dc\avp\extents.c" "C:\AvP_vc\3dc\win95\fail.c" "C:\AvP_vc\3dc\avp\win95\Ffread.cpp" "C:\AvP_vc\3dc\avp\win95\Ffstdio.cpp" "C:\AvP_vc\3dc\win95\fragchnk.cpp" "C:\AvP_vc\3dc\frustrum.c" "C:\AvP_vc\3dc\avp\win95\gadgets\gadget.cpp" "C:\AvP_vc\3dc\avp\Game.c" "C:\AvP_vc\3dc\avp\game_statistics.c" "C:\AvP_vc\3dc\avp\gamecmds.cpp" "C:\AvP_vc\3dc\avp\gameflow.c" "C:\AvP_vc\3dc\avp\gamevars.cpp" "C:\AvP_vc\3dc\avp\win95\GammaControl.cpp" "C:\AvP_vc\3dc\avp\win95\gflwplat.c" "C:\AvP_vc\3dc\win95\Gsprchnk.cpp" "C:\AvP_vc\3dc\win95\hierchnk.cpp" "C:\AvP_vc\3dc\avp\win95\hierplace.cpp" "C:\AvP_vc\3dc\avp\HModel.c" "C:\AvP_vc\3dc\avp\Hud.c" "C:\AvP_vc\3dc\avp\win95\gadgets\hudgadg.cpp" "C:\AvP_vc\3dc\win95\huffman.cpp" "C:\AvP_vc\3dc\win95\iff.cpp" "C:\AvP_vc\3dc\win95\iff_ILBM.cpp" "C:\AvP_vc\3dc\win95\ILBM_ext.cpp" "C:\AvP_vc\3dc\avp\support\indexfnt.cpp" "C:\AvP_vc\3dc\avp\win95\intro.cpp" "C:\AvP_vc\3dc\avp\Inventry.c" "C:\AvP_vc\3dc\win95\io.c" "C:\AvP_vc\3dc\avp\win95\iofocus.cpp" "C:\AvP_vc\3dc\avp\win95\jsndsup.cpp" "C:\AvP_vc\3dc\Kshape.c" "C:\AvP_vc\3dc\avp\win95\Kzsort.c" "C:\AvP_vc\3dc\avp\win95\Langplat.c" "C:\AvP_vc\3dc\avp\Language.c" "C:\AvP_vc\3dc\avp\Lighting.c" "C:\AvP_vc\3dc\win95\list_tem.cpp" "C:\AvP_vc\3dc\avp\load_shp.c" "C:\AvP_vc\3dc\avp\los.c" "C:\AvP_vc\3dc\win95\Ltchunk.cpp" "C:\AvP_vc\3dc\Map.c" "C:\AvP_vc\3dc\avp\Maps.c" "C:\AvP_vc\3dc\Maths.c" "C:\AvP_vc\3dc\win95\md5.c" "C:\AvP_vc\3dc\win95\media.cpp" "C:\AvP_vc\3dc\mem3dc.c" "C:\AvP_vc\3dc\Mem3dcpp.cpp" "C:\AvP_vc\3dc\avp\mempool.c" "C:\AvP_vc\3dc\avp\MessageHistory.c" "C:\AvP_vc\3dc\win95\Mishchnk.cpp" "C:\AvP_vc\3dc\avp\missions.cpp" "C:\AvP_vc\3dc\avp\win95\modcmds.cpp" "C:\AvP_vc\3dc\Module.c" "C:\AvP_vc\3dc\Morph.c" "C:\AvP_vc\3dc\avp\win95\MouseCentreing.cpp" "C:\AvP_vc\3dc\avp\movement.c" "C:\AvP_vc\3dc\avp\mp_launch.c" "C:\AvP_vc\3dc\Mslhand.c" "C:\AvP_vc\3dc\avp\win95\Npcsetup.cpp" "C:\AvP_vc\3dc\win95\Obchunk.cpp" "C:\AvP_vc\3dc\Object.c" "C:\AvP_vc\3dc\avp\win95\Objsetup.cpp" "C:\AvP_vc\3dc\win95\OEChunk.cpp" "C:\AvP_vc\3dc\win95\Our_mem.c" "C:\AvP_vc\3dc\avp\Paintball.c" "C:\AvP_vc\3dc\avp\particle.c" "C:\AvP_vc\3dc\avp\win95\PathChnk.cpp" "C:\AvP_vc\3dc\avp\win95\Pcmenus.cpp" "C:\AvP_vc\3dc\avp\Pfarlocs.c" "C:\AvP_vc\3dc\avp\Pheromon.c" "C:\AvP_vc\3dc\win95\plat_shp.c" "C:\AvP_vc\3dc\avp\win95\Platsup.c" "C:\AvP_vc\3dc\avp\Player.c" "C:\AvP_vc\3dc\avp\win95\Pldghost.c" "C:\AvP_vc\3dc\avp\win95\Pldnet.c" "C:\AvP_vc\3dc\win95\plspecfn.c" "C:\AvP_vc\3dc\avp\Pmove.c" "C:\AvP_vc\3dc\avp\win95\progress_bar.cpp" "C:\AvP_vc\3dc\avp\win95\Projload.cpp" "C:\AvP_vc\3dc\avp\Psnd.c" "C:\AvP_vc\3dc\avp\win95\Psndplat.c" "C:\AvP_vc\3dc\avp\Psndproj.c" "C:\AvP_vc\3dc\avp\Pvisible.c" "C:\AvP_vc\3dc\avp\support\r2base.cpp" "C:\AvP_vc\3dc\avp\support\r2pos666.cpp" "C:\AvP_vc\3dc\avp\support\reflist.cpp" "C:\AvP_vc\3dc\avp\support\refobj.cpp" "C:\AvP_vc\3dc\avp\support\rentrntq.cpp" "C:\AvP_vc\3dc\avp\win95\gadgets\rootgadg.cpp" "C:\AvP_vc\3dc\avp\savegame.c" "C:\AvP_vc\3dc\avp\scream.cpp" "C:\AvP_vc\3dc\avp\win95\Scrshot.cpp" "C:\AvP_vc\3dc\avp\support\scstring.cpp" "C:\AvP_vc\3dc\avp\SecStats.c" "C:\AvP_vc\3dc\avp\sfx.c" "C:\AvP_vc\3dc\shpanim.c" "C:\AvP_vc\3dc\win95\Shpchunk.cpp" "C:\AvP_vc\3dc\win95\smacker.c" "C:\AvP_vc\3dc\win95\Sndchunk.cpp" "C:\AvP_vc\3dc\sphere.c" "C:\AvP_vc\3dc\win95\Sprchunk.cpp" "C:\AvP_vc\3dc\avp\win95\Strachnk.cpp" "C:\AvP_vc\3dc\avp\Stratdef.c" "C:\AvP_vc\3dc\win95\String.cpp" "C:\AvP_vc\3dc\avp\support\strtab.cpp" "C:\AvP_vc\3dc\avp\support\strutil.c" "C:\AvP_vc\3dc\avp\win95\system.c" "C:\AvP_vc\3dc\avp\win95\gadgets\t_ingadg.cpp" "C:\AvP_vc\3dc\Tables.c" "C:\AvP_vc\3dc\avp\support\tallfont.cpp" "C:\AvP_vc\3dc\avp\targeting.c" "C:\AvP_vc\3dc\avp\win95\gadgets\teletype.cpp" "C:\AvP_vc\3dc\win95\Texio.c" "C:\AvP_vc\3dc\avp\win95\gadgets\textexp.cpp" "C:\AvP_vc\3dc\avp\win95\gadgets\textin.cpp" "C:\AvP_vc\3dc\win95\Toolchnk.cpp" "C:\AvP_vc\3dc\avp\track.c" "C:\AvP_vc\3dc\avp\win95\gadgets\trepgadg.cpp" "C:\AvP_vc\3dc\avp\support\trig666.cpp" "C:\AvP_vc\3dc\avp\Triggers.c" "C:\AvP_vc\3dc\win95\Txioctrl.cpp" "C:\AvP_vc\3dc\avp\win95\Usr_io.c" "C:\AvP_vc\3dc\Vdb.c" "C:\AvP_vc\3dc\version.c" "C:\AvP_vc\3dc\win95\VideoModes.cpp" "C:\AvP_vc\3dc\avp\win95\Vision.c" "C:\AvP_vc\3dc\win95\Vramtime.c" "C:\AvP_vc\3dc\avp\Weapons.c" "C:\AvP_vc\3dc\win95\win_func.cpp" "C:\AvP_vc\3dc\avp\win95\win_proj.cpp" "C:\AvP_vc\3dc\avp\win95\winmain.c" "C:\AvP_vc\3dc\win95\wpchunk.cpp" "C:\AvP_vc\3dc\avp\support\wrapstr.cpp" "C:\AvP_vc\3dc\win95\Zsp.cpp" ] Creating command line "cl.exe @c:\windows\TEMP\RSPA0F3.TMP" Creating temporary file "c:\windows\TEMP\RSPA0F4.TMP" with contents [ kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib dsound.lib dplayx.lib dinput.lib smackw32.lib binkw32.lib winmm.lib /nologo /subsystem:windows /incremental:no /pdb:"AvP___Win32_Release_For_Fox/AvP.pdb" /machine:I386 /out:"AvP.exe" /libpath:"c:\mssdk\lib" /libpath:"3dc" .\AvP___Win32_Release_For_Fox\Afont.obj .\AvP___Win32_Release_For_Fox\ahudgadg.obj .\AvP___Win32_Release_For_Fox\AI_Sight.obj .\AvP___Win32_Release_For_Fox\alt_tab.obj .\AvP___Win32_Release_For_Fox\Animchnk.obj .\AvP___Win32_Release_For_Fox\animobs.obj .\AvP___Win32_Release_For_Fox\AvP_EnvInfo.obj .\AvP___Win32_Release_For_Fox\AvP_Intro.obj .\AvP___Win32_Release_For_Fox\AvP_MenuData.obj .\AvP___Win32_Release_For_Fox\AvP_MenuGfx.obj .\AvP___Win32_Release_For_Fox\AvP_Menus.obj .\AvP___Win32_Release_For_Fox\AvP_MP_Config.obj .\AvP___Win32_Release_For_Fox\AvP_UserProfile.obj .\AvP___Win32_Release_For_Fox\Avpchunk.obj .\AvP___Win32_Release_For_Fox\AvpReg.obj .\AvP___Win32_Release_For_Fox\Avpview.obj .\AvP___Win32_Release_For_Fox\awBmpLd.obj .\AvP___Win32_Release_For_Fox\awIffLd.obj .\AvP___Win32_Release_For_Fox\awPnmLd.obj .\AvP___Win32_Release_For_Fox\awTexLd.obj .\AvP___Win32_Release_For_Fox\bh_agun.obj .\AvP___Win32_Release_For_Fox\bh_ais.obj .\AvP___Win32_Release_For_Fox\Bh_alien.obj .\AvP___Win32_Release_For_Fox\Bh_binsw.obj .\AvP___Win32_Release_For_Fox\bh_cable.obj .\AvP___Win32_Release_For_Fox\bh_corpse.obj .\AvP___Win32_Release_For_Fox\bh_deathvol.obj .\AvP___Win32_Release_For_Fox\Bh_debri.obj .\AvP___Win32_Release_For_Fox\bh_dummy.obj .\AvP___Win32_Release_For_Fox\bh_fan.obj .\AvP___Win32_Release_For_Fox\bh_far.obj .\AvP___Win32_Release_For_Fox\Bh_fhug.obj .\AvP___Win32_Release_For_Fox\Bh_gener.obj .\AvP___Win32_Release_For_Fox\bh_ldoor.obj .\AvP___Win32_Release_For_Fox\bh_lift.obj .\AvP___Win32_Release_For_Fox\bh_light.obj .\AvP___Win32_Release_For_Fox\Bh_lnksw.obj .\AvP___Win32_Release_For_Fox\bh_ltfx.obj .\AvP___Win32_Release_For_Fox\Bh_marin.obj .\AvP___Win32_Release_For_Fox\bh_mission.obj .\AvP___Win32_Release_For_Fox\Bh_near.obj .\AvP___Win32_Release_For_Fox\bh_pargen.obj .\AvP___Win32_Release_For_Fox\bh_plachier.obj .\AvP___Win32_Release_For_Fox\bh_plift.obj .\AvP___Win32_Release_For_Fox\Bh_pred.obj .\AvP___Win32_Release_For_Fox\bh_queen.obj .\AvP___Win32_Release_For_Fox\bh_RubberDuck.obj .\AvP___Win32_Release_For_Fox\bh_selfdest.obj .\AvP___Win32_Release_For_Fox\bh_snds.obj .\AvP___Win32_Release_For_Fox\bh_spcl.obj .\AvP___Win32_Release_For_Fox\Bh_swdor.obj .\AvP___Win32_Release_For_Fox\bh_track.obj .\AvP___Win32_Release_For_Fox\Bh_types.obj .\AvP___Win32_Release_For_Fox\bh_videoscreen.obj .\AvP___Win32_Release_For_Fox\bh_waypt.obj .\AvP___Win32_Release_For_Fox\bh_weap.obj .\AvP___Win32_Release_For_Fox\Bh_xeno.obj .\AvP___Win32_Release_For_Fox\bink.obj .\AvP___Win32_Release_For_Fox\Bmpnames.obj .\AvP___Win32_Release_For_Fox\BonusAbilities.obj .\AvP___Win32_Release_For_Fox\cconvars.obj .\AvP___Win32_Release_For_Fox\CD_player.obj .\AvP___Win32_Release_For_Fox\CDTrackSelection.obj .\AvP___Win32_Release_For_Fox\Cheat.obj .\AvP___Win32_Release_For_Fox\CheatModes.obj .\AvP___Win32_Release_For_Fox\chnkload.obj .\AvP___Win32_Release_For_Fox\Chnktexi.obj .\AvP___Win32_Release_For_Fox\Chnktype.obj .\AvP___Win32_Release_For_Fox\chtcodes.obj .\AvP___Win32_Release_For_Fox\Chunk.obj .\AvP___Win32_Release_For_Fox\Chunkpal.obj .\AvP___Win32_Release_For_Fox\comp_map.obj .\AvP___Win32_Release_For_Fox\Comp_shp.obj .\AvP___Win32_Release_For_Fox\consbind.obj .\AvP___Win32_Release_For_Fox\consbtch.obj .\AvP___Win32_Release_For_Fox\conscmnd.obj .\AvP___Win32_Release_For_Fox\ConsoleLog.obj .\AvP___Win32_Release_For_Fox\conssym.obj .\AvP___Win32_Release_For_Fox\consvar.obj .\AvP___Win32_Release_For_Fox\Coordstr.obj .\AvP___Win32_Release_For_Fox\Cube.obj .\AvP___Win32_Release_For_Fox\d3_func.obj .\AvP___Win32_Release_For_Fox\d3d_hud.obj .\AvP___Win32_Release_For_Fox\d3d_render.obj .\AvP___Win32_Release_For_Fox\Daemon.obj .\AvP___Win32_Release_For_Fox\davehook.obj .\AvP___Win32_Release_For_Fox\db.obj .\AvP___Win32_Release_For_Fox\Dd_func.obj .\AvP___Win32_Release_For_Fox\Ddplat.obj .\AvP___Win32_Release_For_Fox\deaths.obj .\AvP___Win32_Release_For_Fox\Debuglog.obj .\AvP___Win32_Release_For_Fox\decal.obj .\AvP___Win32_Release_For_Fox\DetailLevels.obj .\AvP___Win32_Release_For_Fox\Di_func.obj .\AvP___Win32_Release_For_Fox\DirectPlay.obj .\AvP___Win32_Release_For_Fox\Dp_func.obj .\AvP___Win32_Release_For_Fox\dplayext.obj .\AvP___Win32_Release_For_Fox\DummyObjectChunk.obj .\AvP___Win32_Release_For_Fox\dx_proj.obj .\AvP___Win32_Release_For_Fox\Dxlog.obj .\AvP___Win32_Release_For_Fox\Dynamics.obj .\AvP___Win32_Release_For_Fox\Dynblock.obj .\AvP___Win32_Release_For_Fox\endianio.obj .\AvP___Win32_Release_For_Fox\Enumchnk.obj .\AvP___Win32_Release_For_Fox\Enumsch.obj .\AvP___Win32_Release_For_Fox\Envchunk.obj .\AvP___Win32_Release_For_Fox\Equipmnt.obj .\AvP___Win32_Release_For_Fox\equiputl.obj .\AvP___Win32_Release_For_Fox\extents.obj .\AvP___Win32_Release_For_Fox\fail.obj .\AvP___Win32_Release_For_Fox\Ffread.obj .\AvP___Win32_Release_For_Fox\Ffstdio.obj .\AvP___Win32_Release_For_Fox\fragchnk.obj .\AvP___Win32_Release_For_Fox\frustrum.obj .\AvP___Win32_Release_For_Fox\gadget.obj .\AvP___Win32_Release_For_Fox\Game.obj .\AvP___Win32_Release_For_Fox\game_statistics.obj .\AvP___Win32_Release_For_Fox\gamecmds.obj .\AvP___Win32_Release_For_Fox\gameflow.obj .\AvP___Win32_Release_For_Fox\gamevars.obj .\AvP___Win32_Release_For_Fox\GammaControl.obj .\AvP___Win32_Release_For_Fox\gflwplat.obj .\AvP___Win32_Release_For_Fox\Gsprchnk.obj .\AvP___Win32_Release_For_Fox\hierchnk.obj .\AvP___Win32_Release_For_Fox\hierplace.obj .\AvP___Win32_Release_For_Fox\HModel.obj .\AvP___Win32_Release_For_Fox\Hud.obj .\AvP___Win32_Release_For_Fox\hudgadg.obj .\AvP___Win32_Release_For_Fox\huffman.obj .\AvP___Win32_Release_For_Fox\iff.obj .\AvP___Win32_Release_For_Fox\iff_ILBM.obj .\AvP___Win32_Release_For_Fox\ILBM_ext.obj .\AvP___Win32_Release_For_Fox\indexfnt.obj .\AvP___Win32_Release_For_Fox\intro.obj .\AvP___Win32_Release_For_Fox\Inventry.obj .\AvP___Win32_Release_For_Fox\io.obj .\AvP___Win32_Release_For_Fox\iofocus.obj .\AvP___Win32_Release_For_Fox\jsndsup.obj .\AvP___Win32_Release_For_Fox\Kshape.obj .\AvP___Win32_Release_For_Fox\Kzsort.obj .\AvP___Win32_Release_For_Fox\Langplat.obj .\AvP___Win32_Release_For_Fox\Language.obj .\AvP___Win32_Release_For_Fox\Lighting.obj .\AvP___Win32_Release_For_Fox\list_tem.obj .\AvP___Win32_Release_For_Fox\load_shp.obj .\AvP___Win32_Release_For_Fox\los.obj .\AvP___Win32_Release_For_Fox\Ltchunk.obj .\AvP___Win32_Release_For_Fox\Map.obj .\AvP___Win32_Release_For_Fox\Maps.obj .\AvP___Win32_Release_For_Fox\Maths.obj .\AvP___Win32_Release_For_Fox\md5.obj .\AvP___Win32_Release_For_Fox\media.obj .\AvP___Win32_Release_For_Fox\mem3dc.obj .\AvP___Win32_Release_For_Fox\Mem3dcpp.obj .\AvP___Win32_Release_For_Fox\mempool.obj .\AvP___Win32_Release_For_Fox\MessageHistory.obj .\AvP___Win32_Release_For_Fox\Mishchnk.obj .\AvP___Win32_Release_For_Fox\missions.obj .\AvP___Win32_Release_For_Fox\modcmds.obj .\AvP___Win32_Release_For_Fox\Module.obj .\AvP___Win32_Release_For_Fox\Morph.obj .\AvP___Win32_Release_For_Fox\MouseCentreing.obj .\AvP___Win32_Release_For_Fox\movement.obj .\AvP___Win32_Release_For_Fox\mp_launch.obj .\AvP___Win32_Release_For_Fox\Mslhand.obj .\AvP___Win32_Release_For_Fox\Npcsetup.obj .\AvP___Win32_Release_For_Fox\Obchunk.obj .\AvP___Win32_Release_For_Fox\Object.obj .\AvP___Win32_Release_For_Fox\Objsetup.obj .\AvP___Win32_Release_For_Fox\OEChunk.obj .\AvP___Win32_Release_For_Fox\Our_mem.obj .\AvP___Win32_Release_For_Fox\Paintball.obj .\AvP___Win32_Release_For_Fox\particle.obj .\AvP___Win32_Release_For_Fox\PathChnk.obj .\AvP___Win32_Release_For_Fox\Pcmenus.obj .\AvP___Win32_Release_For_Fox\Pfarlocs.obj .\AvP___Win32_Release_For_Fox\Pheromon.obj .\AvP___Win32_Release_For_Fox\plat_shp.obj .\AvP___Win32_Release_For_Fox\Platsup.obj .\AvP___Win32_Release_For_Fox\Player.obj .\AvP___Win32_Release_For_Fox\Pldghost.obj .\AvP___Win32_Release_For_Fox\Pldnet.obj .\AvP___Win32_Release_For_Fox\plspecfn.obj .\AvP___Win32_Release_For_Fox\Pmove.obj .\AvP___Win32_Release_For_Fox\progress_bar.obj .\AvP___Win32_Release_For_Fox\Projload.obj .\AvP___Win32_Release_For_Fox\Psnd.obj .\AvP___Win32_Release_For_Fox\Psndplat.obj .\AvP___Win32_Release_For_Fox\Psndproj.obj .\AvP___Win32_Release_For_Fox\Pvisible.obj .\AvP___Win32_Release_For_Fox\r2base.obj .\AvP___Win32_Release_For_Fox\r2pos666.obj .\AvP___Win32_Release_For_Fox\reflist.obj .\AvP___Win32_Release_For_Fox\refobj.obj .\AvP___Win32_Release_For_Fox\rentrntq.obj .\AvP___Win32_Release_For_Fox\rootgadg.obj .\AvP___Win32_Release_For_Fox\savegame.obj .\AvP___Win32_Release_For_Fox\scream.obj .\AvP___Win32_Release_For_Fox\Scrshot.obj .\AvP___Win32_Release_For_Fox\scstring.obj .\AvP___Win32_Release_For_Fox\SecStats.obj .\AvP___Win32_Release_For_Fox\sfx.obj .\AvP___Win32_Release_For_Fox\shpanim.obj .\AvP___Win32_Release_For_Fox\Shpchunk.obj .\AvP___Win32_Release_For_Fox\smacker.obj .\AvP___Win32_Release_For_Fox\Sndchunk.obj .\AvP___Win32_Release_For_Fox\sphere.obj .\AvP___Win32_Release_For_Fox\Sprchunk.obj .\AvP___Win32_Release_For_Fox\Strachnk.obj .\AvP___Win32_Release_For_Fox\Stratdef.obj .\AvP___Win32_Release_For_Fox\String.obj .\AvP___Win32_Release_For_Fox\strtab.obj .\AvP___Win32_Release_For_Fox\strutil.obj .\AvP___Win32_Release_For_Fox\system.obj .\AvP___Win32_Release_For_Fox\t_ingadg.obj .\AvP___Win32_Release_For_Fox\Tables.obj .\AvP___Win32_Release_For_Fox\tallfont.obj .\AvP___Win32_Release_For_Fox\targeting.obj .\AvP___Win32_Release_For_Fox\teletype.obj .\AvP___Win32_Release_For_Fox\Texio.obj .\AvP___Win32_Release_For_Fox\textexp.obj .\AvP___Win32_Release_For_Fox\textin.obj .\AvP___Win32_Release_For_Fox\Toolchnk.obj .\AvP___Win32_Release_For_Fox\track.obj .\AvP___Win32_Release_For_Fox\trepgadg.obj .\AvP___Win32_Release_For_Fox\trig666.obj .\AvP___Win32_Release_For_Fox\Triggers.obj .\AvP___Win32_Release_For_Fox\Txioctrl.obj .\AvP___Win32_Release_For_Fox\Usr_io.obj .\AvP___Win32_Release_For_Fox\Vdb.obj .\AvP___Win32_Release_For_Fox\version.obj .\AvP___Win32_Release_For_Fox\VideoModes.obj .\AvP___Win32_Release_For_Fox\Vision.obj .\AvP___Win32_Release_For_Fox\Vramtime.obj .\AvP___Win32_Release_For_Fox\Weapons.obj .\AvP___Win32_Release_For_Fox\win_func.obj .\AvP___Win32_Release_For_Fox\win_proj.obj .\AvP___Win32_Release_For_Fox\winmain.obj .\AvP___Win32_Release_For_Fox\wpchunk.obj .\AvP___Win32_Release_For_Fox\wrapstr.obj .\AvP___Win32_Release_For_Fox\Zsp.obj ] Creating command line "link.exe @c:\windows\TEMP\RSPA0F4.TMP"

Output Window

Compiling... Afont.c ahudgadg.cpp AI_Sight.c C:\AvP_vc\3dc\avp\AI_Sight.c(177) : warning C4013: 'AGunSight_FrustrumReject' undefined; assuming extern returning int alt_tab.cpp Animchnk.cpp animobs.cpp AvP_EnvInfo.c AvP_Intro.cpp